Page 246 of 246 FirstFirst ... 146196236242243244245246
Results 6,126 to 6,149 of 6149

Thread: Ask a Question Thread - READ FIRST POST

  1. #6126
    Join Date
    Sep 2013
    Location
    California
    Posts
    54

    Default

    Quote Originally Posted by Contrail View Post
    I'm assuming by the last note it didn't use Ice Shard, so the only option is it was Scarfed which a believe outspeeds neutral Dugtrio
    My memory is terrible but I'm pretty sure it spammed the same move, so this must be true. Thanks.

    One day I'll figure out all the common tricks and find ways to counter. (to emphasize how new at this I am, yesterday was my first (and only) FEAR/fake out loss, heh )
    Last edited by sarysa; 8th October 2013 at 6:58 AM.
    3DS Friend Code (ENG): 3136-6780-3137 (ImNotThe1% / sarysa) [X] {Charmelion, Fletchinder, Growlithe}
    3DS Friend Code (JPN): 2766-9208-3979 (サリサ / サリサ) [Y] {Machoke, Pancham, Tyrogue}

    sarysa's Japanese 4-stat IV breds. Current offerings: SPATK Growlithe, Arena Trap Attack Diglett, Speed Togepi, SPATK Eevee, Timid Eevee, Tank Bulbasaur with Giga Drain, Inner Focus Speed Abra (ready-made 5-stat available for your ready-made 5-stat!)

    sarysa the noob's annotated battle videos!

  2. #6127
    Join Date
    Jul 2013
    Location
    Bell Gardens, California
    Posts
    12

    Default

    What are good partner pokemon that go with suicune?
    FC 3139 4644 6237

  3. #6128
    Join Date
    Oct 2008
    Location
    Planet Taco
    Posts
    2,043

    Default

    Quote Originally Posted by lecheroflakes333 View Post
    What are good partner pokemon that go with suicune?
    It depends , but I've always been a big fan of Celebi or Rotom - C. Both have decent utility and defenses, and they cover Suicune's weaknesses fairly well. They also pack a nice punch too if you want to opt for a more offensive set.

    That's just my preference though.
    Last edited by Archangel; 8th October 2013 at 7:05 AM.
    ~For the Heart I Lost~

  4. #6129
    Join Date
    May 2012
    Posts
    292

    Default

    Quote Originally Posted by lecheroflakes333 View Post
    What are good partner pokemon that go with suicune?
    well in my brief time in UU I always like RestTalk CM Suicune and RestTalk Curse Snorlax. Both have good defenses and are capable of dealing a lot of damage.
    Credit to Astral Shadow!

  5. #6130

    Default

    Roserade is the best partner I've found for Suicune in UU. It synergizes well with Suicune since it takes on Electric and Grass attacks aimed at it, absorbs Toxic Spikes (which non-RestTalk Suicune hates), and sets up Spikes or Toxic Spikes of its own to aid a sweep. Suicune really hates Shaymin and Roserade in particular since they take Surfs really easily and kill it with STAB Grass attacks, so something to better cover those two would be nice. I think bulky Roserade can sort of handle opposing Shaymin and KO with Sludge Bomb, but you might want to run something else for opposing Roserade. Crobat comes to mind since it shuts down Roserade's utility with Taunt and takes both STABs pretty easily. I suppose Rotom-H could also work since it can tank Roserade's Grass attacks really well and threaten to OHKO back, plus it's one of the few Fire-types to not fear Shaymin's Earth Power

    I'm not a big UU player, but I hope that helps!

  6. #6131
    Join Date
    Jul 2013
    Location
    Bell Gardens, California
    Posts
    12

    Default

    Thanks guys but whats a good set for camerupt that can set up stealth rocks?
    Last edited by lecheroflakes333; 11th October 2013 at 1:02 AM.
    FC 3139 4644 6237

  7. #6132
    Join Date
    Oct 2013
    Location
    Boulder
    Posts
    1

    Default

    So I'm attempting to build an attack based sweeper Nidoking that is bulky in special defense, and I'm not sure how much speed I need. I'd like to have as much special defense as possible, but I'm not entirely sure on that either.
    4871-4054-1035
    Gound safari. and diggerby
    Shiny Munna for trade.

