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Thread: My awesome 5th gen team

  1. #1
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    Default My awesome 5th gen team

    My first thought when I put together this team was that I want ALL of them to be 5th gen pkmn. I'm not going to be sending anything from past gens to use in my team. I think this group has good type coverage, and not too many shared weaknesses.

    Daikenki- The only starter that really appealed to me, and it's probly one of my favorite water types from this gen.
    Nature: Timid
    Ability:Shell Armor
    -Surf
    -Ice beam
    -Boiling water
    -Grass knot/Megahorn

    Shanderaa- Possibly one of my favorite ghost types from any gen, and it has a massive sp.atk stat. I think it should be able to handle the many fighting types that came with this gen, along with all the new bug, and steel types. I would like to fit energy ball on this set somehow, but idk what the best way to do it is...
    Nature: Timid
    Ability: Shadow Tag
    -Psychic
    -Bursting Flame/Flamethrower/Purgatory
    -Shadow ball
    -Pain split/Calm Mind

    Warubiaru- It was kind of a toss up bewteen Warubiaru and Doryuzuu, but I ended up deciding on Warubiaru just cuz I like how Warubiaru looks. Also, from what I've heard, Warubiaru is pretty much a beast in battle.
    Ability: Overconfidence
    Nature: Adamant
    -Earthquake
    -Crunch
    -Stone Edge
    -Fire fang

    Ononokusu- In my opinion, probably the best dragon in this gen. It's stats are all great, and it learns dragon dance. This thing has the potential to be a real monster.
    Nature: Adamant
    Ability:Mold Breaker
    -Dragon Dance
    -Earthquake
    -Rock Slide
    -Outrage/Dragon Claw

    Denchura- Has great typing, and it's the first bug type that I've really ever considered using. Also, 100% thunder just makes it a beast.
    Nature: Timid
    Ability: Compound eyes
    -Thunder
    -Energy Ball
    -Bug buzz
    -Agility/Volt Change

    Mebukijika- Here I was torn between Mebukijika and Doreida. I decided on Mebukijika for its more diverse movepool and ghost immunity.
    Ability: Adamant/Jolly???
    Ability: Herbivore
    -Megahorn
    -Jump Kick
    -Wood horn
    -Thunder wave/Wild bolt

    As you can see, there are a few moveslots I'm not sure about. Also, I'm not really good at EV planning, and I haven't really tried to work that out a whole lot yet anyway. Any ideas or suggestions would be greatly appreciated. Please RMT!!! =]
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  2. #2
    Join Date
    Jul 2006
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    Am I just unable to do math correctly? Why does everyone keep saying Denchura will be able to use Thunder with 100% accuracy? Compoundeyes raises accuracy by 30%. Thunder hits 70% of the time, barring Rain Dance. 70 * 1.3 = 91. Not 100. Right?

  3. #3
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    Default

    Yes, you are correct, it is 91%.






    For Shanderaa, IMO replace Psychic with Energy Ball.
    Psychic's coverage isn't that good, and it doesn't gain STAB due to Shanderaa being Fire/Ghost.

    For Daikenki, choose between Surf or Boiling Water, not both. And since you already have Ice Beam, I don't think you'll need Megahorn (not to mention it's Timid) so keep Grass Knot. And try checking it's Hidden Power

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  4. #4
    Join Date
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    Default

    Quote Originally Posted by Raikou_fan View Post
    My first thought when I put together this team was that I want ALL of them to be 5th gen pkmn. I'm not going to be sending anything from past gens to use in my team. I think this group has good type coverage, and not too many shared weaknesses.

    Daikenki- The only starter that really appealed to me, and it's probly one of my favorite water types from this gen.
    Nature: Timid
    Ability:Shell Armor
    -Surf/Boiling Water
    -Ice beam
    -Hidden Power(Ground)
    -Grass knot

    Surf or Boiling Water not both. Hidden Power(Ground) sorts out electrics and hits steels harder.

    Shanderaa- Possibly one of my favorite ghost types from any gen, and it has a massive sp.atk stat. I think it should be able to handle the many fighting types that came with this gen, along with all the new bug, and steel types. I would like to fit energy ball on this set somehow, but idk what the best way to do it is...
    Nature: Timid
    Ability: Shadow Tag
    -Energy Ball
    -Flamethrower
    -Shadow ball
    -Pain split/Calm Mind

    Energy Ball means it covers all weaknesses except dark. Calm Mind > Pain Split

    Warubiaru- It was kind of a toss up bewteen Warubiaru and Doryuzuu, but I ended up deciding on Warubiaru just cuz I like how Warubiaru looks. Also, from what I've heard, Warubiaru is pretty much a beast in battle.
    Ability: Overconfidence
    Nature: Adamant
    -Earthquake
    -Crunch
    -Stone Edge
    -Outrage

    Outrage over Fire Fang. You will get coverage of a Arceus holding six plates.

    Ononokusu- In my opinion, probably the best dragon in this gen. It's stats are all great, and it learns dragon dance. This thing has the potential to be a real monster.
    Nature: Adamant
    Ability:Mold Breaker
    -Dragon Dance
    -Earthquake
    -Rock Slide
    -Outrage/Dragon Claw

    Fine.

    Denchura- Has great typing, and it's the first bug type that I've really ever considered using. Also, 100% thunder just makes it a beast.
    Nature: Timid
    Ability: Compound eyes
    -Thunder
    -Energy Ball
    -Bug buzz
    -Agility/Volt Change/Thunder Wave

    Fine.

    Mebukijika- Here I was torn between Mebukijika and Doreida. I decided on Mebukijika for its more diverse movepool and ghost immunity.
    Ability: Adamant/Jolly???
    Ability: Herbivore
    -Megahorn
    -Jump Kick
    -Wood horn
    -Thunder wave/Wild bolt

    Fine.
    As you can see, there are a few moveslots I'm not sure about. Also, I'm not really good at EV planning, and I haven't really tried to work that out a whole lot yet anyway. Any ideas or suggestions would be greatly appreciated. Please RMT!!! =]
    Overall a good team with only an Ice weakness to worry about. Even then all three have something to combat them. Comments in Bold
    Quote Originally Posted by Huspoel View Post
    You're saying some really smart stuff there.

  5. #5
    Join Date
    May 2008
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    Thank you all! I had thought about some of the things you all had mentioned, but I wasn't really sure on them.

    On daikenki, the only reason I had boiling water was for double/triple battles. I'll probably use surf over boiling water, and HP ground is a good idea. Then on Shanderaa, the only reason I had Psychic was to cover fighting types, but I guess Shanderaa can probably wall them pretty well anyway, so I guess I don't need it. I will probably still go with fire fang over outrage on warubiaru. It's not as strong, but it covers all of warubiarus weaknesses better. On Denchura, even if Thunder isn't 100%, 91% is still pretty good for something with 120 base power.

    Thank you all again!
        Spoiler:- Friend Codes and Current Breeding Projet:

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