Page 1 of 3 123 LastLast
Results 1 to 25 of 61

Thread: Community POTW #3

  1. #1
    Join Date
    Aug 2006
    Location
    Raito alt; white guy.
    Posts
    4,202

    Default Community POTW #3

    sorry for the late thread, been worn out like hell recently.

    the third POTW will be everybody's favourite special wall, the fat egg.


  2. #2
    Join Date
    Jun 2009
    Location
    Rising
    Posts
    1,813

    Default

    WishBliss

    Blissey @ Leftovers
    Nature: Bold
    EVs: 252 Hp / 252 Def / 4 Spe
    Ability: Natural Cure
    - Wish
    - Protect / Softboiled
    - Toxic / Thunder Wave
    - Flamethrower / Seismic Toss / Shadow Ball

    Pretty standard if you ask me. Wish's new mechanics make Blissey possibly the best Wish Passer in the game. Softboiled has its uses over Protect, particularly the fact that it can allow you to pass more healing to teammates. The last two slots are pretty obvious, except for Shadow Ball for Shandera.

    List of potential teammates.

    Skarmory: Um... duh. SkarmBliss, although it lost a lot of its veneer this Gen, still shines as one of the best combinations in the game. Skarmory's access to entry hazzards and Blissey's access to Wish make them a potent defensive core, and their defensive stats synergize perfectly together.

    Gliscor: Worth consideration over Skarmory because it resists Fighting-type attacks. Scouting from U-Turn, Stealth Rock, Taunt, and Roost make it a decent Pokemon to pair with Bliss as well.
    "I'm fighting because there's a battle to be fought, Archer. I'm fighting to win. That's all."
    "Hm. Alright, Rin. You are indeed my ideal Master. There is no one else I could hope to serve."



  3. #3
    Join Date
    Sep 2009
    Location
    England, Kent
    Posts
    27

    Default

    Uber tier. Maximum hp level of 714. Considered to be the best non legendary pokemon. Evolves from chancey.
    Charizard Hero




  4. #4
    Join Date
    Sep 2010
    Location
    Lost
    Posts
    118

    Default

    Oh gosh, not this thing...

    Special, special thing...
    Serene Grace
    -Ice Beam/Calm Mind
    -Shadow Ball/Calm Mind
    -Water Pulse/Calm Mind
    -Thunderbolt/Calm Mind
    Bold Nature (256 Def, 128 HP, 132 SDef)
    Choice Specs/Wise Glasses

    Okay, this set is for special Blissey, and is made to avoid it's weaknesses. Only use the Choice Specs if you aren't running Calm Mind. Now, this set takes full advantage of Serene Grace, based on how it has attacks with different bonus effects. Confusion+Freeze/Paralyze is a pretty good combo. Shadow Ball may give you some bonus damage later with the SDef loss for the opponent. This set may be predictable though and easily countered by the Lum.
    Who is next?

    Typhlosion is epic and has beaten the heck out of OUs!

    If you are like me, and think that Typhlosion is too epic to be in UU, paste this in your sig. Started by Epicpip

  5. #5
    Join Date
    Nov 2010
    Posts
    95

    Default

    Oooo My first.

    Well Blissey can pretty much function in the same fashion it has in the previous games. There's more physical threats will all the new fighting types, but Blissey shouldn't be up against them anyway.

    Make sure you bring your 4th gen Blissey over to the 5th gen, since the standard Blissey still works.

    Natural Cure

    Softboiled
    Seismic Toss
    Thunder Wave/Stealth Rock/Aromatherapy/Ice Beam/Thunderbolt

    You can also try the other abilities if you want, but Natural Cure is still the best for single battle. Healing Heart will probably be the best for double and triple battles. But Blissey is a defender not a battler, so you might be better off relying on Seismic Toss, and at the most 1 other attack move.

    Blissey really hasn't changed much. There are more Pokemon who can take it down in the 5th gen, then previous games, but Blissey shouldn't be up against them anyway (Shandera and Roobushin)

  6. #6
    Join Date
    May 2006
    Location
    San Antonio, Texas
    Posts
    80

    Default

    I know the pokemon of the week stat sheets almost always focus purely on the final evolution of a creature, given its optimized stats.

