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  1. #5641
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    What's the most kind of used team right now (xwish, Mono, HO)?

  2. #5642
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    Quote Originally Posted by your boss View Post
    What's the most kind of used team right now (xwish, Mono, HO)?
    That question is kind of hard to answer... but I think Rain Teams are the most used team right now. As they are "easy" to use and Water-Type Pokemon (as claimed by some people) are some of the easiest Pokemon to use.


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    Quote Originally Posted by Gothic-Gothorita View Post
    That question is kind of hard to answer... but I think Rain Teams are the most used team right now. As they are "easy" to use and Water-Type Pokemon (as claimed by some people) are some of the easiest Pokemon to use.
    Though rain isn't really a type, it's just some team support.

    Offense, and more specifically, Volt Turn, seem to be the most popular right now. With guys like Terrakion running around, defensive teams struggle.

  4. #5644
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    Question about the Indianapolis stuff which I guess is the national tournament:

    http://www.pokemon.com/us/play-pokem...championships/

    Will someone who hasn't qualified be able to compete as if it was one of the regional tournaments?
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  5. #5645
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    Quote Originally Posted by Zachmac View Post
    Though rain isn't really a type, it's just some team support.

    Offense, and more specifically, Volt Turn, seem to be the most popular right now. With guys like Terrakion running around, defensive teams struggle.
    Rain is technically a type due to its dominance and that rain teams follow 1 of to strategies or both. The first is rain stall which is common in singles due to pokemon like Ludicolo, Vaporeon, and Tentacruel not to mention support Politoed. those teams try to use toxic and average damaging attacks to stall out the opponent along with protect, leftovers, and Vaporeon's hydration rest combo. The other is offensive rain which uses faster attacking based pokemon such as Jolteon, Starmie, boosting Ludicolo, choice specs Politoed, Rain based Dragonite, Keldeo, Thunderus-t, and Tornadus(both forms) to overpower the opponent with sheer force through their boosted stab moves whether its thunder or hurricane with its boosted accuracy, or hydropump/surf/scald with its boosted power. The rain stall is popular in singles due to the slower playstyle in singles while the offensive rain is more popular in double since swift swim is not seen as broken and that stall doesn't work as well in doubles.

    Voltturn is good in single and is helpful in doubles as it allows the user to keep up on the offensive while protecting his or her pokemon from enemy attact by switching in a pokemon that is resistant towards them. A popular team in doubles is trick room due to its ability to stop speed based offensive team by using trickroom to allow the teams bulky and stronger attackers to move first despite their low speed.

    I personally use a Voltturn rain team that is split for both stall and offense with several of the pokemon filling both roles(bulky choicebanded scizor, special sweeping Tornadus(not therian the other), special offensive bulky Dragonite, and Rotom-C for handeling Swampert and Gastrodon with an alternate for either doubles or triples being dragon dance Gyarados for singles or dragon dance Kingdra/Sword dance Armaldo for double(I couldn't resist having an option to sweep people in doubles after any major threats are removed.))

    Quote Originally Posted by Gothic-Gothorita View Post
    That question is kind of hard to answer... but I think Rain Teams are the most used team right now. As they are "easy" to use and Water-Type Pokemon (as claimed by some people) are some of the easiest Pokemon to use.
    Rain also lets pokemon like Scizor and Ferrothorn overcome their 4x weakness to fire attacks once(provided the attacks is not boosted or stab and that the pokemon being hit is at full health) and it allows Skarmory and Jirachi to pretty much ignore their fire weakness. Another benefit is that 100% accurate thunder and hurricane is never easy to tank letting rain teams trample over anything that tries to stop them.

    Quote Originally Posted by ChaosBlizzard View Post
    there is nothing that the Attract condition has that Paralysis doesn't also have. Attraction causes the inflicted Pokemon to not move sometimes, but Paralysis does that also, cuts Speed, and is a permanent status instead of one of the ones that can go away when you switch out. Paralysis is always better than Infatuation, so unless you're a Cute Charmer with no better ability (basically just Lopunny), don't bother with it.
    3 things to mention

    1. The argument is about which is more common male or female

    2. Lopunny uses Klutz to use Switcharoo on the opponent to steal their helpful item(that they usually need to function) and give them one that either:

    A. Locks them into a move(Choice items.)
    or
    B. Renders the weak to a previous immunity(target ring for typing or iron ball for flying typing or levitate.)
    or
    C. inflicts a status condition or drops a stat(Iron ball, Macho brace or the power items to drop speed or Toxic/Flame orb to poison or burn respectively)

    3. Attract status has a 50% of stopping the opponent from attacking on any turn while Paralysis has a 30% chance of stopping them(although this is irrelevant since paralysis slow the opponent down so you can attempt to paraflinch them to death.)
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  6. #5646
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    How viable is a Rash MixMence with max speed and 64 att/192 sp.att EVs?

  7. #5647
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    Quote Originally Posted by Tezcatlipoca View Post
    How viable is a Rash MixMence with max speed and 64 att/192 sp.att EVs?
    Depends on the moves.

