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Thread: Ask a Question Thread - READ FIRST POST

  1. #4761
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    I wnat a good Gravity Partner for a Nidoking. Nidoking would be Sf with the more powerful version of the common moves. Thunder, fire Blast, Blizzard, Earth Power. Gravity Partner. If it's not too much, I'd also wnat it to be able to take care of Nidoking's weaknesses and if needed, it can be slow since the Nidoking could be Quiet.
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  2. #4762
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    Quote Originally Posted by Serpentine View Post
    I wnat a good Gravity Partner for a Nidoking. Nidoking would be Sf with the more powerful version of the common moves. Thunder, fire Blast, Blizzard, Earth Power. Gravity Partner. If it's not too much, I'd also wnat it to be able to take care of Nidoking's weaknesses and if needed, it can be slow since the Nidoking could be Quiet.
    omg, i run the same nidoking on my Gravity team. it does excellent with Tailwind support behind it too. I use that same moveset too, it's very nice. and Earth Power is strong enough to hit things without Gravity support as it's 100% accurate. ThunBlizz wrecks everything, and the other 2 moves cover everything that can get past it. I use a Dusclops with Gravity, but it doesn't do much for covering king's weaknesses or anything. Gravity is mostly only good for doubles or triples though. otherwise it fails glamorously. Sigilyph learns Gravity and covers it's ground weakness. and gets a 100% accurate hypnosis with that as well.
    Last edited by thatjeremykid; 26th March 2012 at 2:36 AM.
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    I have these DW females I can breed out for whoever needs them: and others but i don't feel like looking up their number. if you want one i'll probably ask you to EV train something for me because i hate EV training and i don't have the time to do it myself.

  3. #4763
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    Does Tailwind affect speed the turn it is used (in doubles/triples)? Like if prankster tailwind went up at the beginning, would the partner outspeed the opponents that turn or does it start the next turn?

  4. #4764
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    Quote Originally Posted by Lifeline View Post
    Does Tailwind affect speed the turn it is used (in doubles/triples)? Like if prankster tailwind went up at the beginning, would the partner outspeed the opponents that turn or does it start the next turn?
    the speed boost doesn't come until the second turn. the turn after tailwind is used to be more clear
    Pkmn W: 3181 5617 3649
    Pkmn W2: 1464 4040 1673
    looking for: impish |timid
    I have these DW females I can breed out for whoever needs them: and others but i don't feel like looking up their number. if you want one i'll probably ask you to EV train something for me because i hate EV training and i don't have the time to do it myself.

  5. #4765
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    Quote Originally Posted by thatjeremykid View Post
    omg, i run the same nidoking on my Gravity team. it does excellent with Tailwind support behind it too. I use that same moveset too, it's very nice. and Earth Power is strong enough to hit things without Gravity support as it's 100% accurate. ThunBlizz wrecks everything, and the other 2 moves cover everything that can get past it. I use a Dusclops with Gravity, but it doesn't do much for covering king's weaknesses or anything. Gravity is mostly only good for doubles or triples though. otherwise it fails glamorously. Sigilyph learns Gravity and covers it's ground weakness. and gets a 100% accurate hypnosis with that as well.
    Hmmm... So I should use Sigilyph? Or should I use a Dusclops? I guess it really depends, huh? Sigilyph for Modest/Timid and Dusclops for Quiet/Modest.
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  6. #4766
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    Quote Originally Posted by Serpentine View Post
    Hmmm... So I should use Sigilyph? Or should I use a Dusclops? I guess it really depends, huh? Sigilyph for Modest/Timid and Dusclops for Quiet/Modest.
    actually dusclops should run a nature that boosts either/or defenses, and be run with eviolite. and it'd be best to run at least 2 users of Gravity. i'm looking for a Blissey to run with my Dusclops because they synergize near-perfectly.
    Pkmn W: 3181 5617 3649
    Pkmn W2: 1464 4040 1673
    looking for: impish |timid
    I have these DW females I can breed out for whoever needs them: and others but i don't feel like looking up their number. if you want one i'll probably ask you to EV train something for me because i hate EV training and i don't have the time to do it myself.

  7. #4767
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    I want to do a Entry Hazard and Forced Switch team. Here's basically how it'd work.

    Spikes and Stealth Rock ((since if I'm forcing them to switch each turn it's not going to help poisoning it))

    Calculation is after four turns they're dead. Majority of Pokemon. Only ones that won't die after four turns are Levitating Pokemon that don't have a weakness to Stealth Rock which leaves only... like 24 fully evolved Pokemon. A good amount are never used like Unoun.

    Then I'd have Restalk Roar/Dragon Tail/Whirlwind to ignore the speed priority.

    I'd have a Trick Room Pokemon to speed it up. So there's some good options, but I'm wondering what I should use.
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  8. #4768
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    Quote Originally Posted by Serpentine View Post
    I want to do a Entry Hazard and Forced Switch team. Here's basically how it'd work.

    Spikes and Stealth Rock ((since if I'm forcing them to switch each turn it's not going to help poisoning it))

    Calculation is after four turns they're dead. Majority of Pokemon. Only ones that won't die after four turns are Levitating Pokemon that don't have a weakness to Stealth Rock which leaves only... like 24 fully evolved Pokemon. A good amount are never used like Unoun.

    Then I'd have Restalk Roar/Dragon Tail/Whirlwind to ignore the speed priority.

    I'd have a Trick Room Pokemon to speed it up. So there's some good options, but I'm wondering what I should use.
    Trick room is a gimmick for pseudo offensive or defensive strategies like this, I'd just run two phazers with good synergy.

