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Thread: Future Enbuoo Run: White Team

  1. #1
    Join Date
    Oct 2010
    Posts
    28

    Default Future Enbuoo Run: White Team

    every gen i always do 3 runs to test out the starters than my main run after the 3 other runs using different teams on each of course


    Enbuoo(i just noticed that this guy has 125 ATK n 100 Sp. ATK)
    blaze
    Hammer Arm/Brick break
    Heat Stamp/Flamethower
    Boiling water
    Wild Bolt/Stone edge


    Kirikizan
    Competitive spirit
    Iron Head
    Night slash
    swords dance
    brick break


    Goruggo
    Iron Fist
    Shadow Punch
    Earthquake
    Sub
    Focus Punch


    Crimgan
    Encourage
    Outrage
    Earthquake
    Shadow Claw/Rock slide
    superpower


    Zeburaika
    motor drive
    nitro charge
    wild bolt
    Return
    volt change/overheat


    Abagoura
    Solid Rock:
    Aqua Jet
    curse
    rock slide
    Earthquake

    To be honest i have no clue on the movesets i was just piecing together possible movesets(except goruggo that one i knew). So help in the moveset department would be helpful.

    Also i never have my HM slave on my team just for a heads up
    Last edited by DeathSDelano; 17th October 2010 at 2:00 AM.

  2. #2
    Join Date
    Jun 2010
    Location
    Northwest England
    Posts
    4,076

    Default

    Quote Originally Posted by DeathSDelano View Post
    every gen i always do 3 runs to test out the starters than my main run after the 3 other runs using different teams on each of course


    Enbuoo(i just noticed that this guy has 125 ATK n 100 Sp. ATK)
    blaze
    Hammer Arm/Brick break
    Heat Stamp/Flamethower
    Boiling water
    Wild Bolt/Stone Edge

    Emboar has much more important things to do than burn opponents. Wild Bolt handles water and flying types. If you hate the recoil stone edge handles flying types pretty well.


    Kirikizan
    Competitive spirit
    Iron Head
    Night slash
    swords dance
    Brick Break

    Brick Break handles steels and allows you to only be resisted by two pokemon.


    Goruggo
    Iron Fist
    Shadow Punch
    Earthquake
    Sub
    Focus Punch
    Fine.


    Crimgan
    Encourage
    Outrage
    Earthquake
    shadow claw/rock slidesuperpower?

    The accuracy boost doesn't benefit your other moves. Shadow claw gets absurd coverage with superpower and rock slide gets absurd coverage with earthquake take your pick.


    Zeburaika
    motor drive
    nitro charge
    wild bolt
    Return
    volt change/Overheat

    [B]Return gets decent neutral coverage and overheat allows some mixed sweeping, unfortunately your walled by rock/grounds but they're oddly nonoe until the national dex.[/B


    Abagoura
    Solid Rock:
    Aqua Jet
    curse
    rock slide
    earthquake

    The rock ground combo mentioned before is beatifully replicated here working with abagoora's ridiculous attack.

    To be honest i have no clue on the movesets i was just piecing together possible movesets(except goruggo that one i knew). So help in the moveset department would be helpful.

    Also i never have my HM slave on my team just for a heads up
    You did get a nice range pf moves there. Those movesets would be playable.
    Oh, get an HM slave reserved in the PC.

    Washibon@
    -Cut
    -Fly
    -Strength
    -Filler


    Basauro@
    -Dive
    -Waterfall
    -Surf
    -Filler

    no pokemon in the 5th gen ca know four HMs or more so you'll need two slaves for all six.
    Quote Originally Posted by Huspoel View Post
    You're saying some really smart stuff there.

  3. #3
    Join Date
    Oct 2010
    Posts
    28

    Default

    Thanks, I'll be formuling my Jalorda and Daikenki runs later(already have the pokes pick out) but those may be alittle easier, but i'm not to worried about those at the moment(more focused on enbuoo run)

    and i was gonna have hm slaves to carry around i always do than change to my main team when i get to w/e i needed to be as i am gonna be going near a pc anyways XD
    Last edited by DeathSDelano; 15th October 2010 at 10:32 PM.

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