Gengar@blackglasses
nat: jolly
ability: levitate
EVs: 252spd/252atk/4spdef
moves:
taunt
destiny bond
sucker punch
hypnosis/confuse ray
sig being edited....
Lucario @Life Orb
Trait: Steadfast
EVs: 252 Spe/124 Atk/124 SpA/8 HP
Nature: Naive
-Me First
-Nasty Plot
-Swords Dance
-Substitue
Just little gimmick set that came into my mind. I was bored and decided to see what people think of this set. Just set-up 1 SD and 1 NP, then use Me First to copy the foes attack and use it before they do, and also with some extra power from using the move. Substitute for some protection for set up. Mostly I'd use it against Revenge Killers and some times sweepers.
Last edited by pokemario24; 14th October 2011 at 1:28 AM.
Wild Vanillite appeared!
Go! Lickitung!
Lickitung used Lick!
Lickitung: Yummy Ice Cream!
Vanillite: HOW DARE U TAKE A LICK OUT OF ME!
Vanillite used Blizzard!
Lickitung fainted!
White FC: 2236 9830 4301
That wouldn't really work too well. Me first has no priority so unless you are faster it will fail. You could run agility and that might work.
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White FC: 0647-5803-1668, PO Name: [BI]Pichu47
Edited. changed the EVs and nature.
Wild Vanillite appeared!
Go! Lickitung!
Lickitung used Lick!
Lickitung: Yummy Ice Cream!
Vanillite: HOW DARE U TAKE A LICK OUT OF ME!
Vanillite used Blizzard!
Lickitung fainted!
White FC: 2236 9830 4301
Accelgor@Damp Rock
Mild/Rash - Hydration
252 HP - 252 Sp.Atk - 4 Spe (0 Def and 0 Sp.Def IV)
-Rain Dance
-Guard Split
-Giga Drain
-Bug Buzz
Hello persistent Rain support. Abuse Accelgor's gimmicky movepool and overwhelm your foes. Guard Split gets you bulk while weakening your opponents. Best used on something insanely tough like Ferrothorn or Bronzong. Rain Dance brings out the storm, and Hydration will take care of any status problems you get. This combined with Guard Split makes you nigh invulnerable. Giga Drain does the healing for you while doing damage while Bug Buzz is your STAB move.
This set is best used in Doubles where the Guard Split boost remains persistent.
Sawsbuck@Big Root
Jolly/Careful - Sap Sipper
252 Atk - 252 Spe - 4 HP/252 HP - 176 Def - 80 Sp.Def
-Aromatherapy
-Horn Leech
-Double-Edge
-Jump Kick/Megahorn/Nature Power/Light Screen/Thunder Wave
Sawsbuck is hardly known for his ability to switch in and do some team support. But Sap Sipper and Aromatherapy make him surprisingly good at this. Either EV spread is ideal, but it depends on if you want offense or impunity to attacks. Aromatherapy cures your team of ailments, Horn Leech is the source of your HP recovery, boosted more so with Big Root, Double-Edge is the bang in your buck (lolpuns), and the last slot is mostly filler. Jump Kick for a Fighting move to hit with, Megahorn for Grass switch ins, Nature Power which gets you Earthquake in deserts and roads and Rock Slide in caves and mountains, last physical suggestion I swear. Then there's Light Screen for further support and Thunder Wave for annoyance.
And lastly, real mean use Spring Sawsbuck.
Garbodor@Black Sludge
Stench -Adamant
252 HP - 158 DEF - 100 ATK
-Toxic Spikes/Swallow
-Gunk Shot
-Stockpile/Amnesia
-Rock Blast (Get rid of Subs)
Unsure what to do with him...
