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Thread: Competitive Single Rates - READ FIRST POST

  1. #3501
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    Quote Originally Posted by MiguelAzevedo;13784321 [IMG
    [/IMG]@Choice Scarf/Specs
    Blaze/Flash Fire
    Modest/Timid
    252 Sp atk 252 spd 4 hp You need speed Evs quick claw sucks
    -Hidden Power (Ice)
    -Eruption (i'm thinking of replacing it with Blast Burn / Flamethrower please advice) Never use blast burn
    -SolarBeam
    -Focus Blast/Extrasensory

    All Sp Attack (Sweeper because of Quick Claw so i didn't train speed ev's i think that's just stupid there are so much items and moves for it...) Sunny Day decreases pottential water attacks and boosts Solar Beam (just because not charging and for water types ) and my undecided fire move,... foucus blast is for type coverage...
    Changes in bold
    Please for future reference never use quick claw, bright powder, any plate, or anything like soft sand


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  2. #3502
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    Dude this is spam dude stop


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  3. #3503
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    Flygon@quick claw
    jolly
    levitate
    252spd/252atk/4def
    moves:
    - u-turn
    - earthquake/toxic
    - fire punch
    - thunderpunch
    sig being edited....

  4. #3504
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    Quote Originally Posted by Dragin990 View Post
    Flygon@quick claw
    jolly
    levitate
    252spd/252atk/4def
    moves:
    - u-turn
    - earthquake/toxic
    - fire punch
    - thunderpunch
    Quick claw is a banned item, too based on luck.
    suggestion: use choice band and change thunder punch to outrage (cause it is much stronger)

  5. #3505
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    Quote Originally Posted by Ilan View Post
    Quick claw is a banned item, too based on luck.
    Actually, it isn't banned, but it is very unreliable.
    Flygon@quick claw
    jolly
    levitate
    252spd/252atk/4def
    moves:
    - u-turn
    - earthquake/toxic
    - fire punch
    - thunderpunch
    Give it Outrage or Dagon Claw, either will do. The item should be something more reliable, such as the Life Orb. If you're using U-turn, I can see a choice band or scarf working. Oh, and do not give it toxic, Flygon isn't really defensive, and EQ looks like it's only STAB.

    I don't really see what thunder punch is there for.
    Last edited by Zachmac; 25th November 2011 at 3:54 PM.

  6. #3506
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    Two sets for the same Pokemon:

    Aerodactyl @ Focus Sash
    Nature: Jolly
    EVs: +252 Spd +252 Atk +4 HP
    Ability: Pressure
    - Stealth Rock
    - Hone Claws
    - Rock Slide
    - Aqua Tail

    A mostly standard SR lead. But I decided to make him a little more usable. One Hone Claws makes both of his attacks 100% accurate (almost) and powers them up as well. Rock Slide for STAB and flinch hax and Aqua Tail for those ground types RS does nothing to.

    Aerodactyl @ Wide Lens
    Nature: Jolly
    EVs: +252 Spd +252 HP +4 Atk
    Ability: Pressure
    - Stealth Rock
    - Fly
    - Toxic
    - Roost

    This is more of a set for Skarmory but who expects a Stalladactyl? XD It fulfils the same purpose in getting down the Stealth Rocks but it could last a tiny bit longer. Honestly I don't think this will work but hey, why not try it out? Wide Lens is because I HATE it when Toxic misses. I think it should be 100% accurate but that's just me. Also Fly isn't perfectly accurate. Fly is STAB and I would use Sky Drop but it's banned so I'm not going to.
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  7. #3507
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    Quote Originally Posted by Xenevix View Post
    Two sets for the same Pokemon:

    Aerodactyl @ Focus Sash
    Nature: Jolly
    EVs: +252 Spd +252 Atk +4 HP
    Ability: Pressure
    - Stealth Rock
    - Taunt
    - Rock Slide
    - Earthquake

    A mostly standard SR lead. But I decided to make him a little more usable. One Hone Claws makes both of his attacks 100% accurate (almost) and powers them up as well. Rock Slide for STAB and flinch hax and Aqua Tail for those ground types RS does nothing to.

    Aerodactyl @ Wide Lens
    Nature: Jolly
    EVs: +252 Spd +252 HP +4 Atk
    Ability: Pressure
    - Stealth Rock
    - Fly
    - Toxic
    - Roost

    This is more of a set for Skarmory but who expects a Stalladactyl? XD It fulfils the same purpose in getting down the Stealth Rocks but it could last a tiny bit longer. Honestly I don't think this will work but hey, why not try it out? Wide Lens is because I HATE it when Toxic misses. I think it should be 100% accurate but that's just me. Also Fly isn't perfectly accurate. Fly is STAB and I would use Sky Drop but it's banned so I'm not going to.
    Props for originallity, but No
    Changes in Bold


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  8. #3508
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    Aerodactyl @ Wide Lens
    Nature: Jolly
    EVs: +252 Spd +252 HP +4 Atk
    Ability: Pressure
    - Stealth Rock
    - Fly
    - Toxic
    - Roost

