View Poll Results: Which member has the best moveset?

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  • Marowak

    3 37.50%
  • Drapion

    0 0%
  • Reuniclus

    0 0%
  • Electivire

    1 12.50%
  • Kingdra

    2 25.00%
  • Typhlosion

    2 25.00%
  • Tropius

    1 12.50%
Multiple Choice Poll.
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Thread: Rate this team or Weegee will KEEL you!!!

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  1. #1
    Join Date
    Jan 2011
    Location
    The United States of America
    Posts
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    Default Rate this team or Weegee will KEEL you!!!

    Good! I got your attention. Observe...

    Marowak @ Thick Club
    Quirky
    Lightning Rod
    Bonemerang
    Outrage
    Fire Punch
    Rock Slide

    Drapion @ King's Rock
    Quirky
    Battle Armor
    Crunch
    Toxic Spikes
    Cross Poison
    Aqua Tail

    Reuniclus @ Leftovers
    Calm
    Overcoat
    Psychic
    Toxic
    Light Screen
    Thunder Wave

    Kingdra @ Wise Glasses
    Bashful
    Swift Swim
    Boiling Water
    Dragon Pulse
    Ice Beam
    Signal Beam

    Typhlosion @ Life Orb
    Quirky
    Blaze (duh)
    Eruption
    Flamethrower
    Extrasensory
    Hidden Power (grass)

    Tropius (The Flying Fruit-o-saurus!) @ BrightPowder
    Hasty
    Chlorophyll
    Leech Seed
    Leaf Blade
    Roost
    Earthquake

    Also, until 5th gen,

    Electivire @ Focus Band
    Naive
    Motor Drive
    Substitute
    Focus Punch
    Light Screen
    Thunderpunch

    Rate, help or compare! Your choice!

    I'm back, baby.

  2. #2
    Join Date
    Apr 2006
    Posts
    3,109

    Default

    If you want to have any resemblence to strategy, I suggest breaking this team apart into two demi-strategies. Obviously you don't need to do this for in-game purposes, but Kingdra, for example, clashes with Marowak.

    Marowak@Thick Club
    Brave (+Atk, -Speed)
    Trait: Rock Head
    252 Atk, 252 HP, 6 Def

    ~Stone Edge
    ~Earthquake
    ~Fire Punch
    ~Thunder Punch

    Reuniclus@Life Orb
    Quiet (+Sp. Atk, -Speed)
    Trait: Magic Guard
    252 HP, 252 Sp. Atk, 6 Def

    ~Calm Mind
    ~Trick Room
    ~Recover
    ~Psychic

    Tropius@Lum Berry
    Brave (+Atk, Speed)
    Trait: Harvest
    252 HP, 252 Atk, 6 Def

    ~Swords Dance
    ~Rest
    ~Leaf Blade
    ~Earthquake

    The first half of the team is Trick Room dependent. Marowak, Reuniclus, and Tropius all have abysmal speed, so you may as well take advantage of that.

    -----------------------------------------------------------------------

    Kingdra@Chesto Berry
    Adamant (+Atk, -Sp. Atk)
    Trait: Sniper
    252 HP, 252 Atk, 6 Speed

    ~Dragon Dance
    ~Rest
    ~Outrage
    ~Waterfall

    This set takes advantage of Kingdra's natural bulk to DD up, heal, then sweep.

    Typhlosion@Choice Scarf
    Mild (+Sp. Atk, -Def)
    Trait: Blaze
    252 Sp. Atk, 160 Speed, 96 Atk

    ~Overheat
    ~Earthquake
    ~Wild Charge
    ~HP {Ice/Grass}/Will-O-Wisp

    Normally I'd suggest Eruption, but that and Wild Charge clash with one another.
    4785-5873-5392

  3. #3
    Join Date
    Jan 2011
    Location
    The United States of America
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    376

    Default

    Thanks for the replies, but, iWON'T be getting rid of anyone too soon. The natures and abilities stay as is (aside from Reuniclus) and movesets will have to be built around them. Natures are...

