Latias Arena. This 400,000 capacity stadium, located on a beautiful island resort town just outside of Sinnoh, this is the home of the Special League, where Pokemon Trainers of all backgrounds and even "talking" Pokemon, forming independent teams, gather from Kanto, Johto, Hoenn, and other exotic locations, To compete in the prestigious Special League. Recently though, there have been a fair number of contestants hailing from a far off place called the Mushroom Kingdom, and the likes of Goombas, Paratroopas, Yoshies, Hammer Bros., Dry Bones, and even the occasional Chain Chomp all vie for the spot of League Champion, even having the guts to fight Pokemon without assistance. The sheer weirdness that goes on the town outside the stadium due to them almost makes Inter-Region TV on a regular basis, such as a Group of Koopas calling themselves the "Koopa Bros." crashing Sinnoh Now to say "Hi mom!" . They have also brought with them new styles of battling, not limited to the old 4 attacks per fighter rule, and even to them Badges mean something entirely different, being fighting buffs instead of systems of progress in the Pokemon League. They even bring with them special Equipment that bestows effects so bizarre yet useful Devon Corp. and Silph Co. are paying top dollar to replicate it's effects. It's gotten to the point where the Special League has redrawn the rules to account for the new arrivals. The Special League has earned a "special" place in the Pokemon League due to this, and surely a trainer who reaches the #1 spot is considered one of the elite of Pokemon Trainers, as the position is considered in the Pokemon League to be as prestigious as a Regional Champion. as Jane Harrison, the 2008 Special League Champion, demonstrated when she defeated Lance, the then Kanto regional champion. In these circumstances, it is anyone's game, and even the lowliest of Goombas and Rattatas have a chance to win fame, fortune, and prestige.
Notice to Special League Trainers: The Special League is not responsible for: Exponential growth and shrinking, Ghost Pokemon being turned into paintings, being given fury, your Pokemon getting a bee suit or constricted by spring that allow them to jump at great heights, being poisoned by Mustard of Doom, having a comeback comeback upon, being force fed Belly Belch worms, being shoved through a hole in time and meeting up with yourself as a baby, and Bean Fever.
What is this RP exactly?
Glad you asked. This is a Pokemon/Mario PvP focused RPG, where you create a team and fighter other user's teams. While there isn't a plot per se, you do have an objective: reach the position of Special League Champion by fighting
higher ranked teams until you can challenge the champ. Along the way, you can, with your prize money, buy items, badges, and equipment that bestow a variety of effects on your team members. When your not fighting, feel free to interact with other user's teams. Hijinks by the participants aren't rare, Though Officer Jenny and State Troopas do their best to keep it to a minimum.
Sounds interesting. How do I sign up?
Well, you have to create a team. It might look hard, but you'll get the hang
of it.
To start off with, you start with 2 fighters for your team. Here is the sheet
for creation:
Name-Self-Explanatory
Species- What species the fighter is, such as a Shinx or a Goomba. Must be
Pokemon/Mario-related("Cross-Series" teams not allowed).
Bio- A short description of the character's personality.
Appearance- A description of the fighter's appearance.
Type- The elemental type of your character. Pokemon types are used, and Double types, like Gastly's, are allowed.
HP-How much damage your character can take before being KO'd.
Defense-The amount of damage taken off Physical attacks.
Special Defense- Damage taken of of Special Attacks, such as a Magikoopa's
magic blast.
Speed-Sees if you attack first. Not REAL important.
Ability-A special ability. Can be immunities to certain status effects, or a
boost when a condition happens, as long as it's not OP.
Your fighters start out with 3 attacks each(Attacks will explained later)
The following stats are "team stats" and shared to all team members:
PP- Power Points. They work differently than in the Pokemon games. Instead of each attack having it's own PP value, you have a universal PP value, which
certain attacks use. If you run out of PP for a move, you can't use it anymore
until you restore it.
BP- Badge Points. Badges work differently than in the Pokemon games too.
Instead, you equip them, to a certain fighter, and they bestow a variety of
effects on the equipped. How many badges you can equip is limited by BP. BP
usage is on the badge when you obtain it.
You don't start with any of these, but put them down anyway, just for
reference:
Items-Items such as Potions and 1-up Mushrooms. If a fighter uses one, it
takes up his/her turn.
Badges-Badges can bestow a veriety of effect on a fighter. If equipped, put in
Blue. Please mention BP cost.
Equipment- A piece of equipment your character can equip. Only one piece may
be equipped at a time, though.
Star Points-The RPG's form of EXP. Use these to upgrade your character or
"buy" Teammates.
Team members equip their own Badges and Equipment
Here's an example Character that will help you understand a few things:
Name- Punch T.
Species- Toad
Bio- Generic Example character
Appearance-A generic looking red Toad.
Type- Normal
HP- 25
PP- 7
BP- 9
Defense- 0
Special Defense- 0
Speed- 7
Ability- +2 Special Defense increase when defending.
Attack 1- (Normal, One Foe) Punch- 4 damage (Physical, Direct)
Attack 2- (Flying, One Foe) Star Spin- 1-1-1 (Special, Direct) (2 PP)