    This is more of a set for Skarmory but who expects a Stalladactyl? XD It fulfils the same purpose in getting down the Stealth Rocks but it could last a tiny bit longer. Honestly I don't think this will work but hey, why not try it out? Wide Lens is because I HATE it when Toxic misses. I think it should be 100% accurate but that's just me. Also Fly isn't perfectly accurate. Fly is STAB and I would use Sky Drop but it's banned so I'm not going to.
    This could be better. I'd personally got for a subroost and leftovers if you want to stall. (Substitute+Protect+Roost)

    In the meantime, I'd pick Sky Drop over fly. When lifting an enemy, they can't do things such as swords dance, or swap into a pokemon who resist flying on that turn.
    Changes in Bold
    When rating, I don't think you should say what, but instead, you should say why. Yes, EQ does hit steel types who resist stone edge, but most steel types resist or are immune to EQ anyway. Both could work. Hone Claws is probably because they wanted to go on the offensive.
    Last edited by Zachmac; 25th November 2011 at 8:45 PM.

  9. #3509
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    Armaldo@Leftovers
    Adamant
    252atk/252df/4hp
    ~Earthquake
    ~Stone Edge
    ~X-scissor
    ~Swords Dance

    Ive begun to use this and it always works. 2-3 swrods dances set me up for a sweep with the rest.

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  10. #3510
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    Quote Originally Posted by Palkia98 View Post
    Armaldo@Leftovers
    Adamant
    252atk/252df/4hp
    ~Earthquake
    ~Stone Edge
    ~X-scissor
    ~Swords Dance

    Ive begun to use this and it always works. 2-3 swrods dances set me up for a sweep with the rest.
    I find It hard to believe that you can successfully set up 2 to 3 Swords Dances without getting KO'd. Armaldo is rather poor in tanking multiple hits but if you are planning to set up multiple swords dances why not change the attack evs to hp to further boost your defenses and to abuse leftovers even more. IMO at least give more to HP over attack considering you plan on tripling your attack with a few Swords Dances. Watch out for powerful special sweepers though as they will easily wipe out Armaldo even after it has set up due to its low Speed.
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  11. #3511
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    Mismagius @Mental Herb
    Trait: Levitate
    EVs: 252 Def/252 HP/4 SpD
    Nature: Bold
    -Perish Song
    -Taunt
    -Protect
    -Mean Look
    The point of this moveset is to KO the pokemon with Perish Song. Taunt to prevent other taunting. Then Mean Look to prevent escape. Perish Song to cause KO after the 3rd turn. Protect to stall until the end of the perish effect. This set works perfectly.
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  12. #3512
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    I need help I have this kinda Sweeper set for Gliscor but I can´t decide which ability would work better

    Gliscor @ Flight Gem
    Evs: 252 Atk / 252 Spe / 4 HP
    -Acrobatics
    -Swords Dance
    -Substitute
    -Eartquake

    Which ability would you guys recommned? if I have Hyper Cutter I won´t lose my Atk Boosts but with Poison Heal I can turn this GLiscor into a Poison Absorber and would benefit me when using Substitue, Sand Veil won´t work cous I don´t run Sand.

    Thanks in advance
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  13. #3513
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    i would say poison heal since you could use him as an absorber, like you said. hyper cutter would only work against something with intimidate anyway so it wouldn't be of much use. but sand veil would of been the better ability here.

  14. #3514
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    I'd like to try this counter-DD dragonite:
    Dragonite@lifeorb
    nat: jolly/adamant
    252spd/252atk/4def
    inner focus
    moves:

    thunderpunch
    dragondance
    outrage
    eq/ice punch/fire punch
    sig being edited....

  15. #3515
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    Rotom Wash- Support pokemon/ Dual Screener
    Item- Choice Specs/ Choice Scarf
    Nature- Timid
    Trait- Levitate

    EV's- 252 HP, 124 SpAtk, 132 Spe

    Move 1-Trick
    Move 2-Volt Switch/Thunderwave
    Move 3-Light Screen
    Move 4-Will-O-Wisp/ Reflect

    Comments
    This is to help my salemance survive a hit and set up a few dragon dances since it is prone to revenge killing whilst setting up. It can digest any incoming ice attack. The item is to be used to cripple pokemon who think they can set up resulting free switch and creates a useless pokemon on their team. Threats like Blissey are crippled, Skarmory and other walls.

    Trick is compulsory as set up sweepers become usless since most of them lack the sheer power without stat buffs like scrafty. Volt switch is for scouting as a taunt from faster pokemon can cripple it, however thunderwave could be useful for pokemon who soley rely on speed. Light screen is used to boost it's above average special defence and fellow team members, this is obligitory as some pokemon can break this most notable chandelure who shouldn't really stay in. Will-O-Wisp or Reflect, to cripple one pokemon or halve all incoming physical damage.

    The ev spread is purely for the fact of outspeeding all base 70's that are maxed speed most notasbly spore breloom as they pose a huge threat. 252 in HP to maximise bulk as it may need to come in twice as 5 turns of screens might be stalled out by the opponent. The rest is in special attack, so a choice specs set could damage pokemon weak to electrical attacks.