    Marowak, Drapion, And Typhlosion: Quirky
    Kingdra: Bashful
    Tropius: Hasty
    Electivire: Naive

    Abilities are...

    Marowak: LightningRod
    Drapion: Battle Armor
    Reuniclus: N/A
    Tropius: Chlorophyll
    Kingdra: Swift Swim
    Typhlosion: Blaze
    Electivire: Motor Drive

    i'M not hacking or changing Pokemon due to a crappy nature or ability, and that's that.
    Last edited by Mr. Marowak; 18th January 2011 at 2:40 PM. Reason: Abilities, too!

    I'm back, baby.

  4. #4

    Default

    Hey.

    That Marowak's pretty decent, although Rock Slide > Stone Edge for accuracy reasons. Additionally, you do not need Bonemarang when Earthquake does equal damage in a single, completely accurate, hit. Give it an Adamant Nature too, since Quirky doesn't do anything for it.


    I personally like using Swords Dance Drapion.

    Drapion @ Scope Lens
    • Jolly Nature
    • Sniper
    - Cross Poison
    - Earthquake
    - Night Slash
    - Swords Dance

    Also abuses Critical Hits for more possible damage. x)


    Running double status conditions on Reuniclus is probably a bad idea, tbh. If you want a status condition, try this;

    Reuniclus @ Life Orb
    • Modest Nature
    • Magic Guard
    - Psycho Shock
    - Shadow Ball
    - Focus Blast / HP[Fighting] / Energy Ball
    - Thunder Wave

    It slows the opponent's Pokémon down to its own level, and then hits ahrd with LO-boosted attacks and no recoil at all thanks to Magic Guard. Psycho Shock > Psychic to allow you to hit a far wider range of opponents.
    Last edited by Noctourniquet; 17th January 2011 at 8:37 PM.

  5. #5
    Join Date
    Jan 2011
    Location
    The United States of America
    Posts
    376

    Arrow

    Quote Originally Posted by TheBlueRabbit View Post
    Hey.

    That Marowak's pretty decent, although Rock Slide > Stone Edge for accuracy reasons. Additionally, you do not need Bonemarang when Earthquake does equal damage in a single, completely accurate, hit. Give it an Adamant Nature too, since Quirky doesn't do anything for it.


    I personally like using Swords Dance Drapion.

    Drapion @ Scope Lens
    • Jolly Nature
    • Sniper
    - Cross Poison
    - Earthquake
    - Night Slash
    - Swords Dance

    Also abuses Critical Hits for more possible damage. x)


    Running double status conditions on Reuniclus is probably a bad idea, tbh. If you want a status condition, try this;

    Reuniclus @ Life Orb
    • Modest Nature
    • Magic Guard
    - Psycho Shock
    - Shadow Ball
    - Focus Blast / HP[Fighting] / Energy Ball
    - Thunder Wave

    It slows the opponent's Pokémon down to its own level, and then hits ahrd with LO-boosted attacks and no recoil at all thanks to Magic Guard. Psycho Shock > Psychic to allow you to hit a far wider range of opponents.

    If double status on a supporter is bad, then how about...
    Calm@Leftovers
    Thunder Wave
    Psycho Shock/Energy Ball
    Light Screen
    Trick Room

    Kinda mixes a few sets, but nicely for a supporter that can still attack, right?

    And ShrekScorp could have...
    Aqua Tail/Ice Fang
    Cross Poison
    Crunch/Night Slash
    Toxic Spikes/Toxic/X-Scissor

    Yea, it's a bit of (entirely) a 4th gen set, but why get rid of a good thing? Cross Poison and Crunch/Night Slash get stab on an already great attack, Aqua Tail takes care of Ground-Types that aren't Torterra or Flygon, but Ice fang's got it covered, minus the low power. Toxic or T.Spikes cause/prevent switch-ins, respectively, except for Skarmory or Crobat. X-Scissor adds Dark to the super-effective list, but are they gonna mess with Drapion?
    Last edited by Mr. Marowak; 18th January 2011 at 3:02 PM. Reason: Cuz im forgetful

    I'm back, baby.

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