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Thread: Community POTW #10

  1. #21
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    OK guys, I get the picture about Dragon Tail.

  2. #22
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    Typical Water Type
    Torrent, Life Orb / Choice Specs
    Modest / Timid, 252 SpAtk / 252 Spd / 4 HP
    - Surf / Hydro Pump
    - Ice Beam
    - Grass Knot
    - Hidden Power [Fire] / Air Slash

    Well this is pretty straight forward. Surf and Hydro Pump are your STAB attacks. Ice Beam has huge coverage. Grass Knot hits other Water types. HP[Fire] hits Steel types, while Air Slash can be used in a Paraflinch set up by a partner (Samurott is way to slow to do this alone and lacks a paralysis move).

    Teamwork
    Torrent / Shell Armor, Leftovers
    Modest / Timid, 252 HP / 252 SpDef / 4 Spd
    - Water Oath / Water Attack (Surf, Hydro Pump, Waterfall, Aqua Jet, Brine, Scald)
    - Toxic
    - Taunt / Encore / Protect / Substitute / Dragon Tail
    - Taunt / Encore / Protect / Substitute / Dragon Tail

    Another slow user of Water Pledge is nice to have around... kinda. The only way you're seeing a Speed Down with this set is if Torterra is your partner or if you baton pass some Speed over, but the Rainbow effect is nice too. You can take any of the other listed attacks if you want to though. Toxic is your standard Bulky Water chip damage. Taunt stops others from getting set ups on you. Encore can screw up pretty much anything that isn't a sweeper or a Choice item user. Protect and Substitute stall Toxic damage. Dragon Tail shoves out any major threats.

    Shell Dance
    Torrent, Life Orb
    Adamant / Jolly, 252 Atk / 252 Spd / 4 HP
    - Aqua Jet / Waterfall
    - Megahorn / X-Scissor
    - Aerial Ace / Dragon Tail / Night Slash / Return
    - Swords Dance

    Swords Dance is your main asset, bringing Samurott's already high Attack to a huge level, and works great when paired with its STAB Aqua Jet. Waterfall is much stronger than Aqua Jet, but lacks the priority to make up for Samurott's mediocre speed. Megahorn catches a solid number of bulky grass types that would otherwise wall Samurott, but X-Scissor can be used instead if you don't like the 85% hit rate. Your last slot is a toss up between three decent options. Aerial Ace takes down Grass/Poison types, but still only hits as much as a neutral Megahorn (So I advise only using this move with X-Scissor sets). Dragon Tail can force out enemies and get coverage against Dragon types. Night Slash gives it some extra coverage, but Megahorn already takes out Psychic types so that coverage isn't as necessary. Return has big physical power and accuracy, but Waterfall and Megahorn are stronger, so only use it with Aqua Jet and X-Scissors.
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  3. #23

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    Frankly, The Emboar analysis is...atrocious. It didn't look like any honest effort whatsoever was invested in it. Probably the most appalling thing of all - other than completely writing off Emboar's defensive capabilities - was the complete lack of mention of Head Smash, in favour of Stone Edge.

    Samurott is comparable to Seaking, exchanging a worse Ability for better moves. That’s not very good news at all. Compared to other Water sweepers, Samurott has unique moves. That’s about it. The key thing to note when using Samurott is its access to BOTH Swords Dance and Megahorn.

    Torrential @ Salac Berry/Liechi Berry/Mystic Water
    252 Atk, 252 Spd, 4 HP
    Adamant (+Atk, -SpAtk)
    Torrent
    Substitute
    Swords Dance/Encore
    Aqua Jet
    Megahorn
    This is Samurott’s niche here, as a Physical pinch sweeper. Granted, Feraligatr is both faster and stronger…as well as being bulkier…but at least Samurott has Encore! Also, Samurott has a better auxiliary attack in the form of Megahorn, nailing mostly the likes of Hydreigon, Reuniculus, Celebi, and Ferrothorn (at least it does more than Ice Punch).

    Wall @ Leftovers
    252 HP, 252 SpDef, 4 Def
    Sassy (+SpDef, -Spd)
    Shell Armour
    Scald
    Taunt
    Encore
    Dragon Tail/Megahorn
    This set intends to set it apart from every other Water Pokemon as it can by capitalizing on its niches. Taunt + Encore is a frustrating combo to be caught with, although its power significantly diminished in Gen 5. Dragon Tail forces switches through Taunt and Megahorn is just powerful. The EVs are geared towards Specially Defensive purely because of Scald.

