How does this combo look to you guys?
Azelf @ Focus Sash
4 HP 252 SpA 252 Spe
A reincarnation of the extremely popular lead set from 4th gen that sets up Stealth Rock for my team.
Dugtrio @ Life Orb
252 Atk 4 SpD 252 Spe
This is where it gets interesting. The new team preview allows you to scout for counters of the next Pokemon, most notably Heatran, which Dugtrio is the main counter to thanks to Arena Trap and a 4x super effective STAB Earthquake. Once the counter is taken out by Dugtrio, he uses Memento, a move that allows the next pokemon to set up without fear of being killed.
Scizor @ Life Orb
248 HP 252 Atk 8 SpD
Finally, the sweeper that rounds off this combo by tearing through the entire team without fear of being revenge killed. Use Swords Dance to raise your attack to mind boggling levels, and then proceed to pound the opponent into dust. Good Game.
That bit aside however, this once again only deviates from the standard set via Memento, which is a horrible move. No one would stay in after taking Memento; it doesn't drop stats, it just forces switches. That's something the Pokemon you're sending in next should be able to do for itself anyway though. You'll get a lot more use out of something like Substitute or Hone Claws than you would Memento.
@ Bugz: Generally the main reason you use Dugtrio is the win the weather war. Because everything else it can kill usually carries Air Balloon or may carry it, thus making duggy unreliable in the regard.
Memento can work, If you have something that is is usually ponced upon early. I'd definitely have a hard thing about what you pair it with. Make sure it is something that both has a hard time setting up and it usually only countered by stuff that duggy can take care of or it sets up on stuff that switches in to duggy.
Umm thinking off the top of my head a good example of this might be the new Faraligatr set that is in vogue atm. It relies heavily on having rain up, Duggy takes care of ninetales and tyranitar most of the time. In addition, Dugtrio draws in Latios like the plague. Duggy can outspeed, let Gatr in for free. It gets a free swords dance + gets into torrent range if the opponent is stupid and attacks. And you may have just gotten a sweep. (Coz gatr hits latios REALLY hard with a +2 Rain Torrent Aqua Jet. It's surprising.)
tl;dr You duggy can work, but use it because it will help, not because it is novelty.
What would that gatr set be?
So this is supposed to be used in rain and to try and abuse torrent if possible? Looks pretty cool.
I just read the analysis then and it does seem to hit pretty hard.
thanks for the help brandyjay, could I use a DD Feraligatr or would I have more success with Swords Dance?
Last edited by BugZ; 9th February 2012 at 9:39 PM.
fwiw it's for VGC, but I want to make sure I'm not thinking crazy again
as it stands now:
Rhyperior [M] Adamant @ Passho Berry
Ability: Solid Rock
EVs: 220 HP/128 AT/28 DF/132 SD
*All-around At-Wall. Had Ice Punch in 3, but losing it didn't affect his coverage overmuch and Protect is better on a lead (especially in Doubles). Megahorn for TTar, et al. I like Brick Break's acc better, but I need the horn for coverage ( ::cough:: psychics ::cough:: ).
Lightningrod helps cover the team, Solid Rock helps Rhy survive. Either would have been fine. Passho gains even more defensive power when paired with SR.
SE against 13 types (424 individual pokemon), Normal effect against the rest. Hits Shedinja.
the option: IDENTICAL except for: 148 HP / 12 AT / 178 DF / 172 SD
current spread gives 216/193/154/x/92/59 @ 50
Option gives 207/178/172/x/97/59 @ 50
Since Rain is so bloody prevalent AND he has double to water and grass (which are mostly Specialists) I thought his SD could use a boost.
PotW (albeit 4th gen) states that the bare minimum for Rhy should be 202 / 175+ / 170+ / x / ? / ? @ 50. Granted that's a Sub set, but my "option" meets that and still gives the SD boost.
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hey people, it's been a long time since i posted in here, but i'm back and i want sugestions for two different tiers: 5th 1x1 and 5th 2x2. why? because i play on a server where those two tiers are used A LOT, but unfortunately, i only have a nice team for 5th 1x1, since i've never played 5th 2x2 on my entire life.
5th 1x1 TEAM:
Hitmonlee (M) @ Normal Gem
EV's: 252 Atk / 252 Spe / 4 HP
Adamant Nature (+Atk, -SAtk)
- Fake Out
- Close Combat
- Stone Edge
- Bullet Punch
what i want to do with this set is to abuse the Normal Gem + Fake Out to make Hitmonlee's trait an awesome threat. After using Fake Out, which will always atack first, Hitmonlee reaches incredible Speed and Atack stats. What's the problem with the set and why the hell aren't you running Sucker Punch? that's simple, Sucker Punch + Fake Out + Unburden is an illegal set, and Fake Out is essencially needed on this set. it's for sure a nice set, and i tried Pursuit over Sucker Punch, but that didn't work out AT ALL. so i put Bullet Punch, which is priority and kills some pokés with ease. i'm still considering Earthquake, though, to hit Jirachi harder. i'm accepting sugestions to fiz my Sucker Punch problem, anything helps!
About the 5th 2x2, and don't have ANYTHING, if you people know any teams, i would take it
I'm not good with speed stuff, but after unburden activates do you need full speed to outrun anything. If not you could put some of that speed in HP.
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It's one of those things, where if you team has trouble with it you can chose that move. Earthquake gets quakedge coverage, but depends on what your team has trouble with.
This is one of the possible sets I have for her:
252atk 160spd 96hp
- sucker punch
- hyper fang
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if i take out some EV's in Speed, where should i put them? and how about the 2x2 TEAM? anyone has an idea?
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Gardevoir @ Choice Scarf
EVs: 252 Special Attack / 252 Speed / 4 HP
-Thunderbolt / Energy Ball
I'm looking to run this in OU. Horribly outclassed I know, gimmicky I know, but I played against this set earlier today and it was surprisingly effective. I'm not sure on the last slot; Tbolt is standard, but Energy Ball has similar-ish coverage and would help the team she'd be fitting into more. Is there any significant way of improving this for use in OU? Obviously you have to scout carefully, not use it until all Pursuit trappers are gone and use it late-game, but any improvements to the set itself?
Looks good, Good coverage and ability. lets you out speed Chlorophyll abusers or swift swimmers, whatever. Trick could be used to cripple some guys but it seems all round solid. Anyway, what do you guys think of a Sub Scizor.
Scizor (M) @ Life Orb / Leftovers
EVs: 248 HP / 252 Atk / 8 SpD ( not so certain about these)
Adamant (+Atk, -SAtk)
- Swords Dance
- Bullet Punch
- Bug Bite / Super power / Brick Break
I don't know how effective it could be, but it seems like an alright idea. It does miss a few things though, like Roost recovery. Doesn't have the widest range of moves to use, but it should be enough if it can get a few SD in.
Scizor @ Insect Plate / Iron Plate (Depends if ur U-turning or Bullet Punching more)
Evs: 240 HP / 252 Attk / 16 Spe