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Thread: Community POTW #7

  1. #26
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    Default A Special Set

    Cloyster, #91

    Despite its OK base 85 special attack, most people focus on Cloyster being a physical tank, and therefore on its physical attack. However, as Shell Break raises both physical and special attack, a special set is more than viable, especially to beat all those physically defensive Steel-type counters to most normal sets.


    Nature: Rash
    EVs (preliminary): 6 HP, 252 SpAtk, 252 Speed
    Ability: Shell Armor
    Item: Focus Sash/Rechargeable Battery
    Moves:
    Shell Break
    Surf/Hydro Pump
    Ice Beam
    Signal Beam/Mud Shot/Icy Wind/Explosion

    A fairly standard 'Bulky Water' moveset, other than the facts that Cloyster has physical bulk rather than special, has STAB with Ice-type moves and knows Shell Break.

    A Rash nature (+special attack, -special defence) should be run to give Cloyster 295 SpAtk, boosting the power of its moves. A Naive nature (+speed, -special defence) can be run instead if you want to beat Choice-Scarfed Dugtrio, Jirachi and Flygon after one Shell Break. Just remember that even before Shell Break, your special defence is pitifully low, so keep away from special sweepers. Also, if you want to lower your defence instead (not advised), you can use a Mild or Hasty nature.

    As an ability, Shell Armor is preferred, as it prevents game-breaking critical hits (especially from priority special moves like Vacuum Wave). However, if you plan on switching Cloyster into a Sandstorm, Overcoat can be used.

    For the item, Focus Sash can be used to take a special hit and retaliate with Explosion. However, Rechargeable Battery grants immunity to one Electric-type attack, raising the attack stat one stage. This can be used to take down a surprised counter, and could even allow the use of a more powerful explosion with the +3 attack (after Shell Break). Of course, Cloyster is unlikely to outspeed much before using Shell Break, which would hinder its chances of pulling off a successful Explosion.

    Shell Break is the most important move on this set; a turn of setup is really needed to do a decent amount of damage and outspeed the opponent.

    Surf is the most common special Water-type move, and for good reason: 95 base power with 100 accuracy gives a reliable, reasonably powerful move. It is perfectly fine for taking out most Steel-types, however Hydro Pump can be run over Surf, and while it has an extra 25 base power, it only has 80 accuracy and is a bit unreliable.

    Ice Beam is the same as Surf, apart from being Ice-type and having a pitiful (but awesome if it works) chance of freezing. Purely for type coverage and STAB. Blizzard can be run for more power if Cloyster is on a hail team.

    The fourth move is mainly filler, but you can use Signal Beam as a decent Bug-type move, to hit Dark- and Psychic-types Super Effectively and get neutral hits on Water-types. However, it only does a bit more damage with a SE hit than Surf does after STAB. Other Pokemon can do better jobs of countering Water-types, and this combination of types is resisted by Empoleon, Keldeo, Poliwrath, Tentacruel and Jellicent. Mud Shot and Icy Wind both have quite low base powers (55), but have the added bonus of a 100% chance to lower the opponent's speed one stage. Useful if you don't want the defense drop from another Shell Break and if something outspeeds you. Use Mud Shot for type coverage, but Icy Wind could be used if you worry about Tailwind-using Flying-types. Finally, Explosion synergises well with the attack and speed boosts from Shell Break, and could catch an opponent by surprise for a sacrifice KO. Remember that in the 5th generation environment, Explosion no longer temporarily lowers the opponent's defence by two stages, so its base power really is "just" 250.

    Cloyster can be countered by pokemon that resist its moves, like those stated above. Tentacruel is easily the best of these, taking at most 174 damage from a +2 Mud Shot with no special defence investment. Jellicent is another Pokemon to watch out for, taking 126 max damage from a +2 Surf, again with no special defence investment. Of course, Cloyster can also be countered by Agility Zapdos, Choice-Scarfed Starmie or Azelf and Agility Kingdra, due to being faster than Cloyster after one Shell Break and having powerful STABed/Super Effective moves.

