I have a Stoutland and she knows Strength because she was the first Pokemon I caught and I used her when I went through Unova. Now I want to replace Strength with somethign since in Black and White after you push a boulder into a hole you no longer need it. So what should I replace it with? I don't like Giga Impact since you have to recharge and I don't like Retaliate since after you use when your partner faints you go back to 70 BP. So, thoughts?
Join the Tutor Program. Started by JRCxyz & Salavoir
[In Clan Memoriam]
RIP Battling Academy, even though I just joined.
Memories are eternal.
RIP Toothpaste Clan. You kept my teeth clean.
Dental hygiene is eternal.
RIP Survival Island. Global warming drowned us all.
Survival isn't eternal
I also went to the lady in Nacrene and she said its happiness was around 150 then the lady in Icirrus said it was 250+ according to the serebii article. That's kind of where I got confused.
If I want to do an Entry Hazard Forretress (but first, good or bad idea?) should I give it 252 HP, 252 SpDef, 4 Def?
It's moves would be...
Is that a good idea?
Something like that is the standard spread 252 HP / 176 Def / 80 SpD. You can go specially defensive in which case you the spread you said. Volt Switch or Gyro Ball can work in he last spot as well. You defiantly want a spin blocker on your team as well.
Pretty much, it's a ghost type you add to your team to keep your enemy from removing your hazards with rapid spin.
Venemo Oscuridad - 8 Battles
Yeah, hazards aren't as nearly effective in doubles and also aren't that common.
Not once it has already been set up i'm pretty sure of. Rapid spin is the only way.
What Ghost move should I teach Dusclops? I was thinking Shadow Sneak because it has priority. But should I go with Night Shade ((It'll be level 50 when I battle)) or maybe I should go with Shadow Punch because it's stronger.
If there are spikes and toxic spikes on your side of the field when you use Roost do you get hurt?