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Thread: Competitive Single Rates - READ FIRST POST

  1. #4141
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    Quote Originally Posted by Xx_BS-TyKi_xX View Post

    I'm planning to use a standart SD-croak, but I'm unable to get ice Punch on it, so what a good filler?

    Toxic Croak @Leftovers / Black Sludge
    Jolly / Adamant
    Trait: Dry Skin
    4 hp / 252 Atk / 252 speed
    - Swords Dance
    - Brick break / Cross Chop
    - Sucker Punch
    - ???
    I know that feel, bro. Since you're opting out of Ice Punch and therefore capable of giving it Drain Punch, I would suggest you use that as your Fighting STAB. As for a fourth move, just looking over its movepool, I would suggest looking at Stone Edge or Bullet Punch. Losing the ability to hit Gliscor hurts you, and there not really another good way for it to do it besides Ice Punch, but those moves look like its best alternatives. I've never personally run a Toxicroak though, so take my advice with a grain of salt. Being able to run Drain Punch will be a big asset though.

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  2. #4142
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    Quote Originally Posted by Xx_BS-TyKi_xX View Post

    I'm planning to use a standart SD-croak, but I'm unable to get ice Punch on it, so what a good filler?

    Toxic Croak @Leftovers / Black Sludge
    Jolly / Adamant
    Trait: Dry Skin
    4 hp / 252 Atk / 252 speed
    - Swords Dance
    - Brick break / Cross Chop
    - Sucker Punch
    - ???
    wow no Ice Punch? that kinda sucks, but not al is lost, with that hold item and ability you could run Substitue and catch off guard something that wanted to burn you and then proceed to use Swords Dance if you do not like the idea well you can also make use of Stonoe Edge like Chaos Blizzard said, that move can give you some great coverage
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  3. #4143
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    Quote Originally Posted by ChaosBlizzard View Post
    I know that feel, bro. Since you're opting out of Ice Punch and therefore capable of giving it Drain Punch, I would suggest you use that as your Fighting STAB. As for a fourth move, just looking over its movepool, I would suggest looking at Stone Edge or Bullet Punch. Losing the ability to hit Gliscor hurts you, and there not really another good way for it to do it besides Ice Punch, but those moves look like its best alternatives. I've never personally run a Toxicroak though, so take my advice with a grain of salt. Being able to run Drain Punch will be a big asset though.
    Quote Originally Posted by pkmnswampmaster View Post
    wow no Ice Punch? that kinda sucks, but not al is lost, with that hold item and ability you could run Substitue and catch off guard something that wanted to burn you and then proceed to use Swords Dance if you do not like the idea well you can also make use of Stonoe Edge like Chaos Blizzard said, that move can give you some great coverage

    Thank you to both of you, I know a Toxicroak whitout Ice Punch kinda sucks but I've never pay attention to that little frog x3 until now, so, I think I'm gonna use Substitute or Stone Edge as my 4th slot move c:
    I only hope B/W2 got tutors :I

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  4. #4144
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    OK, I plan on using Gastrodon on my team. Here it is:

    Gastrodon @ Leftovers
    Ability: Storm Drain
    EVs: 252 HP/ 252 Sp.Def/ 4 Def
    Nature: Sassy
    - Recover
    - Scald
    - Ice Beam
    - Earthquake/ Earth Power

    OK, its a pretty standard set. Gastrodon comes into play as Special Tank, and maybe mixed if the opponent switches on a Scald and get burned. It gets on a roll especially when it switches on a Water-type because it gets the Storm Drain Boost, pushing its base 220 Sp.Atk up to a respectable 330, making it a true Tank.

    Scald is decently powerful and a burn basically eliminates the purpose of a Physical Attacker. Ice Beam is for good coverage, notably Dragons, and EQ/EP for secondary STAB. Recover heals off taken damage to increase surviveability.

    The reason I chose this over others is its resistance to Electric, Water moves (x0) Rock & Fire (x1/2), which are very common, and its sole (though dangerous) x4 weakness to Grass, which is almost exclusive to Grass-types themselves these day's and can be easy to counter, thus removing most of the fear. It also seems to work well against the weather teams (all but Hail.) Having the match up against Tyratitiar, Politoed, and Ninetales (unless it runs Energy Ball/SolarBeam,)

    My problem is what should I run? Earthquake or Earth Power? EQ Deals with Weather producers (as well as Volcarona, Blissey and some other Sp.Defenders) pretty well, as well as most common teammates on said teams, but Earth Power has higher power especially when it gets the Storm Drain Boost. Should it run some EV's in Defense? And should it run something else over Ice Beam, like Rain Dance simply to eliminate weather?
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  5. #4145
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    Before you denounce the very idea, I know its dumb. But I want to humiliate my friend, and if this worked then it would be amazing.