  2. #27
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    Default



    Shell break
    icicle spear
    rock blast/spike cannon
    Hydro pump

    Nature: Rash/Lax/Naughty
    Abillity: Skill link
    Item: metronome

    ive not really used cloyster before but its Skill link abillity given to it in 4th gen ive have began to consider raising one. And as 'Reno' pointed out it gaining the move Shell Break it would give cloyster that extra oomph. the drop in both defences may not be a big problem as its defence base is 180 and sp.def is already low so it would still be easily taken out by Sp.attacks. Icicle spear gets the STAB and strikes all 5 times with Skill link as with either rock blast or spike cannon. hydro pump will help againt pokemon with high defence like cofagrigus. metronome will add more power if you decide to constantly use the same move dealing more pain.

    this is all i can give as i am inexperienced with cloyster and this was conjured up pretty much a few moments before typing this.
    Last edited by dragon zero; 15th February 2011 at 11:21 PM.

  3. #28
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    Wow, pretty much everyone posted the same exact Shell Break Set. :P

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  4. #29
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    Cloyster@ leftovers
    Impish Nature
    Overcoat
    EV's: (252 HP/252 Sp.D/ 6 Def)
    - Rapid Spin
    - Aqua Ring
    - Spikes/Toxic Spikes
    - Explosion

    This is a defensive based spikes-cloyster. Rapid Spin is for obvious reasons, and Aqua Ring with Leftovers makes you that much harder to kill. He has freakish amounts of Defense so concentrating his EV's on Sp.D makes more sense. HP for more bulk (even though his HP stat sucks). Spikes or Toxic Spikes is simply up to preference. Explosion puts to topping on the cake, and you have a spikes lead. It may not be as powerful as Shell Break cloyster but it's more original and it also is unexpected, therefore it can hit hard seeing as everybody will be waiting for the shell break.

  5. #30

    Default Potw #7

    Cloyster @ White Herb
    Adamant Nature
    EV: (252 Atk/252 Speed/6 HP)
    -Shell Break
    -Icicle Drop
    -Razor Shell
    -Explosion

    A 100% offensive Cloyster. Shell Break raises Atk, Sp.At, and Speed two stages. White Herb helps with the Def/Sp.Def drop. Icicle Drop is a great STAB attack, plus it covers for those Grass types that use Grass Knot. Razor Shell is another great STAB attack and helps get rid of Rock types. Explosion is there when you start to feel out of HP. Just blow your enemy to bits!

  6. #31
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    Quote Originally Posted by ASB View Post
    Wow, pretty much everyone posted the same exact Shell Break Set. :P
    It's one of those "If it aint broke, don't fix it" scenarios. It's nice that Cloyster got a few new tricks, but it's still not very diverse, thanks to its shallow movepool. It's still a great option though.

    Though I'm still questioning the use of leftovers. 50 Base HP + 45 Base Sp.Def = poor survival skills. Leftovers won't matter if Cloyster is gunned down by any special attack, but Focus Sash ensures that it can stand for at least two turns. I can see it being good if it switches into a Physical attack, but Cloyster still doesn't have a lot of HP in general.
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  7. #32

    Default

    Skill Link Abusement:

    Cloyster:
    Moveset:
    Spike Cannon/ Rock Blast/ Twineedle/ Icicle Spear
    Shell Break
    Icicle Drop
    Razor Shell
    Item: Shell Bell
    EV & Nature: 4HP / 252 ATK / 252 SPD
    Adamant Nature (+ATK, -SP.ATK) / Jolly Nature (+SPD, -SP.ATK)

    This set is designed to abuse Cloyster's brilliant ability: Skill Link by utilising the Shell Bell (providing you managed to get one back in Gen III). For starters, your multiple strike attack of your choice allows Cloyster to use it's ability in a way that will gain it the equivalent of 5, yep that's right 5, Leftover heals thanks to the handily equipped Shell Bell. Shell Break allows Cloyster to change from that High-Defense Water Type to somewhat of a Glass-Cannon which allows Cloyster to gain more kills with it's alternative choices of moves; Icicle Drop and Razor Shell.