  8. #6133
    Join Date
    Jul 2012
    Location
    The Hall Of Fame
    Posts
    750

    Default

    Quote Originally Posted by lecheroflakes333 View Post
    Thanks guys but whats a good set for camerupt that can set up stealth rocks?
    Camerupt (M) @ Leftovers
    Trait: Solid Rock
    EVs: 248 HP / 8 Def / 252 SpD
    Calm Nature
    - Stealth Rock
    - Lava Plume
    - Earth Power
    - Roar

    Pretty simple EV spread, Toxic or Will-O-Wisp are other options for the 4th slot.

  9. #6134
    Join Date
    Apr 2011
    Location
    Opelucid City
    Posts
    344

    Default

    What nature, EVs, and moveset would be best for Origin Forme Giratina? I'm looking for a bulky offensive set (or whatever is best for Origin Giratina). Feel free to factor in potential Gen VI threats.

  10. #6135
    Join Date
    Jul 2012
    Location
    The Hall Of Fame
    Posts
    750

    Default

    Quote Originally Posted by Regiultima View Post
    What nature, EVs, and moveset would be best for Origin Forme Giratina? I'm looking for a bulky offensive set (or whatever is best for Origin Giratina). Feel free to factor in potential Gen VI threats.
    For you, I would definitely suggest the mixed set. Giratina's Ghost / Dragon typing gives it fantastic STAB moves to work with while also hitting a large portion of the Ubers meta for heavy damage. Here is the set you should be using.




    Giratina-Origin @ Griseous Orb
    Trait: Levitate
    EVs: 248 Atk / 252 SAtk / 8 Spd
    Lonely Nature
    - Draco Meteor
    - Shadow Sneak
    - Dragon Tail
    - Hidden Power Fire / Earthquake / Will-O-Wisp

    Feel free to experiment with a different EV Spread & other moves in the last slot to see what works.

  11. #6136
    Join Date
    Apr 2011
    Location
    Opelucid City
    Posts
    344

    Default

    Quote Originally Posted by Dr. Ciel View Post
    For you, I would definitely suggest the mixed set. Giratina's Ghost / Dragon typing gives it fantastic STAB moves to work with while also hitting a large portion of the Ubers meta for heavy damage. Here is the set you should be using.




    Giratina-Origin @ Griseous Orb
    Trait: Levitate
    EVs: 248 Atk / 252 SAtk / 8 Spd
    Lonely Nature
    - Draco Meteor
    - Shadow Sneak
    - Dragon Tail
    - Hidden Power Fire / Earthquake / Will-O-Wisp

    Feel free to experiment with a different EV Spread & other moves in the last slot to see what works.
    I honestly don't see myself using Dragon Tail that much. I'm thinking Iron Head to replace it (fairies) and Pain Split for the last slot. Thoughts?

  12. #6137
    Join Date
    Feb 2013
    Location
    Bangalore, India
    Posts
    424

    Default

    Quote Originally Posted by Regiultima View Post
    I honestly don't see myself using Dragon Tail that much. I'm thinking Iron Head to replace it (fairies) and Pain Split for the last slot. Thoughts?
    The only Fairies you should be worried about are Xerneas and Arceus-Fairy. Iron Head isn't going to help you beat Arceus Fairy, but a combination of Iron Head + Shadow sneak could be used to defeat Xerneas. Then again, Earthquake + Shadow sneak should defeat Xerneas too (if only I had a damage calculator to verify this, but I guess it will if you have stealth rocks up) and Earthquake has several other advantages over Iron head as well.

    Giratina doesn't learn pain split. If you want it to recover HP, it may be best to just use normal Giratina with leftovers.

    EDIT: It doesn't look like Giratina learns Iron head either....
    Last edited by T-Bolt; 31st October 2013 at 6:07 PM.

