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Thread: Community POTW #6

  1. #61
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    Just saying: These things are NOT viable:


    - Mixed Chomp - Too low Sp Atk. If you really want the surprise element, use a special set.

    - Giga Impact - Totally overpowered by STAB moves who don't give a free turn away: Earthquace (150 base) or Outrage (180 base)

    - Dropping Fire Fang (Or Flamethrower/Fire Blast) for a non STAB move - The coverage for Ferrothorn, Forretress, Skarmory... (Long list) is too important to drop it for other coverage

    - Dragon Tail in a Scarf set - Never use negative priority in a speed set

    - Dig - Never give away free turns for setup or countering

    - No STAB moves - Never go without Garchomps monsterous STAB moves. Their power and usefulness isn't matched by any other options Garchomp has.
    Last edited by jespoke; 7th February 2011 at 9:05 PM.
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  2. #62
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    So, my friend did say something. Except, he doesn't have an account. So, I'll post his best set (his others were a mix-chomp and as we all know that doesn't work):

    A different approach...
    Item: Toxic Orb
    -Fling
    -Facade
    -Fire Fang
    -Dragon Claw/Dragon Tail/Dragon Rush/Outrage
    Nature: Adamant/Jolly

    I guess this set is made like one of those item tossing sets except more suicidal or something. Yea, you apply the Toxic Orb, hope it poisons, yea... it's okay, but with the poison you can Facade like CRAZY and do okay with nothing bad except the poisoning. You run Outrage is you're trying to get rid of something before you die from poisoning, like Garchomp's Last Stand or something. It's okay, the mixture or fling and facade is pretty good.
    Who is next?

    Typhlosion is epic and has beaten the heck out of OUs!

    If you are like me, and think that Typhlosion is too epic to be in UU, paste this in your sig. Started by Epicpip

  3. #63
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    Outrage and Earthquake out damage Facade even when boosted by a status condition.
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  4. #64
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    Moves:
    -Hone Claws
    -Earthquake
    -Dragon Rush/Dragon Claw
    -Stone Edge
    Ability: Sand Veil/Rough Skin
    Item: Life orb
    EVs and Nature:
    Evs: 252 Atk/252 Speed/4 HP
    Adamant/Jolly Nature

    After 1 Hone Claws, say hello to perfect accuracy and a threatening attack! Earthquake is powerful for steels and rock types and gets STAB. After the accuracy boost, Dragon Rush is now it’s main threat while Dragon Tail can knock of your opponent’s stat boosts, in exchange for –40 power and a low speed priority. Stone Edge is here for dealing with those nasty ice types and comes with a handy high critical-hit rate.

    Partners: If your using Sand Veil, Tyranitar or Hippowdon are the obvious choices. If your using Rough Skin, anything with a ice resistance should be here.

    Countering it:
    Strong ice types obviously. A scarfed Beartic can OHKO it with icicle drop. Specs Froslass can out speed it and get it with an ice beam, just look out for a boosted stone edge. Dragon types such as Haxorus and Bandgon can take it out easily when at max speed (if it's not a jolly chomp). Skarmory can take all of these moves with ease, and then get it with a powerful Brave bird. Cofagrigus can take it's moves decently with it's huge based defense and shut it down with Will-o-wisp. After a swords dance, Escavalier can KO Garchomp pretty quickly and take a few hits.
    Last edited by Porgon-XYZ; 8th February 2011 at 2:07 AM.

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  5. #65
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    Quote Originally Posted by Porgon-XYZ View Post
    Moves:
    -Hone Claws
    -Earthquake
    -Dragon Rush/Dragon Claw
    -Stone Edge
    Ability: Sand Veil/Rough Skin
    Item: Life orb
    EVs and Nature:
    Evs: 252 Atk/252 Speed/4 HP
    Adamant/Jolly Nature

    After 1 Hone Claws, say hello to perfect accuracy and a threatening attack! Earthquake is powerful for steels and rock types and gets STAB. After the accuracy boost, Dragon Rush is now it’s main threat while Dragon Tail can knock of your opponent’s stat boosts, in exchange for –40 power and a low speed priority. Stone Edge is here for dealing with those nasty ice types and comes with a handy high critical-hit rate.

    Partners: If your using Sand Veil, Tyranitar or Hippowdon are the obvious choices. If your using Rough Skin, anything with a ice resistance should be here.

    Countering it:
    Strong ice types obviously. Beartic can OHKO it with icicle drop. Specs Froslass can out speed it and get it with an ice beam, just look out for a boosted stone edge. Dragon types such as Haxorus and Bandgon can take it out easily. Skarmory can take all of these moves with ease, and then get it with a powerful Brave bird.
    The only counter you listed was Skarmory, none of the other pokemon can switch in, plus, Flygon, Beartic, and Haxorus are all outsped.
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  6. #66
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    It was my friend's idea. I guess he was looking for the poison bonus.