    I'm thinking of having a gimmicky trick room set on NU that would have a Shuckle:
    Shuckle@Leftovers
    Sturdy
    Careful Nature
    252HP/4DEF/252SPDEF
    ~Power Trick
    ~Power Split
    ~Gyro Ball
    ~Toxic/Stealth Rocks/Some other move

    It would come in some point after trick room had been used. Power Split both weakens opponent and strengthens Shuckle's later defense. Then Power Trick switches the massive defense with the hopefully good enough taking attack. Gyro Ball then crushes people with the terrible base 5 speed. That with the base 230 attack would be cool. When it works, that is. Probably wouldn't work too often, but I don't care if I lose using something like this. It would just make winning so much better.
    Last edited by CarneysRage; 27th April 2012 at 11:52 PM.
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  6. #4146
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    Mew @ leftovers/ life orb
    Timid
    Synchronize
    X hp/ x sp atk/ 252 spd
    Cosmic power
    Recover
    Aura sphere
    Shadow ball

    Most of you who look at this set are probably going to go something along the lines of Trollolol, noob. Max speed on a defensive Pokemon? No stab, this thing is going to be wrecked! Well, here is how it plays. Let's start with the fact that this right here, is a Mew. Being a Mew it is easily THE most versatile Pokemon in the game. Which is why I decided to make it into my ultimate tank. I wanted it to be fairly fast, so I put in a nature for that as well as Ev's. I plan on playing around with the ho EV until I get something that works offensively and defensively. Now I wanted it to tank anything, so I put cosmic power on it to boost it's defenses to the max. Recover is recovery and shadow ball and aura sphere are for great coverage as well as hit ghost and dark types I would have to worry about if I switched out one of these moves.




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  7. #4147
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    hmm..heres a set ive been thinking of using. in fact, i made a team around it. its armaldo. dragon's seen it before, right dragon?

    armaldo @leftovers
    careful
    252 HP/ 4 Def/ 252 SpD
    rock slide
    rapid spin
    knock off
    x-scissor

    to be used in sand, SpD reaches a staggering 424 in sand. hes a mix of a support poke and an offensive poke. x-scissor and rock slide for going on the offensive. rock slide over stone miss because, well...its stone miss. spins for spins, and knock off to get choice sets, eviolite, etc. the ev spread is unusual. 252 SpD? to make it able to tank special hits, plus maximizes special defense, which actually isnt that bad. 80 base is.... decent.



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  8. #4148
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    Machamp@focus sash
    Guts
    Adamant
    252atk/252def/4hp
    -Stone Edge
    -Cross Chop
    -Bulk Up
    -Substitute
    sig being edited....

  9. #4149
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    could i get someone to see if this set can work?

    heatran @leftovers
    (+defense /- attack)/ (+SpD/ -attack)
    252 hp/ 252 def(SpD)/ 4 SpA
    -eruption
    -rest
    -sleep talk
    -earth power

    i'd like to know what serebii's greatest battlers think. the main goal of this set is to hit hard while still being bulky. ev spread and nature depends on the rest of the team. btw, sorry, i forgot the natures. i believe it's bold and calm, respectively. anyway, resttalk go well together with eruption, as eruption depends on the users hp. earth power is there to get flash fires and other stuff that resists fire, i.e. other fire types and rock types. leftovers to increase staying power. anyways, please rate this. i'd like to form a fwg core with it, maybe use a sandstorm team with it with gastrodon. tyranitar would be in it, of course. and gliscor. and celebi. and a spinner. wow....i think i just made a team basis....



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  10. #4150
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    Could someone rate this one and my Machamp?

    Tauros@Lum Berry/Focus Sash
    Anger Point
    Jolly/Adamant
    252spd/200atk/56def
    moves:

    -Rest
    -Zen Headbutt
    -Take Down
    -Work Up
    sig being edited....

  11. #4151

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    I know this is for single RMTs, but I've come up with a variation on Arcanine that basically gives me two on my team, but it requires another Pokémon to do it so they come as a combo. I'm hoping that this is an effective way of getting Arcanine as much time in the ring to do his thing.


