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Thread: The Call of Duty Thread

  1. #7626
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    @your mw3 pros compared to black ops 2

    BO2 Scorestreaks reward objective play better.
    Assault was a weak strike package compared to how easy a noskillmultikill was and specialist would not go well with pick 10.
    MP7 ACR Type 95 FMG9 Striker
    Theater features can't be turned off in BO2 :/ but they did add codcasting, streaming, film reel, and being able to attach the camera to nades, tomohawks, explosives ect. so it's easier to make clips of cross map scalpers.

    Just taking the MW3 pros comet wrote and comparing to BO2 and just saying stupid things my brain tells me.

  2. #7627
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    Quote Originally Posted by AJ View Post
    MP7
    admittedly the best smg, and it really can do anything at any range. still though, it's akin to the famas of black ops 1 in terms of all-around utility so it's not like this problem is only in mw3.

    ACR
    no recoil yeah but slowest time to kill of all assault rifles bar the cm901. assuming every shot hits, the g36c beats it in time to kill every time. even so, it does have high damage (45-30) so 1 headshot at close range turns it into a 2-shot kill and 1 headshot at long range turns it into a 3-shot kill. should've been nerfed imo but it's too late now. my idea would've been to add 10 left and right variable recoil and 5 up and down. decrease the recoil recenter speed, and make the damage 35-25 so that no matter the amount of headshots its shots-to-kill is static. and make the ak47 do 30 damage at range instead of 25. that gives the ak47 the edge over the acr in damage and range but the acr has a more controllable recoil pattern.

    Type 95
    nerfed, inferior to post-patch m16 at everything

    FMG9
    only lethal when akimbo, nerfed and still inferior to suppressed mp9 at all-around utility

    Striker
    nerfed, and besides i don't believe a shotgun can ever be overpowered. shotguns do ****-all at long range so that means they can never dominate a sniper or assault rifle at their respective nature while those two can still get kills on the shotgun user with a bit of luck.
    Last edited by Cometk; 5th December 2012 at 5:04 AM.

  3. #7628
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    I was talking with my brother and his buddy, and had an idea- having a killstreak that allows you to have some attack dogs chase after your enemies. They both thought it would be cool- I'm curious if you guys think it'd be dumb or not.

    Aside from that, I'm wondering if there's a particularly useful strategy for dealing with juggernauts and helicopters being around at the same time in survival. I usually just run from cover to cover, while trying to pick at the choppers or use a missle if possible. And does it annoy anyone else that, when they come in together in a round, the first thing they say is 'attack choppers inbound', but then the chopper show up last of all the enemies?
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  4. #7629
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    Quote Originally Posted by Cometk View Post
    admittedly the best smg, and it really can do anything at any range. still though, it's akin to the famas of black ops 1 in terms of all-around utility so it's not like this problem is only in mw3.
    Yes, the MP7 is amazing at any range, and it has almost no recoil. Definitely overpowered.

    should've been nerfed imo but it's too late now.
    Good, so at least you admit the ACR is overpowered.

    nerfed, inferior to post-patch m16 at everything
    So you're saying both the Type 95 and M16 are overpowered? The Type 95 kills is one burst most of the time, and it kills most people before they get a chance to shoot back.

    only lethal when akimbo, nerfed and still inferior to suppressed mp9 at all-around utility
    Akimbo is definitely overpowered. That kills in almost less than a second from short range.

    nerfed, and besides i don't believe a shotgun can ever be overpowered. shotguns do ****-all at long range so that means they can never dominate a sniper or assault rifle at their respective nature while those two can still get kills on the shotgun user with a bit of luck.
    Even when it was nerfed, it still killed extremely quickly from medium to short range. The range and damage proficiencies, combined with its ability to shoot very quickly made it overpowered. It beat almost all assault rifles and snipers from medium to short range.
    Last edited by Moneyy; 5th December 2012 at 12:17 PM.
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  5. #7630
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    Quote Originally Posted by PsychicPsycho View Post
    I was talking with my brother and his buddy, and had an idea- having a killstreak that allows you to have some attack dogs chase after your enemies. They both thought it would be cool- I'm curious if you guys think it'd be dumb or not.
    That is a killstreak dude. It's called dogs in World at war, Attack Dogs in Black Ops, and K9 Unit in Black ops 2. Also survival? Survival sucks tbh, go play zombies lol

