Well it's been almost a fortnight with no response. Repost time.
-Cheer Up/Boiling Water
Mixboar. Flamethrower so I don't kill myself every time. Wild Bolt takes out both water and flying types. Hammer Arm as it's best fighting STAB except maybe superpower. Cheer Up boosts both attack stats or Boiling Water for Ground types.
Seed Bomb is a decent STAB. Fighting Ghost combo remains unresisted. Rock Slide for the flying types that wall me, not to mention the bug, fire and ice types too.
Jolly, Naughty/Solid Rock lulz!
-Shell Break/Ice Beam
This super tuff rocky reptile has a decent movepool backing up those stats. Surf for utility and wallbreaking. QuakeEdge yawn...
Shell Break could turn out to be awesome or awful. As long as the opponent does nothing or uses physical moves it can safely sweep. (Having the experience of raising Infernape and staraptor with close combat the defence drop for this behemoth won't hurt it drastically.) Ice Beam is coverage against grass types and ground types, Until post elite 4 i can't get this so shell break it until then.
Supreaccurate Thunders FTW! Bug Buzz a secondary STAB and energy ball for rock/grounds. Volt Change gets me out of sticky situations most likely involving fire types.
-Rock Slide/False Swipe
D-Claw as STAB. Earthquake hits all steels except Skarmory(even in that situation I can stat boost enough and Skarmorys are nowhere to be found) so I can afford to use False Swipe. Dragon Dance just makes things unfair, only Scarfed revenge killers and really fast pokemon can KO me and escape concious.
Lastly we have Goroogu. Boasting three immunities and nice defences regardless and the ability to use fly got him on my team.
Fighting Ghost combo. Iron Fist boosts Shadow Punch to reasonable levels. EQ is Capt.Obvious and Fly for utility.