my team at a glance:
shuckle @ leftovers
EV's- 4 hp/ 252 def/ 252 Sp def
my shuckle can use its power share to cripple
sweepers by generally cutting attack power in half and it
can use gastro acid to get rid of shell armor, etc.
thats about all i use it for,though. really makes a difference in battles between facing some +6 dragon dance salamence.
chandelure @ choice specs
EV's- hp 4/ spd 252/ sp atk 252
hidden power (fighting)
Shanderaa's moves cover all of its weakness,
water, ground, rock, dark, and ghost. also, just
about anything that it can take a hit from dies
almost instantly. if your slower than him its not looking good for you.
cloyster @ focus sash
EV's- 100 atk/ 56 def/ 100 spd/ 252 sp def
Cloyster. He was a beast with skill link and even more with gen 5. he's got shell smash now, and icicle spear has boosted power. he has the focus sash just in case some special sweeper comes in with a huge overheat or something. he kills every freaking non steel type. he works really good with shuckle in a double battle.
sigilyph @ flame orb
EV's- 56 hp/ 204 def/ 252 sp def
Shinpora is a good crippler too. he just waits for his flame orb to kick in and shifts it to his opponent. he has roost for recovery and cosmic power to rub the burn in their face.
blaziken @ focus sash
EV's- 4 hp/ 252 atk/ 252 spd
claw sharpen/ swords dance
hi jump kick
it depends on whether im doing a double battle or a single battle. if im in a single battle then i need the accuracy boost. if im in a 2 on 2, the victini can cover the accuracy. i also need the focus sash to live if some pokemon comes by with hydro pump or something.
victini @ leftovers
EV's- 4 hp/ 252 sp atk/ 252 spd
Other than the accuracy boost, i dont even need victini. i could really run
claw sharpen on blaziken full time, but the +2 attack is always better. i have psychic on him for the STAB, but it lowers its coverage.
basically, this team is mainly about negating sweeping and use sheer force to break through walls. despite my fire type team, i dont have much water trouble. it's mainly because of shuckle and its power share. its pretty hard to use, as i have to switch shuckle in to reset it stats. the biggest weakness to my team, i suppose would be tentacruel, as i dont have any physical super-effective physical moves. its sp def is too high for victini to OHKO with psychic, but 1 or 2 physical moves can take it out, but it has the chance to hit with hydro pump or sludge bomb. luckily, i dont see tentacruel much, so otherwise it's a pretty solid team. usually cloyster may be lucky enough to OHKO it with it's skill link rock blast.
The teirs are a load of bull crap.