Don't like Wind Waker's cel-shaded style? Okay, we get it, stop complaining about it. Though the character models haven't had much of an upgrade bar looking smoother, the surrounding area looks nice. It reminds me of Skyward Sword where the cel-shading was used so well that it created a texture similar to that of a painting. No less, that's just now, who knows what the final product will look like? Speaking of which, I wonder if they'll bring back the Tingle Tuner. Pro controller plus game pad perhaps?
I'll most likely pick this up to play through the game again (along with the possible new additions) but I'm still anticipating the brand-new game. Personally, I hope it plays like Skyward Sword with the motion controls and has Twilight Princess' realistic art style and gloomy colour palette. That's just me though, I'll buy it anyways unless it gets poor reviews which I doubt it will receive.
The access of whatever dungeon you please? Sounds like a puzzle in itself to figure out. Repeated use of the item you get in the dungeon comes to mind but I really don't want that. I loved the item balance that Skyward Sword had and I don't want that to go away. Do guys have any other ideas on a nonlinear adventure?
This is the same thing that happened when Wind Waker was first announced, people were quick to hate on the art style. Just wait, once it comes out and you play it you will think differently.
And for all we know, this isn't the final art style. Its probably more akin to OoT3D in 2010 to show off the 3DS, which was in various degrees different to what we eventually got.
Edit: So, what's everyone's opinion for this years E3 regarding Zelda? I mean do you think they're just gonna show Windwaker, they also likely have the 3DS one to cover as well, and the Wii U one, even if it seems a bit early, considering how Aonuma clearly states they don't have an artstyle for the game yet? Personally, WW is likely gonna be the only we're gonna see. 3DS one is hopefully coming as well, god know's that's the one I'm anticipating the most. Which btw, is likely to be shown in the 3DS Nintendo Direct, if you ask me. That ones gonna be 1st part too iirc, right?
Last edited by mitchman_93; 25th January 2013 at 2:59 PM.
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Right now, after seeing last day's Nintendo Direct, I am seriously Excited to try the New Wind Waker in HD.
I mean c'mon! How could you ignore the newly implied graphics and charm? I personally love the Timeline C of the Zelda Series since I started with Phantom hourglass and Spirit Tracks.
Eagerly waiting for: Monolith Soft Wii U game
I need help on the legend of zelda twilight princess the Water temple. How do you get through the stairs? Please help me
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Two: Stairs are a central feature of the temple - you're really going to have to be more specific.
Three: You don't have to, though, because rather than trying to tell us which stairs you're referring to, I'd suggest finding a video walkthrough online. That solution can answer your problem visually, something none of us here can do even if we figure out which stairs you're talking about.
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Skyward Sword definitely has the best one as it isn't annoying but collecting the Tadtones for Faron was very tedious. Worst water dungeon has to go to the Great Bat temple, getting there's a pain, the temple itself constantly makes you go around in circles, and there's the moon even with time slowed down.
For the off-chance that anyone is from France here, the Symphony of the Goddesses Tour is coming to Paris.
Guess this means more European dates?
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I think the reasonable expectation for whatever 3DS Zelda we have coming our way is more of a full third-person 3D adventure than a top-down perspective game. Ocarina 3D proved the system can handle it just fine in terms of visuals and controls, and Kid Icarus, Pokémon X and Y and even Super Mario 3D Land to an extent, among others, show us that's the direction in which they're trying to move for the handheld versions of their franchises, that being games that start to blur the line between what we've come to traditionally expect from console titles and what we've come to traditionally expect from handheld titles.
I think I was the only child player in the late 90s that had no difficulty with the Water Temple in OoT (minus the Dark Link battle)
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