    Other Options
    Samurott does not have solid moves to form a Choice Band set, and if Seaking does it better, that’s saying something. Samurott could run a Specs set alongside Megahorn to murder Reuniclus, but meh. Hell, even the mighty new Pansage runs most of its sets better.
    Samurott’s other unique moves consist of Air Slash (but what would you use it for, really), Copycat (maybe you can copy a Stealth Rock or Rapid Spin), Fling (any status option you’d like, or throw an Iron Ball to dent someone’s face, although in that case it is largely outclassed by Megahorn), and Night Slash and X-Scissor.
    Given Samurott’s horridness, I would forgive anyone using Hydro Cannon over Hydro Pump.
    Samurott is the slowest Water Pledger other than Swampert, but all the Fire Pledgers generally outspeed the Water Pledgers and the Water starters faster than Samurott can easily adjust their Speed.

    Preevolution Corner
    Normally, I’d talk about Samuwott’s preevo’s usage for UU, but since it seems Samuwott’s going there anyway…
    Perhaps you could find Oshawott a usage for LC, given a moderately strong Hydro Pump, diverse support options, and an interesting Physical movepool.

    Partnerships
    I’d rather run Pikachu over Samurott on a Rain team.
    Screw that. I’d rather run Seaking over Samurott.

  4. #24
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    No name for this, so... meh.

    252 Atk/ 252 Sp Atk/ 4 Speed.
    Torrent/Shell Armor
    Choice Scarf/Black Belt
    X-Scissor/Megahorn
    Dig/Brick Break
    Scald/Surf
    Ice Beam

    A pretty basic mixed set for Samurott, which with its high Attack stats it can run pretty well. X-Scissor does high damage to Grass, but also the occasional Psychic and Dark. Megahorn is the same, but high power and lower accuraccy. Dig is, sadly, the only Ground move Samurott gets, and as such the only thing to take out Electric-types. Not likely to hit, but it'll still force 'em out at least. Brick Break is a basic fighting move, and takes out barriers. Good for Steel-types that resist everything else on the set. Scald has decent power, and gives Samurott the chance to burn opponents; a water-type having that is infuriating. Surf has more power, but nothing else. Ice Beam, finally, is another Grass-killer, and also hits Ground-types, Dragons, and the annoying Fliers (Emolga, Zapdos, etc.). Choice Scarf increases speed, and Black Belt increases super-effective hits.

  5. #25
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    Samurott (M) @ Life Orb
    Trait: Torrent
    EVs: 208 HP / 252 Atk / 44 Spd
    Adamant Nature (+Atk; -SpA)
    - Sword Dance
    - Aqua Jet
    - Razor Shell / Waterfall / Aqua Tail / Revenge
    - Megahorn
    With decent Attack stat, access to the combination of SD + priority, Samurott makes a perfect candidate for a physical sweeper. Although somewhat outclassed by Feraligator, who has better speed, attack and bulk, but Samurott does have some tricks up its sleeve. First, it's Razor Shell, a newly introduced Water-type move, that has a whopping 50% chance of dropping the foe's defense. This will often cause a switch, and gives Samurott a perfect chance of setting up Sword Dance. Second, it has Megahorn, an awesome physicall move that can hit slower Grass-types. The spread and nature is pretty simple: Max out Atk and HP, since with Aqua Jet, Samurott doesn't need Speed investment. But I still keep some of the EVs for Speed, to outspeed other base 70s.
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  6. #26
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    Finally, Samurott

    Special Sweeper:
    Nature: Mild/Hasty
    Ability: Torrent
    -Surf/Scald
    -Ice Beam
    -Grass Knot
    -Return
    Surf and Scald for STAB. Ice Beam covers Grasses. Grass Knot handles other Waters. Return for Water-Normal coverage.

    Swords Dance:
    Nature: Adamant/Jolly
    Ability: Torrent/Shell Armor
    -Swords Dance
    -Waterfall/Aqua Tail/Aqua Jet
    -X-Scissor
    -Dragon Tail
    Swords Dance for duh. Waterfall, Aqua Tail and Aqua Jet for STAB. X-Scissor covers Grasses. Dragon Tail hurts Dragons.