    But in this case, there's a new item that's probably worth mention. The evolution stone/miracle of evolution item (or whatever its going to be called in the English release) that Chancey now can now serve pretty much the exact same role as its evolution, but even better, in many respects.

    it's a gen V item that boosts def and sp. def by 50% (wow), assuming its a pre-evolved pokemon.

    Its hp, attack and speed stats are a tiny bit smaller (only by about 10 points overall though) and its special attack is significantly weaker (But Chancey/Blisseys are mostly for walling anyway) but the huge potential increases in in its defenses are amazing.


    Chansey Blissey
    HP:704 HP:714
    atk:41 atk:50
    def:160* def:130
    sp. atk:106 sp. atk: 186
    sp. def:371* sp. def: 307
    spd: 136 spd:146
    *=including miracle of evolution item, rounded. Also assuming optimum IVs and whatnot.

    pretty impressive difference right? (sure blissey is a better sp. atker, but so? mainly only good for stalling, the only major downside is no leftovers)



    In any event, Chancey/Blissey can learn COUNTER through its egg moves. And while no matter what its going to take physical hits badly, at its top HP, it can usually tank at least a single physical hit, which if properly guessed will be returned back to the enemy two fold, in which case its pathetic physical defenses are actually exactly what you want.
    Last edited by robbybevard; 17th January 2011 at 12:18 AM.

  7. #7
    Join Date
    Jan 2011
    Location
    Kentucky
    Posts
    20

    Default

    I always thrive to have pokemon that are unexpected and out of there unordinary use...and Blissey can be a very risky choice in this case...but is a fun one to use

    SwagBliss
    Focus Sash
    Ability: Serene Grace
    -Charge Beam
    -Swagger
    -Shadow Ball/Psychic
    -Stealth Rock

    This is a risky set considering Blissey's defense, but works very well if pulled off. Swagger is the risk but is the base attack for the set. Rasing that attack of pokemon that all ready have high attacks can easily damage Blissey but can help at the same time, which is why we have a Focus Sash, so that we can get Swagger in at the least. Stealth Rock explains its self...even though Blissey isnt a common Stealth Rocker...and also mean you need to send you Blissey over from 4th gen. Charge Beam is to raise Blissey's Special Attack so that you can do heavy damage with not only it but Shadow Ball/ Psychic too. Shadow Ball is helpful for Ghosts but Phychic can also help with Poison and Fighting types...so if Phychic isnt your choice make sure you have something that you can switch too to help out.

    Partners:
    Fast Phychic types can really help take out fighting types. Really anything that has speed and power can help so that Bliss can power up.

    Countering:
    Fighting Types work best against Blissey, but anything that has a high attack will work. Just watch out in double/triple battles for psychic types parptner that can counter you fighting types. If you actully run into a SwagBliss then make sure you have someone that can reset confusion at the least...even though safegaurd can really help.

  8. #8
    Join Date
    Jan 2011
    Location
    NZ
    Posts
    532

    Default

    Blissey@Leftovers
    Bold (+Def, -Atk)
    Natural Cure
    252Def, 252HP, 6SAtk/6SDef
    - Substitute
    - Softboiled/Protect
    - Thunder Wave
    - Shadow Ball/Seismic Toss

    This Blissey works imo because Blissey subs with 252 HP EVs are going to have at least 170 health with worst possible IV. This will be a monster for any Special Attacker to kill in the first place, and the Def EVs give Blissey more of a chance on the Physical side of things too. Softboiled and Protect are there to get more HP healing done. Protect stops your sub taking damage, and ensures another leftovers turn, whereas Softboiled just heals Blissey for more subs. Thunder Wave can stop your opponent from attacking, preserving Blissey and subs for a bit longer. Shadow Ball is there if you want to take out pesky ghosts like Shanderaa and Gengar and the like, if you run it, use the last 6 EVs on SAtk. Otherwise, chuck them into SDef and use Seismic Toss. Even a Pokemon with Attack as bad as Blissey's is guaranteed to hit for 100 damage with Seismic Toss.

