Found: Route 12
Method: Chain Fishing
Date of Catch: 2/14/14
Currently Hunting: Eevee, Ekans, Skourpi
Total Shinies: 10
3DS FC: 5429-6844-5288
Ice FS: Bergmite, Spheal and Lapras
Nothing wrong with Zelda being the hero(ine) for once. We've seen several incarnations being pretty badass before. She at least deserves the spotlight.
Better than either being the damsel in distress, barely having a role, or being the love interest like in most Zelda games.
At least "The Legend of Zelda" would make perfect sense for once.
And zelda as a damsel in distress is wrong, she was only that for a handful of the games, in OoT she certainly didn't need saving until the very end, in TP she was a very large political leader who was just waiting out, in WW, ST, and maybe PH she helps you out on your quest, hell in SS she's 2 steps ahead of you during half the game, stop putting her as a damsel in distress people, it's wrong, and it shows you haven't done much research.
I never even said whatever Link is going to be has to be saved.
No, you're wrong.And zelda as a damsel in distress is wrong, she was only that for a handful of the games, in OoT she certainly didn't need saving until the very end, in TP she was a very large political leader who was just waiting out, in WW, ST, and maybe PH she helps you out on your quest, hell in SS she's 2 steps ahead of you during half the game, stop putting her as a damsel in distress people, it's wrong, and it shows you haven't done much research.
The basic definition of a damsel in distress is.:All that matters is that she's kidnapped and needs to be saved by the hero. She can be the strongest person in all of Hyrule (and she probably is), but it all boils down to the kidnapping and rescuing.
Usually a beautiful young woman placed in a dire predicament by a villain or monster and who requires a hero to achieve her rescue.
Not every Zelda game has it, but it happens a whole lot. Mario may get by with having Peach captured most of the time, but Zelda has mixed it up by either not having her kidnapped or not having her appear in an important role at all.
Also, she was kidnapped in WW (after you fix the Master Sword), PH (at the beginning of the game), and ST (she may be a spirit, but her body is still stolen.)
By that definition, every person who has any problem that needs to be solved by a outside party is a damsel in distress, and what's so bad about it being a damsel in distress, it's not like it's hurting anybody.
And to actually make this argument on topic, the only games I can think of, where zelda needed saving was LoZ, LttP, hmmm...maybe MC, I havent played that one.
Zelda could easily have a co-op system and have it so that you switch between Zelda (or Sheik) and Link in game for solving puzzles, and maybe certain combat sections.
I would have no problem making Link a girl for one game, especially due to the fact that Link is several characters, and due to that having one female Link would make no difference.
Or better yet, just have a 'play as a girl' option, then make male Link canon. No trouble caused.
I think a more pressing issue would be to perfect the way Zelda herself is presented in the games rather than thrusting her into the spotlight. I loved Tetra in TWW, right up until the point when she discovered she was actually Zelda and then gained the personality of a toaster and "spent the rest of the game locked in a cupboard".
Last edited by Poetry; 22nd June 2013 at 11:17 AM.
Was that really it? Will wondered. Was that what they were all doing, looking for someone less different? Was that what he was doing? Rachel was dynamic and thoughtful and focused and caring and different in more ways than he could count, but the whole point of Rachel, as far as Will was concerned, was that she wasn't him. There was a flaw in Katrina's logic, then. This thing about looking for someone less different ... It only really worked, he realised, if you were convinced that being you wasn't so bad in the first place.
- Nick Hornby
When I say that Co-Op would work, I would mean that in single player it would revolve around switching between two characters being controlled by one player, then in multiplayer, this isn't needed as each player controls one player.
Link has little personality anyway and is more of a blank slate character, so I don't see what the point replacing one avatar with another just for the sake of it.
Also, lolipiece is right. Zelda does fit the damsel in distress trope in almost every game. Regardless of what she did for most of the game (which... is usually getting kidnapped), she nearly always ends up helpless and in need of saving. It gets tiring after a while.
Last edited by Grey Wind; 23rd June 2013 at 9:21 PM.
'Cause with my mid-youth crisis all said and done
I need to be youthfully felt, 'cause God I never felt young
I wouldn't mind seeing Zelda in her own game, but it'd be difficult to get it to work. I think it would work best if it wasn't a part of the main series, more like a side-story or perhaps a prologue to the series itself!
Current Shiny Hunt:
Abra - 14 Boxes
Legend of Zelda: Gaiden? Structuring would be a pain to pull off but think about the possibility of playing as Zelda while travelling between the various Temples during the earlygame of Skyward Sword? And of course I'm sure everyone has heard the idea of playing as Sheik during the 7 year timeskip in Oot.
Last edited by Aurath8; 28th June 2013 at 6:42 PM.
Hmm playing as zelda...I just don't know. She's clearly not the stoic royalty getting abducted every game like peach, but she's not exactly a robust female character that can hold her own for a games entirety. I mean there are qualities in her various incarnations that can be more dominant then others much like tetra's personality but still it would go against the series' base character tropes. Link is courage which is why he goes on these adventures and zelda is wisdom which denotes an air of royalty and aristocracy. The maiden and the knight basically. As I said you can give the maiden some spunk, sure but reversing the roles goes a bit too far.
hums Dark World theme
Where aren't people talking about damsels in distress?
The wall painting mechanic ties into the OW/Dungeons transition between the two worlds according to Aonuma. Whatever the hell that means. Maybe the dark world seeped into the light world, working much like the twilight of TP and to access it? Dungeons existing in both worlds? So much can be done with the wall painting if its tied into the world duality that its not funny. I would love it if you can turn into a drawing turn a corner and bam! The dead end opens up into another part of a dungeon but its in the dark world.