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  7. #27
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    Physical Unicorn-Thingy@ Life Orb/Muscle Band/ Expert Belt
    252 Att, 252 HP, 4 Spe
    Adamant/Jolly
    Torrent
    -Swords Dance
    -Waterfall
    -Megahorn/X-Scissor
    -Night Slash/Dragon Tail/Hydro Pump/Aqua Jet
    Swords Dance is a must on a Physical set. Waterfall is the obvious STAB Physical move, you might want to consider Aqua Tail, but Waterfall is pretty much better. Megahorn over X-Scissor if you want Power over Accuracy, otherwise, X-Scissor is much more reliable. The final move is basically for coverage. Night Slash is for Psychic's and Ghost that aren't really a problem, Dragon Tail is to force a threat out, but has negative priority, Hydro Pump so Physical Walls don't slap you in the face, and Aqua Jet if you are opting for the quick kill.

  8. #28
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    I am not sure this will work but how about this:
    Mega-Stalling Unicorn@ Leftovers
    252 HP, Put the rest in Defenses equally
    Calm/Careful
    Shell Armor
    -Toxic
    -Protect
    -Detect
    -Taunt/Rest/Substitute/Hydro Pump
    Toxic stalling at it's very best. Toxic then Protect, then Detect, Taunt so the opponent can't try something funny on you, Rest to heal damage while Toxic hurt them, Substitute so the opponent cannot touch you, Hydro Pump so your not Taunt bait.
    EDIT: Encore and Dragon Tail should be considered as moves as well for obvious reasons.
    Last edited by TheAwesomeOne; 7th March 2011 at 8:43 PM.

  9. #29
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    Quote Originally Posted by TheAwesomeOne View Post
    I am not sure this will work but how about this:
    Mega-Stalling Unicorn@ Leftovers
    252 HP, Put the rest in Defenses equally
    Calm/Careful
    Shell Armor
    -Toxic
    -Protect
    -Detect
    -Taunt/Rest/Substitute/Hydro Pump
    Toxic stalling at it's very best. Toxic then Protect, then Detect, Taunt so the opponent can't try something funny on you, Rest to heal damage while Toxic hurt them, Substitute so the opponent cannot touch you, Hydro Pump so your not Taunt bait.
    EDIT: Encore and Dragon Tail should be considered as moves as well for obvious reasons.
    Though this is a good set in theory, you need to keep guys like Whimsicott, Frosslass and Aerodactyl from Taunting you, and they can nail you with it when you try to set up Toxic. Samurott is too slow to beat out most major Taunt carriers with it's own taunt, so it should carry an attack in the last slot. Also, Poison and Steel types completely shut this set down, especially Grass/Poison types that carry super effective STABs against Samurott. Finally, though this is more of a personal thing, I don't think Hydro Pump is good for a stalling set, since he'll be on the field for a while and needs a high PP move like Surf.

    The Protect + Detect thing does seem pretty cheap on paper, but Detect only has 5 PP so I guess it may be alright. Since Pressure carriers (Especially DW Bisharp) can deplete the moves faster, it may be remotely acceptable. I'd say wait and see if this is legal though, because I know set ups like Double Team + Sand Veil aren't allowed since they make you pretty much untouchable, and on paper this is a pseudo version of that, minus the ability to attack also (But that's why Toxic is there).
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  10. #30
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    He has Revenge. Anybody think it's useful?

  11. #31
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    Quote Originally Posted by TheAwesomeOne View Post
    I am not sure this will work but how about this:
    Mega-Stalling Unicorn@ Leftovers
    252 HP, Put the rest in Defenses equally
    Calm/Careful
    Shell Armor
    -Toxic
    -Protect
    -Detect
    -Taunt/Rest/Substitute/Hydro Pump
    Toxic stalling at it's very best. Toxic then Protect, then Detect, Taunt so the opponent can't try something funny on you, Rest to heal damage while Toxic hurt them, Substitute so the opponent cannot touch you, Hydro Pump so your not Taunt bait.
    EDIT: Encore and Dragon Tail should be considered as moves as well for obvious reasons.
    If I remember correctly using Protect then Detect still has the 50% chance on the second use.
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  12. #32
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    Quote Originally Posted by assassinsceptile View Post
    If I remember correctly using Protect then Detect still has the 50% chance on the second use.
    Doc's right, Protect and Detect use the same 'counter' so it's impossible to 'Protect' 100% of the time.
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  13. #33

