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Remember how i said stuff was gonna get complicated? RNG is what's gonna make it that way. The offspring would keep those, however, it's by a random chance. If you learn how to rng, you'll guarentee the offspring getting the desired IVs.
One more question: If the guide asks for an IV set of 30 SpD/SpA and 3 Spe, does that only want 3 Spe and nothing higher?
Well, it is something called a "Choice Specs" set-up. I have no idea what a Sweeper, Poker, or any such thing is.
I got the *almost* perfect eevee with the last breeding. It was Female, with 31 in SpA, but only 26 in SpD, with a 4 in Spe. It has one more SpA than what was listed and 4 less SpD than recommended. Is 4 less SpD going to really affect much of anything?
Does this guide you're following have the Glaceon knowing a specific version of Hidden Power? Probably HP-Ground? If so, the type and base power of Hidden Power are determined by an algorithm that uses your six IVs as the inputs to the function. Any variation in any of your IVs will result in a Hidden Power with a different type and power. If the guide is giving IVs that are that specific, it's probably their opinion on the best way to get that particular type of Hidden Power while still maintaining the maximum base power (which for HP is 70).
Wait... what? I thought Hidden Power was just some useless move?
Btw, Hidden Power Ground is a standard move for Glaceon.
I have no clue. I am going off of the VGC '12 Glaceon Choice Specs set-up as the VGC's are the only ones telling me what IVs I actually need.
this. The reason they list specific IVs there is so you can get that specific type of Hidden Power; in that case, Ground. If for some reason you want to deviate from the listed moveset and not give it Hidden Power, then the IVs don't matter past the point of "have good IVs."
Still learning, I kind of miss the day back in first grade where all you had to do was catch an assortment of 6 pokemon from a list of nearly 250 and just complement each other's movesets. Not have to worry about IVs/Evs/Abilities/Natures.
Oh well, it should get easier over time.
1. The type and base power of Hidden Power is determined by your IVs. If you want a specific Hidden Power, you have to make sure all six IVs come out to a spread that yields that.
2. The only stat you ever need to get to a specific number sometimes is Speed, because Speed is the only stat where a one-point difference can actually matter. There's no functional difference between 300 Attack and 301 Attack; there is a very big difference between 300 Speed and 301 Speed if your opponent also has 300 Speed. Many of the more carefully calculated EV spreads you'll read about have the number of Speed EVs that they do because they are calculated such that they put you at a certain amount of Speed at Level 100. Those spreads are calculated assuming that you have a perfect 31 in the Speed IV however. If that's not the case, the spread, as least its Speed component, is misleading you. You can compensate for an imperfect Speed IV by adding a comparable amount of Speed EVs to the spread so that you still hit that final amount correctly, but you have to be aware of that.
Outside of those two cases, IVs are mathematically negligible when you look at how much they contribute to the final amount. An IV of 31 versus an IV of 20 is going to hurt your stat by about 10 points, out of what is typically several hundred. IVs are super important when talking about Speed, and 100% critical when talking about getting a certain Hidden Power, but they are really not as important as most people make them out to be when talking about everything else. If you can get 20+ in most of your stats and 31s in the stats you put EVs into, that's all you should worry about, really.
Only worry about IVs if it is about: Speed or Hidden Power.
Try to get 31 IV's in the stats that are asking to be EV trained.
1. Silver Wind has low PP at base 5. Also, unlike Bug Bite, it's secondary effect is like 10% and may not be as helpful as say, cancelling a berry.
2. Silver Wind is special, while Bug Bite is physical. Scizor has higher attack and its special attack is quite bad.
3. Silver Wind doesn't get the boost from any of its boosting moves. Bug Bite gets boosted from SD.
However, U-Turn is also a plausible option over Bug Bite in certain situations, like Choice Band, where you don't want to get permanently locked into Bug Bite (as steels are far from few in OU, while you're definitely gonna switch if Heatran comes into play) but Bug Bite is better for SD sets.
Hope this helps.
Credits to Sworn Metalhead
Ohkay have been wondering abt this for so long.....
Since i live in india..! Can i take part in pokemon wi-fi tournaments?
Also how do these battles take place once i have registered..?
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As for passing done the IVs you can equip the power items used for EV training to pass down the IV associated with the stat that the item gives additional EVs to. Example I have a Eevee with max s.atk IVs and I want to pass that down to its offspring so I equip it with power lens which increases the amount of s.atk EVs I get when I EV train. This makes it so I have a much better chance at passing done the correct IV(not 100% chance more like 75 or 80% chance of passing it down.) You can only do this with 1 stat at the time as using the power items on both pokemon well result in them negating each other. After that you have to hope you get lucky. Normally when you breed 3 random stats from the 2 pokemon in the daycare are picked and passed down to the offspring if the same stat is picked from both pokemon like both have their s.atk picked then one is passed down at random. With the power item you remove 1 of the 3 random stats that you pass down for the selected stat to be passed down so its all luck from there.
To pass down natures you can equip the Eevee that has the correct nature with an everstone which well give it a 50% chance of passing down the nature of the pokemon holding it if you are breeding in b/w or any older game while in b2/w2 it is 100%. You can use both a power item and everstone to pass down the nature from one parent and the IV from another.
Spoiler:- Pokemon that I can breed and trade.:
DW females not listed
0 speed IVs
Pm or VM me for a Trade.
Character BRANDON FC 3869 2640 3022
Sup guys, TheGreaterLucario here. Coming up this coming week for me is the Texas State VGCs. I'm wondering if any of you guys here on the forums can give me any helpful strategy tips. So far, the only real GOOD Pokemon I have in my Party is my Multiscale Dragonite with extremely high Attack stats and a physical build (Aqua Tail, Fire Punch, Dragon Rush and Stone Edge). I'm also thinking of using a Rhydon (with a pro-Defense Nature) holding an Eviolite knowing Megahorn, Avalanche, Rock Blast and Rock Climb (which I'm planning to change). So, any tips?
VGC question, are hazards significant enough to justify stealth rocks>protect on a landorus t?
3DS Friend Code: 0302-0821-3128
Dragon Rush is rather inaccurate, so use Dragon Claw instead. You team seems relatively slow, so a pokemon with Tail Wind or Trick Room may help. Though I don't think the first will help with your Rhydon's speed much.
I'm trying to decide on a Hidden Power for my pure Water-type Pokemon. I've singled it down to either Bug or Flying, as they both meet my needs of hitting Grass for SE damage (plus two other types, depending on which) and otherwise hitting everything for neutral damage in synergy with a Water-type STAB (if I'm correct, they both accomplish this and these are the only two Types that do). But which one should I use? (This is for present UU to OU metagame.)
Bug: fills the criteria listed above and also helps with stereotypically specially-based Psychic-types (this is a physically-defensive staller, with enough set-up to discourage switching out, which is why I want neutral coverage). However, boasts many more resistances than Flying.
Flying: fills the criteria listed above and assists with stereotypically physically-based Fighting-types, further increasing physical-defense capabilities.
- The whole Stallrein thing? He does it better.