    Partners
    - Any quick Psychic or Flying type sweepers that can take down fighting types that Blissey hates so much.

    Counters
    - Hard hitting fighting types like Roopushin and Machamp can easily take out any Blissey sub, if not the entire Blissey.
    Ever wondered what it's like to battle like Ash? No?
    How about Misty, Paul, Brock, Dawn, anybody from the anime?
    Have a go for yourself in the ASB league! Interested? Of course you are! Here's how you get started!
    PASBL Trainer Level 2

  9. #9

    Default

    Completely Unexpected!

    Ability:Natural Cure

    Item:Rugged Helmet

    Nature: Bold (+Def, -Atk)

    Moves:Block

    Counter

    Calm Mind

    Hyper Beam

    EVs:252 Spatk, 252 Def, 4 Spd

    Your opponent will NEVER see this coming. Block prevents your opponent from switching into some powerful fighter like Roobushin. Counter and Rugged Helmet turns Blissey's awful defense into a powerful asset, pretty much killing any non-Ghost. Calm Mind is a good stat-booster, and Blissey is bulky enough to make the recharge effect of Hyper Beam irrelevant.
    Last edited by bugcatchersdream; 17th January 2011 at 1:22 AM.

  10. #10
    Join Date
    Jun 2004
    Location
    Black City
    Posts
    7,213

    Default

    Blissey@Leftovers/Heat Rock
    Modest
    Serene Grace
    252 Sp.Atk/252 HP/4 Def

    ~SolarBeam
    ~Flamethrower/Fire Blast
    ~Focus Blast/Sunny Day
    ~Shadow Ball/Sunny Day


    Blissey can function as a sun sweeper, if only through the element of surprise. Blissey has a lovely special movepool, which includes the 1-turn-in-sunlight Solarbeam, and a handful of Fire moves, which gain power in sun. This allows Blissey to function rather well in the sun. Focus Blast and Shadow Ball provide additional coverage, although Sunny Day can be subbed in there in the event of your foe bringing in an Abomasnow or Tyranitar or something after taking out your Ninetales.

    Serene Grace is the ability of choice here, if only to boost the chance for Blissey's chosen Fire-type move to burn the foe, lessening any physical damage Blissey takes. If you're running Sunny Day, go with Heat Rock. Otherwise, go with Leftovers.





    Blissey@Leftovers
    Adamant (don't laugh)
    Natural Cure
    252 Atk/252 HP/4 Def

    ~Cheer Up
    ~Egg Bomb/Return/Frustration
    ~Earthquake
    ~Focus Punch/Brick Break/Drain Punch

    This generation gave Blissey a decidedly gimmicky new toy in the guise of Cheer Up. Blissey's only means of boosting its pathetic Attack stat. Now, due to its relative bulk, Blissey just might be able to pull off a Cheer Up or two. During this time, an opponent will inevitably bring in their special wall, clearly thinking you're intending to use special attacks, as nobody would be crazy enough to use a physical attacking Blissey. And that's when you slam them down with a physical attack. Egg Bomb is a decent option, almost exclusive to Blissey, but it lacks accuracy, and is less powerful than Return or Frustration would be. Either move would work, but for those of you who do this ingame, Return would obviously be easier, given the need to max out Chansey's happiness to evolve it. I would've included the more powerful Double-Edge here, but all that recoil damage on a defensive Pokemon? Not exactly the best idea. Earthquake provides its usual power and coverage, but beware of balloon holders. The final move is up to you. Focus Punch can catch opponents switching in, but if you're not that good at prediction, go with Brick Break. Drain Punch is also an option if you're not liking Leftovers recovery alone.

    Natural Cure is the ability you'll want, as it's really the only one that'll actually have a discernable use here. None of these moves get boosted by Serene Grace, and as this is intended for single battles, Healing Heart would be useless. As for the item, go with Leftovers, give Blissey a little bit of recovery.

    I think it goes without saying, but you really have to possess huge quantities of guts and/or insanity to even consider using this Blissey. But I guarantee you, no opponent will ever see it coming. So if you're one to take advantage of the element of surprise, go right ahead.


