Well, this is it. The challenge I've been waiting for for the whole game.
THE ELITE FOUR!!!1!!1!1 So, I was wondering If people wanted to rate the team I have right now to see if I stand a chance. I can't really remember the hold items right now, but you could possibly suggest a few...
Enbuoh lvl 48
Ability-Blaze
Nitro Charge
Flamethrower
Brick Break
Wild Bolt/Boiling Water
Brick Break is the same power as five Arm Thrusts. You get the TM somewhere in Sekka city.
Nattorei lvl 48
Ability-Steel Thorns
Explosion/Level Ground
Gyro Ball
Power Whip
Curse
Iron Head will be outpowered by G-Ball a lot. Curse increases your defence, attack and the power of Gyro Ball. Iron Defence becomes redundant alongside Curse. Explosion gets some last ditch damage before you faint but if the TM is post elite4 then I suppose Level Ground could give you coverage.
Iwaparesu lvl 49
Ability-Shell Armor
Shell Break
X-Scissor
Rock Slide
Level Ground(Earthquake)
Now you should use Level Ground as moar coverage but post E4 this must be changed for Earthquake.
Ononokusu lvl 50
Ability-Rivalry
Rock Slide
Dragon Claw
Level Ground
Dragon Dance
Dragon Dance and Swords Dance are futile alongside eachother. You know what to do with level Ground post E4. Rock Slide covers Ice types.
Kenhorou lvl 50
Ability-Pigeon Heart
U-turn
Fly
Return
Quick Attack
Return gives you a normal STAB and quick attack gets priority. U-turn gest you out of trouble.
Muurando lvl 47
Ability-Intimidate
Thunder Fang
Return
Crunch
Ice Fang
You'll be seriously hurt before you use enough Cheer Ups to cause good damage. Ice Fang can the Dragons and flying types you'll fight.