  6. #7631
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    Quote Originally Posted by AJ View Post
    That is a killstreak dude. It's called dogs in World at war, Attack Dogs in Black Ops, and K9 Unit in Black ops 2. Also survival? Survival sucks tbh, go play zombies lol
    That's exactly what I was thinking
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    Quote Originally Posted by PsychicPsycho View Post
    I was talking with my brother and his buddy, and had an idea- having a killstreak that allows you to have some attack dogs chase after your enemies. They both thought it would be cool- I'm curious if you guys think it'd be dumb or not.
    You feel stupid (joking). But anyway the M16 is OP in my opinion. My M16 is like Lv 7 in MW3 and I have so many kills with it.
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  8. #7633
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    I'm just going to ignore all the bickering.

    Quote Originally Posted by PsychicPsycho View Post
    I was talking with my brother and his buddy, and had an idea- having a killstreak that allows you to have some attack dogs chase after your enemies. They both thought it would be cool- I'm curious if you guys think it'd be dumb or not.
    For the love of god you had better be kidding.

  9. #7634
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    OMG THAT GRIEF on TRANZIT GLITCH.....sucks.......because it's a glitch and there's no box and if you leave the bus stop you die forever unless your team gets a second chance. Not worth having 8 people on the bus stop tbh.

  10. #7635
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    Quote Originally Posted by Moneyy View Post
    So you're saying both the Type 95 and M16 are overpowered? The Type 95 kills is one burst most of the time, and it kills most people before they get a chance to shoot back.
    neither of them are overpowered, but to say that the type 95 is still better than the m16 is foolhardy. first off, the type 95 does 55-20 damage while m16 does 50-25. this means they're both 2-shot kills up close, so they're the same in that respect. however, at long range, the type 95 drops off to 5 shots to kill while the m16 takes only 4 shots. this means that the m16 is more reliable at long range. besides that the m16 has longer range, and although the type 95 starts off at a higher damage, the 2-shot kill damage dropoff jump that the m16 has over the type 95 is about ~1m, albeit that's relatively useless. in rate of fire the type 95 shoots at 1000rpm and the m16 at 895rpm but this is negligible because, regardless, the time to kill difference between the two would be 2 milliseconds. the m16 has better handling characteristics. it has a faster reload, it has a tighter hipfire spread, and it has a faster raise / drop time (time it takes to switch to and from secondary weapons). m16 also has a faster recoil recenter speed so you can shoot more accurately at long distance without having to wait for your gun to settle so you can shoot on target.


    Quote Originally Posted by Ignika View Post
    I'm just going to ignore all the bickering.
    what bickering? respectful conversation is bickering? discussing weapon balance, something pretty much fundamental to any first person shooter, is completely fine. no angry sentiments here or there.
    Last edited by Cometk; 6th December 2012 at 2:46 AM.

  11. #7636
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    Quote Originally Posted by Cometk View Post
    neither of them are overpowered, but to say that the type 95 is still better than the m16 is foolhardy. first off, the type 95 does 55-20 damage while m16 does 50-25. this means they're both 2-shot kills up close, so they're the same in that respect. however, at long range, the type 95 drops off to 5 shots to kill while the m16 takes only 4 shots. this means that the m16 is more reliable at long range. besides that the m16 has longer range, and although the type 95 starts off at a higher damage, the 2-shot kill damage dropoff jump that the m16 has over the type 95 is about ~1m, albeit that's relatively useless. in rate of fire the type 95 shoots at 1000rpm and the m16 at 895rpm but this is negligible because, regardless, the time to kill difference between the two would be 2 milliseconds. the m16 has better handling characteristics. it has a faster reload, it has a tighter hipfire spread, and it has a faster raise / drop time (time it takes to switch to and from secondary weapons). m16 also has a faster recoil recenter speed so you can shoot more accurately at long distance without having to wait for your gun to settle so you can shoot on target.
    This is all true, but we all know that, more often than not, MW3 was a more close quarters game with the exception of those marksman shooters down range. For the most part it was a game with hectic spawns and a need to kill people in your face and fast. The rapid fire attachment for the type 95 is what made it as OP as everyone had agreed. Don't believe me? http://www.youtube.com/watch?v=ZAWXyVxggLs if you skip to 1:05 you should see that it's not just me who thinks that MW3 is more close quarters than long range. Also, the m16 has terrible iron sights. Hipfire and reload can be fixed with perk choice if you choose to do so.



