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Thread: Competitive Single Rates - READ FIRST POST

  1. #3161
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    Quote Originally Posted by TheSuperZekrom View Post
    Breloom @ Toxic Orb
    Trait: Poison Heal
    EVs: 12 HP / 252 Atk / 244 Spd
    Adamant Nature (+Atk, -SAtk)
    - Spore
    - Swords Dance
    - Drain Punch / Mach Punch
    - Seed Bomb

    Spore is never used unless I absolutely have to. For example I am up against a Swampert. For some reason everybody thinks I will just spore, so I just Seed Bomb and get a free KO. However, when I do use Spore, this is the usual sequence. Spore, Swords Dance, Drain Punch/Seed Bomb. Some may say that Breloom's 70 base speed is a bit lacking, however Mach Punch nullifies that weakness and it also is my back up plan against pokemon like DD Tyranitar.
    I think you should replace Spore with Substitute and run Drain Punch.
    Or maybe Focus Punch.

  2. #3162
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    Gengar@blackglasses
    nat: jolly
    ability: levitate
    EVs: 252spd/252atk/4spdef
    moves:

    taunt
    destiny bond
    sucker punch
    hypnosis/confuse ray
    sig being edited....

  3. #3163
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    Lucario @Life Orb
    Trait: Steadfast
    EVs: 252 Spe/124 Atk/124 SpA/8 HP
    Nature: Naive
    -Me First
    -Nasty Plot
    -Swords Dance
    -Substitue
    Just little gimmick set that came into my mind. I was bored and decided to see what people think of this set. Just set-up 1 SD and 1 NP, then use Me First to copy the foes attack and use it before they do, and also with some extra power from using the move. Substitute for some protection for set up. Mostly I'd use it against Revenge Killers and some times sweepers.
    Last edited by pokemario24; 14th October 2011 at 1:28 AM.
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    Lickitung used Lick!
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    Vanillite: HOW DARE U TAKE A LICK OUT OF ME!
    Vanillite used Blizzard!
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  4. #3164
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    That wouldn't really work too well. Me first has no priority so unless you are faster it will fail. You could run agility and that might work.
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  5. #3165
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    Edited. changed the EVs and nature.
    Wild Vanillite appeared!
    Go! Lickitung!
    Lickitung used Lick!
    Lickitung: Yummy Ice Cream!
    Vanillite: HOW DARE U TAKE A LICK OUT OF ME!
    Vanillite used Blizzard!
    Lickitung fainted!

    White FC: 2236 9830 4301

  6. #3166

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    Accelgor@Damp Rock
    Mild/Rash - Hydration
    252 HP - 252 Sp.Atk - 4 Spe (0 Def and 0 Sp.Def IV)
    -Rain Dance
    -Guard Split
    -Giga Drain
    -Bug Buzz

    Hello persistent Rain support. Abuse Accelgor's gimmicky movepool and overwhelm your foes. Guard Split gets you bulk while weakening your opponents. Best used on something insanely tough like Ferrothorn or Bronzong. Rain Dance brings out the storm, and Hydration will take care of any status problems you get. This combined with Guard Split makes you nigh invulnerable. Giga Drain does the healing for you while doing damage while Bug Buzz is your STAB move.

    This set is best used in Doubles where the Guard Split boost remains persistent.

    Sawsbuck@Big Root
    Jolly/Careful - Sap Sipper
    252 Atk - 252 Spe - 4 HP/252 HP - 176 Def - 80 Sp.Def
    -Aromatherapy
    -Horn Leech
    -Double-Edge
    -Jump Kick/Megahorn/Nature Power/Light Screen/Thunder Wave

    Sawsbuck is hardly known for his ability to switch in and do some team support. But Sap Sipper and Aromatherapy make him surprisingly good at this. Either EV spread is ideal, but it depends on if you want offense or impunity to attacks. Aromatherapy cures your team of ailments, Horn Leech is the source of your HP recovery, boosted more so with Big Root, Double-Edge is the bang in your buck (lolpuns), and the last slot is mostly filler. Jump Kick for a Fighting move to hit with, Megahorn for Grass switch ins, Nature Power which gets you Earthquake in deserts and roads and Rock Slide in caves and mountains, last physical suggestion I swear. Then there's Light Screen for further support and Thunder Wave for annoyance.

