View Poll Results: Favorite Zelda game

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  • Twilight Princess

    144 25.22%
  • Wind Waker

    141 24.69%
  • Ocarina of Time

    252 44.13%
  • Others

    174 30.47%
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Thread: Zelda games discussion

  1. #5441
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    Quote Originally Posted by mitchman_93 View Post
    Not in terms of art style and difficulty, but in terms of the single player but with others mechanics.

    Otherwise, hating on the sailing? Nah, its legit great, dunno what you guys are going on about. Sure its slow cause you need the baton to switch the winds every now and then, but they could fix it to play song once, switch wind direction at will, perhaps have it on a central pivot point(link) and get some physics to work along with it. Otherwise hating on the pure essence of the sailing and not the controls is like hating on the train portions of Spirit Tracks. Its pure beauty, and if you don't mind sitting there for a couple of minutes it has some wonderful moments. At least the OW music rocks.
    The sailing and the controls go hand in hand otherwise it'd be like saying I like driving as long as I'm not driving.

  2. #5442
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    Quote Originally Posted by mitchman_93 View Post
    Otherwise, hating on the sailing? Nah, its legit great, dunno what you guys are going on about. Sure its slow cause you need the baton to switch the winds every now and then, but they could fix it to play song once, switch wind direction at will, perhaps have it on a central pivot point(link) and get some physics to work along with it. Otherwise hating on the pure essence of the sailing and not the controls is like hating on the train portions of Spirit Tracks. Its pure beauty, and if you don't mind sitting there for a couple of minutes it has some wonderful moments. At least the OW music rocks.
    I dunno, the "beauty" aspect kind of wore off quickly. Don't get me wrong, for the major islands, like Dragon Roost, Forest Haven, Tower of the Gods, etc... seeing them rise up over the horizon for the first time, and loom over your as you approach, that was rather awe inspiring. However, once you've been exposed to the major islands, the vast majority of the rest of the islands are just minor blips on the map, being incredibly tiny and not particularly inspiring. By pure comparison the majority of what you will see when sailing is water, and that got old fast.

    Never had a problem with the controls, though I do wish it went a little faster. A pretty significant portion of the game is spent sailing, which, imo, is time that is wasted.

    And do not even get me started on the Triforce of Courage part. I HATED that. It was just such a tedious fetch quest, and really killed the pace at the end of the game. I found myself wishing they went the way of the Sky Keep in Skyward Sword instead, where you'd have a dungeon that you collect all the pieces of the Triforce in, rather than just going to random arbitrary spots to find charts, paying an absurd amount of rupees to decipher those charts, and then going out to other arbitrary spots to haul up the pieces. A fetch quest like that was the last thing I wanted to be stopping me RIGHT before the final dungeon.
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  3. #5443
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    I hope they fix that Wind Waker U
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  4. #5444
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    The Oracle games are headed to the Japanese 3DS eshop next week and the West later this year. They'll be sold both separately and together as a package at a discounted price. They seem pretty good, but would purchasing both be a good idea or is it a one or the other kind of deal?
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  5. #5445
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    Quote Originally Posted by GravityStorm View Post
    The Oracle games are headed to the Japanese 3DS eshop next week and the West later this year. They'll be sold both separately and together as a package at a discounted price. They seem pretty good, but would purchasing both be a good idea or is it a one or the other kind of deal?
    They're both completely different games, and you need to beat both in order to get the full story. After beating one you can use the password you get and input it into the other, so you get some extra events and once you've beaten the final boss you go to another area where you encounter Ganon. I'm really looking forward to this since I have Ages, but I've never been able to find Seasons. I've had my password for quite some time but no game to make it useful.


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  6. #5446
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    The Oracle games were definitely brilliant; I was worried that Nintendo was going the way of Pokemon and making two virtually identical games with minor changes. How wrong I was. Not only were they completely unique games that could link together to unlock secrets and the hidden secret ending, but the order in which you played them actually made a difference, since whichever one you played second after linking would have characters from the first game crossing over to the world of the second game. So there was something to gain from going Seasons -> Ages, and then Ages -> Seasons.

    ...Though personally I prefer doing Seasons second, for no reason other than having the Roc's Cape for the fight with Twinrova/Ganon.
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  7. #5447
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    Never played the Game Boy Zelda games, I was hooked to Pokémon back then. I downloaded Link's Awakening a while back and it was great and I can't wait to play the Oracle games. That said, I have a few questions. Which one should you start with? Which of the two is more difficult? How does the password system work?
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  8. #5448
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    Quote Originally Posted by ParaChomp View Post
    Never played the Game Boy Zelda games, I was hooked to Pokémon back then. I downloaded Link's Awakening a while back and it was great and I can't wait to play the Oracle games. That said, I have a few questions. Which one should you start with? Which of the two is more difficult? How does the password system work?
    I've heard Seasons is more difficult since its more puzzle focused, but having never played I can't verify that for sure. You can use passwords between the two games for a couple things, the biggest of which is unlocking the true ending to the two games, but you can also use it to trade items and rings.


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  9. #5449
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    Quote Originally Posted by Hydrohs View Post
    I've heard Seasons is more difficult since its more puzzle focused, but having never played I can't verify that for sure. You can use passwords between the two games for a couple things, the biggest of which is unlocking the true ending to the two games, but you can also use it to trade items and rings.
    You mean Rupees? Guess the password isn't set and varies based on your performance throughout the game.
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  10. #5450
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    Quote Originally Posted by ParaChomp View Post
    You mean Rupees? Guess the password isn't set and varies based on your performance throughout the game.
    No, I mean rings.