    Hopefully this sounds reasonable

  8. #33

    Default

    alternatively with my options of Razor Shell or Icicle Drop, Explosion could be used

  9. #34
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    Quote Originally Posted by Doomsdaytreecko View Post
    Skill Link Abusement:

    Cloyster:
    Moveset:
    Spike Cannon/ Rock Blast/ Twineedle/ Icicle Spear
    Shell Break
    Icicle Drop
    Razor Shell
    Item: Shell Bell
    EV & Nature: 4HP / 252 ATK / 252 SPD
    Adamant Nature (+ATK, -SP.ATK) / Jolly Nature (+SPD, -SP.ATK)

    This set is designed to abuse Cloyster's brilliant ability: Skill Link by utilising the Shell Bell (providing you managed to get one back in Gen III). For starters, your multiple strike attack of your choice allows Cloyster to use it's ability in a way that will gain it the equivalent of 5, yep that's right 5, Leftover heals thanks to the handily equipped Shell Bell. Shell Break allows Cloyster to change from that High-Defense Water Type to somewhat of a Glass-Cannon which allows Cloyster to gain more kills with it's alternative choices of moves; Icicle Drop and Razor Shell.

    Hopefully this sounds reasonable
    Icicle Spear should pretty much always be used instead of Icicle Drop, Icicle Spear's Base power would be 187.5 whereas Icicle Drop's would only be 127.5, and their accuracy ratings are 100 and 90 respectively. If would really want flinchhax, you could use Icicle drop, but Icicle Spear seems much more reliable. Twineedle only hits twice (according to serebii anyway) and Rock Blast is more powerful than Spike Cannon (not to mention the typing), so the slashing in slot one is pretty unnecessary. Then again, that would make your set exactly the same as every other physical Shell Break set so far, since there's really only one Phys Shell Break Skill Link set it can run.

    The Shell Bell thing is clever.

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  10. #35
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    Default

    Quote Originally Posted by Doomsdaytreecko View Post
    Skill Link Abusement:

    Cloyster:
    Moveset:
    Spike Cannon/ Rock Blast/ Twineedle/ Icicle Spear
    Shell Break
    Icicle Drop
    Razor Shell
    Item: Shell Bell
    EV & Nature: 4HP / 252 ATK / 252 SPD
    Adamant Nature (+ATK, -SP.ATK) / Jolly Nature (+SPD, -SP.ATK)

    This set is designed to abuse Cloyster's brilliant ability: Skill Link by utilising the Shell Bell (providing you managed to get one back in Gen III). For starters, your multiple strike attack of your choice allows Cloyster to use it's ability in a way that will gain it the equivalent of 5, yep that's right 5, Leftover heals thanks to the handily equipped Shell Bell. Shell Break allows Cloyster to change from that High-Defense Water Type to somewhat of a Glass-Cannon which allows Cloyster to gain more kills with it's alternative choices of moves; Icicle Drop and Razor Shell.

    Hopefully this sounds reasonable
    Shell bell doesn't work that way. It regains 1/8th of the damage inflicted. That's why it works so well with sturdy endeavor pokes.

  11. #36
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    Special Shell Break

    Cloyster @ White Herb?
    Modest/Timid
    Shell Armor/Overcoat
    4 HP, 252 SpA, 252 Spe
    Ice Beam
    Surf/Hydro Pump
    Signal Beam/Hyper Beam
    Shell Break

    Meh, I try.

    Not much to say as theses are the only Special moves it gets (well, I chose the best water type and the best Ice-type, as there are some others of those types). Hyper Beam and Hydro Pump can be used to increase power, but the former loses you a turn and some type coverage while the latter is inaccurate. Shell Break really doesn't need any more explanation, if you've spent five seconds reading this thread then you know what it is. White Herb heals up your broken shell, but you may opt to make it more of a glass cannon by giving it something like a Life Orb or WiseGlasses.