    Blissey@Leftovers/Light Clay
    Bold
    Healing Heart
    252 Def/252 Sp.Atk/4 HP

    ~Healing Beam
    ~Helping Hand/Swagger
    ~Reflect/Healing Wish
    ~Light Screen/Healing Wish

    Use this one in Doubles and Triples. Healing Beam heals your teammates. Helping Hand powers up your teammates. Reflect and Light Screen provides a bit of extra bulk for your team. Alternatively, Swagger can be subbed in place of Helping Hand if you have a physical sweeper with Own Tempo, give it a more lasting boost than Helping Hand. You can also replace a screen with Healing Wish, should you deem it necessary.

    Healing Heart is the ability of choice here, as this Blissey is more about helping out its teammates. As for the item, up to you. Leftovers are pretty much self-explanatory. However, if you want the screens to hold up a bit longer, go ahead and use Light Clay.



    Blissey@Leftovers
    Modest
    Serene Grace
    252 Sp.Atk/252 Def/4 HP
    ~Charge Beam
    ~Ice Beam
    ~Shadow Ball
    ~Focus Blast

    All-out special attacker. With Serene Grace, Charge Beam is an automatic Special Attack increase with every use. Pair that with Ice Beam for the somewhat dreaded BoltBeam combo. Or BeamBeam in this case. Shadow Ball and Focus Blast provide perfect coverage.

    Given the usage of Charge Beam here, Serene Grace is the obvious ability. As for the item, go with Leftovers. Why go with an item that ups your Special Attack and restricts you to one move when Charge Beam accomplishes that without the restriction, while leaving you free to heal a bit of HP each turn?


    Blissey@Leftovers
    Adamant (don't laugh)
    Serene Grace
    252 Atk/252 HP/4 Def

    ~Cheer Up
    ~Thunder Wave
    ~Headbutt
    ~Rock Slide

    Dunsparce this ain't, but that doesn't mean it can't try. Anyone who's faced (and especially anyone who's lost to) a Dunsparce in competitive battle (and I know for a fact that there are such people out there, as I myself have earned a decent number of victories with a Dunsparce) knows of the strategy known and feared as FlinchHax. Dunsparce does it best, with the likes of Togekiss and Jirachi also doing it well. But why not Blissey? Well, I'll tell you why, that pitiful base 10 Attack. But that's where Cheer Up comes in. Boost Blissey's Attack to at least a respectable amount, T-wave the foe, then flinch the hell out of them with Headbutt. Once the foe faints, just T-wave the next victim and repeat the process. Assuming your foe doesn't ragequit before the afflicted Pokemon faints, that is.

    I HAVE CLAIMED WEEZING. YOU ARE NOT WORTHY.
    The Hoenn of Hoenness- Chapter 5 up now!
    404 Error 2: File Not Found- Chapter 12 up now!
    Author profile

    Banner done by me. I do not do requests. The Shinies are not up for trade.

    Fizzy Bubbles info

  11. #11
    Join Date
    Aug 2007
    Posts
    3

    Default

    Counter-Bliss

    Wish
    Counter
    Flamethrower/Seismic Toss/Ice Beam
    Thunder Wave/Toxic/Protect
    Ability: Natural Cure
    Item: Leftovers/Focus Sash
    EV's: HP: 252, Def: 252, Spd: 4
    Nature: Bold (Def+/Atk-)

    The objective of this set is to shut down physical opponents with a counter. Wish on the switch, and counter on the physical attack, wish heals bliss after taking the attack. Thunder wave shuts down fast special attackers, but toxic/protect/wish will give blissey a fighting chance of surviving an encounter with Shandera.

    EVs/nature maximize blissey's physical bulk.

  12. #12
    Join Date
    May 2010
    Location
    Lolwut?
    Posts
    538

    Default

    Not much to say about Blissey actually.

