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Thread: Competitive Single Rates - READ FIRST POST

  1. #3341
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    Conkeldurr: As a late game sweeper/tank

    Trait:Guts
    Item: Leftovers/ Big Root
    EV's :252 Hp/ 252 SpD/ 4 Def
    Nature: Careful
    Moveset:
    Bulk Up
    Mach Punch
    Drain Punch
    Pay Back/ Stone edge/ Earthquake

    The last move changes depending on my team, and held items in random wifi matches. I force a switch and bulk up on something like terrakion, bisharp or excardill. with bulk up and guts it reaches an almighty 711 attack stat which is devastating.
    Last edited by dildadonz; 7th November 2011 at 8:31 PM. Reason: Typo's

  2. #3342
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    Regiock Aka God@ apicot berry
    clear body
    Careful nature
    EVs 252 hp 4 atk 252 sp def
    Rest
    Sleep Talk
    Curse
    Rock Slide
    This thing is beast in sand I have literally stalled out 20 teams with this thing

  3. #3343
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    @dilda change EVs, you movepool screams offense, so, idk what smogon says...252 hp/252 def/4 atk impish nature, not sure...anyways, use payback and lefties.

    @USA no suggestions other than maybe stone edge cuz i like rock slide on fast pokes for the flinch hax.
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  4. #3344
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    Quote Originally Posted by dildadonz View Post
    Conkeldurr: As a late game sweeper/tank

    Trait:Guts
    Item: Leftovers/ Big Root
    EV's :252 Hp/ 252 SpD/ 4 Def
    Nature: Careful
    Moveset:
    Bulk Up
    Mach Punch
    Drain Punch
    Pay Back/ Stone edge/ Earthquake

    The last move changes depending on my team, and held items in random wifi matches. I force a switch and bulk up on something like terrakion, bisharp or excardill. with bulk up and guts it reaches an almighty 711 attack stat which is devastating.
    I agree, change its EV's. It has Mach Punch so get rid of the speed EV's. And cut a little back on HP and give some to attack.
    Here is one good one for that moveset
    200 Attack 52 HP 252 spec. Defense 4 Defense

  5. #3345

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    Quote Originally Posted by takbir10 View Post
    I agree, change its EV's. It has Mach Punch so get rid of the speed EV's. And cut a little back on HP and give some to attack.
    Here is one good one for that moveset
    200 Attack 52 HP 252 spec. Defense 4 Defense
    You're a n00b.. stop posting!!

    Anyway, use this Conk
    Conkeldurr @ Leftovers
    Trait: Guts
    EVs: 120 HP / 252 Atk / 136 SDef
    Adamant Nature (+Atk, -SAtk)
    - Bulk Up
    - Drain Punch
    - Mach Punch
    - Payback / Stone Edge
    Booyah


  6. #3346
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    No use this Conk
    Conkeldurr @ Leftovers
    Trait: Guts
    EVs: 120 HP / 252 Atk / 132 SDef
    Brave Nature (+Atk, -SAtk)
    - Bulk Up
    - Drain Punch
    - Mach Punch
    - Payback
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  7. #3347
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    It has Mach Punch so get rid of the speed EV's.
    I think those are special defense.

    You guys realize, the Conkeldurr sets you're posting aren't all that different.

  8. #3348
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    Quote Originally Posted by ChaosBlizzard View Post

    Vaporeon (F) @ Leftovers
    Trait: Water Absorb / Hydration
    EVs: 248 HP / 228 Def / 32 SDef
    Bold Nature (+Def, -Atk)
    - Wish
    - Protect
    - Scald
    - Ice Beam / Acid Armor / Blizzard / Hidden Power [Electric]

    I'd like a Wish passer for my team; I don't care who it is, I just want someone that can pass fairly sizable Wishes. Vaporeon seems like a natural choice given its high HP. I have a few qualms about her though.

    1. She would be replacing a member of an already existing team, and that team is not weather driven. She would not be a part of a rain team, so any rain support she'd get would come from the enemy. Will this cripple her too much? Additionally, should I go for Water Absorb or Hydration?

    2. The EVs and nature balance her Defense and Special Defense at 234 a piece, so she is perfectly balanced defensively. The HP gives her an odd number in her HP. Does this sound good?

    3. For the last move, what would help her coverage the most? I have them prioritized, but I think Ice Beam would work best. Acid Armor would help her boost her already good Defense, Blizzard is just more powerful, and Hidden Power [Electric] would be really good, but it would make breeding her really hard. Should I just go for Ice Beam?
    1. Water Absorb, no doubt about it. Without rain, hydration is useless

    2. Lol, Just go 248 HP, 252 Def, 8 SpD

    3. It depends, does your team have more trouble against dragons or jellicent / gyarados? Acid armor Is useless on a non-BP set, and no To blizzard due to being as evil as fail blast.
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  9. #3349
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    Which should I use for my special wall? Mantine or Musharna?

    Mantine @ Leftovers
    Nature: Careful (-Sp Atk +Sp Def)
    EVs: +252 Hp +252 Sp Def +4 Atk
    Ability: Water Absorb
    Aqua Ring
    Bounce
    Dive
    Toxic
    Better at stalling for damage than Musharna is but is obliterated by electric and rock type attacks. This will easily stall almost all special sweepers and may cripple with Bounce even without Sp Def boosts.

