Page 1 of 5 12345 LastLast
Results 1 to 25 of 124

Thread: Community POTW #12

  1. #1
    Join Date
    Jan 2004
    Location
    Bournemouth, England
    Posts
    15,950

    Default Community POTW #12

    Reno's busy writing the last one so here's the next one



    This week we'll be doing Darmanitan. The Pokémon with two unique abilities which require completely seperate planning for use. I want to see great sets utilising these abilities

    http://www.serebii.net/pokedex-bw/555.shtml

  2. #2

    Default

    When it says, 'the move will lose it's secondary effect' in the description of the Sheer Force ability, does that include recoil, and stat losses? If it does, Flare Blitz and Superpower could make very good moves for this. If not, it is a lot more limeted.

  3. #3
    Join Date
    Jan 2011
    Location
    The United States of America
    Posts
    375

    Default

    Jellicent laughs at such a Pokemon.

    Also, just a warning. No HyperBeam, NO Giga Impact!

    I'm back, baby.

  4. #4
    Join Date
    Jan 2004
    Location
    Bournemouth, England
    Posts
    15,950

    Default

    Quote Originally Posted by Ψosiden View Post
    When it says, 'the move will lose it's secondary effect' in the description of the Sheer Force ability, does that include recoil, and stat losses? If it does, Flare Blitz and Superpower could make very good moves for this. If not, it is a lot more limeted.
    No. Sheer Force only works on moves which offer status afflictions or give a chance of the opponent's stats getting lowered. It's basically the inverse of Serene Grace.

    Flare Blitz DOES get the boost, but it doesn't lose the recoil

  5. #5
    Join Date
    Dec 2010
    Location
    Planet Earth silly! Duh...
    Posts
    22

    Default

    Darmanitan@life orb/choice band
    Nature: adamant
    Evs:4 hp 252 atk 252 spd
    Ability:sheer force

    Flare blitz/fire punch
    stone edge
    superpower/earthquake
    u-turn

    Basically, your two main stabs get the boost form sheer force making fire punch acceptable over flare blitz for no recoil but flare blitz is still much better. Stone edge doesnt get the sheer force boost but combos well with the stab and is a great move in general. Superpower gets a lot of power and neutral coverage on all pokemon i believe, but EQ is an option but leaves you weak to flygon and others and fire moves get similar coverage to it. U-turn is just to get out should you need to. For the item, if you want choice band for more power or life orb and more freedom
    in the making...

  6. #6
    Join Date
    Aug 2005
    Posts
    1,187

    Default

    Quote Originally Posted by Serebii View Post
    No. Sheer Force only works on moves which offer status afflictions or give a chance of the opponent's stats getting lowered. It's basically the inverse of Serene Grace.

    Flare Blitz DOES get the boost, but it doesn't lose the recoil
    Isn't there a trick, though, that sheer force + life orb + move with secondary effect = No LO recoil?

    EDIT: http://bmgf.bulbagarden.net/blog.php?b=26034

    A bunch of other sites also confirm this.

    With that being said, this guy's moveset is gonna change DRASTICALLY when the RS remakes and the 3rd game come out.
    Last edited by daveshan; 20th March 2011 at 5:28 PM.

  7. #7
    Join Date
    Sep 2010
    Location
    The Old West
    Posts
    1,255

    Default

    Well, zen mode is going to be a tricky one to use, and it can't have any egg moves...
    Darmanitan
    ZenMode/Sitris Berry
    Bold(I can't decide EVs).
    -Substitute
    -Flamethrower/Fireblast
    -Psychic
    -GrassKnot

    Use substitute to get down to 50% health, and restore 25% of your health health with your sitris berry. Flamethrower, FireBlast, Psychic are all for stab, and GrassKnot hit Rock and Water types.

    I based this of a belly drum snorlax set in the last thread.
    Isn't there a trick, though, that sheer force + life orb + move with secondary effect = No LO recoil?
    If there is, I never heard of it. Maybe it should be tested out.

    Oh, I just thought of a belly drum set. But, it won't be legal until the pinch berries are released.
    Darmanitan
    Jolly/Adamant/252att/252speed
    SheerForce/SalacBerry
    -Substitute
    -BellyDrum
    -FirePunch
    -BrickBreak/Earthquake

    Use it like a substitute bellyzard, but save this set for later, as the salac berry is banned until it is released.

