View Poll Results: Favorite Zelda game

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  • Twilight Princess

    186 25.94%
  • Wind Waker

    175 24.41%
  • Ocarina of Time

    293 40.86%
  • Others

    232 32.36%
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Thread: Zelda games discussion

  1. #6976

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    Quote Originally Posted by Bolt the Cat View Post
    Anyone else thinking this could be NX related? They talk about discovering "new possibilities", and the Wii U and NX are both going to be part of the unified architecture. Hmm.
    It's more along the lines of "Hey, the world is really big but it still feels empty. Let's throw in more side quests!" than the NX. He would have outright said so otherwise.

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    Quote Originally Posted by AuraChannelerChris View Post
    It's more along the lines of "Hey, the world is really big but it still feels empty. Let's throw in more side quests!" than the NX. He would have outright said so otherwise.
    I don't really think he would, it's too early to talk about what kinds of games it's getting. I certainly hope it's not just more sidequests, I don't really care that much about them.
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  3. #6978
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    Quote Originally Posted by The Admiral View Post
    Is Skyward Sword actually bad for reasons that don't relate to the control scheme -- which I'd imagine will be different since Wii U?
    Yes, it's boring. I had some problems with the controls, but for the most part it was fine. I haven't played the game in a few years, but from what I remember, it was just too repetitive. Of course every game is repetitive in a sense, but SS just kept being repetitive throughout the whole game. Revisiting the same locations over and over again, and some other stuff I can't remember since it wasn't that memorable.

    Quote Originally Posted by BCVM22 View Post
    Zelda games post-Wind Waker suffer from this bizarre "reverse nostalgia", where the older the games get, the more people try and one-up each other to convince themselves that the games were bad. It's amazing and terrible all at once.
    Or you know, some people just think it's bad? I'm not a Zelda fanboy, so I don't share they're mentality. Just my opinion. Also, that's false. It's always the new games that get shat on. It seems A Link Between Worlds dodged this curse, but that maybe because it's not a console Zelda.

    Quote Originally Posted by AuraChannelerChris View Post
    It's more along the lines of "Hey, the world is really big but it still feels empty. Let's throw in more side quests!" than the NX. He would have outright said so otherwise.
    Shadow of the Colossus is really barren and empty, but no one cares because it sets the tone and atmosphere of the game. Throwing in stupid side quests just to pad the game is one of the wors aspects of open world games today, IMO. Some developers just need to look for inspiration from SOTC, and figure out that they should find a way to actually engross the players into the world, rather than treating them like ADD children by placing sidequests every inch of the map... And I just remembered another SS complaint. The sidequests in that game were horrible... Except for the bathroom ghost.
    Last edited by Void Ventus; 28th March 2015 at 12:39 AM.


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  4. #6979
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    Quote Originally Posted by Void Ventus View Post
    Shadow of the Colossus is really barren and empty, but no one cares because it sets the tone and atmosphere of the game. Throwing in stupid side quests just to pad the game is one of the wors aspects of open world games today, IMO. Some developers just need to look for inspiration from SOTC, and figure out that they should find a way to actually engross the players into the world, rather than treating them like ADD children by placing sidequests every inch of the map... And I just remembered another SS complaint. The sidequests in that game were horrible... Except for the bathroom ghost.
    Thank you. Side quests don't really add much to the game, they're just distractions. I'd be okay if they delayed it because of a new gameplay mechanic, but more sidequests? That wouldn't be worth the wait.
    Quote Originally Posted by LizardonX View Post
    Tabitha has really let himself go, just how many lava cookies did he eat in the last 11 years?

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    Quote Originally Posted by Void Ventus View Post
    Or you know, some people just think it's bad? I'm not a Zelda fanboy, so I don't share they're mentality. Just my opinion. Also, that's false. It's always the new games that get shat on. It seems A Link Between Worlds dodged this curse, but that maybe because it's not a console Zelda.
    There's still something occurring repeatedly. I expect ALBW dodged it because of its connection to LttP if anything.

  6. #6981
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    Quote Originally Posted by Void Ventus View Post
    Yes, it's boring. I had some problems with the controls, but for the most part it was fine. I haven't played the game in a few years, but from what I remember, it was just too repetitive. Of course every game is repetitive in a sense, but SS just kept being repetitive throughout the whole game. Revisiting the same locations over and over again, and some other stuff I can't remember since it wasn't that memorable.
    Skyward Sword is definitely not boring. I thought it was a really great game that was just brought down because of motion control. It would have easily been my number 2 Zelda you it had the option for traditional controls.


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  7. #6982
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    I don't feel like Skyward Sword was boring at all. You did have a backtrack a bit every now and then, of course, but it wasn't like Bravely Default were you're just doing the same thing as you did last time. There's always something else to change things up, and you still end up going to new areas more often then revisiting old ones.

    The only part that really felt tedious, IMO, was the Imprisoned, and you only fight that thing three times.


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  8. #6983

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    Say what you will about Skyward Sword. I won't say it's my favorite Zelda game, but I also won't say I hated it, either. I will say, however, that it did have one boss who was a cut above the rest in the game, and that was Koloktos. Ripping its arms off its body? Hacking it to pieces with its own weapon? VERY satisfying boss fight. It's easily one of my top three most enjoyable boss fights, alongside Goht and Stallord.

    Quote Originally Posted by Zachmac View Post
    The only part that really felt tedious, IMO, was the Imprisoned, and you only fight that thing three times.
    Yeah, the Imprisoned was pretty lame. Especially since the second and third battles happen so close to one another. The only good thing about the fights was Groose, TBH.
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  9. #6984
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    I definitely wont disagree that the Imprisoned was lame.


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  10. #6985

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    I actually liked Skyward Sword. I also actually liked the motion controls.

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  11. #6986
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    Quote Originally Posted by Void Ventus View Post
    Yes, it's boring. I had some problems with the controls, but for the most part it was fine. I haven't played the game in a few years, but from what I remember, it was just too repetitive. Of course every game is repetitive in a sense, but SS just kept being repetitive throughout the whole game. Revisiting the same locations over and over again, and some other stuff I can't remember since it wasn't that memorable.
    Aside from returning to the same three areas for the latter half of the game (which isn't unique to SS; and even then, those same areas had new areas to explore when you returned), was there really that much non-sidequest repetition? I honestly can't remember, Imprisoned aside of course.

    I don't know, I liked SS. The controls never even remotely bothered me, and the only significant complaint I remember having was that returning to the sky to go to other areas was mandatory and there was no means of fully traversing the Surface without doing so. Which would have bothered me less were it not for the fact that Zelda spent the first half of the game doing exactly that while you were made to go back and forth from Skyloft like a chump.

  12. #6987
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    Quote Originally Posted by Void Ventus View Post
    Sounds like ~someone~ flipped a tea table. Well, that, and HD development is likely still kicking their asses.

    Between Star Fox, Xenoblade X, Mario Maker, Woolly World, and Devil's Third, Nintendo's got a decent enough yield this holiday to make up for Zelda. Maybe E3 will have some Animal Crossing Wii U announcement, GCN remaster, or whatever Retro Studios or Next Level Games has been working on to help out, as well.

    Wouldn't be surprised at this point if Zelda U ends up getting a port to whatever the next console is.

    Quote Originally Posted by KillerDraco View Post
    Say what you will about Skyward Sword. I won't say it's my favorite Zelda game, but I also won't say I hated it, either. I will say, however, that it did have one boss who was a cut above the rest in the game, and that was Koloktos. Ripping its arms off its body? Hacking it to pieces with its own weapon? VERY satisfying boss fight. It's easily one of my top three most enjoyable boss fights, alongside Goht and Stallord.
    As tepid as I feel about Skynyrd Sword overall, I would definitely agree; Ancient Cistern as a whole was fantastic.
    Last edited by Excitable Boy; 28th March 2015 at 5:04 AM.

  13. #6988
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    For me, Skyward Sword was easily the most intriguing and most disappointing zelda game I played (including all the ds-exclusive ones). Unlike most games, it had a boss that evolved as you progressed (the imprisoned of course gaining legs and finally wings to augment its different strategies). Sadly, the rest of the game was pretty forgettable (plot-wise, it didn't really have any memorable characters) and also didn't really add anything to the storyline that the other games did. Release date of it also killed it for me, as at the time Twilight Princess was so "fresh" so it felt more like them trying to test out motion controls with a zelda theme than actually trying to create a zelda game itself.
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  14. #6989
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    Quote Originally Posted by Mye View Post
    For me, Skyward Sword was easily the most intriguing and most disappointing zelda game I played (including all the ds-exclusive ones). Unlike most games, it had a boss that evolved as you progressed (the imprisoned of course gaining legs and finally wings to augment its different strategies). Sadly, the rest of the game was pretty forgettable (plot-wise, it didn't really have any memorable characters) and also didn't really add anything to the storyline that the other games did. Release date of it also killed it for me, as at the time Twilight Princess was so "fresh" so it felt more like them trying to test out motion controls with a zelda theme than actually trying to create a zelda game itself.
    Twilight Princess was five years old when Skyward Sword came out, that's hardly fresh.


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    Quote Originally Posted by Akashin View Post
    Aside from returning to the same three areas for the latter half of the game (which isn't unique to SS; and even then, those same areas had new areas to explore when you returned), was there really that much non-sidequest repetition? I honestly can't remember, Imprisoned aside of course.
    Usually when you went back somewhere, it did something to change things up, like the stealth mission part when looking for the Song of the Hero or the escort mission when trying to get into the Fire Sanctuary. Also, there was the Silent Realms.