    what bickering? respectful conversation is bickering? discussing weapon balance, something pretty much fundamental to any first person shooter, is completely fine. no angry sentiments here or there.
    I agree. We aren't fighting over MW3, we are discussing it. I didn't say anything rude about cometk and neither did he, me.

  12. #7637
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    What Tranzit glitch? Lol
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  13. #7638
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    Quote Originally Posted by AJ View Post
    This is all true, but we all know that, more often than not, MW3 was a more close quarters game with the exception of those marksman shooters down range. For the most part it was a game with hectic spawns and a need to kill people in your face and fast. The rapid fire attachment for the type 95 is what made it as OP as everyone had agreed. Don't believe me? http://www.youtube.com/watch?v=ZAWXyVxggLs if you skip to 1:05 you should see that it's not just me who thinks that MW3 is more close quarters than long range. Also, the m16 has terrible iron sights. Hipfire and reload can be fixed with perk choice if you choose to do so.
    type 95 and m16 iron sights are both bad imo. i almost always use a sight on them. red dot for type 95, holo for m16. also, the gameplay in that video was pre-patch when it was overpowered, yeah. but it's completely fine now. or if it isn't then the m16 is an underrated behemoth because it pretty much beats the type 95 in every statistical way.
    Last edited by Cometk; 6th December 2012 at 5:21 AM.

  14. #7639
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    Quote Originally Posted by Cometk View Post
    type 95 and m16 iron sights are both bad imo. i almost always use a sight on them. red dot for type 95, holo for m16. also, the gameplay in that video was pre-patch when it was overpowered, yeah. but it's completely fine now. or if it isn't then the m16 is an underrated behemoth because it pretty much beats the type 95 in every statistical way.
    Stats aren't everything. I'd think that people would realize that having superior stats may make it a good gun, but an easy to handle gun may be considered better. For example, if there was a semi auto gun that was extremely inacurate with a low fire rate if you oversample it and extremely high damage and a huge mag with a fast reload and near perfect irons, people may avoid it for accuracy and trigger finger reasons. I love semi autos because I can shoot them pretty fast, but most shy away from it because they have sausage fingers and can't shoot it very fast lol.

  15. #7640
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    Quote Originally Posted by AJ View Post
    That is a killstreak dude. It's called dogs in World at war, Attack Dogs in Black Ops, and K9 Unit in Black ops 2. Also survival? Survival sucks tbh, go play zombies lol
    Really? Ha, that's funny. I don't play online, and the only game I've ever seen played online is MW3, so I had no idea. I figured there are dogs in MW3 and no dogstreak, so I didn't think there'd be one in the other games. So, are the dogstreaks useful, or are they one of the lamer streaks?

    And I actually prefer survival to zombies. I like the setup more, being able to by stuff whenever, and not having to pay to open doors. Plus I feel like I don't die as easily. I do miss stuff like Wonder Weapons and P.a.P.ing weapons, though. What do you dislike about survival?
    Quote Originally Posted by the3rdH0kage View Post
    You feel stupid (joking).
    I kind of do :P
    Last edited by PsychicPsycho; 6th December 2012 at 8:32 AM.
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  16. #7641
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    Quote Originally Posted by PsychicPsycho View Post
    Really? Ha, that's funny. I don't play online, and the only game I've ever seen played online is MW3, so I had no idea. I figured there are dogs in MW3 and no dogstreak, so I didn't think there'd be one in the other games. So, are the dogstreaks useful, or are they one of the lamer streaks?
    Dogstreaks are mostly a treyarch thing, but those dogs kill you instantly. So it's one of the best killstreaks.
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  17. #7642
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    Quote Originally Posted by Savvao View Post
    Dogstreaks are mostly a treyarch thing, but those dogs kill you instantly. So it's one of the best killstreaks.
    one-hit kill in black ops and black ops 2. they were a two-hit kill in world at war because they were only a seven killstreak.