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  11. #5451
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    Quote Originally Posted by Hydrohs View Post
    No, I mean rings.
    So your life gauge isn't measured by hearts?
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  12. #5452
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    Quote Originally Posted by ParaChomp View Post
    So your life gauge isn't measured by hearts?
    Yes, it is. There are rings you get that you can equip, they have different effects.


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  13. #5453
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    Quote Originally Posted by ParaChomp View Post
    Never played the Game Boy Zelda games, I was hooked to Pokémon back then. I downloaded Link's Awakening a while back and it was great and I can't wait to play the Oracle games. That said, I have a few questions. Which one should you start with? Which of the two is more difficult? How does the password system work?
    It honestly doesn't matter which you start with. I personally did it both ways, and in all honesty the difference is negligible. I prefer starting with Ages, and then moving onto Seasons, solely because the Roc's Cape (which is the upgraded version of the Roc's Feather from Link's Awakening) is fairly useful in the fight with Ganon. It's not mandatory though.

    Having played both, I can say that I've found that Ages is actually the more difficult of the two; Seasons is a cake walk compared to it. Even so, it's not THAT hard, but easily the harder of the two (IMO).

    Passwords literally don't come into play until after you beat your first game. Once you beat it, you get a password that you can take to the second game, which will essentially, for lack of a better term, give you a New Game Plus. You'll still play through the second game, but you'll have access to the secret linked ending, and characters from the first game will cross over to the second.

    Once you beat the first game, you'll also have NPCs start telling you passwords, which will allow you to get special items in the second game (upgraded shield, Master Sword, Biggoron's Sword, etc.). They'll basically tell you who to tell the password to in the second game, you go to that character, give them the password, and unlock your thing in the second game. Once you unlock your thing though, it also gives you a second password, which can be used to get the same item in the first game.

    It may seem confusing, but once you see it in practice it's not that complicated.

    Quote Originally Posted by Hydrohs View Post
    I've heard Seasons is more difficult since its more puzzle focused, but having never played I can't verify that for sure.
    You've got it mixed up my friend, Ages is actually the more puzzle focused of the two, and thus the more difficult. Seasons is the more combat focused one.
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  14. #5454
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    Quote Originally Posted by KillerDraco View Post
    You've got it mixed up my friend, Ages is actually the more puzzle focused of the two, and thus the more difficult. Seasons is the more combat focused one.
    Oh, well there you go. Goes to show how well I remember what I read.


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  15. #5455
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    Quote Originally Posted by Hydrohs View Post
    Yes, it is. There are rings you get that you can equip, they have different effects.
    Okay, there I go making a Sonic the Hedgehog reference and now I'm totally confused.
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  16. #5456
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    Quote Originally Posted by ParaChomp View Post
    Okay, there I go making a Sonic the Hedgehog reference and now I'm totally confused.
    Think Medals from Skyward Sword but with a lot more variety. I've never played the Oracle games myself either but you can get the general idea of them from here.
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  17. #5457
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    Quote Originally Posted by KillerDraco View Post
    The Oracle games were definitely brilliant; I was worried that Nintendo was going the way of Pokemon and making two virtually identical games with minor changes. How wrong I was. Not only were they completely unique games that could link together to unlock secrets and the hidden secret ending, but the order in which you played them actually made a difference, since whichever one you played second after linking would have characters from the first game crossing over to the world of the second game. So there was something to gain from going Seasons -> Ages, and then Ages -> Seasons.

    ...Though personally I prefer doing Seasons second, for no reason other than having the Roc's Cape for the fight with Twinrova/Ganon.
    Nintendo didn't actually make them, Capcom did. There are also rumours that they are considering letting other people develope or co-develope Zelda (& other Ninty) games due to them wanting to save some money on costs.

  18. #5458
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    The Roc's Cape is convenient for those two...
    『ポケモン不思議のダンジョン ~�� �グナゲートと∞迷宮(むげんだいめ� ��きゅう~』
    I am obsessed with shiny Reshirams!!!!

    3DS: 4511-0836-0456

    "ALRIGHT, USE THUNDERBOLT TEPIG!!!" Nanette in the pokemon anime
    I am not suffering from insanity- IM LOVIN EVERY MINUTE OF IT!!!!!!!
    I am a master at creating WTF moments. Call me if you need one.






    "I AM ERROR"~ZeldaII: The Adventure of Link
    Find me on the Pokemon TCGO forums, Fusemon, Pokefarm, and Pokemon Plus! (Same screen name)
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  19. #5459
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    Quote Originally Posted by arronishere View Post
    Nintendo didn't actually make them, Capcom did. There are also rumours that they are considering letting other people develope or co-develope Zelda (& other Ninty) games due to them wanting to save some money on costs.
    Yeah, okay. Granted, that's a minor detail though; the underlying point was still the same.
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  20. #5460

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    Quote Originally Posted by arronishere View Post
    There are also rumours that they are considering letting other people develope or co-develope Zelda (& other Ninty) games due to them wanting to save some money on costs.
    Those aren't rumors, they're just common sense. The handheld entries for giant franchises like Zelda, which don't quite get the fanfare and don't quite have the complexity or density of their console counterparts, are routinely handed to smaller subsidiary development studios for some or even most of the development work. Ocarina 3D, Star Fox 64 3D and others were similarly handled in part or mostly by smaller studios in that vein.


    Quote Originally Posted by arronishere View Post
    Nintendo didn't actually make them, Capcom did.
    A studio jointly funded by Nintendo, Sega and Capcom did. The same studio is credited on other Nintendo handheld titles as well. Not quite the same as Capcom proper.


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