    And lastly, real mean use Spring Sawsbuck.

  7. #3167
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    Garbodor@Black Sludge
    Stench -Adamant
    252 HP - 158 DEF - 100 ATK
    -Toxic Spikes/Swallow
    -Gunk Shot
    -Stockpile/Amnesia
    -Rock Blast (Get rid of Subs)

    Unsure what to do with him...

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  8. #3168

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    Kyogre @ Choice Scarf
    Trait: Drizzle
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Water Spout
    - Thunder
    - Ice Beam
    - Hydro Pump

    This guy is beast on Ubers. Water Spout is absolutely STAB, Thunder gets more Power on Rain, Ice Beam for coverage and Hydro Pump for another STAB
    Booyah


  9. #3169
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    Quote Originally Posted by TheSuperZekrom View Post
    Kyogre @ Choice Scarf
    Trait: Drizzle
    EVs: 4 HP / 252 SAtk / 252 Spd
    Timid Nature (+Spd, -Atk)
    - Water Spout
    - Thunder
    - Ice Beam
    - Hydro Pump

    This guy is beast on Ubers. Water Spout is absolutely STAB, Thunder gets more Power on Rain, Ice Beam for coverage and Hydro Pump for another STAB
    Cough Cough *Cheap*

    @ eviolite
    Ability sheer force
    evs 252 hp 252 def 4 atk
    nature impish
    Moves
    Waterfall
    Ice Punch
    Swords Dance
    Crunch

    Also ;87; @ leftovers
    Ability ice body
    evs 252 hp 252 sp def 4 sp atk
    nature calm
    moves stockpile
    aqua ring
    scald
    frost breath

    Basically the best ice wall i could find. set up aqua ring the first turn and then stockpile. *Meant for a hail team* essentially it gets 1/4 of its hp back every turn


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  10. #3170
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    Marowak sets anybody?



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  11. #3171
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    Heres two one support one sweeper
    Marowak@sitrus berry
    Nature impish
    EVS 252 hp 128 atk 128 def
    moves substitute bulldoze fling protect

    Marowak @ Thick Club
    Nature adamant
    Evs 252 sp def 252 atk
    moves earthquake sing swords dance rock slide


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  12. #3172
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    Quote Originally Posted by Throhlurk View Post
    Marowak sets anybody?
    Marowak@Thick Club
    Trait: Rock Head
    EVs: 252 HP / 252 Att / 4 Def
    Nature: Adamant (+Att, -SpAtt)
    -Substitute
    -Earthquake
    -Double Edge/Stone Edge
    -Fire Punch/Bone Rush/Thunderpunch

    The best set for Marowak IMO, as it's the only viable set that can actually be used. Sets up a sub on Walls and attacks. Earthquake's is its main attack. Double Edge is for the high power abuse with no recoil while Stone Edge completes the QuakeEdge coverage. The last slot can be used depending on your team needs. Thunderpunch can decimate bulky waters, while Fire Punch can be used to hit Levitating Steel types or Steels that take neutral damage from EQ. Finally, Bone Rush can be used to break Substitutes from opposing Pokemon, like Jirachi and Toxicroak.
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  13. #3173
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    Conkeldurr @ Leftovers
    Ability: Guts
    Nature: Adamant / Brave
    EVs: 252 Atk / 252 SpD / 4 Hp
    - Bulk Up
    - Drain Punch
    - Mach Punch
    - Stone Edge / Payback

    I can't decide if i should use payback or stone edge

  14. #3174
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    As for a Dragon move for Haxorus, should I go with Dragon Claw or Double Chop?
    They do the same damage, the second being less accurate, but can break Subs, Sashes and Sturdy and can also OHKO after a Swords Dance or two. Since I don't like Outrage that much, I can't really decide.