    Blissey @ Choice Specs
    Nature: Modest
    EVs: 252 HP / 4 Def / 252 SpA
    Ability: Serene Grace
    - Water Pulse
    - Shadow Ball
    - Thunderbolt
    - Focus Blast / Ice Beam
    Mostly a theorymon, but it's a really unexpected pokemon. It makes a good tank, you just switch in to a Special Attacker that'll switch out, and when it switches to it's Physical Attacker, predict the switch and use an appropriate move. You know, they'd expect you to switch and no. Serene Grace, you know, to get Hax. Water Pulse handles Fire Types like Infernape and Magmortar, and if your desperate, Darmanitan. 40% confusion is cool too. Shadow Ball will hit the ever so rare Physical Goruggo, and Shandera if you can switch in right. Thunderbolt for Burungeru and the rare Mamanbou. Focus Blast for steel types, but if you want, Ice Beam can get some freeze hax.

    Blissey @ Focus Sash
    Nature: Gentle
    EVs: 252 Spd / 252 Def [0 Def IV]
    Ability: Natural Cure
    - Softboiled
    - Counter
    - Aromatherapy
    - Toxic
    Another therymon. The point is to come in on a special sweeper, have it switch and do something like Aromatherapy or Toxic and support, and when they try to kick your ***, you Focus Sash and Counter. It generally just weakens kills sweepers.

    Blissey @ Leftovers
    Nature: Bold
    EVs: 252 HP / 252 Def / 4 SDef
    Ability: Natural Cure
    - Mirror Coat
    - Counter
    - Softboiled
    - Toxic
    Blissey makes a good Reflecter. It's no Wobuffet, but you know. Although Mirror Coat isn't really great since Blissey won't be too good, since she won't take much damage, but Counter will kill just about every sweeper. Softboiled since Blissey'll be taking damage, and Toxic so it actually gets a little of a chance.
    ***

    There, three new sets. Slapang. None of the original sets.

    Can Blissey get Boiling Water? That'd be a great option, it'd be an impossible wall to take down. We'd have to move Heracross to OU just to take care of her.
    Last edited by Sweep Freak; 17th January 2011 at 1:56 AM.

  13. #13
    Join Date
    Sep 2010
    Location
    Lost
    Posts
    118

    Default

    Oh man, if Blissy could learn that, everything that... oh no, man...
    Who is next?

    Typhlosion is epic and has beaten the heck out of OUs!

    If you are like me, and think that Typhlosion is too epic to be in UU, paste this in your sig. Started by Epicpip

  14. #14

    Default

    Blissey doesn't really have much going this gen -- inferior Chansey, for the most part, has trouble with Psycho Shock, and the huge amount of Fighting types in the meta. However, there are a couple of viable sets.

    Blissey@Leftovers
    Calm | Natural Cure
    24 HP / 252 Def / 224 SpD

    - Softboiled
    - Seismic Toss
    - Thunder Wave / Toxic
    - Ice Beam / Flamethrower

    Pretty much the standard non WishBliss Blissey from last gen, able to absorb special attacks from stuff like the Lati@s twins (though Psycho Shock deals a ton of damage), Voltos, etc. However, just doesn't like the metagame very much with stuff like Doryuuzu and Landlos around every turn.

    And, not on this set, but can we please refrain from posting gimmicky sets? Because I just read the Tyranitar POTW on the site and saw specstar....and yeah, that was really sad. And I saw the best tar of this gen at the bottom of the page. Etc. So can we please actually post the sets that good players using Blissey actually run, not the CounterCoat and Cheer Up sets (just as examples, cause those were two of the worst sets posted here...) that you came up with on the spot and haven't actually tested?

  15. #15
    Join Date
    Jan 2009
    Posts
    89

    Default

    Double/Triple Battle Blissey
    Item Attached: Leftovers
    Trait: Natural Cure / Healing Heart
    EVs: 252 HP / 252 Def / 4 SDef
    Bold Nature (+Def, -Atk)

    - Softboiled / Healing Beam
    - Light Screen/ Thunder Wave
    - Aromatherapy
    - Ice Beam

    Blissey has always been known as a wall, and that role comes with supportive tendencies in mind. This really doesn't differ too much from the standard Blissey, but it isn't exactly a bad twist.