    Specially based or not, you're probably going to want dragon dance, since 100 base speed is a tad bit too slow to take advantage of moxie and sweep with. If you don't want to use it to sweep, I'd stick with intimidate, to increase it's bulk and allow it to come in more, but that'll need stealth rock support.


    Edit: Oh, mix. I misread it as moxie. Well, I've used the set before, and it was pretty good. But, of course, you're going to need a reason to use it on your team other then it's "a good set". If it's going to be the base of your team, or allow you to reliably beat some threats you have difficulty with, yes, it's good, but if not, then no.

    Sets listed on Smogon are almost always viable, except when they're outdated. When using a set from there, the most important thing to look at is how would it help your team in specific.
    Last edited by Zachmac; 22nd December 2012 at 8:12 PM.

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    I've been trying to form a team, but I'm having trouble with it. I currently have scarfed jirachi, def skarm, sdef gastro and heatran, and cm latias. i ve been having trouble picking the last member:between sd techniloom, bulky sd techniloom, or rapid spin hitmontop, or some sort of offensive herracross. While the former two and heracross are powerful and give me the ability to punch holes, hitmontop can do the same and provide support (although he lacks spore, other key resistances, and more firepower). So who should I choose to help me on my team? I would post this on rmt, but its not quite ready yet.
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    Edit: sorry, somehow i ended up double posting the same message
    Last edited by hotcoldyay; 23rd December 2012 at 2:43 AM.
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  10. #5650
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    Quote Originally Posted by hotcoldyay View Post
    I've been trying to form a team, but I'm having trouble with it. I currently have scarfed jirachi, def skarm, sdef gastro and heatran, and cm latias. i ve been having trouble picking the last member:between sd techniloom, bulky sd techniloom, or rapid spin hitmontop, or some sort of offensive herracross. While the former two and heracross are powerful and give me the ability to punch holes, hitmontop can do the same and provide support (although he lacks spore, other key resistances, and more firepower). So who should I choose to help me on my team? I would post this on rmt, but its not quite ready yet.
    Well, you've correctly identified the fact that you need a Fighting-type sweeper, which is good. However, you aren't particularly hurt by entry hazards, so I wouldn't recommend Hitmontop or Heracross. Heracross isn't even that good in UU in my experience, let alone OU.

    I would recommend a Terrakion. It will give you all the power and coverage you need, but with a bit more immediacy than a Breloom. Almost all of your team is bulky or straight up defensive, so a fast, powerful sweeper like this will mix well.

    If it absolutely must be one of the things you listed, then one of the two Breloom sets; probably Techniloom, but that's just my guess.

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  11. #5651
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    Quote Originally Posted by ChaosBlizzard View Post
    Well, you've correctly identified the fact that you need a Fighting-type sweeper, which is good. However, you aren't particularly hurt by entry hazards, so I wouldn't recommend Hitmontop or Heracross. Heracross isn't even that good in UU in my experience, let alone OU.

    I would recommend a Terrakion. It will give you all the power and coverage you need, but with a bit more immediacy than a Breloom. Almost all of your team is bulky or straight up defensive, so a fast, powerful sweeper like this will mix well.

    If it absolutely must be one of the things you listed, then one of the two Breloom sets; probably Techniloom, but that's just my guess.
    thanks so much for the advice i tested out a few fights with CB terrakion, and it has been working fantastically... im also going to try out SR terrakion and see if that works.

    Edit: thanks again support terrakion is doing even better, being its an easy suicide lead to use

    Edit #2: ive been meaning to ask this. Which bold natured volcarona set is more efficient for a bulky booster? I plan on using this on my other team (sun): 144hp/252 def/112 spe or 248 hp/216 def/52 spe?
    Last edited by hotcoldyay; 23rd December 2012 at 6:36 AM.
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  12. #5652
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    Quote Originally Posted by hotcoldyay View Post
    Edit #2: ive been meaning to ask this. Which bold natured volcarona set is more efficient for a bulky booster? I plan on using this on my other team (sun): 144hp/252 def/112 spe or 248 hp/216 def/52 spe?
    I've never used this set before, so I can only regurgitate what others who have say, but the standard set for a Bold-natured boosting set is this.

    Volcarona @ Leftovers
    Nature: Bold
    EVs: 240 HP / 216 Def / 52 Spe
    ~ Quiver Dance
    ~ Fiery Dance
    ~ Bug Buzz
    ~ Roost

    That looks like a pretty solid way to run it though. The moves definitely wouldn't change; the only thing that would change would be the EVs.

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    Quote Originally Posted by ChaosBlizzard View Post
    I've never used this set before, so I can only regurgitate what others who have say, but the standard set for a Bold-natured boosting set is this.