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  15. #3175
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    Quote Originally Posted by Haru Glory View Post
    As for a Dragon move for Haxorus, should I go with Dragon Claw or Double Chop?
    They do the same damage, the second being less accurate, but can break Subs, Sashes and Sturdy and can also OHKO after a Swords Dance or two. Since I don't like Outrage that much, I can't really decide.
    I would reccomend dual chop. It breaks subs and sashes for the sacrifice of 10% accuracy but tbh, outrage choicerus is how he shines.
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  16. #3176
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    Quote Originally Posted by Darquese View Post
    Conkeldurr @ Leftovers
    Ability: Guts
    Nature: Adamant / Brave
    EVs: 252 Atk / 252 SpD / 4 Hp
    - Bulk Up
    - Drain Punch
    - Mach Punch
    - Stone Edge / Payback

    I can't decide if i should use payback or stone edge
    I've usually seen payback with that set...the typing of which would give conk near perfect coverage.
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  17. #3177
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    I'm posting this for my friend here, so don't fry me ok :/

    His team has enough coverage for special attacking and defenses already, so he needs a late-game sweeper that is not-frequently-thought of. Reading up the pokedex, he saw it. DAT AFRO. Here he became obsessed with it and wanted it so badly that he only asked me to put this up for item-rate -.-

    Bouffalant @ Item-to-Rate
    Ability: Reckless (Powers up recoil moves by 20%)
    EVs: 252HP / 252 Atk / 4 Def
    Nature: Addy [+Atk, -SAtk]
    Swords Dance
    Head Charge
    EarthQuake
    Wild Charge

    Being a SD setup sweeper, his role is simply to sweep late game when the status inducers have been removed or is in a good position to setup. Head Charge hits very hard being a STAB move with total 180 bp. Earthquake is for rock and steels which resist HC, and wild charge hits stuff like Skarmory and Aerodactyl, or even bulky Gyarados to take it out after Intimidate. Adamant is used because it is very difficult for Afro-guy to outrun many pokemon even with a Jolly Nature.

    For the item to use, my friend's justification is that

    since Afro-guy is hitting very very hard anyway, why not use a Shell Bell instead of Leftovers? Seeing that he will also be taking loads of recoil damage, it would be more logical to recover that recoil damage instead of the little but consistent amount by Leftovers.

    Hope you guys can provide a detailed explanation on whether to use a Shell Bell or Leftovers.

  18. #3178
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    Can anyone give me EV's for my team
    Emboar@Choice Scarf-Flare blitz, Wild Charge, Bulk up, Earthquake
    Zoroark@Dark gem-Nasty plot, night daze, flamethrower, Focus blast
    Hydriegon@????-Toxic,flamethrower, surf, Dragon pulse
    Gliscor@Life orb-Earthquake,U turn, Ice fang, Thunder fang
    Lucario@Leftovers-Flash cannon, aura sphere, extreme speed, close combat
    Spiritomb@Leftovers-Confuse ray,calm mind, Psychic, Dark pulse
    So what would be some good EV;s

  19. #3179
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    Quote Originally Posted by Darquese View Post
    Conkeldurr @ Leftovers
    Ability: Guts
    Nature: Adamant / Brave
    EVs: 252 Atk / 252 SpD / 4 Hp
    - Bulk Up
    - Drain Punch
    - Mach Punch
    - Stone Edge / Payback

    I can't decide if i should use payback or stone edge
    go for stone edge ...

  20. #3180
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    So i just came up with this set:

    Victini@leftovers
    Victory star
    Timid
    252 Spd, 252 SpAtk, 4 Hp
    -Fire blast/Searing shot
    -Psychic
    -Thunderbolt
    -Energy ball/Solar beam/Focus blast

    This set is one i just made up for the GBU tournament and yes it is suposed to be on a sun team psychic and Fire blast/Searing shot are Stab and coverage. Thunder bolt is for coverage. I cant decide between Energy ball for spdef drop, solar beam for power or focus blast for spdef drop, power and the fact that most of the other pokes will probably have solar beam so wider overall coverage. The rest should be simple enough.
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