    Softboiled is a great healing option, and can be used for Single Battles, whilst Healing Beam is a great team support option. Light Screen is great for any Specialy frail parters Blissey may have, while Thunder Wave offers great status support. Aromatherapy is a Blissey must have, but if you really want to press your luck, you can drop it in exchange for a Healing Heart + Light Screen/Thunder Wave. Finally, Blissey would be shut down by Taunt if it didn't have the ever-useful Ice Beam.

    Partners

    Skarmory: Skarm-Bliss is one of the best defensive combos in the game, even if their value has declined since 3rd Generation.
    Starmie: Rock/Ground types with Focus Punch/Close Combat and Fighting types are kept in check by a Starmie with Surf and Psychic up it's sleeve.
    Donphan: Stealth Rock and Rapid Spin support, plus Ice Shard to deal with pesky Dragons.
    Ninjask: Healing Beam and Thunder Wave give Ninjask plenty of cover while it builds up Speed and Attack to Baton Pass off.
    Mismagius: Evil Eye can be set up by Blissey's Thunder Waves, and Energy Ball + Psychic keep Rock, Ground and Fighting types in check.
    Gliscor: Because why not pair the best Special Wall with a top class Physical Wall? Anti-Heracross options are always a plus, since Blissey would be ravaged in the presence of Heracross.

    Usually I'd put more heart into a submission for pokemon of the week, but personal time constraints are stopping me this time. Thanks to the entire community who has submitted so far though, and lets make this another great entry!
    This is a signature that doesn't eat up an absurd amount of space.

  16. #16
    Join Date
    May 2010
    Location
    Lolwut?
    Posts
    538

    Default

    @Eevee: Blissey isn't too inferior. Blissey still gets leftovers. But Chansey does get 190+ Def, which is amazing with 704 HP, and 450+ SpD. Damn.

  17. #17
    Join Date
    Jan 2011
    Location
    Far North Coast, NSW Australia
    Posts
    1

    Default

    Bolt-Beam Blissey
    Nature: Bold
    EVs: 252 Def, 252 SpA
    Ability: Natural Cure
    Item: Leftovers
    -Thunderbolt/Charge Beam
    -Ice Beam
    -Softboiled
    -Aromatherapy/Thunder Wave/Stealth Rock/Toxic

    Base 75 SpA isn't ideal for a set like this, so Charge Beam is an option over Thunderbolt, but I find that Blissey is such a good wall that it can afford to take hits whilst still hitting out with 249 SpA. If it finds itself in trouble, it can simlpy switch to a good partner pokemon like Skarmory or Gliscor. Ice Beam finishes, the Bolt-Beam combo, whilst Soft Boiled provides reliable healing. The last move is up to personal preference and/or what your team needs, Aromatherapy provides status relief for your team, Thunder Wave ruins sweepers, Stealth Rock gives you entry hazard support (albeit a little unorthadox on Blissey) and toxic is a better option for taking out opposing walls, rather than trying to Bolt-Beam them into the ground (which usually just wastes PP). This Blissey is best utilized as a team player and needs to have one or two pokemon that can take the hits it can't, such as Gliscor, Skarmory, Starmie and Donphan. Cressilia also comes to mind, despite its lack of popularity, as it can deal with fighting types quite easily. This set worked best in 4th Gen but with the right team mates it can still be potent in the 5th Generation battling scene.
    Last edited by Moonsta; 17th January 2011 at 3:27 AM.

  18. #18
    Join Date
    Jan 2011
    Posts
    1

    Default

    I'll Scramble Your Eggs!!!

    Softboiled/Wish
    Thunderwave/Toxic/Sing
    Aromatherapy/ Safegaurd/ Protect
    Seismic Toss/ Sing A Round/Water Pulse/Psychic/ Ice Beam/ Thunderbolt

    Item attached: Leftovers
    Ability: Healing Heart/Serene Grace
    EV's: 4 HP/ 252 Def/ 252 Sp Att
    Bold Nature (+Defence, - Attack)

    Softboiled and wish are good for recovery, softboiled for blissey, and wish for blissey/ a switch in. Thunderwave Toxic and Sing are good support moves, also they'll tick off your opponent. Aromatherapy and Safegaurd are good if you stick with Serene grace, but Protect is better with Healing Heart, and great with toxic. The last slot is for offense, something Blissey isn't good at, but the right move at the right time can change that. Seismic Toss is a good source for reliable damage. Sing A Round works well with Blissey's Sp. Attack and gets STAB, and works great with others using it. Water Pulse is neutral to steel's and super efective against rock, which all might come up to block blissey, and Psychic is good if any fighting types come to scramble the egg. Ice Beam for Garchomp and Salamence, and Thunderbolt for Gyrados.

