
Originally Posted by
DVB
Read and review
*=Subject to change
Name: Doerida
Ability: Own Tempo
Moveset:
Petal Dance
Butterfly Dance
Teeter Dance/Substitute
Leech Seed
Teeter Dance confuses all pokemon in battle but not you because of own tempo. Substitute + Leech Seed turns you into the staller many grass types use, slowly sapping health and causing damage while always aving a sub up.
Name: Enbuoh
Ability: Blaze
Moveset:
Boiling Water
Flamethrower
Brick Break
Wild Bolt
Heat stamp is good early on with light unevolved pokemon but later in the game when most are generally heavier it becomes very underpowered. Boiling Water was blessed upon this pokemon as it's the only fire type to learn it and takes out pesky ground types. Flamethrower is best if you want damage but don't want to kill yourself.
Name: Abagoura
Ability: Solid Rock
Moveset:
Surf
Ice Beam
Earthquake
Stone Edge
Abagoora's spatk isn't as high as it's attack or defense so you'll need as much power as possible with Surf.
Name: Shibirudon*
Ability: Levitate
Moveset:
Thunderbolt
Dragon Claw
Crunch/Grass Knot
Flamethrower
Yet another mixed pokemon. Thundebolt >>>>> Thunder. You should use T-bolt always unless you on a rain team. Grass Knot can take out Ground types, it doesn't fear them with Levitate but they wall him. Flamethrower gets absurd coverage with Dragon Claw.
Name: Desukan*
Ability: Mummy
Moveset:
Shadow Ball
Psychic
Calm Mind
Energy Ball
Energy Ball hits a multitude of pokemon that it's first two attacking moves don't.
Agirudaa*
Ability: Unburden
Moveset:
Life Gamble
Energy Ball
Bug Buzz
Me First/Toxic
Agirudaa has such a limited movepool Me first might not be a bd idea. Energy Ball hits rock types. Toxicc can spread status.