Makes the foe Dizzy for 2 Turns
Attack 3- (Fire, One Foe) Fireball- 4 Damage (Physical, Indirect)
To people playing as a Pokemon team:
You may ether play as a "talking" Pokemon team, or a Trainer and his/her
Pokemon. In case of the latter, a short paragraph about the trainer, appearance and such, is recommended.
You said you would explain Attacks?
You got me. Alright, let's dissect a typical attack to help you understand:
(Normal, One Foe) Tackle- 4 damage (Physical, Direct) (1 PP)
The first part, Normal, indicates what elemental type the attack is, in this
case Normal. One Foe means the the attack hits a single target. then we have the name of the attack itself, Tackle. After that, we have how much damage the attack does, giving ideal conditions. Physical means the attack is affected by Defense, not Special Defense. Direct is something unusual from the Pokemon games. There are 3 types of "attack methods", Direct, Indirect, and Jump. The differences between the 3 are superfluous, but most of the time, certain attack methods are affected. So it isn't superfluous at all. Last but not least, PP usage is in it's own set, to the far right. Summon attacks, such as a Lakitu throwing Spiney Eggs so they hatch into Spinies, are allowed. Now does Defense and Special defense work into this, you ask? Well, lets say a fire type Physical move with 6 Damage hits an Ice type fighter with 2 Defense. First off, you would subtract Defense from the damage, then apply any type advantages. So, 6 - 2 * 2 = 8. Not a big difference at first glance, but in a system with low HP values, it's a lifesaver.
So can I upgrade my characters?
Curious, arn't you? Well, yes, you can. For every battle you fight in , you
gain Star Points. Winner gets 2 Star Points, loser gets 1 SP. You can use them to upgrade your character, or buy another addition to the team. Here's how it
works:
HP- 5 Star Points for a 4 HP increase
PP- 5 Star Points for a 3 PP increase
BP- 5 for a 2 BP increase
Defense/Resistance- 5 SP For a Defense/Special Defense point
Speed: 4 SP for a 1 point boost.
New Attack: SP price varies, OK'd by me.
Attack Power Boost: 6 points, for an all around attack buff OK'd by me.
To "buy" another member of the team, PM me his stats, and I'll decide how many SP he/she/it will cost.
For your two starting fighters, you get 30 Star Points to spend per fighter to decide initial stats.
You may spend SP at any time.
So how do I start a battle?
Simple. In a "separate series" locker room, there is a touch screen terminal
that will display the current rankings. You may choose from any rankings who
to fight, except fighters who you last fought with. Take note that the challenged has the option to accept or decline, with no penalty for a decline.
Alright, so how do I battle?
First off: 1 team has only 3 fighters "active at a time" and can have a max of 4 in reserve.
The battle order is determined by the one with the highest speed, they go first, then the next fastest fighter moves, regardless of team. The one with the highest speed posts stats and RPs an attack, like this:
Fighter 1 body slams Fighter 2 into the wall!
Fighter 1: hp/hp
Fighter 2: hp/hp
and vice versa. When you have a status effect, it should like this:
Fighter 1: hp/hp (Name of status effects, # of turns the effect will last)
You don't have to attack every turn. Aside from attacking, you can also:
Defend(increase Defense and Resistance by 1 until next turn)
Focus(Restore 2 FP)
Throw the towel(surrender at the cost of not getting Coins for the match)
What about status effects?
Status effects are mostly unchanged from the Pokemon games, though there's a few new ones too:
Poisoned: HP is reduced by 2 each turn until cured or worn off.
Burned: This condition reduces the foe's HP by 2 every turn while also lowering attack by 1 until cured or worn off.
Sleeping: This condition makes the fighter unable to do anything for 1 turn or more depending on the Attack/item. This status is removed if the card is hit by any damaging attacks, but not from poison or other damage over time effects.
Dizzy: This condition causes all of the fighter's moves to miss during the duration of this status. However, moves that affect the user will still work.
Paralyzed: This condition makes the character unable to do anything for 1 turn or more depending on the attack/item.
Frozen: This condition makes the character unable to do anything for 1 turn or more depending on the attack/item. If hit by a Fire type move, do half damage and then remove this condition.
Electrified: Counters 1 damage to Direct and Jump attacks.
Invisible/Hidden: Attacks miss the user for _ turns.
HP-Up: Restores 3 HP every turn until it wears off.
Fury: Can only use Damaging moves
Fear: Takes 4 extra damage from Ghost type attacks.
Do I get something for winning?
Yes, you do. You get coins for winning and losing. It’s not just winning and losing, if you fought hard, or made a comeback, you’ll do good. However, wins by items will dampen your coinage, so only do it if you wanna win.
---
When you're not in a battle, feel free to shop for badges, equipment, watch
other fights and cheer or boo other teams, and generally role play.
---
Current Sign Ups:
FiretheAbsolLord: Spirit and Spark(Eevee and Absol)
FourCartridge: Graff and Brang(Hammer Bro. and Boomerang Bro.)
Klingkan: Beetle and Luke(Scizor and Lucario)
New spots always open
If you have any questions fell free to PM me.



Reply With Quote

. Questions are good.


This is Turtwig, he was the most under appreciatted starter in Diamond & Pearl. If you picked Turtwig as your starter, put this in your sig .
<--- Mah fave... Got none.