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    Quote Originally Posted by Excadrill View Post
    He has Revenge. Anybody think it's useful?
    No. Samurott would only benefit in hitting Empoleon harder and that won't help when Empoleon can set up and Grass Knot it. Otherwise using a -priority move on anything that can use speed is pretty useless. That's why only slow things that are good at taking hits like Swampert would consider using those types of attacks.
        Spoiler:- Spoiler:

  14. #34

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    Daikenki@Liechi / Salac Berry (w/ sub), @Life Orb/Leftovers with Aqua Jet
    Trait: Torrent
    Nature: Adamant
    - Substitute / Aqua Jet
    - Swords Dance
    - Waterfall
    - Megahorn

    Things like this probably don't work anymore. Priority is just too common, with 3 Mach Punchers used and Scizor and Dragonite still viable. Running Aqua Jet is probably more viable, since it lets you abuse the already abused priority. Also, anyone who thinks Megahorn's accuracy makes it less usable than X-Scizzor... =/

    Water+Bug is the best physical type coverage this can get, exceeded maybe by Water/Fighting.

    Daikenki just misses out on a lot. It doesn't get Sleep Talk, which means it has no way to tank as most Waters can. At every thing else it's just inferior. I see too many things coming in that can just block it ... Gyarados can set up on just about any set, Salamence and Dragonite on any physical set, Breloom as long as it doesn't inconveniently eat an Ice Beam, and other things that will simply set up on it, like Rankurusu on Special sets and Roobushin in general. I love Daikenki's design, but it's not breaching UU.

    At best, in UU, it can try to run a decent attacking set. If anywhere, it is UU that Chesto-Rest Swords Dance is viable.

    Daikenki (M) @ Chesto Berry
    Trait: Shell Armor / Torrent
    EVs: 252 HP / 180 Atk / 76 Def
    Adamant Nature (+Atk, -SAtk)
    - Swords Dance
    - Rest
    - Waterfall
    - Megahorn

    This may seem gimmicky, but it gets past a good few teams in UU. Tangrowth is OHKOed by a +4 Megahorn, and Tangrowth cannot OHKO Daikenki (~75% with Power Whip). Milotic at most can Toxic Daikenki, then it'll just sit back, thinking that it's been countered and Milotic can easily hold it off as the Toxic builds up, but when Daikenki is at +6 it can Rest off all damage, remove Toxic, and OHKO even the most Physically Defensive Milotic easily. Offensive threats in UU like Lucario and Terakion have to face +2 Waterfalls, and neither can KO first. Threats to this are stuff like Raikou, who can blast its Special side to oblivion with 115 Satk Thunderbolts or stuff like Suicune that can CM up and phaze Daikenki. Roserade with Grass STAB easily handles it too, though it can't take a +2 Megahorn it can OHKO with Leaf Storm. An alternate EV spread for this could be EVs: 252 HP / 84 Atk / 36 Def / 136 SDef, which allows it to take Tangrowth's Power Whip still and handle special attacks pretty well. 84 Atk EVs still ensures the OHKO of Tangrowth at +4 Atk with Stealth Rock / 1 layer of Spikes up.
    Last edited by Whereabouts Unknown; 8th March 2011 at 9:31 AM.

  15. #35
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    ~Revenge Killer~
    Samurott@Choice Scarf/Choice Band
    Ability: Torrent/Shell Armor
    Adamant Nature/Jolly Nature(+Atk,-Sp.A)/(+Spd,-Sp.A)
    252Atk/252Spd/4HP
    -moves-
    Aqua Jet
    Waterfall/Aqua Tail
    Megahorn
    Retaliate/Revenge