    @ Life Orb
    Ability: Intimidate
    EVs: 80 HP / 252 Atk / 176 Spe
    Nature: Adamant (+Atk, -SpA)
    - Flare Blitz
    - Wild Charge
    - Retaliate
    - Crunch

    Arcanine is my favourite Pokémon, so I'm always going to have him in my team. It's a pretty standard Arcanine I guess, but with a twist. Flare Blitz is the STAB move, Wild Charge covers the weakness to Water, Retaliate (& therefore, the lack of Extremespeed in this set) will be explained below, & Crunch is really just to fill the 4th spot. Ghost & Psychic types are always a pain. The EVs & Nature are there just to boost it's quick attacking prowess, the Life Orb gives him the obvious extra attacking power, & Intimidate let's him perhaps get an extra turn to do his thing. He's basically a kamikaze fighter, getting in as much damage as possible as soon as possible. Once he's down to low life, I'll switch him out with…

    @ Leftovers
    Ability: Levitate
    EVs: 252 HP / 4 SpA / 252 Spe
    Nature: Timid (+Spe, -Atk)
    - Dragon Pulse
    - Calm Mind
    - Recover
    - Healing Wish

    Again, another (mostly) standard set with a twist. When Latias is switched in, my tactic will basically be to boost my Special stats with Calm Mind, & Recover when necessary to make her a tank with the ability to punch big holes in teams with Dragon Pulse STAB. The HP Evs are there to give her as much HP to withstand the hits to get her to that stage where she can start using Dragon Pulse to sweep opponents. With the Leftovers, it should make her a complete pain to KO. Here's where the whole point of this tag team comes in: When I feel Latias hasn't got much left in her, I use Healing Wish to bring Arcanine back into the game on the next turn, rejuvenated & ready to fight like brand new. The EVs in Speed coupled with her base 110 Speed stat should get the Healing Wish in before she can be KO'd more often than not.

    Then, on Arcanine's first turn back into the game, I use Retaliate (which gets the 100% power boost from the first turn) as a super-powered Extremespeed. I know Retaliate doesn't have the speed priority that Extremespeed has, but Arcanine is pretty fast to begin with so I'm hoping, more often than not, he'll be able to get it in first & do significant, if not fatal, damage to the opponent. After the first turn, Retaliate hasn't got much use because of that lack of a speed priority, but it's base power is only 10 less than Extremespeed so it's there as a you-never-know sort of move.

    Then after that first turn back into the game, Arcanine can start sweeping opponents again in typical fashion. Used correctly, this tag team essentially gives me 7 Pokémon on my team, & it lets me use my favourite & most offensive team member twice. I could even take this further & have my whole team as Arcanine & 5 speedy yet offensive Healing Wishers, so that in between Arcanine I still have an offensive threat, & when my Pokémon is about to be knocked out, I use Healing Wish & bring Arcanine back to life. After Latias, there's aren't many speedy Healing Wishers I could use, but Celebi, Jirachi, Lopunny & Shaymin could all fill that role. Using all 5 of those Pokémon alongside Arcanine, it basically giving me 11 team members thanks to Healing Wish.

    I have no idea if this has been thought of before, or how effective is really is (I know a fair deal about the competitive scene, but I'm no expert), but I haven't seen anyone try this before anywhere so I'm hoping I'm onto something. Constructive criticism is more than welcome, I want to get the most out of Arcanine that I possibly can!
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  12. #4152
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    @Dragonicwari, looks like a pretty solid set if you find a good HP amount for you. Use it in UU and you'll be okay. Consider Psychic over Shadow Ball, depending on your team.

    @thedarklord2155, pretty much the standard set on both of your Pokemon. Consider Stealth Rock if you don't already have it somewhere else on the Armaldo, and consider a stronger Fire-type move on Heatran.

    @Dragin990, you have to put more than just the set if you want people to rate your stuff. You need at least some explanation on how you plan to use the set. For instance, why would you put Substitute on something with a Focus Sash? Why would you put a Focus Sash on something as bulky as Machamp? I'm sure you had a reason, but since I don't know it, I have to just assume your set is bad.

    @derk, that actually seems like a pretty good strategy imo. It seems very well thought out. However, don't be surprised if it only works once in a while; carefully constructed plans have a tendency to not work as planned in practice. Arcanine is also notoriously frail, has bad defensive typing, and really isn't that strong compared to some other OU titans. I know you have your heart set on Arcanine and I can't blame you, but consider having at least one other Pokemon on the team who can do the same thing in case things go south with Arcanine.

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  13. #4153

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    Quote Originally Posted by ChaosBlizzard View Post
    @derk, that actually seems like a pretty good strategy imo. It seems very well thought out. However, don't be surprised if it only works once in a while; carefully constructed plans have a tendency to not work as planned in practice. Arcanine is also notoriously frail, has bad defensive typing, and really isn't that strong compared to some other OU titans. I know you have your heart set on Arcanine and I can't blame you, but consider having at least one other Pokemon on the team who can do the same thing in case things go south with Arcanine.
    thanks! yeah the set Arcanine has doesn't help at all with it's frailties, but it is the best way to play him i think. i know this set requires some luck and/or concentration to pull off, but i think if the whole team is built around this strategy it gives me back up Healing Wishers incase the first one gets KO'd before i can put it into motion. i've built a team with 2 sweepers & 4 Healing Wishers, i'm going to test it out on PO & then post the full team up in the forum in a couple days so watch out for that, i think this could be a really interesting strategy if it shows to have some success in practice!
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  14. #4154
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    Quote Originally Posted by derk. View Post
        Spoiler:- Spoiler to conserve space:
    It sounds pretty neat, actually. Though I feel as though Retaliate is wasted. It'll only be used once, and even then, Flare Blitz will still be more powerful because of STAB, and you never know when priority will save you.