    Credit to Ayra for the profile pic.
    ASB squad- http://www.serebiiforums.com/showthr...0#post16972170
    I have claimed Kabutops, destroyer of all! Fear me or perish!

  13. #6138
    Join Date
    Apr 2010
    Location
    California
    Posts
    3,901

    Default

    Quote Originally Posted by T-Bolt View Post
    The only Fairies you should be worried about are Xerneas and Arceus-Fairy. Iron Head isn't going to help you beat Arceus Fairy, but a combination of Iron Head + Shadow sneak could be used to defeat Xerneas. Then again, Earthquake + Shadow sneak should defeat Xerneas too (if only I had a damage calculator to verify this, but I guess it will if you have stealth rocks up) and Earthquake has several other advantages over Iron head as well.

    Giratina doesn't learn pain split. If you want it to recover HP, it may be best to just use normal Giratina with leftovers.

    EDIT: It doesn't look like Giratina learns Iron head either....
    Giratina does get Iron Head via Move Tutor in B2/W2, I believe. Unless I'm dreaming about having taught my Giratina Iron Head way back in Platinum for in-game.
    AC Dream Address: 4300 2225 3013 // Most Recent Shiny: Mienfoo // RU RMT



  14. #6139
    Join Date
    Apr 2011
    Location
    Opelucid City
    Posts
    344

    Default

    Quote Originally Posted by T-Bolt View Post
    The only Fairies you should be worried about are Xerneas and Arceus-Fairy. Iron Head isn't going to help you beat Arceus Fairy, but a combination of Iron Head + Shadow sneak could be used to defeat Xerneas. Then again, Earthquake + Shadow sneak should defeat Xerneas too (if only I had a damage calculator to verify this, but I guess it will if you have stealth rocks up) and Earthquake has several other advantages over Iron head as well.

    Giratina doesn't learn pain split. If you want it to recover HP, it may be best to just use normal Giratina with leftovers.

    EDIT: It doesn't look like Giratina learns Iron head either....
    Giratina does get Iron Head and Pain Split from B2/W2 tutors. Pain Split is only learned while in Altered form.

  15. #6140
    Join Date
    Oct 2013
    Posts
    2

    Default

    Hello folks, how are ya? I'm from Brazil and have a question about growlithe's evolution. I would like to let him as growlithe until it learns outrage, but i'm worried about letting him not evolve for a long time. I'm worried about his stats. Is it better to evolve him as soon as he borns, so that he could grow strong as he will always be an arcanine, or this simply does not affect his stats at all? At lvl 100 will have a difference in his stats if a i evolve him earlier? Thanks for the help?

  16. #6141
    Join Date
    Mar 2012
    Posts
    105

    Default

    Quote Originally Posted by maximomrc View Post
    Hello folks, how are ya? I'm from Brazil and have a question about growlithe's evolution. I would like to let him as growlithe until it learns outrage, but i'm worried about letting him not evolve for a long time. I'm worried about his stats. Is it better to evolve him as soon as he borns, so that he could grow strong as he will always be an arcanine, or this simply does not affect his stats at all? At lvl 100 will have a difference in his stats if a i evolve him earlier? Thanks for the help?
    It is worth the wait. Growlithe can hold its own in battle and the great amount of moves it will have learned from holding off evolution will benefit it as an Arcanine. To answer your question, no, it won't lose any stats from holding off its evolution. Arcanine's maximum stats are the same at level 100 regardless of what level it is evolved from a Growlithe at.

  17. #6142
    Join Date
    Oct 2013
    Posts
    2

    Default

    Thank you honus!!

  18. #6143
    Join Date
    Sep 2011
    Location
    The Netherlands
    Posts
    12

    Default

    Kinda hoping this subforum hasn't gone dead yet, because Smogonites are ignoring my question in favor of the XY metagame.

