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Thread: Community POTW #9

  1. #26
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    Upping the Boar-dom

    Ability: Blaze
    Item: Life Orb
    -Work Up/Bulk Up
    -Flamethrower/Fire Blast/Flare Blitz
    -Superpower/Focus Blast/Brick Break
    -Scald/Wild Charge/Stone Edge/Grass Knot

    EVs: 252HP, 126 ATK and sp. atk/252 ATK, 4 speed
    Nature: Rash or Mild

    Scarf-Boar

    Ability: Either
    Item: Choice Scarf
    -Overheat
    -Superpower
    -Scald/Grass Knot/Flamethrower/Flare Blitz/Head Smash/Wild Charge
    -Scald/Grass Knot/Flamethrower/Flare Blitz/Head Smash/Wild Charge

    EVs: 252 HP and Speed, 4 SP Attack
    Nature: Hasty or Naive

    Choice Band

    Ability: Either
    Item: self-explanatory
    -Flare Blitz
    -Superpower
    -Wild Charge/Assurance
    -Head Smash/Stone Edge/Assurance

    EVs: 252 HP and Attack, 4 Speed
    Nature: Adamant or Jolly

    Choice Scarf

    Ability: Blaze
    Item: again, self-explanatory
    -Flamethrower/Fire Blast/Overheat
    -Focus Blast
    -Scald
    -Grass Knot

    EVs: 252 HP and Special Attack, 4 Speed
    Nature: Modest (NOT TIMID. EMBOAR NEEDS MORE SP ATTACK)

    These sets shouldn't be difficult to figure out how they work.

  2. #27
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    Major point: A fighting or ground move should be somewhere on a flame charge set to keep heatran guessing. Even if it was a scarfed heatran, it wouldn't mind the free switch.
    Truesay. I guess Hammer Arm can go in over Head Smash. You need Wild Charge.

    And yeah, I forgot about the name change. But Nitro Charge is such a better name! I can't believe they changed it.

  3. #28
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    I don't think it has Reckless yet, does it? The only thing this pig (who I wished was going to be fire/ground or something new) will see is a suicide bomber with Flare Blitz and Wild Charge.
    Who is next?

    Typhlosion is epic and has beaten the heck out of OUs!

    If you are like me, and think that Typhlosion is too epic to be in UU, paste this in your sig. Started by Epicpip

  4. #29
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    This Fella's rather simple:

    "Fat Man"
    Ability: Reckless
    252 Attack/252 HP/4 Defense
    Life Orb

    -Flare Blitz
    -Wild Charge
    -Head Smash
    -Brick Break/Superpower

    Suicide bomber? More like suicide NUKER! Flare blitz is epic STAB that will obliterate anything in its way, then obliterate Emboar. Wild Charge and Head Smash do the same sans STAB. Brick Break/Superpower are for anything else, plus they get STAB as well.

  5. #30
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    Quote Originally Posted by TheNewGuy View Post
    Truesay. I guess Hammer Arm can go in over Head Smash. You need Wild Charge.

    And yeah, I forgot about the name change. But Nitro Charge is such a better name! I can't believe they changed it.
    Completely agree about the name. As for wild charge, I think that depends on your team. Emboar isn't supposed to be going up against water types and while you could catch them on the switch, you're better off letting a different pokemon deal with them.

  6. #31

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    It's time for another GKZ double/triple tactic!

    The God of Pancakes:
    Nature: Brave/Sassy
    Item: Leftovers/life orb
    Moves:
    Protect
    Curse/Bulk up/yawn
    Heatstamp
    Rock Slide/Hammer Arm/ Rock Smash

    This strategy will allow you to use a normal Blaze one. Team it up with a Heavy Metal Bronzong that knows trick room and skill swap. Have bronzong skill swap with Emboar while he protects. This will make the piggy heavier. While Bronzong sets up the trick room, have the piggy curse up or yawn at an opponent. After you mix up these two main ingredients, sweep away with heat stamp and make some pancakes! Hot and spicy pancakes!

    If you are doing this for triples, have some other pokemon do the trick rooming.

    But yow must beware of low kickers and/or submerge grass knotters.

    My favorites happen to be mid-evolved poison types.

  7. #32

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    Alright, so this POTW made me get an account. Awesome.

    So, does anybody here feel like we need a LITTLE bit more creativity when it comes to these sets? Geez, all there is is Reckless as far as the eye can see. It's brutal, yeah, it'll decimate your opponents, yeah. Will it decimate you? DUH! How about we give Emboar a little bit more survivability? Some more trickery too.

    As I read a bit earlier on, a Jolly Emboar with Flame Charge will outrun a normal Jolly Infernape. How does that NOT stand out?

    Ability: Blaze/Reckless (I guess you can run it, whatever.)
    Item: Leftovers/Muscle Band/Expert Belt/Life Orb (If you're not running Reckless)
    -Flame Charge (For the obvious speed boost, that's what this set is based around)
    -Brick Break (Because if you use Hammer Arm,you're just gonna be lowering your speed. Otherwise what's the point of running a Flame Charge Set?)
    -Stone Edge (Because you can still run a powerful attack without going for an INSANE amount of recoil damage with Head Smash. It's pretty much under the same line of thought that goes with choosing Flamethrower over Fire Blast, you know? Still powerful, not as powerful, but definitely more reliable. In this case, same Accuracy but no recoil. ME LIKEY!)
    -Wild Charge/Scald/Level Ground (or Earthquake)/Yawn (This last slot is up for grabs. It all depends on your necessities. You can go with Wild Charge in order to avoid having to switch out on Bulky Water types that would resist all of your other moves. It deals recoil but at least it's the ONLY move you're running with recoil, and, if used first, can trick your opponent into thinking that you're running a Reckless set and make him prepare for that rather than for out-speeding you./Scald, I just like. I haven't thought this move out very well but that possible Burn really trips me out./Level Ground is in case you're not going to run any Fighting STABs in your set and you're in need of good coverage. I'd choose Level Ground over Earthquake because it just really falls in nicely with the Speed gimmick that this set prides itself on. Now YOU have a Speed Boost and your opponents Speed has been compromised. Otherwise, just go with ol' reliable: Earthquake./And finally, my personal favorite: Yawn. This little bastardy Egg Move will surely be causing some annoyance. Forcing switch outs is just fun as all heck and if you can get a nice little Sleep here and there, why not? It's really there for some cool team scouting, and, if you can anticipate your opponent's switch in, boom, he's definitely gonna want to think twice about keeping any kind of counter against Emboar in play for the time being.)

    EVs: 252 Speed/252 Attack/4 HP (You could consider spreading EVs between Attack and HP a little bit more generously but you would be sacrificing much needed power considering that you've downgraded a few moves. If you run Scald you can spread those EVs to Special Attack too but that's a lot of work, don't you think? Hah.)
    Nature: Jolly/Timid/Naďve/Hasty (Depending on whether you wish to run that Scald and not sacrifice it's power, you can sacrifice some MORE bulk, although I'd recommend otherwise, or some Attack in order to preserve survivability and still hit relatively hard with those Physical Attacks)

    Now you have a pretty great Emboar with some awesome versatility, and hey, guess what? YOU DON'T FAINT ON THE FIRST TURN! How's that for pretty freaking genius!? Exploit that massive attack to your heart's delight.

    This second set is the exact opposite of the first one in the sense that you're speeding up by slowing down! And no, we're not giving Emboar Trick Room, we're leaving that up to any other pokémon in your team, and that's for YOU to decide but this set definitely relies on Emboar getting some Trick Room support.

    Ability: Blaze/Reckless (I guess you can run it, whatever.)
    Item: Leftovers/Muscle Band/Expert Belt/Life Orb (If you're not running Reckless)
    -Flare Blitz (See? I'm not against recoil. I just think it's use should be very well respected. You should NEVER run more than one of those unless it somehow benefits your strategy, otherwise, stick with a maximum of TWO, and that's PUSHING it. Anyway, obvious STAB with great power.)
    -Hammer Arm (Now we can really go for Hammer Arm. The slower you get, the faster you are with this little guy, plus some more STAB and you are READY.)
    -Stone Edge/Yawn/Taunt/Rest (Stone Edge and Yawn are here for the same reasons that were detailed in the previous set/Taunt is here in order to ASSURE -hint, hint- that a nice little move in the next slot will work wonders/And Rest is an optional, duh, recovery move that you can consider or not. Just saw that Emboar could learn it and threw it in there. Work around that)
    -Bulk Up/Assurance/Wild Charge (Another slot that's up for grabs. Bulk Up is the obvious choice if you go with a Stone Edge. No need for an elaborate explanation here./Assurance on the other hand is something that caught my eye. By this time, you should probably be expecting Trick Room to wear out it's lovely welcome. You can use Taunt in the previous slot to make sure that you will get hit by a move once Trick Room has dissipated. Assurance will then rocket towards a 100 Base Power. Nice! I'm not entirely sure how a Dark Type move fits into this set but, let's just say it's there for the sake of creative, and unexpected, versatility. Has a nice ring to it, don't you think?/And, finally, Wild Charge. I kept my word on that whole at-most-two recoil damage moves. It's there for relative coverage and if you want to run a less technical set. More or less the same reasons as the previous set, really.)

    EVs: 252 Attack/252 HP/4 Defense or Special Defense (Pretty straightforward. Defense and Special Defense, it's up to you, it hardly matters. Just focus on those other two immensely important stats.)
    Nature: Brave/Adamant (Brave all the way. Beneficial to Attack and Detrimental to Speed. Just what this set is talking about, and, if you want to run Scald somewhere in there, which I did NOT mention for this second set, at least you won't have a nature that's screwing with your Special Attack. On the other side of the spectrum though, you have Adamant which will lower your Special Attack which you don't use, so whatever.)

    My #1 Rule is EXPLOITATION. You really want to be able to juice all of your pokémon for what they're worth and Emboar should not be dropped on Hiroshima or Nagasaki and be called a day. Suicide should be reserved for VERY special occasions, like when you've got a Bronzong whose really, truly, only viable sets are support sets. Thank you, and have a nice day.

  8. #33
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    I'm liking the curse/bulk up sets..The reckless sets are awesome..But I'd prefer having the pig around for a while.

  9. #34
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    Overview

    Of the three starter Evolutions Emboar has the best stats. Base 110 HP, Base 123 Attack, and Base 100 Special Attack, makes for a bulky mixed attacker. His Type, like Blazaken and Infernape, gives him 6 resistences, and 4 weaknesses. However his best move pool can give him excellent coverage. His move pool is also so diverse that he can be a Physical, Special, Mixed attacker, or he can be a Wall Wrecker with access to both Toxic and Will-O-Wisp. The only downside to Emboar is he doesn't have access to Close Combat, but He does have access to the other great fighting attacks; Hammer Arm (which can combo well with Gyro Ball), Brick Break (for Wall Breaking set), and Focus Blast (for mixed and special attacking set), so I think we can give Emboar a break. Even though his Speed is less than satisfying, I can see Emboar being used in UU, and if you were to invest EV's and Nature in Speed, than Emboar can possible be Border Line OU/UU, because Emboar's HP, Atk, and SAtk are too high for UU.

    Physical Set

    -Flare Blitz
    -Wild Charge
    -Earthquake
    -Brick Break/Hammer Arm/Stone Edge

    Item: Choice Band/ Leftovers
    Ability: Blaze/ Reckless (Dream World)
    EV's and Nature
    Nature: Adamant (+Atk -SAtk)
    EV's 252 HP 252 Atk 4 Def

    This set plays more to Emboar's Reckless ability. This set has awesome type coverage. Flare Blitz being Emboar's main STAB,Wild Charge takes care of the nasty Electric and Flying types, Earthquake of course has amazing coverage. As far the fighting STAB is concerned I'd take Brick Break over Hammer Arm because Emboar's max Speed, if EV trained, is 251 and 166 with out EV's and Hammer Arm wouldn't be wise since it lowers Emboar's speed. Stone Edge has great coverage but it's accuracy makes me lean towards Brick Break.

    Special Set

    -Flamethrower
    -Focus Blast
    -Hidden Power [Electric]
    -Scald

    Item: Choice Specs/ Leftovers
    Ability: Blaze/ Reckless (Dream World)
    EV's and Nature
    Nature: Modest (+SAtk -Atk)
    EV's 252 HP 252 SAtk 4 Def

    Just goes to show how diverse Emboar's move pool is. This is the only Fire Type (that I have seen so far in this Generation) that can use a Water Type move. Flamethrower and Focus Blast is the big STAB, while Hidden Power [Electric] would be best against Water and Flying, and Scald can take out the nasty Ground and Rock types that threaten him.

    Mixed Set

    -Flamethrower/Flare Blitz
    -Focus Blast/Brick Break/Hammer Arm
    -Earthquake/Scald
    -Wild Charge/ Hidden Power [Electric]

    Item: Leftovers/ Expert Belt
    Ability: Blaze/ Reckless (Dream World)
    EV's and Nature
    Nature: Mild (+SAtk -Def)
    EV's 252 HP 100 Atk 156 SAtk

    This set, basically take the attacks you like from his Physical and Special move set and combine them into one big package that can cause a lot of devestation!

    Wall-Breaker

    -Substitute
    -Will-O-Wisp
    -Toxic
    -Brick Break/Flare Blitz

    Item: Leftovers
    Ability: Blaze/ Reckless (Dream World)
    EV's and Nature
    Nature: Impish (+Def -SAtk)
    EV's 252 HP 44 Atk 104 Def 104 SDef

    No wall is safe from this move set! If you can max Emboar's HP to it's potential 424 than this Wall's bad defense won't make much of a difference since Substitute will protect him. Getting hit by Toxic or Will-O-Wisp will force your opponent to switch. If you really want to wreck your opponents Screen Support Brick Break can really annoy people, however Flare Blitz is there for raw power. Either way both STAB really well so the choice is yours!

    Slow and Steady the GYRO BALL Goes

    -Hammer Arm
    -Gyro Ball
    -Substitute
    -Curse/ Flare Blitz

    Item: Leftovers
    Ability: Blaze/ Reckless (Dream World)
    EV's and Nature
    Nature: Brave (+Atk -Spd)
    EV's 252 HP 176 Atk 76 Def

    This set requires Emboar to be as slow as possible. Set up a Substitute and use Hammer Arm, and once you feel you are slow enough you can use Gyro Ball to your hearts content. Curse can help increase you attack and Defense while lowering your speed, but Flare Blitz would be better as for the STAB.

    Other Options

    Sunny Day, Solarbeam, Bulk-Up, Superpower, Roar

    Sunny Day and Solarbeam can combo with Substitute to take out Ground/Water pokemon that resist Wild Charge.

    Bulk-Up works well with the Emboar's Physical set

    Superpower is another Fighting STAB

    Roar can work with Wall-Breaking sets to Toxic/Will-O-Wisp your opponents team

    Countering Emboar

    Speed, and go for the OHKO. If you allow Emboar to get an attack, it will cause Severe Damage. Your best bet is a bulky Water Type like Swampert and Quagsiresince it can resist every attack Emboar can dish out. The Substitute Sets can be a little difficult since Emboar is so Bulky.

    Other options for Countering Emboar is Spiritomb. Ghost/Dark combo is hard to beat, and makes Emboars fighting STAB's useless.

    As Much as I like Emboar, his Speed is his big Achilles' Heel (with the exception of his Gyro Ball Set).

  10. #35
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    Thanks Game Freak, for ANOTHER Fire/Fighting starter. This typing instantly puts him up for comparison against Blaziken (who has promise thanks to Speed Boost) and Infernape, who we already know is a fantastic Pokemon. Inferiority complex anybody?

    Anyways, he's got a good bulk, (which is still difficult to use thanks to subpar defenses) and a great attack. It's a shame he didn't get Drain Punch.

    RestTalk
    Emboar @ Leftovers
    Reckless/Blaze
    Calm Nature
    252 HP/4 Att/252 SpDef
    -Bulk Up
    -Rest
    -Sleep Talk
    -Flare Blitz/Hammer Arm

    Here is a basic RestTalk set. Not sure how well Emboar would pull it off, but its a possibility. Bulk Up gives him an attack and defense boost, letting him hit hard and take hits, and also letting him take EV's elsewhere. Rest and Sleep Talk obviously go together, letting him recover while not getting out of the action. The last slot is for his attacking move, which you can take whichever you like. Flare Blitz is excellent with Reckless, especially since Rest let's him recover from the nasty recoil. Hammer Arm is for his strongest Fighting STAB that isn't Superpower.

    Comments and criticisms?

    And just as a note: Unless you're running Gyro Ball, Bulk Up is superior to Curse as its basically the same, minus the speed loss.


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  11. #36

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    Reckless&Fancy Emboar
    Ability: Reckless
    Nature: Adamant (+Atk/-Sp.At)/Jolly (+Spd/Sp.At)
    Item: Choice Scarf/Leftovers/Shell Bell
    EV: 110HP/200Atk/200Spd
    -Flare Blitz
    -Head Smash
    -Take Down
    -Wild Charge

  12. #37
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    Here is my attempt at move-set for it (it maybe similar to others peoples set though),

    ######
    Emboar
    ######
    ================================================

    Basic Set

    Ability: Blaze

    Nature: Adament/Jolly

    - Bulk Up
    - Flare Blitz
    - Wild Charge
    - Brick Break/Superpower

    A basic set for Emboar.

    "Brick Break" is much better option than "Superpower" (based on my opinion) because there is no loss of "Attack" stat while using that move (even though it is a lot weaker than "Superpower").
    But if the user is able to use "Bulk Up" twice, then the user can use Superpower, as the decrease in stat would only occur after using that move 2 times.

    ================================================

    Suiciding Set

    Ability: Reckless

    Nature: Adament/Jolly

    - Bulk Up
    - Flare Blitz
    - Head Smash
    - Wild Charge

    This set is mainly for using its "Reckless" Ability to the max.

    ================================================

    No Boost Set

    Ability: Blaze

    Nature: Adament

    - Flare Blitz
    - Wild Charge/Hammer Arm
    - Earthquake
    - Stone Edge

    Not using any stat boosting moves in this set.

    ================================================

    Special Set

    Ability: Blaze

    Nature: Modest/Timid

    - Work Up
    - Flamethrower
    - Focus Blast
    - Scald/Grass Knot

    ================================================

    Mixed Set

    Ability: Blaze

    Nature: Modest/Timid (EV's should be distributed in such a way that its "Atk", "S.Atk" & its "Speed" stats should get the highest amount)

    - Work Up
    - Flare Blitz/Flamethrower
    - Focus Blast/Brick Break
    - Scald/Grass Knot

    Using the moves as necessary. A bit smilar to the "Special Set".

    ================================================

    Cursed Set

    Ability: Blaze

    Nature: Brave

    - Curse
    - Hammer Arm
    - Flare Blitz/Overheat
    - Gyro Ball

    Using Curse's & Hammer Arm's speed reducing effect to the max by using "Gyro Ball" as a main move.

    ================================================

    Double Battle Set [paired with a "Grass Oath" user]

    Ability: Blaze

    Nature: Adament/Modest

    - Fire Oath
    - Toxic/Will-o-Wisp
    - Protect/Echo Voice
    - Assurance

    A set mainly used in Double Battles when partnered with a "Grass Oath" user.

    "Toxic" or "Will-o-Wisp" for additional damage

    "Protect" for stalling or else "Echo Voice" for a combo with its partner.

    "Assurance" its main damaging move (since with all those additional damage, this move would have 100 BP).

    ================================================

    Other Options:

    - "Arm Thrust" can be used in place of "Brick Break" since "Arm Thrust" can break through substitues & when it hits 5 times it matches "Brick Break" BP.

    - "Heat Stamp" Tepig's lines signature attack (as of present). But since Emboar only weighs 150Kg (330.7lbs), the moves base power won't be that much high, same is the case for "Heavy Bomber"

    - "Flame Charge" is a good physical move option for it only because it gives a one stage boost to its Speed. The only negative point about it is its weak base power.
    Last edited by Lucario At Service; 28th February 2011 at 7:41 AM.

  13. #38
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    Quote Originally Posted by Frahugganiffle View Post
    And I'm pretty sure nothing resists the combo of Fire/Electric/Rock/Normal.
    ...actually, I'm just pretty sure that nothing resists the combo of Fire/Electric/Rock.
    Just a note that there are quite a few resistors of this attack combo, most notably swampert (and rest of water/grounds), garchomp/flygon, and the plethora of rock/grounds (which also resist the normal aspect) that emboar will more likely be facing in the lower tiers. Really should have a STAB fighting or a ground attack at the very least

  14. #39
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    curse and rest talk are close to useless, blaziken is everywhere and so are blaziken counters so they're just going to be switching in on you all day. best just to stick with CB, probably, wild bolt can do some damage to water types. nitro charge is also pretty good, i dicked around with nitro charge / wild bolt / superpower / flare blitz and it did a fair bit of damage.

    slowbro is one of the best counters, resisting both STAB moves and only sorta losing if it switches in on CB wild bolt - it can recover the damage off by switching though and paired with a ground type you're ****ed. jellicent is a close second.

    gliscor is a common switchin so a special set could work but it then unfortunately lacks the ability to hit water types hard.
    Last edited by :wub:disc; 28th February 2011 at 9:30 AM.
    <-----

  15. #40

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    @Suicune95: This is the best bulky set to be posted on the thread imo. However, it should be noted that the team really needs to be built around this set since either STAB option has common resists/immunities to play around.

    I beleive too many of these sets are focused purely around Emboar hitting as hard as it can with Reckless. Reckless is great and Emboar can hit hard, but it is not nearly as intimidating as Blaziken or Infernape in terms of a sweeper. Base 65 Speed is terrible, and sets that want to utilize it have to give up bulk in order to compensate for this stat. What I see is a tank ready to happen.

    What Emboar can do that both Blaziken and Infernape cannot is tank. Comparing stats I see all with good offenses on all ends, Blaziken sporting 120/110/80, Infernape with 104/104/108, and Emboar with 123/100/65. Simply put, Emboar is a less intimidating Blaziken with its lack of speed, similar Attack stats, and Blaziken's superior Fighting STAB. Blaziken and Infernape also have the moves Swords Dance (and Infernape of course has its Nasty Plot) which is far more effective for sweeping than Bulk Up, making those measly 3 base points and the 20% Reckless boost moot. Emboar's offense also kills most of the extra HP it has. Flare Blitz and Head Smash are unfortunately the best choices Emboar has to deal with threats and would lose vital KO's by switching to Stone Edge. This defeats Emboar's ability to take a hit since each attack has recoil even without Life Orb. Superpower also lowers both Attack and Defense, making it much more difficult to perform a sweep. However, when we look at defensive stats I see Blaziken with 80/70/70, Infernape's 76/71/71, and Emboar with 110/65/65. This is where Emboar sets itself apart from those with similar typing: defense.

    I can see that some would not consider Emboar to have good typing for a tank. I can agree to some extent but there are many reasons why it can work and work so well. It resists Fire, Grass, Ice, Dark, and Steel-type moves while having a x4 resistance to Bug. Immediately I see a reliable Scizor counter or, at bare minimum, check. Since Psychic is basically not used, Emboar must watch out for Water and Ground while keeping in mind Flying is used from time to time. Though he has some difficulties with the metagame at a standpoint, he can deal with some threats without much of a problem. I suggest a set such as this:


    Emboar@Leftovers
    Adamant, Reckless
    220 HP / 112 Attack / 120 Defense / 56 Speed
    - Flare Blitz
    - Superpower/Brick Break
    - Head Smash
    - Will-o-Wisp/Toxic

    Emboar's Speed might be low but its not quite useless. With 56 Speed, Emboar will outrun Skarmory, bulky Scizor, 76 Speed Tyranitar, lead Metagross (and other 12 Speed variants), and bulky Breloom. Notice these are all threats Emboar can dominate in one hit. 220 HP is the highest leftovers point Emboar can reach (thought its not that great of a number, I find its a better investment than 252 into HP). 112 Attack is a solid jump point, a few things to mention is it will always OHKO Heatran, Hydreigon, 252 HP Scrafty, and Tyranitar with Superpower (Brick Break is there for those who don't mind the power drop compared to the stat drop), scores a OHKO on Defense Skarmory 12% of the time with SR down and always OHKO's Metagross, Magnezone, and Jirachi with Flare Blitz, while Head Smash will score a OHKO on Gyarados, Dragonite, and Zapdos with Stealth Rock down. The 120 Defense points are mostly left over and placed there to increase its ability to take physical threats near its Speed level.

    Though, as mentioned before, Emboar's movepool seems to prevent anything Emboar would have. A WoW on the switch can cripple faster Earthquake users. Not only that, but two of the best Wish-passers, Vapreon and Latias, cover Emboar's weaknesses and vice-versa and both appreciate WoW support. Since Emboar's typing tends to keep Steel-types at bay, Toxic can nab things like Jellicent or Swampert.

    There are other options for Emboar, such as Mix-sets focused around move combinations like Flare Blitz / Wild Charge / Grass Knot / Superpower and defensive Rest/Sleep Talk variations, but both are outclassed. The next best thing is a Jolly Choice Band set.
    Last edited by Rhys29; 1st March 2011 at 5:14 PM.
        Spoiler:- Spoiler:

  16. #41
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    Emboar@Life Orb
    Ability: Reckless
    EVs:252 HP/252 Atk/6 anything
    Nature: Adamant
    - Hammer Arm
    - Flare Blitz
    - Head Smash
    - Wild Charge

    I see it as a ridiculously powerful physical sweeper, though it probably won't last long with Life Orb and doubled recoil, maxed out HP should help it survive a bit longer. Reckless boosts Flare Blitz (also with STAB, giving it a massive 360 base power), Head Smash and Wild Charge, which give it good coverage and can take down Water- and Flying-types that try to oppose it. Hammer Arm is for coverage and STAB.

    I think this set could work well in doubles with Audino/Alomomola- Emboar uses one of the recoil attacks while the other pokemon uses Heal Pulse, that is, if it survives the recoil.



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  17. #42

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    Choice Band
    Enbuoo (M) @ Choice Band
    Trait: Reckless
    EVs: 156 HP / 252 Atk / 92 SDef / 8 Spd
    Adamant Nature (+Atk, -SAtk)
    - Superpower
    - Flare Blitz
    - Head Smash
    - Heat Stamp / Wild Bolt / Heavy Bomber

    A Choice Bander is the best thing this thing can be. Sdef EVs are there because it'll switch into special attacks more often, and its HP stat is so huge. It acheives excellent coverage in just three attacks, so a second STAB isn't that bad of an idea. Wild Bolt annihilates Starmie and Gyarados though. I'd actually like to see this thing in UU or even BL, with some OU usage. It reminds me of Mamoswine with its huge HP and Attack, decent speed, good coverage and ugly sprite. It could definitely make UU.



    Gimmicky Sweeper #1

    Enbuoo (M) @ Leftovers
    Trait: Reckless
    EVs: 220 HP / 36 Def / 252 SDef
    Adamant Nature (+Atk, -SAtk)
    - Bulk Up
    - Rest
    - Sleep Talk
    - Flare Blitz / Heat Stamp

    110 HP lets it take some hits, Bulk Up lets it tank, and RestTalk keeps it alive. Tell me if you have any success with this set, I'd be surprised.


    Gimmicky Sweeper #2

    Enbuoo (M) @ Life Orb
    Trait: Blaze
    EVs: 252 Atk / 252 whatever works / 4 relatively useful stat
    Adamant / Jolly Nature
    - Nitro Charge
    - Flare Blitz / Wild Bolt / Bulk Up
    - Flare Blitz / Heat Stamp
    - Stone Edge / Wild Bolt / Heavy Bomber

    Blaziken does everything better except take hits, it doesn't even waste a moveslot to boost speed. Lazor pig can try it anyway. STAB can be either / both, Bulk Up can be used again, Wild Bolt and Stone Edge for coverage, and Heavy Bomber has nice Base Power vs popular stuff like Gengar and Delibird.


    Mixxed Attacker / Stall Breaker

    Enbuoo (M) @ Leftovers
    Trait: Blaze
    EVs: 172 HP / 76 Atk / 252 SAtk / 8 Spd
    Quiet Nature (+SAtk, -Spe)
    - Substitute
    - Hammer Arm
    - Fire Blast
    - Boil Over
    Kind of like Tyraniboah, but with STAB. Hammer Arm can hurt Special Walls like Blissey/Chansey and Snorlax, and Fire Blast annilates Steel Physical walls. Boil Over can troll Fire types that might switch into his moves to resist them, but Wild Bolt and Grass Knot can be used for miscellaneous coverage. Roar can also be used to abuse spikes and deal with something that's coming in to wall his STABs (Gyarados/Dragonite/Slowbro/Starmie/Burungeru). Endeavor can also kill slow stuff, like Rankurusu.

  18. #43
    Join Date
    Feb 2011
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    Gooberville
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    Default Bulky sweeper

    Nature~Impish/Adamant
    Trait: Blaze/Reckless
    Evs:100 HP / 100 Atk/ 56 Def / 252 SDef
    Item: Leftovers/White Herb(Useful if you're gonna run Superpower)/Life Orb/Muscle Band
    Bulk Up
    Flare Blitz/Flame Charge
    Hammer Arm/Brick Break/Superpower
    Earthquake/Stone Edge/Wild Bolt

    The Fire and Fighting moves are pretty straightforward,STAB,the last moveslot depends on what you think The Pig's gonna be vulnerable to..Either Water types,or flying types,and earthquake's just there for a generally good move.
    Last edited by Speak_Of_The_Devil; 28th February 2011 at 1:36 PM.

  19. #44
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    Jan 2011
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    Naboo
    Posts
    17

    Default

    Bulky Boar @ leftovers/chesto berry
    Nature: Adamant/Impish/Careful
    EV's: 252 HP/ 80 Atk/ 18 Def/ 160 SpD
    Ability: Reckless

    - Bulk Up
    - Rest
    - Sleep Talk
    - Flare Blitz

    This is similar to the popular Gyarados set, using power to try to overwhelm your opponents. Put most of EV's into HP for bulkiness, but also into SpD because you won't be boosting that stat. Life orb is a plausible choice, but I think with Flare Blitz you would die too quickly without doing enough damage.

  20. #45
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    Aug 2010
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    Garage Island (UTC +1)
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    Default

    Let's get a powerful set standing to Emboar's speed, and his DW ability (still non-available).

    ReckGyroBoar

    Emboar @ Iron Ball
    Trait: Reckless
    Nature: Brave (+Atk, -Spd)
    EVs: 6 HP/252 Def/252 Sp.Def
    - Flare Blitz
    - Hammer Arm
    - Gyro Ball
    - Rest

    252 EVs in each defense gives Emboar a chance to take some powerful hits.
    Flare Blitz and Hammer Arm for STAB, Rest for recovering HP when you run out of HP by Flare Blitz, and Gyro Ball for his powerful damage, thanks to Iron Ball, it should be around 130 or something.

    Not the best moveset to cover a lot of types, but it should do great work.



    Back in the Serebii.net Forums!

  21. #46
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    Jan 2011
    Location
    Atlanta,Georgia
    Posts
    422

    Default

    lol pokemon is dead now another fire/fighting type stater but its the crapiest of them all

    (Blaziken has speed boost and infernape has a great movepool and can be mixed)

    lol y not another type combo for once

    I chase the dream, not the competition.