    Volcarona @ Leftovers
    Nature: Bold
    EVs: 240 HP / 216 Def / 52 Spe
    ~ Quiver Dance
    ~ Fiery Dance
    ~ Bug Buzz
    ~ Roost

    That looks like a pretty solid way to run it though. The moves definitely wouldn't change; the only thing that would change would be the EVs.
    the only reason i listed that spread was because i saw a revamp analysis on smogon saying this spread, but then it never got uploaded. i thought the spread you listed had become outdated, but anyway thanks again
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  14. #5654
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    Quote Originally Posted by hotcoldyay View Post
    the only reason i listed that spread was because i saw a revamp analysis on smogon saying this spread, but then it never got uploaded. i thought the spread you listed had become outdated, but anyway thanks again
    It might have, I don't know. Your EV spread seems sound at least. If you want to use it, go for it. Like I said, the moveset wouldn't change, just the EVs.

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    Edit: ignore this, i found s comfortable solution for now
    Last edited by hotcoldyay; 24th December 2012 at 7:24 AM.
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  16. #5656
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    Would Toxic work on a Pure-Steel-Type Pokemon holding a Ring Target?


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  17. #5657
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    So I've been EV training some pokes and based on where there it feels like their stats aren't going in the right direction.... whats the best way to EV train a poke from level 1?
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  18. #5658
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    Quote Originally Posted by Gothic-Gothorita View Post
    Would Toxic work on a Pure-Steel-Type Pokemon holding a Ring Target?
    Yes. There's nothing stopping a Steel-type from receiving a Poison or Bad Poison condition, it's just that they're immune to Poison-type moves. If a non-Poison-type move was used to poison it or it lost that immunity to Poison, it could definitely be poisoned.

    Quote Originally Posted by Lolsgod View Post
    So I've been EV training some pokes and based on where there it feels like their stats aren't going in the right direction.... whats the best way to EV train a poke from level 1?
    Find a wild Pokemon of such a level that yours can beat and that gives the type of EVs you want and beat it. What specifically is the problem? Keep in mind that you won't immediately see the results of EV training like you could in previous generations. If you earn 12 EVs in a stat over the course of one level, it isn't guaranteed to result in +3 in the stat. EVs are amortized such that there are no big, instant boosts like that, but instead your Pokemon will reach a set target stat by the time it reaches Level 100.

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  19. #5659
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    Hello recently i was made aware of a rather interesting rule called the sleeping clause?


    Im a bug trainer right, now why is it deemed " illegal" to use my 100% legit venomoth in an OU match and then put all their pokemon to sleep..

    Please someone tell me why! I simply do no understand the reasoning's behind this and need to no..

    How does a harmless venomoth, in OU, become a massive threat because all of a sudden it has the capability of using sleep powder on multiple targets.

    Like, what possible scenario created this rule?
    What possible outcome caused such an injustice or, unfair play that the sleeping clause needed to be implemented?

    It would be greatly appreciated if someone answered some of my questions cause i'm kinda stunned atm and i need to understand..
    Please don't take this as a rant or rave or whatever, these are serious questions and i am generally lost for words and can not comprehend this rule.
    Last edited by Celestial Moth; 28th December 2012 at 6:51 AM.
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  20. #5660
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    Quote Originally Posted by Celestial Moth View Post
    Hello recently i was made aware of a rather interesting rule called the sleeping clause?


    Im a bug trainer right, now why is it deemed " illegal" to use my 100% legit venomoth in an OU match and then put all their pokemon to sleep..

    Please someone tell me why! I simply do no understand the reasoning's behind this and need to no..

    How does a harmless venomoth, in OU, become a massive threat because all of a sudden it has the capability of using sleep powder on multiple targets.

    Like, what possible scenario created this rule?
    What possible outcome caused such an injustice or, unfair play that the sleeping clause needed to be implemented?

    It would be greatly appreciated if someone answered some of my questions cause i'm kinda stunned atm and i need to understand..
    Please don't take this as a rant or rave or whatever, these are serious questions and i am generally lost for words and can not comprehend this rule.
    By putting all of your opponent's pokemon to sleep in the older games you rendered them nearly completely useless allowing you to set up without problem. Smeagle was and still is the greatest abuser thanks to its access to baton pass, spore which the only 100% accurate sleep move in the game, and every boosting move in the game. In the newest games the sleep counter resets whenever the sleeping pokemon swaps so if a person puts the enemies entire team to sleep they can use boosting moves and phazing moves to keep the opponent asleep until they baton pass to their sweeper who well ko everything in 1 hit this was and still is considered very cheap and people could also use the new sleep mechanic to phaze out opponents and use stealth rock, spikes and toxic spikes to win. Because of that smogon and other competitive groups decided to restrict the use of sleep moves instead of banning them which if they had banned them that would have made many pokemon nearly completely useless.

    If they did not restrict sleep then every team seen on smogon or other groups would be sleep/set up or sleep/phazing teams due to them being over powered.

    How sleep clause works with smogon is that you lose the moment you put the 2 pokemon on the enemy team to sleep unless they use a choice item/trick combo, the move encore, or you have the choice item and they trap you pokemon with mean look, spider web, block, shadow tag, or arena trap to force you to put their pokemon asleep. if however they use rest and you haven't put any of their pokemon to sleep and the switch or if its a double battle then you can put 1 of their pokemon asleep
    Last edited by redcharzard; 28th December 2012 at 2:37 PM.
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