I beat Minish Cap yesterday, after having a long hiatus of not playing it. I thought it was going to be way harder... It was still hard, just not in the impossible range as I was expecting and heard about. It just took a long time. Hopefully the next time I play this I won't get as stuck easily and will start doing sidequests earlier.
Began playing skyward Sword today and made it to the David Bowie boss battle in the first temple. That temple seems so odd compared to past games. much easier. I actuall enjoyed the battle with him even if I lost. Got my heart potion and ready to take him on. Only issue with the game is the beetle flying and bird flying.
Start of a new year for some of us soon so Happy New years! I'm looking forward to seeing a Zelda title this year for the 3DS. Also at the very least I would like an announcement for a Wii U Zelda. Take care and have fun guys.
In telling you! Anouma announced that a Zelda 3DS title would be released in 2013-14, but his only hint was:
"It will be a game where 3D really matters"
Zelda 3DS is in the works.... But like his games, Anouma likes to allow us to ponder for awhile....
『ポケモン不思議のダンジョン ~�� �グナゲートと∞迷宮(むげんだいめ� ��きゅう~』
I am obsessed with shiny Reshirams!!!!
3DS: 4511-0836-0456
"ALRIGHT, USE THUNDERBOLT TEPIG!!!" Nanette in the pokemon anime
I am not suffering from insanity- IM LOVIN EVERY MINUTE OF IT!!!!!!!
I am a master at creating WTF moments. Call me if you need one.
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"I AM ERROR"~ZeldaII: The Adventure of Link
Find me on the Pokemon TCGO forums, Fusemon, Pokefarm, and Pokemon Plus! (Same screen name)
Check my Fusemon! ^_^
< click me!
Not quite. He said what anyone could have told you: that Zelda will have a further presence on the 3DS and that they were working on innovative ways to use the 3D. He said nothing about release dates, and he didn't "announce" anything specific.
Anouma has said very little, I know. But that is ,more than I can say for the WiiU.....
『ポケモン不思議のダンジョン ~�� �グナゲートと∞迷宮(むげんだいめ� ��きゅう~』
I am obsessed with shiny Reshirams!!!!
3DS: 4511-0836-0456
"ALRIGHT, USE THUNDERBOLT TEPIG!!!" Nanette in the pokemon anime
I am not suffering from insanity- IM LOVIN EVERY MINUTE OF IT!!!!!!!
I am a master at creating WTF moments. Call me if you need one.
![]()
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"I AM ERROR"~ZeldaII: The Adventure of Link
Find me on the Pokemon TCGO forums, Fusemon, Pokefarm, and Pokemon Plus! (Same screen name)
Check my Fusemon! ^_^
< click me!
Symphony of the Goddesses Tour to visit London in May.
I have strongly mixed feelings. I'm ecstatic that we Brits are able to get another chance to experience the incredible music at the Apollo for the second year running, but I'm totally skint and tickets go on sale on Monday. Typical.
I am doing Master Quest 3D (with 3 hearts..I know, I am crazy) since I already beat OoT twice already.
That and a 3 heart run of the original game...along with Twilight Princess.
Twilight Princess suffered from being WAY to easy of a Zelda game.
Check out Dragon-Tamer club..had to remove it because sig was too big.
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Credit to Savanny
CREDIT TO CYRIUS[
Need someone to train your pokemon or breed for one ? I will do it.
DragonFlareshipping FTW !
Has anyone else heard of the Majora's Mask opera that's happening?
http://majoraopera.wordpress.com/
It hasn't been updated for a while, so I'm not sure if he's still doing it, but I think some of the songs are incredibly done.
Deku Palace
http://youtu.be/9FWGKCqjXqM
Anju and the Postman
http://youtu.be/NMv-sUrLIWs
Pamela
http://youtu.be/cNP6KdSKlQc
Sakon
http://youtu.be/cNP6KdSKlQc
Mayor's room
http://youtu.be/mle6z8kx428
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And so a new journey begins...
^ Why Alder is my favorite champion.even if we don't understand each other, that's not a reason to reject each other. There are two sides to any argument. Is there one point of view that has all the answers? Give it some thought.
Almost all my favourite pieces come from Majora's Mask, that game was unsurpassed in the series tbqh, especially on the music front. I mean sure there are some gems in every game, but they are generally few, Majora's Mask is consistently evocative and appropriate with its soundtrack, really well thought out and woven into the game.
One of my favourites (can't really choose a definite one) would be Calling the Four Giants, which happens to be the first Majora's Mask piece I recorded on piano. XD
| 3DS Friend Code: 3437-3270-8244 | Backloggery | MyAnimeList | Raptr | Last.fm | VGMdb | Banner adapted by me from here. |
Wind Waker's music was excellent as well, although it's weird because WW's mood was the polar opposite of MM's. Definitely a display of the magic that Nintendo had, they're getting a little too keen on catering to the people who just think of Ocarina of Time as a Zelda benchmark.
Well not just a little too keen. :/
| 3DS Friend Code: 3437-3270-8244 | Backloggery | MyAnimeList | Raptr | Last.fm | VGMdb | Banner adapted by me from here. |
Well it recycled the "get 3 of something to unlock Master Sword then do like 4 more things and fight bad guy and it was Ganon all along." Sorry I mean Demise.
I mean you may say that's the point of Zelda, but they hardly did much to compel me into not being "oh this again". Lanayru was really the only stellar part of the game, and well the rest was a mixed bag at best.
Skyward Sword added considerably more to do between dungeons, particularly in the latter half.
If you're going to fault them for structuring the game as "three dungeons > quest shift > 4-5 dungeons > endgame" despite that significantly different material, not only would I ask how you might differently structure what is a dungeon-heavy action/RPG, but I would suggest you might keep in mind that the structure started with A Link to the Past rather than Ocarina.
If my considerably more you mean dowsing for about 100 years then sure.
Also the structure did start with ALttP yes, but doing somethign for the first time exempts it from pattern repetition criticism. Also bear in mind that the reason I also mentioned Ocarina is because that is the game that is always ranted and raved about, people don't call ALttP the quintessential Zelda experience, even though I would say it is.
Also what Skyward Sword also does is relentlessly hold your hand the entire way, and doesn't let you opt out of just skipping exceptionally long tutorial segments. Some things perhaps need some help to get into, but God man what happened to just having the player work the basics out themselves? Guess it's because we don't have instruction manuals anymore, I miss those, because it meant that by the time you fired up the game, you were expected to know the basics. Of course nobody read them but hey, that way it didn't spend 2 hours going "hey Link, this is how you run, now run around in circles five times to progress. Oh sorry Link you ran 4 times, try again!"
I sound like I really hate the game which I don't, I did enjoy it, but I really think they're rehashing emptily and pandering rather than taking risks and producing truly memorable experiences.
OoT: Memorable
MM: Memorable
WW: Memorable
TP: =/
SS: Meh