Hey everyone, so this is my first attempt at a Sandstorm team, including 4th gen, meaning I haven't made a 4th gen Sandstorm team. I basically wanted to make a SS team just because a little something called Doryuuzu now exists. So here goes...
Team Building Process
Ability: Sand Stream
EVs: 252 HP 252 Atk 4 SpD
• Stealth Rock
• Stone Edge
• Earthquake/Ice Beam/Thunderbolt
This is a rather random set that I came up with myself, on occasion it has been effective, but for the most part, it dies all too quickly for my taste. I am not experienced with Sandstorm teams as this is my first, but I like setting up Stealth Rock as soon as possible to make it easier to kill things. Payback/Pursuit is for ghosts, but I usually end up switching to Roobushin for the anticipated Will-o-wisp and nab the horrifyingly powerful guts boost. Stone Edge is good STAB and takes out things that don’t resist it or have retarded defenses like Skarmory, that hunk of junk. For the last moveslot I am not entirely sure, so I put several options to surprise some t-tar counters. The EVs are for maximum power and some durability, although suggestions are welcome.
By setting up Stealth Rock, it enables my sweepers to more easily gain OHKO’s or 2HKO’s. It also sets up sandstorm for my main sweeper, Doryuuzu. Half of my team is immune to sandstorm or benefits from it, so sometimes since PO lets me switch around my team before the battle begins, I try not to bring it out until needed to prevent unnecessary early death to my susceptible sweepers.
EVs: 252 Atk 252 HP 4 Speed
• Bullet Punch
This is perhaps the most creative of all my movesets—straight from Smogon! Your usual Choice Band Scizor which serves as a scout with U-turn and a physical sweeper. I love bullet punch since it can revenge so many irritating things such as 2HKOing most Roobushin (not factoring in Drain Punch) which is a huge threat to T-tar and Dory. But ‘nuff said, its an amazing moveset and is not likely to change for awhile.
Revenges things with bullet punch, scouts with u-turn, and just all-around awesomeness.
EVs: 252 SpA 152 Atk 100 SpD 4 Speed
• Grass Knot
Oh my goodness. I cannot even begin to describe just how much I love this newbie and how amazing it is. With such a wonderful movepool, the stats to be an effective mixed attacker, and the ability levitate, giving it no weaknesses, makes for one beastly pokemon. Thunderbolt is there for necessary STAB, flamethrower covers steels and is also good neutral coverage, Grass Knot OHKO’s Swampert and Hippowdon most of the time while 2HKOing Tyranitar, and Crunch eradicates ghost types who dare switch in, and Psychic types as well. The EVs are relatively straightforward, with maxed out SpA with a boosting nature to pack the punch behind its special attacks, a decent amount of attack EVs to make sure Crunch does some damage, some EVs in SpD to prevent OHKO’s from weaker neutral special attacks, and 4 Speed to outrun others with no speed investment. With remarkable coverage in just four moves, this pokemon is here to stay.
Gets rid of Swampert, ghost types, and is a good check to heavy ground types in general. Too bad it doesn’t get ice beam. I mean, come on, it gets freakin’ flamethrower for heaven’s sake! Anyways, to make a long story short, this thing can clean up if the opponent does not have a counter. In addition, many people seem to not understand that this thing has levitate, usually giving me a free turn to own them.
Perhaps to the EVs and maybe the nature and moveset, but this is for sure going to remain on my team.
EVs: 252 Atk 252 SpD 4 Def
• Bulk Up
• Mach Punch
• Rock Slide/Drain Punch
Ah, Roobushin. The crazy fighting type with base 140 Atk. Jeez Gamefreak, troll much? But anyways…I do like this thing. This is my effective Doryuuzu counter since mach punch bypasses any amount of speed boost. Payback puts the hurt on ghost types, and it hurts even more when they burn me because of guts. So I usually just Bulk Up while they burn me, leaving me at 900+ attack and then finishing them off with payback. Good stuff. Really. Rock Slide is for coverage, but I should try out Drain Punch just for kicks. An adamant nature with max EVs in attack and SpD allow me to retain power while being able to survive most special attacks.
Rocky revenges Dory for me, a huge threat to my team, especially if it carries a balloon and somehow gets a Swords Dance in. In addition, Roobushin can set up on numerous ghost types and bulky waters with impunity, even acting as a status absorber by welcoming will-o-wisps and burns from Boiling Water. Toxic Spikes also benefit Roobushin as they bolster his attack. However, the preferred status to boost guts is paralysis so that his health isn’t constantly drained by poison or burn. In addition, Mach Punch bypasses the speed drop, and Roobushin isn’t very fast anyways.
Not for removal, but maybe different movesets and EV spreads.
EVs: 152 HP 176 Atk 36 Def 144 Speed
• Dragon Dance
• Earthquake/Stone Edge/Return
When creating this team, I decided I needed a bulky water to counter fire types which Scizor and Dory hate. Gyarados flying type further alleviates my team’s crippling ground weakness. In order to fit the term “bulky water,” I decided to go with a more defensive EV spread and put Dragon Dance and Taunt to prevent entry hazards and status. Waterfall is for the obvious STAB, and the last move is filler. Up until now I have been using Earthquake, but I find I am easily walled by Rotom-W and others that resist Water/Ground attacking combo. On the other hand, Nattorei resists both Stone Edge and Return but is neutral to Earthquake so this is a truly difficult conundrum.
Gyarados resists water attacks aimed at Dory and Tyranitar while luring electric attacks to net Dory a free switch in. Gyarados can also prevent Forretress and Nattorei from setting up hazards or Leech Seed in the latter’s case, although it has to be careful of Nattorei’s Power Whip which can 2HKO.
I have been considering switching Gyarados for Rotom-W, however, Gyarados has swept on several occasions and I can’t say Rotom-W will quite fill the same role. I like this bulky set because it allows me to survive more attacks, so I won’t be changing it to a pure sweeper set anytime soon.
Ability: Sand Throw
EVs: 252 Atk 252 Speed 4 HP
• Swords Dance
• Rock Slide
Doryuuzu is an amazing powerhouse in the sandstorm. Its ability, sand throw, doubles its speed, essentially giving Dory 550 speed with an Adamant nature and 604 speed with a jolly nature, the latter being fast enough to outspeed Deoxys-S, which is insane. Although it has a rather lacking movepool, after a swords dance, anything is mauled by one of its three attacks, with the exception of Skarmory, however, it cannot do much back. I personally run and Adamant nature because the only thing you will be speed tying with is other Doryuuzu, which is not a favorable situation. The point of my team is to get rid of opposing Doryuuzu before bringing out my own to sweep. He has the standard Edgequake combo and X-scissor rounds off the coverage.
Dory is immune to electric attacks, poison attacks, and by extension toxic spikes. When holding the balloon it is also immune to spikes and ground attacks. Doryuuzu is capable of sweeping many pokemon before dying, and if it manages to get a swords dance in, the other team is usually screwed unless they have Skarmory.
None, for the time being.
I love this team, and it has peaked at #4 on the Smogon Server and #46 with a credit of 1313 on the Beta Server on Pokemon Online. But any advice is halpful!
Thanks for reading