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  12. #37

    Default

    To start out, Cloyster's weaknesses are Electric, Grass, and Fighting. As Cloyster will be mostly a physical tank this gen, the best partner is something with good Sp. Def that covers it's weaknesses. This all comes with Latias. Oh, yeah, has anyone considered putting Aqua ring on Cloyster instead of Leftovers?
    ...STILL waiting for Slaking...*cough*

  13. #38
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    Default Cloyster

    Spikey Lead:

    Spikes
    Toxic Spikes
    Razor Shell
    Swagger

    Item:Leftovers Nature:Careful
    Ev's: 252:HP 200:def 56:sdef Ability: Shell Armor

    All right!! Lets see aerodactyl take on this set!
    Spikes and Toxic Spikes are your entry hazards.
    Razor shell is your attack move so you can take down aerodactyl and you don't have to struggle (or switch) the whole time your taunted. Swagger is there to encourage your opponent to switch. The item, evs, ability, and nature are defensively based so their self explanatory.

    Exploding shells:

    Shell break
    Razor Shell
    Icicle Spear
    Explosion

    Item:Life Orb Nature:Jolly
    Evs: Atk:252 Spd:252 HP:4 Ability:Skill Link

    Shell break doubles your Attack, Special Attack, and Speed but lowers your Defense and Special Defense. Razor Shell and Icicle Spear are your stab Moves. Explosion is there because even after you use Shell Break you will still have a base 120 defense. In other words you'll still be able to take a few physical hits.

    Now for double and triple battles.

    For the Lead set use any fast power hitters like Manectric and Weavile.
    Weavile because it is really strong and fast pokemon in the game and Manectric because of Lightningrod and rain dance.

    For the Exploding Shells set use any strong ghost type like Gengar and Chandelure.

    Counters:
    Any special hitting electric type like Jolteon and Lanturn. (Frankly any special hitter.) Any pokemon w/ water absorb that can hit w/ neutral damage.

  14. #39
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    Cloyster's Icy Explosion! Razor Shell Break!!

    Cloyster @ Life Orb
    Ability - Skill Link
    EVs - 252 Atk/252 Def/4 HP
    Nature - Adamant (+Atk -SpA)
    Razor Shell
    Shell Break
    Explosion
    Icicle Spear

    All Physical. Skill Link + Icicle Spear + STAB = 160 BP. Explosion is a great move to use when Cloyster's in a pinch. Shell Break and Razor Shell is a great combo.


    Click 'em!

  15. #40
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    Quote Originally Posted by Superior Snivy View Post
    There's a maximum of 255 evs in each stat you know.
    Yes i know. Im not too good with EV's so i just put the maximum stat possible for each nature.
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  16. #41
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    I ran mix Cloyster set in-game.

    Mixster
    - Shell Break
    - Icicle Spear
    - Rock Blast
    - Hydro Pump
    Item : White Herb, Life Orb, Razor Fang/King's Rock(If Hax item is not ban)
    Ability : Skill Link
    EV : 252 Atk / 48 SpA / 208 Speed
    Nature : Naive

    2 STAB Combine with Rock Blast make it has wonderful coverage. 252 EV for maximum power of Icicle Spear and Rock Blast, 208 EV on speed with +Speed nature make it out speed scarfchomp after 1 Shell Break. White Herb Nagate Low stat make for suvivality. Life Orb for more Power and last Razor Fang/King's Rock is worth due 11.7% flinch with each hit. Icicle Spear and Rock Blast hit 5 times so chance to flinch is rise to 11.7%x5 Nearly Serene Grance flinch hax. Shell Blade can be use too 50% low defence is good and make you can change nature to Jolly and invesment some EV on HP to make him more bulk.
    Last edited by GameMaster0000; 15th February 2011 at 8:14 AM.
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  17. #42
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    Default Cloyster Move set