  9. #4769
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    Milotic makes a decent Restalk D-Tail Phazer, as when it is asleep, the Defence doubles. 400+ Defense is nothing to laugh at.
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  10. #4770
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    Quote Originally Posted by AquaRegisteel View Post
    Milotic makes a decent Restalk D-Tail Phazer, as when it is asleep, the Defence doubles. 400+ Defense is nothing to laugh at.
    Marvel Scale does not double defense.

    Aside from RestTalk, Milotic can also stall opponents with Hypnosis, Recover and Water Pulse. Dragon Tail can be used against type disadvantages, and the confusion from Water Pulse can be stacked with sleep.

  11. #4771
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    To be honest, guys, I find rest talk Gyarados more useful then Milotic. Well, Milotic works, but you might want to consider Gyarados as well.

  12. #4772
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    Quote Originally Posted by Zachmac View Post
    Trick room is a gimmick for pseudo offensive or defensive strategies like this, I'd just run two phazers with good synergy.
    What's a phazer and synergy? I know synergy is like working together really well, still phazer? Like yawn?

    Quote Originally Posted by Zachmac View Post
    To be honest, guys, I find rest talk Gyarados more useful then Milotic. Well, Milotic works, but you might want to consider Gyarados as well.
    Considering Gyarados has an x4 weakness along with a common type weakness compared to Milotic who is a freaking wall and gets Marvel Scale boost and has two weaknesses I'd go with Milotic.
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  13. #4773
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    What's a good move for my Ice Body Glaceon? I don't plan on using him competitively, I just like him.

    Current Moveset
    Hail
    Blizzard
    HP (Ground)

    I'm thinking Mirror Coat.
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  14. #4774
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    Quote Originally Posted by Serpentine View Post
    What's a phazer and synergy? I know synergy is like working together really well, still phazer? Like yawn?


    Considering Gyarados has an x4 weakness along with a common type weakness compared to Milotic who is a freaking wall and gets Marvel Scale boost and has two weaknesses I'd go with Milotic.
    a phazer is anyone with haze, whirlwind, roar, dragon tail, etc. and yea, i'd also go with milotic
    Pkmn W: 3181 5617 3649
    Pkmn W2: 1464 4040 1673
    looking for: impish |timid
    I have these DW females I can breed out for whoever needs them: and others but i don't feel like looking up their number. if you want one i'll probably ask you to EV train something for me because i hate EV training and i don't have the time to do it myself.

  15. #4775
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    Quote Originally Posted by Serpentine View Post
    What's a good move for my Ice Body Glaceon? I don't plan on using him competitively, I just like him.

    Current Moveset
    Hail
    Blizzard
    HP (Ground)

    I'm thinking Mirror Coat.
    Look up. Nobody answered so I reposted.
    My Black Friend Code is 4770 6733 5678


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  16. #4776
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    Quote Originally Posted by Serpentine View Post
    Look up. Nobody answered so I reposted.
    If you don't plan on using him competitively then who cares? If it is just for in-game purposes then literally almost anything will work. If you're looking for competitive purposes, this would be a good place to start.

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  17. #4777
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    Quote Originally Posted by Serpentine View Post
    Look up. Nobody answered so I reposted.
    Well, if you're not using it competitively, then i'd just forgo Hail and run it with Abomasnow. That said, it really doesn't have many other options. Shadow Ball is its only other real offensive option, since Water Pulse is pretty bad in most instances, and Glaceon really doesn't have the assets needed to take advantage of Stored Power. There's also Frost Breath, I guess, which can help break through Calm Mind/Quive Dance/etc. users. Oh, and its physical prowess is terrible, so you can throw what few physical moves it has out the window. I guess there's still support options like Toxic, Yawn, Wish, and Roar, which can be useful at times. Mirror Coat is kinda risky, if you ask me. Glaceon's special bulk isn't exactly fantastic, and a move like that usually tends to rely too much on prediction and your ability to consistently take hits to work effectively.
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  18. #4778
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    What does a Scarfed Luxray outrun? I'm playing around with some ideas, and I'm not sure how much Luxray with a Choice Scarf would outrun, and if it's nothing significant, I might as well give it something to hit harder. Like Choice Band. XD

    Also, this is assuming he has a nature that doesn't affect speed, and is fully invested in Speed EVs (252). (:

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  19. #4779
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    Quote Originally Posted by NACHOE! View Post
    What does a Scarfed Luxray outrun? I'm playing around with some ideas, and I'm not sure how much Luxray with a Choice Scarf would outrun, and if it's nothing significant, I might as well give it something to hit harder. Like Choice Band. XD

    Also, this is assuming he has a nature that doesn't affect speed, and is fully invested in Speed EVs (252). (:
    http://www.serebiiforums.com/showthr...dated-Jan-12th Scarf boosts speed by 1.5, so you should be able to figure it out from there.
    Pkmn W: 3181 5617 3649
    Pkmn W2: 1464 4040 1673
    looking for: impish |timid
    I have these DW females I can breed out for whoever needs them: and others but i don't feel like looking up their number. if you want one i'll probably ask you to EV train something for me because i hate EV training and i don't have the time to do it myself.

  20. #4780
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    Quote Originally Posted by thatjeremykid View Post
    http://www.serebiiforums.com/showthr...dated-Jan-12th Scarf boosts speed by 1.5, so you should be able to figure it out from there.
    That's base speed PLUS the boost, right? (And thanks! Speed tiers have never mattered to me before, cos I ran Trick Room for Doubles.)

    Thanks to Atari for this awesome banner!
    EPISODE 40 - THAT IS THE RIGHT SOUND IS NOW LIVE
    03/10/13

    * Luxray, is my claim.

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