    Also, Luppony has such bad stats, I feel it's not worth it.

  15. #4155

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    Quote Originally Posted by Zachmac View Post
    It sounds pretty neat, actually. Though I feel as though Retaliate is wasted. It'll only be used once, and even then, Flare Blitz will still be more powerful because of STAB, and you never know when priority will save you.

    Also, Luppony has such bad stats, I feel it's not worth it.
    yeah it might be better to keep Extremespeed for the speed priority, i see what you mean about Flare Blitz over Retaliate. & i've built a team with 2 sweepers & 4 Healing Wishers & i didn't use Lopunny, i'm not sure why i thought that would work haha. i'll be posting the full team in the RMT forum in a couple days!
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  16. #4156
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        Spoiler:- Click here:

    See the bold areas above for my suggestions
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  17. #4157
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    Hypno @ Leftovers
    Ability: Insomnia
    EVs: 252 speed, 252 HP, 4 Sp. Atk
    Nature: Timid
    - Nasty Plot
    - Baton Pass
    - Psychic
    - Focus Blast/Shadow Ball

    This is a slightly modified version of Smogon's Baton Pass Hypno. Timid nature to help with speed and EVs to raise speed for faster attacks and HP to survive hits. Nasty Plot + Baton Pass pretty much explains itself. Psychic is basic STAB while Focus Blast/Shadow Ball helps with coverage. I will ask that Hidden Power is NOT suggested due to Baton Pass being an XD exclusive move and those Hidden Powers are near-impossible to SR for.
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  18. #4158
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    i'd like someone to rate this:

    jirachi @life orb/ expert belt/choice scarf
    naive/hasty
    4 atk/252 SpA/ 252 spe
    - draco meteor
    - iron head
    - thunderbolt/thunder
    - energy ball/ice punch/ fire punch/ grass knot

    based off of my old jirachi set, a mixed wallbreaker, idk how good this is. the evs maximize speed and SpA, and the rest is thrown into atk. i can work on a better ev spread later. draco meteor comes from an event, and is intended to surprise the opponent. thunderbolt is just a good move in general, and with dragon, steel, and grass, is only resisted by, if i'm right, only resisted by ferrothorn/seed. iron head is usually used most, if past experiences are correct. good old flinchhax. the last move is up for grabs, as each counter specific pokes. energy ball/grass knot allow me to check water/grounds better. ice punch hits gliscor(2hko), and also completes the boltbeam combo. fire punch allows me to deal with ferrothorn, forretress, and scizor. as an alternative, thunder may be used in place of thunderbolt.



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  19. #4159

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    Quote Originally Posted by Regiultima View Post
    Hypno @ Leftovers
    Ability: Insomnia
    EVs: 252 speed, 252 HP, 4 Sp. Atk
    Nature: Timid
    - Nasty Plot
    - Baton Pass
    - Psychic
    - Focus Blast/Shadow Ball

    This is a slightly modified version of Smogon's Baton Pass Hypno. Timid nature to help with speed and EVs to raise speed for faster attacks and HP to survive hits. Nasty Plot + Baton Pass pretty much explains itself. Psychic is basic STAB while Focus Blast/Shadow Ball helps with coverage. I will ask that Hidden Power is NOT suggested due to Baton Pass being an XD exclusive move and those Hidden Powers are near-impossible to SR for.
    Hypno (M) @ Leftovers
    Trait: Insomnia
    EVs: 252 HP / 244 Def / 12 Spd
    Bold Nature (+Def, -Atk)
    - Psychic
    - Baton Pass
    - Nasty Plot
    - Substitute

    I think this may be a tad better. Sub, NP up, then BP. The Pokémon will be behind a Sub, and it'll have +2. You could also make it Specially Defensive. That way it can come in on virtually any Special Attacker and set up.
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  20. #4160
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    Since the ingame single rates are not working for my computer i guess i should post this here:

    In my Pokemon White i wanna use Dewott over Samurott because of the way it looks (Don't hate on me for this)
    I wanna know whats a good set for using this Dewott, this is what i have so far:

    Dewott@Eviolite
    Adamant
    Trait:Torrent
    EV's: 180 HP / 172 SAtk / 156 SDef
    -Swords dance
    -Aqua Jet
    -X-Scissor
    -Razor Shell

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