    Spiky Lead

    Nature: Impish
    EV’s: 252 defense, 252 hp
    Item: Focus Sash
    Ability: Skill Link

    Moves:
    1. Rapid Spin
    2. Spikes/Toxic Spikes
    3. Icicle Spear
    4. Whirlpool

    Rapid spin is to spin off entry hazards. Spikes or Toxic spikes is to set up your own hazards, it depends which attack you want though. Icicle Spear is for straight-out damage. Whirlpool is my little thing I put in this set as kind of a last ditch move before you get KO’d. It traps the foe so you can send in a counter without fear of the opponent fleeing for an easy knockout. Focus sash is to hang on if hit by a special attack.
    Last edited by Pichu47; 14th February 2011 at 4:28 AM.




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  18. #43
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    (HOLY KRAP!!! CLOYSTER!!! MY ONE OF MY ALLTIME FAVORITE POKEMON!!!)

    MixVersion1

    Naughty-Life Orb/White Herb?/Focus Sash
    Skill Link
    252Atk 252Spd 4SAtk
    Shell Break
    Hydro Pump
    Icicle Spear
    Rock Blast

    Max Atk and Spd all the way. Hydro Pump is to OHKO Skarmory after a SB. If no LO, take 84Spd into SAtk. Rock Blast and Ice Spear abuse Skill link and are great for power, and cutting through substitutes. though Hydro pump and Rock Blast have shaky hp. Focus sash and white herb can possibly be used to save that nice natural physical bulk.

    MixVersion2

    Rash-Life Orb
    Skill Link
    252Atk 132SAtk 124Spd
    Shell Break
    Hydro Pump
    HP Fire
    Rock Blast

    This ev set can gut through a careful max sdef skarmory. hp fire kills any ferrothorns trying to ruin your day. For your physical attack, rock blast is there for coverage and gets gyarados even after its initimdate. 80 accuracy still scares me though. Speed is in the 400s which outruns everything in the norm. choice scarfs and speed abilities can get him.

    I mean I calculated eveything assuming you only use one SB. You're a lucky guy if you can use two to turn into a fast fraile shell death machine!


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  19. #44
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    ANNOYSTER
    CAREFUL / SASSY NATURE
    MAX DEFENSE EV'S
    SKILL LINK
    CLAMP
    WHIRLPOOL
    TOXIC / TOXIC SPIKES
    PROTECT / ICICLE SPEAR

    haha seems pretty dang annoying to me. might not be the toughest pokemon to handle, but will annoy the crap out of anyone who stands in its way.
    70% of the Serebii population uses ultra powerful legendaries (also known as ubers) in their teams. If you are one of the 30% that thinks outside the box and doesn't use ubers, copy and paste this into your signature! (Started by SapphireL)

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  20. #45
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    ^ Seriously? Clamp and Whirlpool? Lol.
    Anyway Cloyster is the best attacking lead in the OU metagame, with Shell Break, Cloyster reaches 524, outspeeding lots of things except Scarfed 115 Base and Doryuuzu in the SS; and 578 Attack stat, which is respectable. But priorties rape it anyway.


    Cloyster (M) @ Focus Sash
    Trait: Skill Link
    EVs: 4 HP / 252 Atk / 252 Spd
    Jolly Nature (+Spd; -SpA)
    - Icicle Spear
    - Rock Blast
    - Shell Smash
    - Shell Blade
    Shell Smash is duh. Shell Blade, even though has low base power, it has a nice 50% chance of lowering the foe's Defense stat. (Wish Jirachi has this one lol). Icicle Spear is a good STAB move, good Sash breaker and Sub breaker, and helped by Skill Link. Rock Blast is another cool Skill Link move, with 25 base power.
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  21. #46
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    Quote Originally Posted by GameMaster0000 View Post
    I ran mix Cloyster set in-game.