    Partners:
    A good Psychic type can help with a fighting type. Azelf, Espeon or Alakazam. Also a good flying type can deal with fighting types, especially Heracross. I think Bravairy, Staraptor, and maybe Swellow
    Skarmory and Bronzong are great Defensive types in general.
    A good bulty water can take care of steel and rock types, and with Blissey's high Sp. def and HP, it can take a surf and live. I say Swampert, Milotic, and Lapras.
    Finally, a good sweeper can help keep Blissey alive longer, and therefor Blissey can mess up things a little while longer. Garchomp, Gyrados, Salamence, any could do.

  19. #19

    Default

    P.S. You said Tyranitar peaked in 5th Gen. Don't you mean 4th Gen, because your Overview just seems awkward like that.

    Ok, I'm gonna cut the BS I did for the past two PotW's and get straight to the point, because the way I did them last time was too much work and not enough credit. I don't even know what tier Blissey belongs to.

    BlissyRef@Red Card
    Natural Cure
    252 HP/252 Def/4 Spd
    Bold
    Recycle
    Softboiled/Wish
    Seismic Toss
    Thunder Wave

    Blissey's new way to annoy. It forces things out like crazy, but make sure she isn't set up bait. The last two moves are easily interchangable.

    Offensive@Specs/Life Orb
    Natural Cure/Serene Grace
    252 HP/252 SpAtk/4 Spd
    Hyper Beam/Echo Voice
    Hidden Ground Power (30 IV on HP, Atk, SpDef, Def)
    Ice Beam
    Flamethrower/Fire Blast

    75 Base SpAtk isn't bad. Hyper Beam hits harder than ScarfTran's Fire Blast, but Echo Voice works in a more drawn-out fashion, especially in Doubles/Triples. Hyper Beam also hits harder than two consecutive Ice Beams/Thunderbolts. HP Ground is mainly for Fire types (Shandera and Heatran) and the rest are coverage (Fire Blast over Tbolt for Steels).

    Boosting Sweeper@Leftovers
    Natural Cure/Serene Grace
    252 HP/252 SpAtk/4 Spd
    Modest
    Calm Mind/Charge Beam/Psych Up
    Ice Beam
    Thunderbolt/Flamethrower
    Wish/Softboiled

    Oftentimes more effective in Ubers than OU since Blissey gets forced off rather often. Psych Up is notable for Kyogre and Giratina who think they can just set up, then you steal everything and smush them.

    Other Options: Obvious sets like Wish and Special Wall, Body Slam, Charge Beam, Charm, Counter, Focus Blast, Grass Knot, Gravity, Psychic, Rain Dance, Sunny Day, Shadow Ball, Stealth Rock, Sing, Toxic, Twave, Confuse Ray
    Heal Bell recommended over Aromatherapy wherever applicable. Heal Bell allows you to bluff Wish whether or not you have it. This is somewhat the same logic why people use Whirlwind over Roar on things like Skarmory.

    Honestly, I am disappointed with the way Serebii organizes their sets. They rarely have innovative sets, only listing the most basic of sets. And even then, very little detail is provided onto those sets. Because of that, I have decided to save myself and others a whole lotta time by only focusing on the most unorthodox of sets, not writing a whole analysis on something like:

    Best Blissey Ever@Leftovers
    Natural Cure
    252 HP/252 Def/4 SpDef or Speed
    Impish (+Def, -SpAtk)
    Wish
    Heal Bell
    Seismic Toss
    Thunder Wave

    Best Special wall...pair with Skarmory...yadayadayada

  20. #20
    Join Date
    Aug 2006
    Location
    Raito alt; white guy.
    Posts
    4,202

    Default

    yeah, chansey will be getting a mention considering it is arguably better now.