    Could a team without stat boosters work if you don't have a Rapid Spinner to rid the field of hazards? I keep making teams without Rapid Spinner or stat boosters (the teams mainly consist of a revenge killer, hazard setter, and bulky but very offensively capable mons like bulky attacker Rotom-W, offensive Heatran, offensive Celebi, Life Orb Latias, Choice Band Scizor etc.), because I simply can't fit boosters or Rapid Spinners in unless I compromised on checking threats, which I do not want, given a single unchecked threat could potentially annihilate a team. Should I give up this responsive way of battling for a more initiating one? Putting my offense before my defense at the cost of checking a few threats? Could teams like the ones I've built so far work? Because without boosters or Rapid Spinner I thought stall would become a problem, even though I have checks to every stall mon in OU and I have VoltTurn. But would that even work without a Rapid Spinner? How to beat stall anyway?

    By the way, I'm super insecure if you couldn't tell yet...
    But I want to understand, and I want to know which direction I should be going with my battling style, and if this is even right.
    Also, I want to leave BW2 OU behind with a feeling of accomplishment and closure, not like I have failed and it would be too late to even do something about it.
    So please help?

  19. #6144
    Join Date
    Jul 2012
    Location
    Irresistiville
    Posts
    1,053

    Default

    Quote Originally Posted by TwistedSpoon View Post
    Kinda hoping this subforum hasn't gone dead yet, because Smogonites are ignoring my question in favor of the XY metagame.

    Could a team without stat boosters work if you don't have a Rapid Spinner to rid the field of hazards? I keep making teams without Rapid Spinner or stat boosters (the teams mainly consist of a revenge killer, hazard setter, and bulky but very offensively capable mons like bulky attacker Rotom-W, offensive Heatran, offensive Celebi, Life Orb Latias, Choice Band Scizor etc.), because I simply can't fit boosters or Rapid Spinners in unless I compromised on checking threats, which I do not want, given a single unchecked threat could potentially annihilate a team. Should I give up this responsive way of battling for a more initiating one? Putting my offense before my defense at the cost of checking a few threats? Could teams like the ones I've built so far work? Because without boosters or Rapid Spinner I thought stall would become a problem, even though I have checks to every stall mon in OU and I have VoltTurn. But would that even work without a Rapid Spinner? How to beat stall anyway?

    By the way, I'm super insecure if you couldn't tell yet...
    But I want to understand, and I want to know which direction I should be going with my battling style, and if this is even right.
    Also, I want to leave BW2 OU behind with a feeling of accomplishment and closure, not like I have failed and it would be too late to even do something about it.
    So please help?
    I've found that against stall, you pretty much need at least one of two things: a set-up sweeper or Stealth Rocks + (Toxic) Spikes. These two things can greatly hamper a stall team by punishing them for switching, or just boosting enough to rip through usual checks. If your team lacks these, stall teams will be a problem because they can continually switch into their checks for each of your Pokemon without much worry. Yes, it is possible to make a team without a set-up sweeper, but it can be rough if you are faced with a well made stall team. As for Rapid Spin, unless you're using 2 or more Pokemon weak to Rocks, not having it isn't too much of a problem.

  20. #6145
    Join Date
    Sep 2011
    Location
    The Netherlands
    Posts
    12

    Default

    Quote Originally Posted by Contrail View Post
    I've found that against stall, you pretty much need at least one of two things: a set-up sweeper or Stealth Rocks + (Toxic) Spikes. These two things can greatly hamper a stall team by punishing them for switching, or just boosting enough to rip through usual checks. If your team lacks these, stall teams will be a problem because they can continually switch into their checks for each of your Pokemon without much worry. Yes, it is possible to make a team without a set-up sweeper, but it can be rough if you are faced with a well made stall team. As for Rapid Spin, unless you're using 2 or more Pokemon weak to Rocks, not having it isn't too much of a problem.
    Ok, thanks. I do have Stealth Rock, and now I'm considering turning my Choice Band Scizor into a bulky Swords Dance (252 HP / 40 Atk / 216 SpD - Leftovers + Roost). Would it still be able to help against stall that way or would it be better to give it another more offensive EV-spread and item?

    Aaargh millionth edit, I can't choose between the bulky SD and offensive SD set.