    You did go to the same places a lot, but it didn't always feel like it, so it still felt to me like you were still doing something new and actually making progress.
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    Quote Originally Posted by Excitable Boy View Post
    Wouldn't be surprised at this point if Zelda U ends up getting a port to whatever the next console is.
    Do you mean come out on the Wii U first, then get a remastered re-release when the Wiinext comes out? Or another situation like TP where it released on both Wii and GC at the same time? If the latter, I highly doubt the next console is coming out next year, and I highly doubt they'll delay Zelda U an extra year just to release it during the Wiinext's launch.


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  17. #6992
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    Quote Originally Posted by Hydrohs View Post
    Twilight Princess was five years old when Skyward Sword came out, that's hardly fresh.
    Kinda. The Wii version of it was only out for a year in Canada before Skyward sword came out, so it was fresh here.
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  18. #6993
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    Quote Originally Posted by Void Ventus View Post
    Do you mean come out on the Wii U first, then get a remastered re-release when the Wiinext comes out?
    Yeah, that.

    ...Though, I could see a more TP-esque situation occurring, depending on how far this is getting pushed back and how soon the next console is coming out (2017 seems most likely, for a five-year cycle, although I wouldn't rule out Nintendo pulling an Xbox and cutting that short); given what Aonuma said in the video, this isn't just extra time to work out a few minor kinks like Smash 3DS, but a fairly major expansion of scope. The fact that it's not being shown at E3 at all (and we've barely seen anything as is) suggests to me that this won't be early 2016, but even later than that. If a Nintendo console drops in 2017, there's a decent chance they'll show it off at E3 2016, coinciding with a Zelda showing. At that point, with the Wii U's load pretty much blown, why put all that extra money and effort into a Zelda game that will only release on their worst-selling home console, when they'll have a brand-new console that's going to need to start building its own library?

    I'm obviously making a lot of assumptions and drawing a lot of conclusions with that narrative, and I'm not saying it's likely, but it's definitely a possibility.
    Last edited by Excitable Boy; 28th March 2015 at 6:55 AM.

  19. #6994
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    I thought the motion controls were the best part of Skyward Sword, gameplay-wise. The rest had great potential but was ruined by Fi dragging you by the arm through every single puzzle in the whole game. What were really abysmal in my opinion were the waggle controls on Twighlight Princess. I never experienced any problems with SS controls, but my wrist starts to bother me in a just a half hour or so with TP. I think that's the only reason I never finished the game; I just beat the Temple of Time and never felt the desire to go back.
    I'm also really bummed about Zelda U not coming this year, but if that means they're making the game the absolute best they can then it's for the best. That game better be phenomenal when it actually does release.
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    It's better to have Nintendo take their time to polish the game and add more content in it. We don't want rushed games, now do we? We all know what Shigeru Miyamoto said about delayed games.

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    Quote Originally Posted by Mye View Post
    Kinda. The Wii version of it was only out for a year in Canada before Skyward sword came out, so it was fresh here.
    No it wasn't. It came out in 2006. I live in Canada. I bought both games on release.


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    Quote Originally Posted by Mye View Post
    Sadly, the rest of the game was pretty forgettable (plot-wise, it didn't really have any memorable characters) and also didn't really add anything to the storyline that the other games did.
    ...Besides providing an origin story for Link, Zelda and Ganondorf (at least until Hylia's Chosen Hero or some other Link comes along and predates this one, should such a thing ever happen), right? Not to mention the origin of the Hylian Knights and Hyrule itself, for that matter.

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    The franchise should go even earlier than SS. A game should be made around the story of the original queen and her fight against Demise. Slap an M rating if it gets too bloody. The fight against him was so anticlimactic and disappointing IMO, so he needs to be redeemed. Probably wouldn't sell without Link or Zelda and with an M rating though.


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  24. #6999
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    The final fight against Demise may of been a bit easy compared to the Ghirahim fight before, but...
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    Skyward Sword's controls worked more or less perfectly for me, and the game was most definitely anything but boring. If I were to nitpick, the whole fetch-questy, "proving your worth" thing got a bit wearisome towards the end, and I was disappointed that Sky Keep wasn't an original-themed dungeon in its own right. Silent Realms were also a bit of a pain sometimes, but I think the amount of variety SS offered in terms of exploration and gameplay was really unique.

    Anyway, compare that to what, ALttP and ALBW, where the bulk of the games are just crawling through one underwhelming dungeon after another? And yet hardly anyone seems to have anything bad to say about those games and the focus is always on ripping apart SS and its motion controls.
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