252hp 252sp def
my lead, setting up stealth rocks and a sandsorm. It can still do nice chunks of damage to the opposing lead. It is designed to be pretty hard to take down, with rest and good attack power.
cacturne adds to the entry hazards with spikes. It is going to be pretty hard to hit with sand veil/brightpowder. With leech seed and decent attacks, it can stall out a lot of things. Needle arm for stab+flinch, payback for stab.
After settimg a couple amnesias and recovering all my health back, magcargo will be an unbreakable shell. You get it? Heeheehee.... Anyways magcargo can wall anything once he sets up his amnesias.
Sorry if the descriptions are bad, I just woke up and my first try was ERASE > anyway, I need help with magcargo's item as well as cacturne's moveset.