    NitroCharge
    Adamant/252att/252Speed
    SheerForce/
    -NitroCharge
    -FirePunch
    -Earthquake
    -StoneEdge
    Last edited by Zachmac; 20th March 2011 at 5:13 PM.
    Venemo Oscuridad - 6 Battles
    Goldeen keeps stealing the Magical Karp's splashing glory in Smash.

  8. #8
    Join Date
    Feb 2011
    Posts
    171

    Default

    Grrrr. Still waiting for Eelektross. I'm just going to keep waiting.

    Anyway, Darmanitan. Gotta love that monster attack stat.

    Choicemanitan
    Ability: Sheer Force
    Nature: Jolly/Adamant
    EVs: 252 ATK and Speed, 4 HP
    @: Choice Scarf/Choice Band

    -Flare Blitz/Fire Punch
    -Superpower
    -Rock Slide
    -Earthquake

    Darmanitan's stats put it in the direction of a choice item user. Two 120 power attacks and two 100 power attacks. Awesome. Fire Punch can be used over Flare Blitz if you have an issue with the recoil.

    Bulkmanitan
    Ability: Sheer Force
    Nature: Jolly
    EVs: same as the last one
    @: Life Orb/Leftovers

    -Bulk Up
    -Flare Blitz/Fire Punch
    -Earthquake
    -Rock Slide

    Not too difficult to figure out.

    Drummanitan
    Ability: Sheer Force
    Nature: Jolly
    EVs: same as the last one
    @: Life Orb/Leftovers/Salac Berry

    -Belly Drum
    -Fire Punch
    -Earthquake|Substitute
    -Rock Slide|Focus Punch

    This can be a straightforward Belly Drum route, or a variation of Bellyzard. Either way, you need great prediction.

    Chargemanitan
    Ability: Sheer Force
    Nature: Adamant
    EVs: same as the last one
    @: Life Orb/Leftovers

    -Flame Charge
    -Flare Blitz/Fire Punch/Rock Slide/Earthquake/Superpower
    -Flare Blitz/Fire Punch/Rock Slide/Earthquake/Superpower
    -Flare Blitz/Fire Punch/Rock Slide/Earthquake/Superpower

    Perhaps this should be known as "Rocketmanitan"! Flame Charge will kick some speed and then you launch some monster power.

    Zenmanitan-Doll Style!
    Ability: Zen Mode
    Nature: Modest
    EVs: 252 Special Attack/126 defense and special defense/4 HP
    @: Wise Glasses/Black Sludge/Petaya Berry

    -Substitute
    -Flamethrower/Fire Blast/Overheat
    -Psychic
    -Focus Blast/Grass Knot

    The idea is to trigger Zen Mode manually. Substitute cuts the HP to activate the Zen. After that, special attacks. Black Sludge is an option, but a very dangerous one. It quickens the activation of Zen Mode, but it also limits how long this can be used. If you want to be safe, give it Wise Glasses. Since Zenmanitan will be with low HP, Petaya Berry can work great.

    Zenmanitan-Choice style!
    Ability: Zen Mode
    Nature: Modest
    EVs: 252 Defense and Special Defense/4 Special Attack
    @: Choice Specs

    -Flamethrower/Overheat/Fire Blast
    -Grass Knot
    -Psychic
    -Focus Blast

    Let your opponent unleash Darmanitan's Zen by taking damage. The EVs may seem odd, but Pre-Zen Mode Darmanitan is fragile, so it needs the bulk to survive.

    Counters
    Aerodactyle can one-hit it with Stone Edge. It can switch into the fire attack and Earthquake and Darmanitan down. Also, Stealth Rock will not be something that Darmanitan will appreciate, unless it has Zen Mode. Basically, a solid super effective attack from something faster will put it down. Otherwise, Gyarados can switch into anything not called Stone Edge and trigger Intimidate and smash through with Waterfall. The traditional Physical Walls like Skarmory and Forretress are benched here for obvious reasons.

    As for Zenmanitan, Chansey, Gyarados, and to a lesser extent Snorlax can tolerate Zenmanitan and cripple the lowered HP with Toxic.

    Cinccino will get a special mention because of Skill Link Rock Blast. It breaks Substitutes and the squishy Darmanitan it shields. However, Zenmanitan may have enough bulk when Zen Mode is active. Another way to counter Zenmanitan is the move Heal Pulse.