    For countering, Kyogre (if this is Uber Garchomp) works well. The whale could do in a Garchomp with one ice beam! And Groudon with one Dragon Tail or Dragon Pulse might do the same thing!
    Last edited by Epicpip; 8th February 2011 at 1:01 AM.

  7. #67
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    Sorry, I changed it.o3o

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  8. #68
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    Quote Originally Posted by Epicpip View Post
    It was my friend's idea. I guess he was looking for the poison bonus.

    For countering, Kyogre (if this is Uber Garchomp) works well. The whale could do in a Garchomp with one ice beam! And Groudon with one Dragon Tail or Dragon Pulse might do the same thing!
    Lolwut?

    Garchomp should not be sacrificed just to poison an opponent with fling. It also shouldn't be poisoning itself, as facade is outdamaged by earthquake, so if you are that desperate, toxic is better. Finally, if it wants to stay in against kyogre or groudon, it should be outraging, to at least take a chunk out of them.

  9. #69
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    Chomp is really somewhat outclassed by Landorus/Landlos (whatever the Eng. name is) since Chomp is only 2 points faster and Landorus has access to Rock polish AND Swords Dance. On top of it all, the land Genie has better special attack, stronger Earthquakes and Stone Edges (thanks to Sand Force), a resistance to Conkeldurr's Mach Punches, and a natural immunity to Earthquake.
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  10. #70
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    nobody EVAR uses the special sets on garchomp. theres no way that garchomp's special attack can outclass its physical power.
    if you are like me,and think Typhlosion is too epic to be in UU, copy this in your sig-started by epicpip.

    I use this place for my sprites from now on, because they have front, back, male, female, normal, and shiny sprites.
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  11. #71
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    Garchomp
    Sand Viel
    Choice Specs
    Timid/252 SP.att/252 Speed
    -Earth Power
    -Dragon pulse
    -Flamethrower/Fire Blast
    -Draco Meteor

    What do you think? The first three moves are for coverage, the first two for stab, and draco meteor to finish off the battle. It's all about the element of suprise.
    nobody EVAR uses the special sets on garchomp. theres no way that garchomp's special attack can outclass its physical power.
    Just to make it more surprising.

  12. #72
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    Quote Originally Posted by GarSlizer View Post
    Chomp is really somewhat outclassed by Landorus/Landlos (whatever the Eng. name is) since Chomp is only 2 points faster...
    Stop right there. That's kinda the general idea of why Chomp is used so much. That extra 2 speed is HUGE. There's that, plus Sand Veil, Chomp's good bulk, his powerful Dragon STAB, a secondary STAB that almost perfectly compliments that Dragon STAB, and a resistance to Stealth Rock just to boot. Garchomp's anything but outclassed by Landlos.
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  13. #73
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    just sayn that that special sets are always going to be underrated compared to physical sets. j ust like you wont see very many physical sets on zoroark
    if you are like me,and think Typhlosion is too epic to be in UU, copy this in your sig-started by epicpip.

    I use this place for my sprites from now on, because they have front, back, male, female, normal, and shiny sprites.
    Credit to The Spriters Resource for all of my images from here forward.


    credits go to here.
    Note-My name is Michael, not Micheal. 99% of people cannot spell my name correctly.

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  14. #74
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    Quote Originally Posted by jesusfreak94 View Post
    Stop right there. That's kinda the general idea of why Chomp is used so much. That extra 2 speed is HUGE. There's that, plus Sand Veil, Chomp's good bulk, his powerful Dragon STAB, a secondary STAB that almost perfectly compliments that Dragon STAB, and a resistance to Stealth Rock just to boot. Garchomp's anything but outclassed by Landlos.
    Yeah, but when the speed is not important Landorus wins. In addition, Chomp needs a Scarf to go any faster, but the Genie does not since he has Rock Polish. What that means is that the genie can go faster than any Ice Beam-abusing special attacker that tries to check him (like Starmie) and destroy them with EQ, Chomp really cannot do so without a Scarf, and even then ScarfChomp is fairly easy to turn into setup fodder if you predict correctly (such as sending a Steel type into an Outrage or Stone Edge, a flying type--incl. the genie, lol--into EQ, or a Flash Fire poke like Chandelure or Heatran into a Fire move)
    What're you lookin' at soldier? DROP AND GIVE ME 645!!!

    DO THEM RIGHT OR FACE THE WRATH OF MA' SAND FORCE!!!

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  15. #75
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    yes but garchomp is natrually faster and that gives it an extra turn to attack while landorus uses rock polish. also i think that landorus can learn outrage though. its also has alot of speed disadvantages when it comes to things that have acsess to agility or rock polish. also the choice scarf sticks it to one move and thats bad when a steel type comes in when youre stuck to a dragon move,or a flying type with earthquake. the set i came up with gets stuck with ghost types after it it kills an ice type.
    if you are like me,and think Typhlosion is too epic to be in UU, copy this in your sig-started by epicpip.