    Mixster
    - Shell Break
    - Icicle Spear
    - Rock Blast
    - Hydro Pump
    Item : White Herb, Life Orb, Razor Fang/King's Rock(If Hax item is not ban)
    Ability : Skill Link
    EV : 252 Atk / 48 SpA / 208 Speed
    Nature : Naive

    2 STAB Combine with Rock Blast make it has wonderful coverage. 252 EV for maximum power of Icicle Spear and Rock Blast, 208 EV on speed with +Speed nature make it out speed scarfchomp after 1 Shell Break. White Herb Nagate Low stat make for suvivality. Life Orb for more Power and last Razor Fang/King's Rock is worth due 11.7% flinch with each hit. Icicle Spear and Rock Blast hit 5 times so chance to flinch is rise to 11.7%x5 Nearly Serene Grance flinch hax.
    This is pretty much THE Cloyster set. BTW King's Rock'd Icicle Spear has a 47% of flinching which is pretty massive when you are hitting THAT hard.

  22. #47
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    Cloyster...a very unexpected Pokemon i didnt see coming to the POTW. Oh well
    Cloyster: @Leftovers
    Nature: Adamant
    Ability: Skill Link
    -Icicle Spear
    -Ice Shard
    -Rock Blast
    -Substitute/Waterfall
    Eeh to be honest, i dont really like Cloyster and i suck using it! Well, i gave it a shot. Icicle Spear for STAB and works great with Skill Link. Ice Shard for priority. Rock Blast for coverage and also works great with Skill Link. Substitute to hide while sweeping. Waterfall for Water STAB.


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  23. #48
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    A good moveset for cloyster--
    ability-skill link
    moves- 1)shell break
    2)spike cannon/rock blast
    3)icicle spear
    4)ice shard/mud shot
    EXPLANATION-Shell break is the MOVE that makes cloyster so popular in this generation,breaking shell lowers defense and sp. defense but it increases the attack,sp.attack and speed of cloyster.now talking about the second move we have spike cannon and rock blast and the similarity is that both can be hit 5 times.the difference in them is the power and accuracy - rock blast has 25 power that means 125 base power (hits 5 times) but it has 90 accuracy and 10 PP.Spike cannon has 20 base power that gives 100 power and with 15 PP and 100 accuracy.choice is yours!!.
    now the third move icicle spear is better than both the moves given above and it has STAB but it will not hurt some common weaknesses like fire whick rock hurts but still it's good.and the last move can be ice shard that is same as aqua jet that hits first.other than this mud shot is also a good move because it decimates cloyster's weaknesses like FIRE and STEEL and is normal with water and fighting..

    THis is an ideal moveset for Cloyster...

  24. #49

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    Spike Cannon is a bad move that should never be used over Rock Blast, just saying. And it should never be slashed with rock blast either, as that says that Spike Cannon is viable when in fact, it isn't.

    Also, sure, some spiker sets might be viable, but let's face it, they basically suck this gen.

    And also it should be mentioned that SpecsChamp OHKOs you with Hyper Beam after the SpDef drop from Shell Break.

  25. #50
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    Considering that everyone's pretty much posting the same set over and over, I think i might try working on other sections of the PotW article.


    Counters
    Cloyster’s sports 4 weaknesses, all which are unfortunately very common. Being an Ice-type, it’s weakness to Rock allows Stealth Rock to strip a good 25% of its HP every time it switches in, leaving it incapable of using its Focus Sash if you have one equipped. Also even after you’ve set up, Priority moves can come in and easily wreck Cloyster. Mach Punch users like Conkeldurr, Breloom, or Infernape can take a good whack at Cloyster (even more so after Shell Smash has reduced it’s Defense), and Vaccum Wave can do even more due to Cloyster’s pitiful Special Defense stat (Infernape can also learn this, as can Lucario). Speaking of its Special Defense stat, if you’re not facing a supporting Cloyster, most Neutral Special moves should do a lot of Damage, as a 50/45 bulk isn’t going to be walling that much. Simply put, and unfortunate as it sounds, there was a reason Cloyster didn’t get much usage back in Generation IV, and those threats are still around today.
    .
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