  18. #7643
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    Quote Originally Posted by Cometk View Post
    neither of them are overpowered, but to say that the type 95 is still better than the m16 is foolhardy.
    I didn't say that the Type 95 was better, I said they were both overpowered, which I still believe is true due to the reasons I stated before. Nothing other than another overpowered weapon could beat these two weapons at short to medium range.

    But overall, this is my motto:

    Quote Originally Posted by AJ View Post
    Stats aren't everything.
    I've tried using guns based on stats alone, and I have found that the best gun in terms of stats is not always the best gun, though it would make sense if it were.
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  19. #7644
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    Anyone got a good class for a light machine gun? Would really help! c:

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    Quote Originally Posted by ~Ace View Post
    Anyone got a good class for a light machine gun? Would really help! c:
    For what CoD?
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  21. #7646
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    Black Ops 2. :3

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    Quote Originally Posted by ~Ace View Post
    Anyone got a good class for a light machine gun? Would really help! c:
    I like the HAMR with ED tech or dual band and grip or fmj. I'd use lightweight and flak jacket, toughness and maybe fast hands if you want to run equipment. Tactical mask or engineer work for a thrid perk. Lastly I'd go with a shock chargex2 if you plan on using it as a defensive class, but otherwise a frag and a concussion work. Bouncing betty x2 is another option. I wouldn't run a secondary unless you're worried about the reload time. That's just my 2 cents though

  23. #7648
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    Thanks AJ, I'll try it tomorrow.

    Btw, can someone explain to me what an overall KD is? Lol, I've only had BLOPS1 & 2 so I'm not so sure.

  24. #7649
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    Quote Originally Posted by Moneyy View Post
    Nothing other than another overpowered weapon could beat these two weapons at short to medium range.
    definitely, definitely wrong. all of the smgs and shotguns will beat out a three-burst weapon in close range, given the enemy isn't either incredibly skilled or incredibly lucky. if you miss your first burst in a head-on firefight using the type 95 or m16 you have a lot of down-time before you can fire again, and even at that you might continue to miss which will give your opponent more time to kill you if you haven't already died.

    I've tried using guns based on stats alone, and I have found that the best gun in terms of stats is not always the best gun, though it would make sense if it were.
    statistically the acr is the best assault rifle but that doesn't mean the other assault rifles aren't perfectly usable. they all have their niche roles. stastically the p90 is one of the most average smgs yet i seem to do well with it most. of course stats don't equate exactly to in-game online play. it's what you think you do well with best is what's most powerful in your hands.

    statistically the mk14 can be one of the best close-quarters weapons because it can kill someone with one headshot, but does it always play out that way? definitely not.
    Last edited by Cometk; 7th December 2012 at 12:55 AM.

  25. #7650
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    Quote Originally Posted by ~Ace View Post
    Black Ops 2. :3
    Quote Originally Posted by ~Ace View Post
    Thanks AJ, I'll try it tomorrow.

    Btw, can someone explain to me what an overall KD is? Lol, I've only had BLOPS1 & 2 so I'm not so sure.
    For your 1st question I personally would run RPD + Grip+ Target Finder, Lighweight, Toughness, Extreme Conditioning, and the one for AIDS Faster (with perk 3 greediness WIld Card)

    As for KD it means Kill/Death ratio, basically how many People you can Kill before being killed yourself, for example a 23 Kill to 16 Death = 1.44KDR and so on.

    KDR is not important except to try-hard's for the most part, SPM (Score per Minute) is much more important in determining a player's skill to play objective game's.
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