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Thread: Competitive Single Rates (5th Gen Standard OU) - READ FIRST POST

  1. #1876
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    @D-World Thanks, Ill try that ev spread. I dunno how I feel about curse though. Id like to switch in and take down those weather starters as quick as possible. Might run a choice band or something. Only more testing will tell.

    Haha I like your Persian though. Id run HP dark over sleep talk since snore can be used while sleeping anyways. Sleep talk gives you the chance of using rest again, wasting a turn. And like you said you dont wanna be walled by ghosts
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  2. #1877
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    @Black Murder Heavangelon thanks for the suggestions. However, if I were to run Trick Room, I'm not sure what move it could replace.

  3. #1878
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    Figured it would be useless, but i was heading for originality instead of usefulness, So thanks anyway. Any advice on the other two sets? the Whimsicott and the Klinklang?
    Have a nice day

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  4. #1879
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    Quote Originally Posted by Flint Lockwood View Post
    Been working on a revamp to my old sandstorm team for 5th gen, and I've been testing out some pretty "gimmicky" pokemon, just to see how they fare.


    Onix @ Eviolite
    Sturdy
    Sassy
    252 SpD, 252 HP, 4 Def, 0 Spe IV's
    -Dragon Tail
    -Curse/Rest
    -Stealth Rock
    -Stone Edge/Earthquake/Gyro Ball

    Pretty iffy on it, as I have not had a chance to playtest it, but I feel safe to say that this only really has a chance to work on a sandstorm team. His main function is to phaze, but he has the option to Curse up if need be. Lowest speed possible because as this point I'm not really caring how fast Onix is moving. Rest was another option over Curse entierly, but once again iffy
    Would like to bump this, a couple pages down and no word on it
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  5. #1880
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    Quote Originally Posted by Flint Lockwood View Post
    Would like to bump this, a couple pages down and no word on it
    I like it. You're just gonna have to play test it though. I couldnt really tell you if 252 sp.def evs are better than putting it all in def instead. Just depends on the rest of your team. Assuming you used it correctly, that onix could be a pain in the ***. Im not a fan of rest unless I have a way to wake up.
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  6. #1881
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    Two quick sets.

    Altaria w/leftovers
    Ability: natural cure
    Nature: bold
    EVs: 252 hp/ 252 def/ 4 sp.atk
    -cotton guard
    -dragon pulse
    -roar/power swap
    -roost

    Need a physical wall for fighting types and ground types. This seems like it might work?

    nidoqueen w/ life orb
    Ability: sheer force
    Nature: bold
    EVs: 252 hp/ 252 def 4 sp.atk
    -toxic spikes
    -earth power
    -ice beam
    -thunderbolt/flamethrower

    Also in need of toxic spikes without losing too much power. Figured sheer force+ life orb would do since I dont have maxed evs in sp.atk
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  7. #1882
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    How's this?

    Ninetails @ Leftovers
    Ability: Flash Fire
    Nature: Timid
    EVs: 72 HP, 184 Sp Atk, 252 Speed
    -Calm Mind
    -Fire Blast
    -Energy Ball
    -Substitute

    No, this isn't a Drought set, and it's not going on a Sun team. Switch in to a fire move prediction for the Flash Fire boost, Substitute, then Calm Mind for Sp Atk and Sp Def boost, to make the Sub last longer. Fire Blast for STAB, Energy Ball for coverage.

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  8. #1883
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    Stoutland @ Choice Band
    • Jolly
    • Sand Rush
    • 252 Atk/252 Spe/6 HP
    - Retaliate
    - Wild Charge
    - Crunch/Pursuit
    - Fire Fang

    My main advice needed is whether to use Crunch or Pursuit, seeing as this is a Choice Band set and designed to be used on a sand team.
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  9. #1884
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    Quote Originally Posted by Pokemon Ace View Post
    Stoutland @ Choice Band
    • Jolly
    • Sand Rush
    • 252 Atk/252 Spe/6 HP
    - Retaliate
    - Wild Charge
    - Crunch/Pursuit
    - Fire Fang

    My main advice needed is whether to use Crunch or Pursuit, seeing as this is a Choice Band set and designed to be used on a sand team.
    Id go with crunch. But it depends on how often people switch out their pokes when you bring out stoutland. And Id switch retaliate with return.
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  10. #1885
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    Here a set i came up with. This is suposed to be used in uu or RU and not in general use probably.
    Cacturne@choice scarf
    Sand veil
    Jolly
    252 Atk, 4 Hp, 252 Spe
    -Cactus arm
    -Sucker punch
    -Switcheroo
    -spikes
    Basically the cacturne switcheroos its chooce scarf too whatever it is faced with. Then if the pokemon locks itself into a set up move you can either go for needle arm or spikes predicting the switch. If the opponent stays in whilst locked into an offensive move then you can use sucker punch. Jolly and the EVs are layed out to give max speed and high attack. So what do you think.
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  11. #1886
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    Cactus arm?
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  12. #1887
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    Sorry i meant needle arm. My bad
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    2nd shiny in fire red
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  13. #1888
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    Lol, well the set looks pretty good.
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  14. #1889

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    Quote Originally Posted by xScruffyx View Post
    Id go with crunch. But it depends on how often people switch out their pokes when you bring out stoutland. And Id switch retaliate with return.
    Retaliate is a good choice over Return on this set, especially a Choice Band one. Return can still be slashed over maybe Wild Charge, but I'd go with Pursuit depending on how often you fight Ghosts.