    Other Options

    Physical STAB on Zenmanitan can work as something to use while you are not in Zen Mode, but it's better to just try to activate it.
    Belly Drum can automatically activate Zen Mode, but the better route is to use substitute because it's safer.
    Hammer Arm can be used over Superpower if the attack drop is something you want to avoid, but Darmanitan will still have plenty of attack after a Superpower and a drop in speed and base power and accuracy is a worse way to go.
    Brick Break is a choice if you don't want any stat drops.
    Uproar is a special mention because it makes Darmanitan immune to sleep, but Darmanitan does not want to be locked at all, Zen Mode or not.
    Focus Sash can be useful for activating Zen Mode, but the slow down factor and the common sandstorms make you look bad. It could work with a non-Zen Darmanitan for a lead set with Taunt and U-Turn, but that is something that puts Darmanitan's offensive magic through waste management plants. Better to think "how can I sweep the unlucky soul?" rather than "how can I annoy the unlucky soul?" when using Darmanitan.
    Speaking of which, U-Turn can be useful for hit and run tactics. But passing up an uber-power move (100+ base power) for guerrilla tactics pacifies that 140 attack stat.
    Stone Edge gets critical hits, but don't depend on criticals. Ever. You can rely on them, but not depend on them. Besides, Rock Slide hits harder, which I unfortunately found out significantly later.
    Salac Berry can be used with outside of Drummanitan, but its not a good idea. Same goes for Liechi Berry.

    I hope I did well. Please comment, I want some feedback on how well I'm doing!
    Last edited by Meowmeow; 21st March 2011 at 7:09 PM. Reason: Made a few discoveries that prompted some needed changes

  9. #9

    Default

    Darmanitan @Life Orb
    Sheer Force
    Jolly
    -Flare Blitz
    -Stone Edge/Bulk Up
    -U-turn
    -Bulldoze/Earthquake/Bulk Up

  10. #10
    Join Date
    Feb 2011
    Posts
    21

    Default

    zen master
    zen mode
    peteya berry
    modest/jolly
    substitute
    psycic
    fire blast,flamethrower
    focus blast

    easy peasy

    sub sets off zen mode low health causes berry to go
    (get it by using a pokemon with false swipe and pick up on morimoto's simi's and you will get one)

  11. #11

    Default

    Sheer Force CB:
    Flare Blitz
    Superpower
    Rock Slide
    Earthquake/U-Turn
    Nature: Jolly
    EVs: 252/252 attack/speed, 4 HP

    Max Speed allows it to outrun all non-speed boosted base 108 speeds. The idea is to hit insanely hard, or switch with U-Turn, which deals insane damage. Earthquake is an option, but I prefer U-Turn.

    Zen Mode Belly Drum
    Belly Drum
    Fire Punch
    Earthquake
    Stone Edge
    Nature: Jolly
    Item: Leftovers
    EVs: 252/252 attack/speed

    This set seems really odd at first, considering Zen mode's base 30 attack. The idea is to sweep with Darmanitan at first, then use belly drum. Belly drum is to set it into Zen mode, which will boost its defences. The seeming-childish attack of 159 will get boosted to 1272, and darmanitan's defences will let it live. The point is for the set to be unexpected, making it all the better.
    Last edited by Spacial Rend; 20th March 2011 at 8:05 PM.

  12. #12
    Join Date
    Feb 2011
    Posts
    1,398

    Default

    Darmanitan@Life Orb/Liechi Berry
    Sheer Force
    Jolly
    4 HP, 252 Att, 252 Spe
    -Fire Punch
    -Belly Drum
    -Substitute
    -U-Turn/Stone Edge/Earthquake
    It can't quite do it like Charizard, but it can try. Belly Drum+Sub activates Liechi. Sweep with Fire Punch. U-Turn is to escape but Stealth Rocks will KO it. Stone Edge and Earthquake to take out Fire types.

  13. #13
    Join Date
    Feb 2011
    Posts
    171

    Default

    Quote Originally Posted by TheAwesomeOne View Post
    Darmanitan@Life Orb/Liechi Berry
    Sheer Force
    Jolly
    4 HP, 252 Att, 252 Spe
    -Fire Punch
    -Belly Drum
    -Substitute
    -U-Turn/Stone Edge/Earthquake
    It can't quite do it like Charizard, but it can try. Belly Drum+Sub activates Liechi. Sweep with Fire Punch. U-Turn is to escape but Stealth Rocks will KO it. Stone Edge and Earthquake to take out Fire types.
    Belly Drum already maxes out the attack stat. Liechi is better replaced by the Salac.