DW Pokemon
W/L Record on Serebii
Normal Battles: 22W - 12L
Gimmick Battles(Roulette, Mono, etc.): 5W-4L
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Kyogre @ Choice Scarf
Trait: Drizzle
EVs: 4 HP / 252 SAtk / 252 Spd
Timid Nature (+Spd, -Atk)
- Water Spout
- Thunder
- Ice Beam
- Hydro Pump
This guy is beast on Ubers. Water Spout is absolutely STAB, Thunder gets more Power on Rain, Ice Beam for coverage and Hydro Pump for another STAB
Booyah
Cough Cough *Cheap*
@ eviolite
Ability sheer force
evs 252 hp 252 def 4 atk
nature impish
Moves
Waterfall
Ice Punch
Swords Dance
Crunch
Also ;87; @ leftovers
Ability ice body
evs 252 hp 252 sp def 4 sp atk
nature calm
moves stockpile
aqua ring
scald
frost breath
Basically the best ice wall i could find. set up aqua ring the first turn and then stockpile. *Meant for a hail team* essentially it gets 1/4 of its hp back every turn
Marowak@Thick Club
Trait: Rock Head
EVs: 252 HP / 252 Att / 4 Def
Nature: Adamant (+Att, -SpAtt)
-Substitute
-Earthquake
-Double Edge/Stone Edge
-Fire Punch/Bone Rush/Thunderpunch
The best set for Marowak IMO, as it's the only viable set that can actually be used. Sets up a sub on Walls and attacks. Earthquake's is its main attack. Double Edge is for the high power abuse with no recoil while Stone Edge completes the QuakeEdge coverage. The last slot can be used depending on your team needs. Thunderpunch can decimate bulky waters, while Fire Punch can be used to hit Levitating Steel types or Steels that take neutral damage from EQ. Finally, Bone Rush can be used to break Substitutes from opposing Pokemon, like Jirachi and Toxicroak.
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Conkeldurr @ Leftovers
Ability: Guts
Nature: Adamant / Brave
EVs: 252 Atk / 252 SpD / 4 Hp
- Bulk Up
- Drain Punch
- Mach Punch
- Stone Edge / Payback
I can't decide if i should use payback or stone edge
As for a Dragon move for Haxorus, should I go with Dragon Claw or Double Chop?
They do the same damage, the second being less accurate, but can break Subs, Sashes and Sturdy and can also OHKO after a Swords Dance or two. Since I don't like Outrage that much, I can't really decide.
Back in the Serebii.net Forums!
I'm posting this for my friend here, so don't fry me ok :/
His team has enough coverage for special attacking and defenses already, so he needs a late-game sweeper that is not-frequently-thought of. Reading up the pokedex, he saw it. DAT AFRO. Here he became obsessed with it and wanted it so badly that he only asked me to put this up for item-rate -.-
Bouffalant @ Item-to-Rate
Ability: Reckless (Powers up recoil moves by 20%)
EVs: 252HP / 252 Atk / 4 Def
Nature: Addy [+Atk, -SAtk]
Swords Dance
Head Charge
EarthQuake
Wild Charge
Being a SD setup sweeper, his role is simply to sweep late game when the status inducers have been removed or is in a good position to setup. Head Charge hits very hard being a STAB move with total 180 bp. Earthquake is for rock and steels which resist HC, and wild charge hits stuff like Skarmory and Aerodactyl, or even bulky Gyarados to take it out after Intimidate. Adamant is used because it is very difficult for Afro-guy to outrun many pokemon even with a Jolly Nature.
For the item to use, my friend's justification is that
since Afro-guy is hitting very very hard anyway, why not use a Shell Bell instead of Leftovers? Seeing that he will also be taking loads of recoil damage, it would be more logical to recover that recoil damage instead of the little but consistent amount by Leftovers.
Hope you guys can provide a detailed explanation on whether to use a Shell Bell or Leftovers.
Can anyone give me EV's for my team
Emboar@Choice Scarf-Flare blitz, Wild Charge, Bulk up, Earthquake
Zoroark@Dark gem-Nasty plot, night daze, flamethrower, Focus blast
Hydriegon@????-Toxic,flamethrower, surf, Dragon pulse
Gliscor@Life orb-Earthquake,U turn, Ice fang, Thunder fang
Lucario@Leftovers-Flash cannon, aura sphere, extreme speed, close combat
Spiritomb@Leftovers-Confuse ray,calm mind, Psychic, Dark pulse
So what would be some good EV;s
So i just came up with this set:
Victini@leftovers
Victory star
Timid
252 Spd, 252 SpAtk, 4 Hp
-Fire blast/Searing shot
-Psychic
-Thunderbolt
-Energy ball/Solar beam/Focus blast
This set is one i just made up for the GBU tournament and yes it is suposed to be on a sun team psychic and Fire blast/Searing shot are Stab and coverage. Thunder bolt is for coverage. I cant decide between Energy ball for spdef drop, solar beam for power or focus blast for spdef drop, power and the fact that most of the other pokes will probably have solar beam so wider overall coverage. The rest should be simple enough.
1st shiny in silverlv 30
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I have officially claimed Accelgor
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