    If there are any pokemon that outclass this set please state in your review. Im thinking of bronzong who can cripple with lagging tail. All help appreciated.
    Last edited by dildadonz; 28th November 2011 at 7:32 PM. Reason: Grammatical mistakes

  16. #3516
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    ^I don't know how to help you one that one, but if you decide to use bronzong in the end, macho brace is better then lagging tail, for more powerful Gyro Balls. One lowers speed while the other lowers priority.

    Deoxys speed is usually the preferred dual screener, but that looks bulkier, and less expected.
    Quote Originally Posted by Dragin990 View Post
    I'd like to try this counter-DD dragonite:
    Dragonite@lifeorb
    nat: jolly/adamant
    252spd/252atk/4def
    inner focus
    moves:

    thunderpunch
    dragondance
    outrage
    eq/ice punch/fire punch
    Why Inner Focus? Even with Life Orb, Multiscale is better, since when you try to DD you probably haven't attacked yet. Thunderpunch also seems kind of useless, drop that for Earthquake or roost, and choose Fire Punch for last more for nearly perfect coverage with dragon, even better then boltbeam.

    In other words, it's pretty inferior to the standard.
    Last edited by Zachmac; 28th November 2011 at 7:54 PM.

  17. #3517
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    Quote Originally Posted by dildadonz View Post
    Rotom Wash- Support pokemon/ Dual Screener
    Item- Choice Specs/ Choice Scarf
    Nature- Timid
    Trait- Levitate

    EV's- 252 HP, 124 SpAtk, 132 Spe

    Move 1-Trick
    Move 2-Volt Switch/Thunderwave
    Move 3-Light Screen
    Move 4-Will-O-Wisp/ Reflect

    Comments
    This is to help my salemance survive a hit and set up a few dragon dances since it is prone to revenge killing whilst setting up. It can digest any incoming ice attack. The item is to be used to cripple pokemon who think they can set up resulting free switch and creates a useless pokemon on their team. Threats like Blissey are crippled, Skarmory and other walls.

    Trick is compulsory as set up sweepers become usless since most of them lack the sheer power without stat buffs like scrafty. Volt switch is for scouting as a taunt from faster pokemon can cripple it, however thunderwave could be useful for pokemon who soley rely on speed. Light screen is used to boost it's above average special defence and fellow team members, this is obligitory as some pokemon can break this most notable chandelure who shouldn't really stay in. Will-O-Wisp or Reflect, to cripple one pokemon or halve all incoming physical damage.

    The ev spread is purely for the fact of outspeeding all base 70's that are maxed speed most notasbly spore breloom as they pose a huge threat. 252 in HP to maximise bulk as it may need to come in twice as 5 turns of screens might be stalled out by the opponent. The rest is in special attack, so a choice specs set could damage pokemon weak to electrical attacks.

    If there are any pokemon that outclass this set please state in your review. Im thinking of bronzong who can cripple with lagging tail. All help appreciated.
    There's no point in having a choice item if you're a support Pokemon, especially specs if you have maybe one attack move. I see that he's a tricker but he's too frail to absorb many hits. I suggest giving him a light clay. Otherwise if you need a dual screener use Bronzong. He absorbs a lot more hits.
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  18. #3518
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    Quote Originally Posted by Xenevix View Post
    There's no point in having a choice item if you're a support Pokemon, especially specs if you have maybe one attack move. I see that he's a tricker but he's too frail to absorb many hits. I suggest giving him a light clay. Otherwise if you need a dual screener use Bronzong. He absorbs a lot more hits.
    with 107 defenses rotom-W isn't THAT frail especially as he put him 252 HP so he have 304 HP which is passable

  19. #3519
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    Hey, tell me what you guys think of my Uber team, i haven't tested it out yet but it seems good to me

    Special Wall-Ho-oh
    Physical Wall/Lead-Groudon
    Trollolololololer- Shaymin-S
    Sweeper-Mewtwo
    Special Revenge Killer-Reshiram
    Physical Revenge Killer-Zekrom

    And here are some sets

    Groudon @ Leftovers
    Drought
    Impish
    252 HP 252 Def. 4 Atck.
    -Fire Punch
    -Earthquake
    -Stealth Rock
    -Roar

    A lead/physical wall Groudon. He puts up sunlight for Ho-oh and Reshiram and sets up Stealth Rock (which I hear isn't very common in Ubers). Fire Punch gets boosted by Drought and is backed up by a 150 base attack, which is nice. Earthquake gets STAB and is silly to leave off of any Groudon set, and Roar pairs nicely with Stealth Rock and can stop things from setting up.

    Ho-oh @ Leftovers
    Pressure (Regenerator sadly isn't released yet)
    Calm
    252 HP 252 Sp. Def. 4 Sp. Atck
    -Sacred Fire
    -Recover
    -?
    -?

    A special wall Ho-oh. Sacred Fire is awesomely powerful and reliable with an amazing 50% chance to burn, which could make Ho-oh very physically bulky too. Recover is your healing move, plain and simple. I don't know what else to put on him so please help.
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  20. #3520
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    the team looks okay itself, you have a big ice weakness throughout though. maybe replace zekrom for something else

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