  14. #14
    Join Date
    Jan 2004
    Location
    Bournemouth, England
    Posts
    15,950

    Default

    Quote Originally Posted by daveshan View Post
    Isn't there a trick, though, that sheer force + life orb + move with secondary effect = No LO recoil?

    EDIT: http://bmgf.bulbagarden.net/blog.php?b=26034

    A bunch of other sites also confirm this.

    With that being said, this guy's moveset is gonna change DRASTICALLY when the RS remakes and the 3rd game come out.
    Yes there is. However, it gets Flare Blitz recoil still, which was what was being discussed

    Quote Originally Posted by Zachmac View Post
    Well, zen mode is going to be a tricky one to use, and it can't have any egg moves...
    If you manage to get a female Zen Mode Darmanitan, you CAN breed it and the offspring has a 50% chance of having Inner Focus, which when Darumaka evolves, turns into Zen Mode. It CAN have Egg Moves

  15. #15
    Join Date
    Feb 2011
    Posts
    1,398

    Default

    The Life Orb+Sheer Force Trick is useless because all of moves are Fire type, excluding Smack Down.

  16. #16
    Join Date
    Feb 2011
    Location
    Where the grass is greenest
    Posts
    109

    Default

    Scarfitan

    Darmanitan@ choice scarf
    Nature: Adamant
    Ability: Sheer Force
    EV’s: 252 spe 252 attack 4 hp

    Moves:
    1. Flare Blitz
    2. Earthquake
    3. Rock slide
    4. U-turn

    Darmanitan should be OU. Anyway, Flare Blitz with sheer force and STAB does around 250 damage, which will hurt things badly even if it is not very effective. Earthquake gets coverage, as does rock slide. U-turn can be used if things don’t start out well. Sheer force is to boost flare blitz and rock slide. Adamant is for more damage! 128 speeds are to outrun stuff. 128 HP is to help survive recoil damage. Attack is to hit harder. Well, waddaya think? Critiquing much appreciated. Thank You.




    New Bible Verse of the Week: Zephaniah 2:3
    Seek the Lord, all you humble of the earth who have carried out His ordinances; seek righteousness, seek humility. Perhaps you will be hidden in the day of the Lord’s anger.


  17. #17

    Default

    ^This guy's got it. Rock Slide over Stone Edge. Always Rock Slide over Stone Edge. Stone Edge does not get the Sheer Force boost, but Rock Slide does (flinch rate). So Rock Slide is pretty much a Stone Edge with 10% more accuracy.

  18. #18
    Join Date
    Nov 2006
    Location
    Twilight Town
    Posts
    450

    Default

    Snorlax is the first Pokemon of the Wee!

    Life Orb with no Recoil, wow!
    Quote of the moment:
    Quote Originally Posted by Silverwindstudios View Post
    Theoretically, In order for garchomps and pidgeots to fly at the speed of sound, (Let's include sonic the hedgehog into this to...) they need to consume over 5 1/2 MILLION calories a day!
    Bow to the Dual-Weilding Key of Destiny
    Roxas:Claimed



  19. #19
    Join Date
    Nov 2010
    Location
    Metropolitan Area of Vancouver
    Posts
    1,058

    Default

    Quote Originally Posted by TheAwesomeOne View Post
    The Life Orb+Sheer Force Trick is useless because all of moves are Fire type, excluding Smack Down.
    The trick is incredibly useful because of Flare Blitz, Rock Slide, and Fire Punch all getting the Sheer Force + Life Orb boost, as well as Flare Blitz and Fire Punch getting STAB, making for a very strong attack. Also does Flame Charge get the Sheer Force boost? If it does, then it DOESN'T boost speed.

  20. #20
    Join Date
    Feb 2011
    Posts
    1,398

    Default

    I meant that those are the only moves it is useful for on Darmaniton.
    And still, it will get walled by Bulky Waters and other Pokés.

  21. #21
    Join Date
    Dec 2010
    Location
    Planet Earth silly! Duh...
    Posts
    22

    Default

    Quote Originally Posted by Ghosts of the Forums View Post
    Darmanitan @Life Orb
    Sheer Force
    Jolly
    -Flare Blitz
    -Stone Edge/Bulk Up
    -U-turn
    -Bulldoze/Earthquake/Bulk Up
    Bulldoze still only gets 80 base power and no speed lowering after sheer force i believe while EQ gets 100 base power so it is useless
    in the making...