    Bulky SD:
    - Can actually counter Choice Specs Latios
    - Better against Alakazam, Gengar, Latios and Latias
    - Many set-up opportunities
    - Small amount of power
    - Trouble with walls

    Offensive SD (200 HP / 252 Atk / 56 Spe):
    - Breaks through (some) walls
    - Better against Reuniclus (at least, if it has Bug Bite)
    - Can still check the fast Ghost- and Psychic-types but takes a lot of damage while doing so
    - Can only revenge kill Choice Specs Latios, because it's 2HKO'd by Draco Meteor despite the Special Attack drop, Stealth Rock not even factored in yet, meaning it can't switch in and live the second one
    - Can fake choice item with Iron Plate/Muscle Band (probably Muscle Band, so it still gets the OHKO on Reuniclus with Bug Bite).

    Both have a small amount of lure support on my team (fast Toxic Heatran), and Skarmory can be overcome by Rotom-W and said Heatran. There are no other set-up sweepers on my team that could weaken the walls though, unless I find a way to fit in Gravity Landorus-T at the cost of weather (Hippowdon), but this would make me weak to Terrakion. I could swap out my Amoonguss for a Ferrothorn to better handle Specs Latios, but this would make me weaker to Low Sweep Breloom and Icy Wind Keldeo, because they could KO everything on my team except Latias (but Expert Belt Keldeo could beat it if I switch Latias in on the Icy Wind, same for Breloom if Bullet Seed hits 4 times or more), though Scizor can deal some damage before going down.

    So that means:

    Offensive Scizor + Amoonguss = only able to revenge kill Specs Latios
    Offensive Scizor + Ferrothorn = only able to revenge kill Expert Belt Keldeo / Low Sweep Breloom
    Bulky Scizor + Amoonguss = being able to counter everything, but perhaps having difficulty with stall/walls?

    What should I choose?

    OTL and here I was thinking I could make a decent team, dream = shattered.
    Last edited by TwistedSpoon; 27th November 2013 at 12:28 AM.

  21. #6146
    Join Date
    Sep 2013
    Posts
    16

    Default

    Okay, so my question has to do with EV training. A Pokemon that I really like has all the EVs that I've wanted to give it. Now that it has maxed out EVs in its desired stats, can I train it on any wild Pokemon or trainers I want? By the way, these Pokemon are in a 4th generation game.

  22. #6147
    Join Date
    Aug 2010
    Posts
    24

    Default

    Quick question: If you give a Power item to a Pokemon with Contrary, would it boost the Pokemon's speed instead of dropping it?
    3DS Friend Code: 2809-8564-8116

  23. #6148
    Join Date
    Apr 2010
    Location
    California
    Posts
    3,901

    Default

    Quote Originally Posted by PolkaMan View Post
    Okay, so my question has to do with EV training. A Pokemon that I really like has all the EVs that I've wanted to give it. Now that it has maxed out EVs in its desired stats, can I train it on any wild Pokemon or trainers I want? By the way, these Pokemon are in a 4th generation game.
    If its EV training is complete, it doesn't matter anymore what Pokemon you fight, trainer or otherwise. Only real difference between 4th Gen and later is that EV's are applied upon level up rather than instantly, so if you're concerned, level it up once first, then you'll be absolutely fine.

    Quote Originally Posted by theraggedyman View Post
    Quick question: If you give a Power item to a Pokemon with Contrary, would it boost the Pokemon's speed instead of dropping it?
    Contrary works off of stat changes from attacks, so unless I'm mistaken, a Power item will still halve its speed.
    AC Dream Address: 4300 2225 3013 // Most Recent Shiny: Mienfoo // RU RMT



  24. #6149
    Join Date
    Jul 2013
    Location
    Bell Gardens, California
    Posts
    12

    Default

    Im having some trouble understanding some of the new breeding mechanics and I was wondering: How does Azumarill learn both belly drum and aqua jet, if it can?
    FC 3139 4644 6237

Page 246 of 246 FirstFirst ... 146196236242243244245246

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •