Hey guys, I've been absent from Serebii for a couple of months now, due to my computer being broken. And now I've came back, I decided to make my first post in the 5th gen RMT forum. This is my first-ever 5th gen Uber team, and it helped me get pretty high up on the ladder. So please feel free to rate my team. I appreciate all your helps.
Team At A GlanceThe idea of this team came when I was looking at Kyogre's POTW ananlyzes, and I thought "Oh, this is an awesome pokemon, I should build a team around it." And I started building this team, well, a rain-based team, around Kyogre.
In-Depth LookEVs and Nature:
Kyogre @ Lum Berry
EVs: 252 HP/ 252 SAtk/ 4 Def
IVs : 30 Spe IV
Modest Nature (+SAtk; -Atk)
- Thunder Wave
- Ice Beam
This spread will maximize Kyogre's bulk and Special Attack to serve its purpose. 30 Speed IV and no investments in Speed allow opposing Groudon to outspeed Kyogre, therefore lose the weather fight. Of course this stradegy will fail if Groudon intentionally runs a -Spe nature and 0 Speed IVs. In this case, Kyogre will have to switch out, wait until its teammates took care of Groudon then come back in.
Well, as I said, I based my team around Kyogre, and leading is a perfect position for it, since Kyogre has the ability to set up permenant rain and cause status for the foe in the form of Thunder Wave. Kyogre matches up well against most of the common leads in Ubers, such as Darkrai or Deoxys-S. With Lum Berry, Kyogre can avoid Dark Void from Darkrai or Thunder Wave from Groudon and KO them with Surf. TrickScarfers will also be neutralized, as Kyogre can easily use the Choice Scarf to kill the opponent. Attacking Leads such as Scarf Mewtwo or Rayquaza will also be stopped by Kyogre. Because of its 100/90/140 bulk and max HP, Kyogre can ALWAYS survive a hit coming from opposing pokemon, (even Choice Specs Kyogre cannot KO with Thunder) and hit them back hard with its Maxed Base 150 Special Attack.
Kyogre can also work later in the game as a mid-game sweeper. With Thunder Wave, Kyogre surpasses its speed problem and hit like a truck with crazy SpAtk. It can also act as a lure, luring in some of its common switch-ins, such as Latias or Palkia, only found themselves being paralyzed by Thunder Wave and got killed by other teammates easily (Scizor can take care of Latias, while Palkia can deal with opposing Palkia).
But of course, there are still some pokemon which are able to stop Kyogre. Nattorei can be quite a threat, since non of Kyogre's attack are capable of 2HKOing Nattorei, while it can set up Leech Seed, Spikes or attack with Power Whip. Soul Dew Latias is also a problem, since even Ice Beam won't be able to KO. Zekrom is a great check to Kyogre, since its Lightning Strike is capable of OHKOing Kyogre. And finally, as mentioned above, Lead Groudon with Minimized Speed can be quite troublesome, since Ice Beam or Surf under the sun won't be able to OHKO it.
Special SweeperEVs and Nature:
Manaphy @ Life Orb
EVs : 80 HP/252 SAtk/176 Spe
Timid Nature (+Spe; -Atk)
- Tail Glow
- Ice Beam
The EV spread is pretty straight-foward. Max Special Attack to give it the best sweeping potential, 176 Speed and a + Nature allows it to outspeed all non-scarfed base 90s, like Groudon, Ho-oh, Kyogre and Giratina. 80 HP to give it some bulk, allowing Manaphy to set up properly.
In Gen 5, Tail Glow has became a +3 Special Attack boosting move, which is a really awesome change for Manaphy. Now it can easily get to +6, while can get back to full health right away with Rest and Hydration. For the attacking slots, Surf is a powerful and reliable STAB move, and even boosted by rain. Ice Beam provides good coverage along with Surf, and its capable of OHKOing many Dragons, which are common in Ubers, as well as Groudon. Actually though, I'm considering about using Grass Knot in the 4th slot, as it OHKOs Groudon, Tyranitar and Kyogre. But either way, after 1 Tail Glow boost, Manaphy becomes a destructive beast that wreaks havocs through opponents' teams.
However, Manaphy's biggest downfall is its mediocre Speed. Faster foes, such as Palkia, can switch in on the turn Manaphy uses Rest or Tail Glow, and then kill it with X2 moves like Thunder. Therefore, there are many pokemon who threaten Manaphy in Ubers, including Zekrom, Palkia and Scarfed Kyogre. Furthermore, there are some pokemon who resist Manaphy's attacks and effectively counter it. Dialga and Nattorei are two most threatening counters, as non of Manaphy's attacks can hit them super effectively. And ultimately, weather changers like Rayquaza or Groudon can switch-in on Rest, which equals to giving them 2 free turns to setup.
Wish PasserEVs and Nature:
Latias @ Soul Dew
EVs: 112 HP/ 204 SpA / 192 Spe
Timid Nature (+Spe; -Atk)
- Dragon Pulse
The HP EVs are important since this is a Support set, and therefore Latias needs to survive as long as possible. 112 HP, along with the SDef boost from Soul Dew, allows Latias to survive even a Specs Kyogre's Ice Beam. The Speed EVs and a + nature will help Latias outspeed many pokemon in Ubers. SAtk EVs combined with Soul Dew boost and a STAB Dragon Pulse coming from 110 Base SAtk will do heavy damage to many pokemon.
My whole team is fulled of pokemon without self-recovery (barring Manaphy with Rest), therefore I decided to add a Wishpasser to the team. Latias is a great option, because of its stats and access to Soul Dew (well, banned in gen 5 but still viable in Dream World Uber). Wish + Protect forms a reliable recovery combination. Protect also helps Latias Toxic stalling the foe. Dragon Pulse is a reliable STAB move.
Scizor can give Latias a trouble, because it threatens Latias with Pursuit or STAB U-turn, and Latias can't do nothing to Scizor, neither Toxic nor Dragon Pulse. So if Latias meets a Scizor, it's R.I.P. Other Pursuiters like ScarfTar or Metagross are also really annoying. Scarfed Dragons, such as Scarf Zekrom is also threatening, as they can hit like a truck with STAB Outrages, but of course, I can use that chance to switch my Scizor in and kill.
Dialga @ Leftovers
EVs: 252 HP/ 140 SAtk/ 116 SDef
Modest Nature (+SAtk; -Atk)
- Stealth Rock
- Draco Meteor
EVs and Nature:
252 HP/ 116 SDef prevents Dialga from being 2HKOed by full health Kyogre's Water Spout, therefore being able to set up Stealth Rock, paralyze Kyogre then get the hell out of there. 140 SAtk and Modest allow Dialga to OHKO many pokemon, while can't be killed due to solid defenses.
Dialga has a great defensive typing, access to Stealth Rock, solid defensive stats, therefore make it a great Supporter for the team. Steel type is always a wonderful typing, it's my favorite type, since adding a Steel-type in the team will, like, covers EVERY weaknesses there are. Dialga's only two weaknesses are Ground and Fighting, which both covered well by Latias. About the moveset, Stealth Rock is obvious. since it's the main purpose of this set. Stealth Rock allows some attacks to ensure an OHKO on the foe, and its always an awesome move. Toxic is another cool move, it wears down opponents effectively. Thunder, with a high 30% chance of paralyzing the foe, can also be used to provide paralyze support, which is great because my team is full of slow sweepers. Draco Meteor is a strong STAB move, combined with 408 SAtk, can deal great damage to many pokemon.
Faster Taunt users like Deoxys-S can stop Dialga from setting up Stealth Rock or Toxic, but Dialga can predict the Taunt, and just fire a Draco Meteor to kill them. Groudon can kill Dialga easily with its STAB Earthquake, but I can predict and switch Latias in safely. Scarf Garchomp can check Dialga with Earthquake, but then again, I can just switch Latias in. Weather condition also affects Dialga greatly, as if the rain is stopped and sun abuses, Dialga's Thunder will become useless. Furthermore, pokemon like Ho-oh and Groudon can kill Dialga under the sun. Nattorei is quite annoying, as it resists both of Dialga's attacks and Toxic, and can set up Leech Seed or Spikes. Because of that, I think I can drop Thunder and replace with Aura Sphere to hit Nattorei, but that means I will lose the paralyze support. Can you guys help me with this?
Palkia @ Lustrous Orb
EVs: 4 Atk/ 252 SAtk/ 252 Spe
Hasty Nature (+Spe; -Def)
- Aqua Tail
- Spacial Rend
- Fire Blast
EVs and Nature:
The spread is pretty self-explainatory. Max out everything to hit as hard and as fast as you can. Hasty is to ensure a 2HKO to Chansey from rain-boosted Aqua Tail.
Palkia is a dangerous rain sweeper. Under the rain, its STAB Water moves, Surf and Aqua Tail, are boosted, and even furthermore boosted by Lustrous Orb. Combine this with a passable 277 Atk and a great 399 SAtk, Palkia becomes a monster. Surf and Spacial Rend provides awesome dual STAB coverage, and both are boosted by Lustrous Orb. Aqua Tail prevents Palkia from being completely walled by those Special Walls, such as Chansey. Fire Blast may seems weired in a rain team, but it helps crushing those nasty Nattoreis (damn, Nattorei is a ****ing big problem to this team) and some other Steel types, even when power-dropped by the rain.
Palkia's only weakness is Dragons, and therefore faster Dragon-types will easily check it. Latias, Kingdra under the rain, Scarf Garchomp, Scarfed Zekrom, Reshiram are some examples. But of course, I can switch Scizor in on these pokemon and make their lives miserable. And other than that, pretty much nothing can stop this Palkia.
Scizor @ Choice Band
EVs: 4 HP/ 252 Atk/ 252 SDef
Adamant Nature (+Atk; -SAtk)
- Bullet Punch
EVs and Nature:
I maxed out Special Defense because of the popularity of all those special attackers in Ubers. Maxed SDef and Rain condition will allow Scizor to survive some Special Fire attacks, like Fire Blast. Max Attack and Adamant are pretty obvious.
As mentioned above, I love Steel types. And Scizor is the best offensive Steel type out there. Bullet Punch is the move that made Scizor so popular like today, and for good reason. Combined with Technician, STAB boost, Choice Band, priorty stage and a monstrous 394 Atk stat, a beast was created. Scizor has the ability to stop some most threatening pokemon in Ubers, like Latios and Latias, Woobuffet or Mewtwo with STAB U-turn and Pursuit. Its awesome defensive typing also allows it to take hits from some common types in Ubers, mainly Dragon. Superpower kills Nattorei, which is a great threat to my team.
The first thing to mention is Groudon can destroy Scizor by switching in, set up sun then Fire Punch or Overheat. Therefore, it is really important to keep Kyogre alive to stop sun abusing. Some physical walls, most notably Physically Defensive Lugia and Giratina, completely stop Scizor. Reshiram can check Scizor with Blue Flame, but since Scizor's invested heavily in SDef, its not a sure-KO. Ho-oh can check Scizor, since I don't invest in Physical Defense, Ho-oh can kill with Sacred Fire. Another thing to mention, although not really common in Uber, is that Shadow Tag Shandera can come in on Superpower, and turn Scizor into a complete setup fodder.
The first and foremost thing to say, as I've mentioned many times in the thread, is that Nattorei's a REALLY dangerous to my team. The only member capable of OHKOing Nattorei is Scizor with Superpower, and other members' attacks are all resisted by it. So can you guys help me figure out a way to stop Nattorei?
And other than that, I can't see any other clear threat. If you can see any other things that threaten my team, please let me know.
So that's my team. I appreciate any helps from you guys to help my team become better. Thanks a lot!