    If you want more power on the revenge, go with CB. More speed in it, go CS. Same goes for the Natures. Retaliate does more damage, but Revenge gives more coverage. Megahorn can destroy many pokemon, and Waterfall/Aqua Tail and Aqua Jet are for some STAB.
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  16. #36
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    Quote Originally Posted by TheAwesomeOne View Post
    Physical Unicorn-Thingy@ Life Orb/Muscle Band/ Expert Belt
    252 Att, 252 HP, 4 Spe
    Adamant/Jolly
    Torrent
    -Swords Dance
    -Waterfall
    -Megahorn/X-Scissor
    -Night Slash/Dragon Tail/Hydro Pump/Aqua Jet
    Swords Dance is a must on a Physical set. Waterfall is the obvious STAB Physical move, you might want to consider Aqua Tail, but Waterfall is pretty much better. Megahorn over X-Scissor if you want Power over Accuracy, otherwise, X-Scissor is much more reliable. The final move is basically for coverage. Night Slash is for Psychic's and Ghost that aren't really a problem, Dragon Tail is to force a threat out, but has negative priority, Hydro Pump so Physical Walls don't slap you in the face, and Aqua Jet if you are opting for the quick kill.
    Much more reliable? It is only a 15% boost in accuracy, but it is still better. Aqua Tail is a mediocre move because of the accuracy, and poor distribution.

  17. #37
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    just wanna say well done for forgetting that emboar gets head smash.

    samurott should have what, swords dance and a special set of some kind. it's a shame it can't do much. :/

  18. #38

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    Quote Originally Posted by otaku-dono View Post
    just wanna say well done for forgetting that emboar gets head smash.
    Offensive Emboar sets don't need Head Smash to net the same KO's. It's an unnecessary recoil attack.
        Spoiler:- Spoiler:

  19. #39
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    Reckless Head Smash hits harder than Tyranitar Stone Edge. Thats pretty big considering its literally the only thing Emboar does that Infernape and Blaziken can't do.

    Anyhow stay on topic. If you want Head Smash added to the Emboar POTW (as it should be) bug Reno as he writes these. This thread is for listing Samurott sets.

  20. #40
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    Ok, Samurott. Aside from looking cool, it seems pretty typical Water type. Looking for some kind of unique niche, the only real thing that jumps out is decent Attack AND Special Attack. Its movepool isn't huge (how Empoleon gets EQ and this thing doesn't I'll never know) but it least have a few decent options on each side. Of course, Physical sets invite competition from Feraligatr, and special sets with Empoleon. (among many others) But what about doing both...

    Choice Scarf Revenge Killer
    Hasty nature (+Speed - Def)

    Waterfall/Shell Blade/Hydro Pump
    Retaliate/Return
    Ice Beam
    Megahorn/Air Slash/Grass Knot
    @Choice Scarf

    EVs will depend on whether you're going for physical or special bias, but always max speed. I'd go for Physical bias myself, as it gets you the great Water/Normal combo, plus the benefit of Megahorn.

    Waterfall is the more reliable option for STAB. Shell Blade has a bit less power and accuracy, but comes with a 50% chance of a Defence drop, which is a tempting option. Although if you're revenge killing chances are you won't be in long enough to take advantage of it, so Waterfall may be the better option. Hydro Pump is if you want special STAB, it could go in one of the other slots too, but be careful there. (Substitute HP for Surf if you want reliability)

    Retaliate is the main attraction of the set. A physical Normal move that becomes 140 power if a teammate fainted in the previous turn, which gels very well with this set. If you prefer consistent power though, Return is always an option.

    Ice Beam has no physical equivalent, and allows you to revenge kill several common Pokemon. You only need a small investment in Special Attack to get a guaranteed OHKO on min-HP Garchomp. (although I'm not sure if bulky spreads are in vogue now)

    The last move is just an extra coverage option, both Megahorn and Air Slash hit Grass types, Grass Knot is for other Waters. Your choice will depend on your bias, as well as what your team needs to cover.


    Other Options:
    -Revenge gets decent coverage, but you'll likely be hitting at a measly 60 BP most of the time, and to get the boost you'll need to take a hit from something faster than you... which isn't a good idea.
    -Hidden Power (probably Electric) is an option for special bias, but as I'm an in-game player I don't really have much experience with HPs, which is why I haven't listed it on the main set.

    One final note: +Nature, Max speed Samurott misses out on outspeeding +Speed base 130's at Level 100, but not so at Level 50. Just thought I'd mention that, because random WiFi and most Nintendo tournaments are played in Lv 50 mode, and this advantage could be crucial to anyone playing that environment.

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