  21. #21
    Join Date
    Aug 2006
    Location
    Raito alt; white guy.
    Posts
    4,202

    Default

    Because I just read the Tyranitar POTW on the site and saw specstar....and yeah, that was really sad.
    so now we only post what most people run rather than viable sets that are still usable?

    okay, blissey will have two sets in the potw. thanks for the help everyone!

    also, the sets aren't written in order of which is best.

    EDIT: another point is that the potw can't be updated like smogon's analyses. including only the top two most used sets or whatever would be ridiculous, considering how early into 5th gen we are, so any set might spike in popularity or gain more usage as stuff is banned. but whatever, two set potws from now on.

    EDIT: what about scarftar? early dp it was dismissed as useless because it was too slow. end of 4th gen? oh, it's the most common tyranitar. I should probably get joe to remove scarftar(it's useful now but soon... it might not be, right?), specstar, cursetar, boah, and ddtar. that'll be an interesting read.

  22. #22

    Default

    Reno, first off, some of the sets that were up flat out weren't viable (or were slightly useable but sort of horrible), like the RestTalk, DD, and Specs, all of which fail horribly in the gen 5 meta.

    And ok, the two best/most used sets can't always be at the top, but personally I don't think that there's any reason for them to be sitting at the bottom of the analysis.

    On your edits, frankly I don't even see why potw is starting yet, to be honest....you could easily wait until stage 2 of suspect voting is over and all the really broken stuff is gone.

  23. #23
    Join Date
    Aug 2006
    Location
    Raito alt; white guy.
    Posts
    4,202

    Default

    because this site isn't smogon. why should serebii stop a popular article because a completely unrelated site hasn't finished banning stuff that they deem broken?

    okay, example, trick iron ball metagross. it's on smogon's 4th gen analysis. when was that set ever used? magma storm heatran? yawn jolteon? endeavor smeargle? when was that viable in 4th gen?

  24. #24
    Join Date
    Jan 2011
    Location
    Naboo
    Posts
    17

    Default

    I haven't seen this one used directly
    Obnoxious @Leftovers
    255 HP/ 255 SpD
    Calm Nature (SpD+, Atk -)
    -Softboiled
    -Aromatherapy
    -Seismic Toss
    -Toxic/Attract
    I don't understand the point in giving Blissey any sort of defensive EV's or nature. It just doesn't make sense. Blissey can't take physical hits, so there's no point trying. So instead, max out her SpD capabilities so she's AMAZING in one field instead of so so in two. I mean, Skarmbliss is infamous for it's incredible walling capabilities and it makes no sense to keep Skarmory with a special attacker, so why keep Blissey in with a physical attacker? Anyways enough ranting, this set literally will make your opponent pull out their hair. Attract is an option if you fear steel/poison resistance as she is always female and nobody ever bothers to change their pokemon genders (meaning attract is freaking amazing seriously I'm trying to bring it back). Then there's your basic softboiled/aromatherapy combo which I think is better than rest. My reason being is that aromatherapy heals all the status' in your party, plus blissey's so score there and Softboiled is more than enough to heal if you're using her correctly. Seismic Toss is a give-in. Your real threats are every physical attacker in the game, and another Blissey because this set will cause a stalemate. I've tested this set in both OU 4th gen and 5th gen, works better in 4th gen because in 5th Gen Chansey completely overwhelms Blissey thanks to Evo stone, for this set at least.
    Props to anyone who actually read to the bottom :P

  25. #25
    Join Date
    Jan 2004
    Location
    Bournemouth, England
    Posts
    16,178

    Default

    To those moan, can I just iterate that I disagree with the "1 set to rule them all" philosophy that Smogon sets. I like variety and these past two weeks have been choc-full with variety. So a set isn't used so much? So what? It's still viable in certain strategies.

    We're not just here to provide the same set as everyone else, we're here for variety, especially in these early times

Page 1 of 3 123 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •