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Thread: Community POTW #9

  1. #51
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    Quote Originally Posted by stenli View Post
    And why it seems like nobody calculates the bacon's survivability? ._.
    I'm Canadian. Bacon has no chance of surviving :P

    But jokes aside, I tried. 110/65/65 is not very good: playing with a damage calc, it seems rather easy to 2HKO even with neutral hits. Any set with Reckless, Flare Blitz, or Life Orb sacrifices every bit of bulk it relies on. Hariyama is built similar, but has 144 HP. Emboar is a bad case of bad Speed and average defenses.

    Ironically, I intended to start with it and name it bacon, so I was amused by your post :P

    And sorry for going off-topic a bit. Best of luck, Reno.

  2. #52
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    Mixpig
    Mild/rash
    126atk/126spatk/252hp
    Blaze
    Life orb
    -scald
    -flamethrower
    -Superpower
    -wild charge

    A mixed attacker which should be able to cause some havoc.Scald is a water type move that causes burns,on a fire type Pokemon!still Slowbro gets flamethrower.flamethrower is their for reliable and somewhat powerful stab. Superpower can deal some awsome damage with Emboar's base 123 atk stat, although the atk and def drop is undesirable. Wild charge is their to provide some coverage.

    Water/grounds are Emboar's main counters as the are usually neutral/resistant or immune to emboars attacks, so Swampert, gastrodon and seismotoad should be able to hold the pig.

    This poke will probably be UU but reckless should give it some use out of UU as a suicide powerhouse.
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  3. #53

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    Quote Originally Posted by rukarion View Post
    unfortunatley, emboar doesn't learn trickroom
    Slowbro/King, Bronzong, Reuniclus, and even Jellicent can do the job well. They have good type synergy with Emboar as he resist their Dark, Grass, Fire weaknesses.

  4. #54
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    Tank
    Emboar@lifeorb
    Blaze
    moves-
    Heat stamp
    Hammer arm
    Heavy bomber
    stone edge

    evs: max out defence+sp. def. then put the rest in attack.

    life orb powers you up but gives recoil when blaze kicks in spam heat stamp like crazy

    partners:somthing that will cover weaknesses eg any good grass
    There are 10 kinds of people in this world: those that understand binary and those that don't.

  5. #55

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    Smash King
    Adamant nature
    Reckless
    Life orb/leftovers
    -Head smash
    -Flare blitz
    -Fling
    -Earthquake

    This moveset is for people who want total obliteration. Life orb+Reckless makes moves have a pretty stong boost, and with the moves with base power all over 100 (except fling) The recoil and life orb recoils are the main downcast, but teamed up with a trick roomer, this could become a pretty good sweeper, until your health is low, unless you hold leftovers or fling the life orb.

    Partners:
    Audino (Item Sitrus berry): Trick room, Heal pulse, Gift pass, Helping hand

    Audino uses trick room, increasing emboars speed, Heal pulse to recover lost health from recoils, Gift pass to give it an item if fling is used. Helping hand powers up emboars moves each turn. Other helpful items can be held, depending on tactics.

    And some other guy just beat me to it, and I was typing this when he posted.
    Last edited by JJtheporcupine; 28th February 2011 at 7:57 PM. Reason: To just say I wasn't intending to copy someones post.
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  6. #56
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    i think you shouldn't do reckless emboar as reckless is unobtainable at current(like perversity last week) (that is why i did a blaze set)
    There are 10 kinds of people in this world: those that understand binary and those that don't.

  7. #57
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    Any chance of it being a revenge killer in UU or NU? =P

  8. #58
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    no it's speed is too low
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  9. #59
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    Oh, god. Anyway, here goes!

    Stupid Pig @ Life Orb
    Reckless / Jolly
    -Flare Blitz
    -Earthquake/Head Smash/Wild Charge
    -Hammer Arm/Brick Break
    -Bulk Up
    EV's: 252 Atk, 129 Def. 129 Sp. Def.

    I'm back, baby.

  10. #60
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    Emboar@leftovers
    Substipig
    Substitute
    Curse/ Bulk Up
    Gyro Ball/ Earthquake
    Flame Blitz/ Flame Charge
    Ev’s: 252 HP/ 68 Atk/ SpDef 192
    Basically, the point is to get substitute up. Then you could either lower your speed and raise your stats in order to attack with Gyro Ball and STAB Flame Blitz. The other option is to not lower your speed and have the chance to raise it with STAB Flame Charge instead of Flame Blitz if you choose. If you do not lower the speed, Earthquake would have to replace Gyro ball. Leftovers will heal you as you go through the battle and you could be a decent tank.

  11. #61
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    Subsitpig Natures: Relaxed w/ Curse. Impish w/ Bulk Up.
    My Completely Awesome Soldiers

  12. #62
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    Quote Originally Posted by Pokeman Man View Post

    It's like a pattern if you noticed.

    3rd Gen - Blaziken
    Your medium speed/decent attacking stats Fire/Fighting starter.

    4th Gen - Infernape
    Your speedy but not as offensively great Fire/Fighting starter.

    5th Gen - Emboar
    Your terribly slow but offensive beast Fire/Fighting starter.
    Blaziken: 120 Att/110 SAtt/80 Spd
    Infernape: 104 Att/104 SAtt/108 Spd
    Emboar: 123 Att/100 SAtt/65 Spd

  13. #63
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    I noticed a few CB sets have Wild Bolt in them..Those sets should keep an eye out for Dugtrio.

  14. #64
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    Quote Originally Posted by Speak_Of_The_Devil View Post
    I noticed a few CB sets have Wild Bolt in them..Those sets should keep an eye out for Dugtrio.
    Or ground types in general.

  15. #65
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    Mmm..Well I was more referring to the fact,that if Dugtrio catches Emboar locked into a Wild Bolt,it's game over eh

  16. #66
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    More specifically, Speak_Of_The_Devil is referring to Dugtrio's Arena Trap ability.

  17. #67

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    Dugtrio doesnt have to much power on it, vs Scald emboar seems fine since emboar more often than not,wont be Ohko'd especially from dugtrios mediocre 80 attack 35 hp 75 sp defense. In fact if dugtrio wasnt out in the first place, he will probably get murdered on the switch in.
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  18. #68
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    The point he's trying to make is that CB Wild Bolt Emboar will be fresh meat for Dugtrio, since he'll be stuck in an electric move and won't be able to switch because of Arena Trap.
    Originally posted by: R4GEKILL!!! No need for STAB. STAB is stupid.
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  19. #69

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    Maybe its just me, But I never saw the point of having a choiced pokemon with a flexible moveset. I think bulk up would be better than choice band,
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  20. #70
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    Well I should say that this dude can break the Ferrothorn/Jellicent defensive cores since he can pound them with Reckless and possibly LO-boosted Flare bLitzes and Wild Charges, respectively. And did I mention that he is immune to Jellicent's WoW?
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  21. #71
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    ^Agreed. Choice items are too risky.

    So it's the generic overweight pigs turn. I'll put my 2 cents worth in, although I hate the jerk.

    Physipig
    Muscle Band
    Blaze
    Adamant/Jolly
    252 Atk/252 Speed/4 HP

    Earthquake
    Bulk Up
    Flare Blitz(It's crap anyway, who cares if it's damaged?)
    Body Slam/Brick Break

    Bulk Up for extra power and defence, Flare Blitz for STAB, Body Slam has a chance to paralyze, Brick Break for STAB again, Earthquake for raw power. HP Grass is also an option.
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  22. #72

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    Emboar, the Troll Pokemon: Emboar is part of a conspiracy by Game Freak by giving more and more Fire Pokemon access to more viable Fighting moves, making the Fire Starter based off a ridiculous animal the only one per Generation to get STAB off it (they removed Focus Punch's and Drain Punch's TM statuses on PURPOSE!).

    At this point I am assuming we are doing Daidenki next week, so I'll prep for that one in advance.
    Emboar, huh? This one is gonna be a tough one. Let's see what I can do:

    Generally speaking, the main thing you have to look for to differentiate Emboar from the past two Fire Starters (and other Fire types in general) is that Emboar actually qualifies as a bulky Fighting type. In other words, a tank: take hits, and hit em hard.

    Defensive @ Leftovers
    252 HP, 220 SpDef, 36 Def
    Sassy (+SpDef, -Spd)
    Blaze
    Ankle Sweep
    Flamethrower/Heat Stamp
    Scald/Will-O-Wisp/Toxic
    Taunt/Roar/Swagger

    Here is Emboar's niche. Ankle Sweep is not Emboar's most-powerful-yet-conservative Fight STAB (Brick Break is), but for purposes in its support moves, it's a strong consideration. Rock Smash is also a consideration for constantly wittling away at the opponent's Def stat. Heat Stamp works off Emboar's stronger offensive stat and is more likely to cause more damage, although Flamethrower is more reliable, hits the likes of Skarmory or Forretress harder, has more PP, and has that 10% Burn.
    The second half of the movesets are Emboar's actual support options. Emboar is extremely unique in its access to Scald (can't even get Lava Plume). Other than neting 30% Burns, it gives Emboar the ability to significantly damage opposing Fire types and, also importantly, can give Ground types qualms upon switching in (80 power isn't bad either). If that is not to your liking, Will-O-Wisp can be used like a "normal Fire type," and it is 45% more likely than Scald to Burn something. Finally, Toxic is the most accurate and damaging option, but more often than not it will not be to Emboar's preference.
    Our fourth and final slot is reserved for auxiliary status. I won't deny that Emboar is slow, but Taunt is still incredibly for catching things such as Crocune or Vulgarmoth on the switch. Besides, Emboar is fast enough to outspeed the likes of Blissey, Cogfriggas, Reuniculus, and Jellicent (36 Speed EVs necessary with -Speed Nature to tie with min Speed Jelli), and that in itself is also a very admirable quality. If you're not too big on Taunt, you can force a switch the regular way with Roar. A unique and daring option is Swagger. Usually, not even Confuse Ray is unreliable, and Swagger even doubles your opponent's Atk stat as well as having imperfect Accuracy. On the other hand, Emboar is bulky enough to resist the Atk boost, and the residual damage can add on very strongly.

    RestTalk @ Leftovers
    252 HP, 252 SpDef, 4 Def
    Careful (+SpDef, -SpAtk)
    Reckless
    Rest
    Sleep Talk
    Bulk Up
    Flare Blitz

    Original set by casual member "Suicune95," edited by me. Main concern is an easy switch-in for EQ users, but remember that Flare Blitz is ungodly powerful, as well as a 10% Burn. Theoretically, Hammer Arm can be used, though it is not nearly as powerful nor as accurate, plus it is more easily walled by Ghosts and Flyings, and there are better options if you want to use RestTalk + Fight STAB.

    Firestarter (Defensive) @ Balloon
    252 HP, 252 Speed, 4 Atk
    Timid (+Spd, -SpAtk)
    Blaze
    Fire Oath
    Protect
    Focus Blast/Flamethrower/Scald
    Focus Blast/Flamethrower/Scald

    I'm not too sure about the mechanics behind this, but I believe if your Fire Realmer outspeeds your Water Realmer (in this case the likely choice would be Swampert or Empoleon), all your hax is instantly doubled. If your Grass Realmer outspeeds your Fire Realmer, you're getting a burning field going on your opponent's side. Emboar itself can definitely benefit from both, either offensively or defensively. Realistically speaking, the final two moves can be almost anything.

    Firestarter (offensive) @ Balloon
    252 Atk, 252 Spd, 4 SpAtk
    Jolly (+Spd, -SpAtk)
    Reckless
    Fire Oath
    Superpower/Earthquake
    Rock Slide/Head Smash
    Flare Blitz/Fire Blast/Overheat

    Sweeper @ Life Orb/Expert Belt
    252 Atk, 252 Spd, 4 HP
    Jolly (+Spd, -SpAtk)
    Reckless
    Flame Charge/Bulk Up
    Flare Blitz
    Head Smash
    Wild Charge/Brick Break/Ankle Sweep

    Rampardos knock off. Insane, insane power. Life Orb is the most powerful Item choice, but can be overkill for Emboar between all the recoil, especially considering with all this type coverage, Expert Belt claims a lot of lives.

    Choiced @ Choice Band/Choice Scarf
    252 Atk, 252 Spd, 4 HP
    Adamant (+Atk, -SpAtk)
    Reckless
    Flare Blitz
    Wild Charge
    Head Smash
    Superpower

    First there was Blaziken, who hit hard. Next came Infernape, who was fast and held many tricks up its sleeve. Then there was Speed Boost Blaziken, who stalls for as long as it can while smashing your face in whenever possible. Now...we have the Reckless Pig.
    This set isn't as versatile as the previous set, but it either hits like a Slaking or outspeeds stuff and blows them up. Emboar really misses the Choice restriction, but it doesn't mind as long as everything it touches turns to dust. Besides, it likes using Superpower as auxiliary STAB.

    Other Options
    Just like every other Starter, Emboar can try for a Sub set and Flame Charge to get down to Blaze range...but...meh.

    Work Up is perfectly acceptable for a mixed set, although honestly speaking Emboar doesn't have move versatility.

    Speaking of which, it is theoretically possible to run a Specs set or mixed set, though Emboar will often find little utility for its Specials. It can make up a fully Special set, or make mix sets dominative to either side.

    Emboar is cute by the fact it gets Curse, Gyro Ball, and Hammer Arm, but Gyro Ball doesn't really fit well with its other moves. Besides, Emboar is not THAT slow.

    Yawn is just another status move.

    Counters
    Meh. I suppose if Ferrothorn got hit by a Flare Blitz, it's definitely not surviving, but Emboar won't be either.