    Musharna @ Lum Berry
    Nature: Sassy (-Spd + Sp Def)
    EVs: +252 Hp +252 Def +4 Sp Def
    Ability: Telepathy
    Moonlight
    Baton Pass
    Calm Mind
    Stored Power
    More of a mixed wall with the Def Evs. I like this Ev spread. This set has to take a lot of hits to set up and Baton Pass the boosts to someone like Cofagrigus. But it'll be easy to keep itself at full health with moonlight. Unless I'm facing a weather team.
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  10. #3350
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    i would prefer the musharna set. though i don't think you need lum berry on it.

  11. #3351
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    Wat's with everyone using the dw abilities? Half of 'em havent been released yet.
    sig being edited....

  12. #3352
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    ^Because you can still test them on the DW PO to see how good they are when they come out.
    † I am a Christian and proud of it! Copy and paste this into your sig if you are too.†

    ^Credit to Pyroecstacy^

    ^Credit to StonE EdgE^
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    Bible Verse of the Week(or so): Romans 5:1
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  13. #3353
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    Quote Originally Posted by Dragin990 View Post
    Wat's with everyone using the dw abilities? Half of 'em havent been released yet.
    The Musharna that you find in the Dreamyard on Fridays has Telepathy so you can breed it and such.
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  14. #3354
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    Can't decide between these two salamence sets

    Salamence @ Life Orb
    Ability: Moxie
    EVs: 252 Atk / 4 SpA / 252 Spe
    Nature: Naive
    - Dragon Dance
    - Dragon Claw
    - Earthquake
    - Fire Blast

    With sets lets him beat balloon Heatran (or any steel really) alot easy by not getting stuck in Outrage as well as Dragon Claw being as strong as Outrage after a Moxie boost.

    or

    Salamence @ Life Orb
    Ability: Intimitate
    EVs: 252 Atk / 4 SpA / 252 Spe
    Nature: Naive
    - Dragon Dance
    - Outrage
    - Earthquake
    - Fire Blast

    This set has alot more power right of the bat but gets stuck in Outrage where he can't switch and gets confused at the end.

    Also xenevix is musharna for double teams other wise don't use telepathy and change it's nature to calm there is no point in lowering it's speed also change it's item to leftovers because status doesn't really trouble it.
    Last edited by Darquese; 9th November 2011 at 11:37 PM.
    73% of teenagers would cry if they saw Justin Bieber standing on top of a skyscraper about to jump. If you are the 27% sitting there with popcorn and 3D glasses, screaming "DO A BACKFLIP!", copy and paste this in your signature.

  15. #3355
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    ^Set #2 is better. Although, dragonite really ouclasses is for dragon dancing.
    † I am a Christian and proud of it! Copy and paste this into your sig if you are too.†

    ^Credit to Pyroecstacy^

    ^Credit to StonE EdgE^
    Want to know how good your common sense is? Take the test(I made it).     Spoiler:- Quiz Link:


    Bible Verse of the Week(or so): Romans 5:1
    Therefore, having been justified by faith, we have peace with God through our Lord Jesus Christ

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  16. #3356
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    Quote Originally Posted by Pichu47 View Post
    ^Set #2 is better. Although, dragonite really ouclasses is for dragon dancing.
    Not really Salamence is much faster and stronger while dragonite has more bulk there quiet different, and why is set 2 better?
    73% of teenagers would cry if they saw Justin Bieber standing on top of a skyscraper about to jump. If you are the 27% sitting there with popcorn and 3D glasses, screaming "DO A BACKFLIP!", copy and paste this in your signature.

  17. #3357
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    you are able to come in on a physical pokemon and intimidate them so they can't do anything to you and when they switch set up a dragon dance.

  18. #3358
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    Set 2 is overall more useful. Intimidate is easily one of the best abilities in the game and it has more immediate power. You can sweep without a Dragon Dance if you predict well.

    Moxie is pretty situational. Unlike Intimidate it does absolutely nothing until you get a kill and even then the +1 boost only ties with Outrage.. +2 Moxie Dragon Claw is weaker than +1 Salamence Outrage as well.

  19. #3359
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    Gallade @ Leftovers
    Nature: Careful
    Ability: Justified
    EVs: 240 HP / 216 Sp Def / 52 Atk
    -Bulk Up
    -Shadow Sneak
    -Stone Edge
    -[Non-Drain Punch Fighting-type move]

    I'd like to run the standard Bulk Up Gallade set, but I'd like to use Justified, so that means no Drain Punch. There are other reasons why I can't do Drain Punch than just that, but now I'm stuck for a Fighting-type attack. I've been trying Close Combat, but the defense drops kind of go against the purpose of the set. There's Brick Break or Low Sweep, but he needs more power if he's not getting the recovery from Drain Punch. Any suggestions?

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  20. #3360
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    i would say brick break or else you have to go with some other low power fighting move. otherwise you have to go with something like psycho cut or x-scissor. good set though

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