    I use this place for my sprites from now on, because they have front, back, male, female, normal, and shiny sprites.
    Credit to The Spriters Resource for all of my images from here forward.


    credits go to here.
    Note-My name is Michael, not Micheal. 99% of people cannot spell my name correctly.

    Snivy used STONED EDGE!!

  16. #76
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    Quote Originally Posted by assassinsceptile View Post
    Starmie is OHKO'd by anything Garchomp has except for Fire Blast, so it can't switch in.

    I really think we need a thread to define counter so people don't just think it's anything that can OHKO a certain poke.
    I guess Starmie could revenge kill but...

    also what's with some of these sets? why run special attack on Gar? (The world would laugh at you if you try and run that...

    I still think burn is a lethal counter...
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  17. #77
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    Quote Originally Posted by GarSlizer View Post
    Yeah, but when the speed is not important Landorus wins. In addition, Chomp needs a Scarf to go any faster, but the Genie does not since he has Rock Polish. What that means is that the genie can go faster than any Ice Beam-abusing special attacker that tries to check him (like Starmie) and destroy them with EQ, Chomp really cannot do so without a Scarf, and even then ScarfChomp is fairly easy to turn into setup fodder if you predict correctly (such as sending a Steel type into an Outrage or Stone Edge, a flying type--incl. the genie, lol--into EQ, or a Flash Fire poke like Chandelure or Heatran into a Fire move)
    Speed is always important. And the prediction argument can be applied to literally anything. Landorus could use EQ and the opponent switches into Bronzong and KO's with HP Ice. Or it could use Rock Polish, come up against something with Ice Beam that it can't KO and die. That's not a valid argument.

    Point being Garchomp and Landorus are completely different Pokemon. Garchomp is bulkier and can phaze, has higher attack and the best STAB (Dragon) in the game, which is made even better by one of the best coverage types with Dragon. Landorus meanwhile, can't go defensive, but can go mixed and has a Ground immunity. The only thing they really have in common is that they are Ground type.
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  18. #78
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    Here's an interesting Garchomp. Please give feedback or stuff!
    Dragon Tail @Power Band/Leftovers
    Nature: Adamant/Jolly/Impish/Careful
    Effect: Rough Skin
    -Substitute
    -Swords Dance/Hone Claws
    -Dragon Tail
    -Earthquake/Fire Fang/Stone Edge
    I though of this set from out of nowhere and I though it can be effective. Substitute to pull off some Swords Dances or Hone Claws and serves as a protection when using Dragon Tail since you always go last. If your not in a Substitute, Rough Skin can take care of some damage to the foe if touched. Dragon Tail hurts Dragons and may KO them with the help of Swords Dance, or switch them out. That's when Earthquake, Fire Fang or Stone Edge come in. They all provide coverage with Earthquake being a powerful STAB and taking care of Steels, Fire Fang for Ice coverage, Burn, or flinch, and Stone Edge for powerful coverage.
    Last edited by SazandoraMASTER; 8th February 2011 at 12:10 PM.

  19. #79
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    I have two ideas for Garchomp movesets:


    Classic Chomp
    Dargon Claw/Outrage
    Earthquake
    Stone Edge
    Swords Dance


    EVs: 4 HP, 252 speed, 252 attack/
    Nature: Adamant/Jolly
    Item: Leftovers/ Life Orb
    Ability: Sand Stream

    This is a classic Garchomp set. Swords Dance gives it the attack power it needs to become a HUGE threat.



    DONT RUSH ME I NEED TO HONE MY CLAWS
    Hone Claws
    Dragon Rush
    Earthquake
    Stone Edge


    EVs: 252 HP, 252 speed, 4 attack
    Nature: Jolly
    Item: Leftovers
    Ability: Rough Skin

    This is a more different Garchomp then what you would normally see. With Hone Claws raising its attack as well as accuracy, you dont really need 252 attack EVs.
    Last edited by MyuX3; 8th February 2011 at 5:19 PM.
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  20. #80
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    Quote Originally Posted by MyuX3 View Post
    I have two ideas for Garchomp movesets:


    Classic Chomp
    Dargon Claw/Outrage
    Earthquake
    Stone Edge
    Dragon Dance/Swords Dance


    EVs: 252 HP, 128 speed, 128 attack/ 252 HP, 252 speed, 4 attack
    Nature: Adamant/Jolly
    Item: Leftovers/ Life Orb
    Ability: Sand Stream

    This is a classic Garchomp set. Dragon Dance instead of Swords Dance gives it speed, and power instead of just power. Or if you just want to foucs on POWER, Swords Dance gives it lots of POWER.



    DONT RUSH ME I NEED TO HONE MY CLAWS
    Hone Claws
    Dragon Rush
    Earthquake
    Stone Edge


    EVs: 252 HP, 252 speed, 4 attack
    Nature: Jolly
    Item: Leftovers
    Ability: Rough Skin

    This is a more different Garchomp then what you would normally see. With Hone Claws raising its attack as well as accuracy, you dont really need 252 attack EVs.
    Garchomp doesn't learn Dragon Dance...
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