    Possible Partnerships:
    Scizor, aside from having good type synergy, can help scout and weaken the opposing team with U-turn before Emboar muscles its way through. Scizor then can help clean up afterwards. Alternatively, Scizor can Baton Pass Agility and/or Swords Dance to Emboar for game right there.
    Dragons also have a good type synergy. Although there is no such thing as a Baton Passing Dragon, many of them do have set-up moves. Given Emboar's defensive nature, it isn't hard to eventually transistion into a state where the Dragon can be dropped like a bomb.

  23. #73

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    Quote Originally Posted by Rockleon View Post
    Dugtrio doesnt have to much power on it, vs Scald emboar seems fine since emboar more often than not,wont be Ohko'd especially from dugtrios mediocre 80 attack 35 hp 75 sp defense. In fact if dugtrio wasnt out in the first place, he will probably get murdered on the switch in.
    Jolly +1 Dugtrio's Earthquake vs. 252 HP Emboar: 118.87% - 140.09%

    Dugtrio is a revenge killer and will not be switching into an attack unless it is locked into an Electric-type attack. Dugtrio is faster than Emboar and thus will not fear Scald, which can't garauntee a OHKO without a Sp.A boosting nature or an item (defensive stats are 35/50/70). Flare Blitz is far more dangerous to Dugtrio.
        Spoiler:- Spoiler:

  24. #74
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    I've got some sets for Emboar:

    Physical Reckless Sweeper: @Muscle Band/Choice Band
    Nature: Adamant/Jolly
    Ability Reckless
    -Flare Blitz
    -Wild Charge
    -Head Smash
    -Brick Break/Hammer Arm
    A Reckless set is always being used or suggested...I'm suggesting that again. Flare Blitz for STAB. Wild Charge and Head Smash for coverage. Brick Break and Hammer Arm for Fighting STAB.

    Special Sweeper: @Wise Glasses/Choice Specs
    Nature: Modest/Timid
    Ability: Blaze
    -Flamethrower
    -Scald
    -Grass Knot
    -Focus Blast
    Flamethrower for STAB. Scald for coverage. Grass Knot handles Waters. Focus Blast for Fighting STAB.

    This pig is cursing me and yawning at the same time!: @Leftovers/Muscle Band
    Nature: Brave/Relaxed/Sassy
    Ability: Blaze/Reckless
    -Yawn
    -Curse
    -Flare Blitz/Heat Stamp
    -Hammer Arm/Earthquake/Stone Edge/Grass Knot/Scald/Wild Bolt
    Yawn to get away for a few Curses. Flare Blitz and Heat Stamp for STAB. Hammer Arm for Fighting STAB. The other options for coverage.

    Physical Rest-Talker: @Leftovers
    Nature: Adamant/Impish/Jolly/Careful
    Ability: Blaze/Reckless
    -Rest
    -Sleep Talk
    -Flare Blitz/Heat Stamp
    -Brick Break/Earthquake/Stone Edge/Stone Edge
    You know how Rest-Talk works. Flare Blitz and Heat Stamp for STAB. Brick Break for Fighting STAB. Earthquake, Stone Edge and Wild Bolt for coverage.

    Special Rest-Talker: @Leftovers
    Nature: Modest/Bold/Timid/Calm
    Ability: Blaze
    -Rest
    -Sleep Talk
    -Flamethrower/Fire Blast
    -Scald/Grass Knot/Focus Blast
    Same idea as the last set but will Special based attacks. Flamethrower and Fire Blast for STAB. Scald and Grass Knot for coverage. Focus Blast for Fighting STAB.

    Gimmick Set: @Muscle Band/Leftovers
    Nature: Adamant/Impish/Jolly/Careful
    Ability: Blaze/Reckless
    -Defense Curl
    -Rollout
    -Level Ground
    -Flare Blitz/Brick Break
    Ehehe retarded set FTW? You really don't see Defense Curl plus Rollout combos that much anymore right? Level Ground for coverage and slows down the foe. Flare Blitz and Brick Break for STAB.
    Last edited by SazandoraMASTER; 2nd March 2011 at 12:09 PM.


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  25. #75
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    Quote Originally Posted by Rhys29 View Post
    i am gonna indent my text because i am JUST THAT IMPORTANT
    thank you for your incredibly detailed post telling us how emboar OHKOs pokemon weak to its STAB moves.

    a defensive pokemon that kills itself through recoil will not stay alive even with wish support

    thing is i can switch blaziken in on scizor just fine and get the same result as emboar, except even better as i am now in a position to sweep things instead of maybe burning gliscor which hasn't had toxic orb activated and then dying

    "psychic is not used" except for y'know reuniclus who was put up for an uber vote on smogon, i think it is used a BIT

    will-o-wisp is a good idea.
    <-----

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