  22. #22
    Join Date
    Jan 2009
    Posts
    89

    Default

    Well since everyone is doing move sets, I'll take a shot at counters.

    Heatran is as usual, one of the first ones to come to mind. It can switch into Flare Blitz and send an Earth Power back. Omastar, Sharpedo and Kabutops get nice switch in opportunities off of Flare Blitz, and send back strong Hydro Pumps, Earth Powers, Aqua Jets, Waterfalls and Stone Edges. Dragonite with Aqua Jet is a pretty safe switch in with Multiscale. Dugtrio is a nice and easy revenge killer. Starmie outruns and wrecks it with it's water STAB attacks. Thunder Wave shuts down most sweeping attempts, so fast carries of this move, such as Jolteon, Ambipom, Zebstrika, etc. can be useful. Bulky Water types are good choices, because 140 Base Attack and Sheer Force is scary to switch into, even though they'll take huge hits regardless. Blastoise, Cloyster, Swampert, Carracosta carry high Defense, but you can always expand to others such as Vaporeon, Lanturn, Lapras, Quagasire. Frankly, it's hard to counter something this fast and strong unless you can heavily reduce the damage you take on a switch in or score a revenge kill. There are plenty of things that outrun Darmanitan, but on the Choice Scarf variants, that window shuts to a near close.
    This is a signature that doesn't eat up an absurd amount of space.

  23. #23
    Join Date
    Feb 2011
    Posts
    1,398

    Default

    The thing that is bad about Darmaniton is that it doesn't have Thinderpunch or Wild Charge, so bulky Water types can come in and hit back with Surf. The first ones that come to mind are Vaporeon and Milotic.

  24. #24
    Join Date
    Sep 2010
    Posts
    476

    Default

    Zen Mode Mixer
    Stats: Quiet, 129 Attack & Sp.Atk, 252 HP
    Ability: Zen Mode (duh)
    Moves: Flare Blitz, Psychic, Grass Knot/Focus Blast/Hidden Power, Rest
    Item: Shell Bell

    Basically, you'll use F.Blitz to get to/below 50% HP, then Psychic for STAB and the other Special Move (Grass Knot for heavier counters, Focus Blast for Dark non-Ghost Types, Hidden Power for other potential counters) for Zen Form. Shell Bell will help stave off a premature KO when above 50% HP. Rest is there when an emergency arises.

    Switching into Stealth Rock, while suicidal, may help achieve your "karmic balance" if you switch into a weak-sauce Move.

    Countering Darmanitan
    -Sheer Force
    Low Defenses make it a glass cannon to faster Pokemon, especially ones with a super-effective STAB such as Speed Boost Sharpedo, Flygon, Tentacruel, Garchomp, Archeops, Floatzel, Starmie, Dugtrio, and Aerodactyl.
    -Zen Mode
    Getting the KO from above 50% is key (unless you pack Brine, of course). Even then, it has some of the same problems in Zen Mode that Snorlax does normally (Leech Seed, Toxic Poison instead of Burns, etc.). Rock Blast will bust through Sub-Zen and deal damage (in one use if boosted properly), so Cinccino can be a pain, Cloyster can be lethal, and Garbodor can wreak some havoc, all with higher Speed than Zen Darmanitan.

  25. #25

    Default

    Diemanitan (could use a better name)
    Ability: Sheer force
    Nature: Adamant/Impish
    Item(if lo theory works) Life orb/white herb
    Moves:
    Flare Blitz
    Hammer Arm
    Fame charge
    Earthquake/Rock slide

    Flame charge recovers lost speed from hammer arm (does that work?) and it gets all the boost ect. from life orb+sheer force.

    Just a question but would swagger still raise attack with sheer force?
    I CALL DIBS ON DREAM WORLD ESPEON!
    ABILITY SO COOL
    ITS AWESOME.
    'Nuff said.

    Lf modest DW poliwag offering adamant darumaka, and a few MALE dream world eevee's PM me if you have one.
    Also looking for shiny: Cryogonal, Heatmore and Trubbish.

    I have plenty of Darumaka (2 boxes, Inner focus ones via breeding) and Eevees.

Page 1 of 5 12345 LastLast

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •