this site to see it.
this site to see it.
yeh sorry 750 character limit
I don't know what to tell you about using Castform. His stats are so poor that he'll almost always hit second in OU, and he doesn't have the defensive capabilities to take that first hit. What you may need to do is get a Reflect/Light Screener, such as Latias, and send that Pokemon out first with a weather-inducing Pokemon, such as Ninetales. Have Latias set up Reflect and Light Screen, and then switch it out for Castform. That way Castform has some chance of staying alive. Have the rest of the team function with the one weather that you choose. So if you use Ninetales, have a DW Venusaur or other Pokemon that's good in the sun. I wouldn't do what you're suggesting and rely on constantly changing the weather just to change Weather Ball's typing, because Castform won't survive long enough to do that. Choose one weather and go with it. Changing the weather constantly will just hurt your team.
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What do you think is a better hidden power on keldeo? I was considering running a LO set with hydro pump/sacred sword/ icy wind and hp ghost/electric. Hp ghost would hit celebi, latis and jellicent harder but I would get pseudo boltbeam with hp electric. If im running hp ghost would it be better to run a cm set with leftovers?
I have a pokemon that has 0-1 for his Special Attack IV. How much of a difference in stats is that compared to if he had 31 in Special Attack. Ironically my pokemon is modest. Do you think Modest nature could help make up for that? The rest of his IV's are solid.
generally, a timid nature is best. for sweepers, speed is always best, unless you need that extra boost to score a ohko, 2hko, etc. generally, speed>power. without timid, i think you always lose to base 100s and above, but id have to check speed tiers
Eviolite Dusclops or Dusknoir? I have mine running a defense set.
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Shortcut to damage calculatorOriginally Posted by Professor Oak
Usually a balance team would be a good start for a beginner to competitive battling. It's a balance (hence the name) of offensive power and defensive switching. Technically the traditional format (from my experience. don't quote me on it) is a two-pokemon Defensive core, a offensive core, A revenge killer, and a something, usually utility (stuff that sets hazards, status, etc)
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do you fancy a short, fast-paced battle where its set-up, then hit, hit, hit until your dead, then repeat? a hyper offense team is your best bet.
fancy a long, grueling battle where you torment the hell out of your opponent? try stall.
want something in between? give balanced a hand. most teams use this.
from there, many things you can base a team around. weather, a pokemon's set, or a common core, like Scrotom cores.
some good cores for reference:
Scrotom- scizor + rotom-w
Gyarajolt- Gyarados + Jolteon
Amoongbro(+tran)- Amoongus + Slowbro( + Heatran)
Ferrocent- Jellicent + Ferrothorn
Celetran- Celebi + Heatran
just to name a few.
there are many out there. ferrothorn/forretress rank up there as number one. mamoswine makes a decent one too, with the added benefit of massive attack. landorus-t is also a good one, being a harder hitting gliscor, with intimidate.it all depends on what benefits the team the most, but never, never ever, use a hazard layer as a base core. a set-up pokemon is generally best. some good ones include:
basically, something that can 6-0 a team, but needs support to do so.
hazard layer - generally a pokemon that....lays hazards. hazards being stealth rock, spikes, and toxic spikes. for all intensive purposes, we're going to mass-label everything that doesnt wall or attack as 'utility pokemon'
a base core- generally the main, central organism of a team. a good team will have many symbiotic relationships between the pokemon, but a base core is your main focal point, the "keystone", so to speak.