  15. #1890
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    Aerodactyl @ leftovers
    Ability: pressure
    EVs: 252 attack 252 speed 4 hp
    Nature: jolly
    - stone edge
    - ice fang
    - substitute
    - protect

    This aerodactyl i made to knock out the opponents last poke. First ill have sand stream up. Then ill use leech seed on its final pokemon. Then if my leech seeder dies aerodactyl will just stall and stall. Sandstorm will keep hitting the opponent. Leech seed will give recovery and some damage. Leftovers for more recovery . Protect and substitute to spam my healing. Stone edge for stab and for flying types (who will most likely have destroyed my leech seeder. Ice fang to hit garchomp and other dragons hard (since i will use this for random matchups). Pressure to spam low PP moves such as blizzard.

  16. #1891
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    It's a nice set for your purposes. I can't see any changes that are necessary.
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  17. #1892
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    Maybe EQ over ice fang for EDGEQUAKE!
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  18. #1893
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    Quote Originally Posted by Medicham's Hat View Post
    It's a nice set for your purposes. I can't see any changes that are necessary.
    thx for the comment

    @cheeselord ig ill take it EQ does cover most things that stone edge cant so ill use it
    Last edited by juan8913; 18th June 2011 at 10:44 PM.

  19. #1894
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    Rate this and what evs should i invest in
    Shiny Ferrothorn @leftover
    Evs: 252Atk/ ?? SDef/ ?? Def/ ?? HP
    Nature: Brave (+Atk, -Spd)
    Moveset:
    Iron head
    Toxic
    Power Whip
    Bulldoze

    Iron head for stab, toxic for physical n special wall, power whip for the second stab and Bulldoze for other steel n rock type
    In the past i normally go for ev train only 2 but for 3 or more states have no idea how to speard equaly

  20. #1895
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    Quote Originally Posted by ak47lcpd View Post
    Rate this and what evs should i invest in
    Shiny Ferrothorn @leftover
    Evs: 252Atk/252 HP/4 Def
    Nature: Brave (+Atk, -Spd)
    Moveset:
    Gyro Ball
    Toxic
    Power Whip
    Curse

    Iron head for stab, toxic for physical n special wall, power whip for the second stab and Bulldoze for other steel n rock type
    In the past i normally go for ev train only 2 but for 3 or more states have no idea how to speard equaly
    This is what I would go with..Gyro Ball is FAAAARRR better than Iron Head. Since you are running Brave, you should go with Curse and there you go. It would be a great asset for a Trick Room team.

  21. #1896
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    Don't run attack EVs that wat curse is for go with 252 hp 252 special defense 4attack so curse will lift attack and defense so dont invest EVs in those stats

  22. #1897
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    All the thundurus sets I've seen so far have been somewhat offensive. I've been considering the following as a lead:

    Thundurus (M) @ Leftovers
    Trait: Prankster
    EVs: 252 HP / 252 SDef
    Sassy Nature (+SDef, -Spd)
    - Protect
    - Substitute
    - Taunt
    - Toxic

    Basically toxic the opponent if they're not immune to poison, then stall the hell out of them by going sub-protect-sub-protect... taunt is there in case I encounter Blissey or any one elso who tries to remove the status.

    I've tested this Thundurus with relative success, but I'd like to know if there are any changes you guys would make in order to improve it. I can't think of any bulkier pranksters to tank the opponent's first attack and Thundurus' typing happens to have nice resistances. Also, this set doesn't seem to like cloyster as Icicle spear breaks the sub and strikes him for SE dmg.


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  23. #1898
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    Quote Originally Posted by ducksgomooful View Post
    How's this?

    Ninetails @ Leftovers
    Ability: Flash Fire
    Nature: Timid
    EVs: 72 HP, 184 Sp Atk, 252 Speed
    -Calm Mind
    -Fire Blast
    -Energy Ball
    -Substitute

    No, this isn't a Drought set, and it's not going on a Sun team. Switch in to a fire move prediction for the Flash Fire boost, Substitute, then Calm Mind for Sp Atk and Sp Def boost, to make the Sub last longer. Fire Blast for STAB, Energy Ball for coverage.
    No one commented on this, can someone rate it please?

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  24. #1899
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    Ninetails is kinda frail to be running a Calm Mind set, as other Pokes outclass it in terms of viability (Heatran, Chandelure, even Houndoom). It's a good set for what you're trying to do and I guess it could be pulled off, but it would take fantastic prediction.
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  25. #1900
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    What would you suggest otherwise?

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