  22. #47
    Join Date
    Sep 2010
    Location
    Lost
    Posts
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    Default

    I see something else. Flare Blitz and a Substitute can be good together. If it has Blaze, of course. It will be at a low enough amount of HP that you can use Blaze to Flare Blitz to death. Plus, Leftovers could heal it back to another Substitute, and... repeat.
    Who is next?

    Typhlosion is epic and has beaten the heck out of OUs!

    If you are like me, and think that Typhlosion is too epic to be in UU, paste this in your sig. Started by Epicpip

  23. #48
    Join Date
    Feb 2011
    Location
    THE mitten
    Posts
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    Default

    Naught but two ideas, I'm afraid. Bear with me: I'm new here, but not battling.

    -Fire Blast
    -Head Smash/Stone Edge
    -Superpower
    -Grass Knot
    Item: Leftovers
    Nature: Rash/Quiet
    Ability: Blaze
    EV Spread: 136 Atk, 148 Sp. Atk, 224 Speed

    Slow but powerful mixed attacker. Rash and 224 Speed outruns Adamant Ttar by a point, allowing you to Superpower it before eating EQ/Aqua Tail. If Tyranitar isn't much concern, then I'd honestly recommend Quiet: simply shift out the Speed EVs for Defense and/or Sp. Def (tad more efficient than HP; trust me). You still outpace -Speed Swampert, and gain quite a bit more bulk.

    Fire/Fighting/Grass gives surprising coverage, as most users of Infernape know, but leave you helpless against the Dragon/Flying brethren. Stone Edge (or Head Smash. Again, not a fan of recoil, but it is a powerful option) gives Dragonite a bad day, hurts Gyarados and Zapdos, and has nice coverage.

    Body Slam seems... oddly unmentioned, but paralysis support can work miracles. Many clerics (Blissey, Roserade, Lapras, ect.) are simply terrified of Emboar, and under the effects of Paralysis very little stands in Emboar's way. He pairs rather well with Celebi defensively, and excels against Scizor, Heatran, Nattorei, and Vulcarona (Quiet set preferably, Rash Emboar isn't as effective obviously). Running Body Slam sacrifices coverage, Stone Edge being the most dispensable, but very nice to have as it smacks some counters around.

    If you'd like counters:
    Torkoal. Dead serious. Skarmory like defense, cares little for Grass Knot, possibly less from Paralysis. Earth Power, Toxic Stall, all sorts of ways to kill it.
    Heatran and Tyranitar will smite the poor thing if they get in unscathed. Tyrannitar should be careful though: Emboar has 4 higher Base Speed and powerful 4x effective STAB attacks.
    Flygon walks all over this, as does Garchomp.
    Dusknoir with Earthquake. He took a fall, but he's not dead yet.
    Bloongell laughs at the whole deal, barring Stone Edge.
    Thick Fat Hariyama, the counter to everything :P
    Afraid I'm not well versed in Gen V yet, so there may be some I missed.
    Multi-battles are also an inexperienced area for me, not my forte.

    Its a break from the Reckless abuse sets, at least.
    Hope it helps, in some way or another. I always liked the POTW articles.

  24. #49

    Default

    Huh, I hate this guy. The THIRD firefighter in straight 3 generations and is the worst.

    Yes it can kills many threats in a hit. Unfortunately, the bacon won't survive that long. Indeed he has load of HP, but lackluster defenses & speed & recoils & LO (if u use one) make him -oh, well- frail. Flame Charge doesnt really help either. And I think the only good use of Emboar is under TR with 4 attacks:
    Emboar, Blaze @ Leftovers:

    - Flare Blitz
    - Head Smash
    - Hammer Arm
    - Not sure for the last slot... Wild Charge for water types maybe...

    And why it seems like nobody calculates the bacon's survivability? ._.

  25. #50
    Join Date
    Feb 2011
    Posts
    21

    Default

    Quote Originally Posted by torterra275 View Post
    Fair Game

    Adamant

    Muscle Band/ Leftovers/ Chesto Berry

    Reckless

    Flare Blitz
    Head Smash
    Subsituite/Roar/Trick Room
    Subsituite/Roar/Trick Room

    252 HP/ 252 Attack/ 4 Defense/ Sp Defense

    The point of the set is to gain extra strong attacks with recoil moves by using Reckless combined with Head Smash and Flare Bilitz, then use Rest/Subsitiute to mantain health while dealing massive damage, Trick Room can also be used to give yourself an edge by attacking first do to the low speed.

    The Chesto Berry might not hold it's worth, use Muscle Band for powerful attacks, use Leftovers for survivability
    unfortunatley, emboar doesn't learn trickroom
    you also want earthquake with an iron ball

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