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Thread: Community POTW #12

  1. #76
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    Darmanitan's options:

    -Physical attacker: Perfect with Sheer Force and the 140 at

    -Special attacker: After activating Zen form, it has 140 sp at

    -Mixed attacker: Belly Drum to Zen form, and you have 140 sp at and 120 at

    -Items (Sheer Force): Band or Scarf ad to its sweeping, but when you use a Sheer Force move, Live Orb wont recoil, making it an perfect option.

    -Items (Zen mode): If substitute is used to activate it, you should use Sitrus Berry or Wise Glasses or something like that, if you use Belly drum you can also use Leftovers

    -Physical moves: (All calculations with life orb, as physical sets work best with the Life orb-Sheer Force combo)

    -Fire Stab: Flare Blitz is a powerful all out move with fits Darmanitan, but doesn't get the Sheer Force boost and Life orb damage removing, effects with make Fire Punch a safer option. Its 234 power + recoil and life orb damage or 195 power effect-less.

    -Rock Slide covers good, and gets the boosts making it 130 power 90 acc against Stone Edge's 130 power 80 acc + Life orb recoil

    -Earthquake may not get boosts, but Bulldoze boosted only has a power of 104 against 130 + life Orb recoil of Earthquake

    -Neither Superpower or Hammer Arm get the boost. In a Physical set you should go Superpower, but in case of a Mixed set, you should take Hammer Arm, because of Zen mode's bad speed.

    -U-Turn is handy for a Choice set. Nothing more or less.

    -Headbutt is neutral covering move with gets the boost, but its mainly filler.

    -Special moves

    -Fire Stab: Flamethrower or Fire Blast, bla bla bla... youve probably heard it all before

    -Psychic Stab: Psychic is the only viable move here.

    -Focus Blast covers and is strong

    -Grass Knot or, in case of a Sun team, Solarbeam, can be used for covering bulky waters and stuff
    Last edited by jespoke; 22nd March 2011 at 11:40 AM.
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  2. #77
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    You don't have to post 4 Sheer Force Boosted moves on a set.
    People are to in love with the no Life Orb Recoil thing.

  3. #78
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    You don't have to post 4 Sheer Force Boosted moves on a set.
    People are to in love with the no Life Orb Recoil thing.

    (Sorry, my computer froze, and produced two copies of this).
    Last edited by TheAwesomeOne; 22nd March 2011 at 5:40 PM.

  4. #79
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    Quote Originally Posted by TheAwesomeOne View Post
    You don't have to post 4 Sheer Force Boosted moves on a set.
    People are to in love with the no Life Orb Recoil thing.

    (Sorry, my computer froze, and produced two copies of this).
    Well Darmanitan isn't that flexible, so the POTW will most likely look like 3 Sheer Force sets and a Zen Mode set.
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  5. #80

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    Quote Originally Posted by LatiosPwnzor View Post
    ^ Forgot about that, but I don't know where that could go on one of his sets. I mean, there is no getting in the way of the EdgeQuake combo with what is essentially a 90% accurate stone edge and earthquake. Then, is he really going to appreciate U-Turn over Superpower? That is the big question. Perhaps a Choice Band set would like it > superpower (playing sort of a Scizor-type game), but all his other sets I believe are overbooked. Zen mode would love it if it wasn't for pursuit breaking through substitutes.
    Well, considering that Superpower and Earthquake don't have the best coverage together, you could just drop one for U-Turn. Don't forget that Superpower gets really good coverage with Rock Slide too.

  6. #81

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    Darmanitan@ Life Orb
    Sheer Force
    Adamant/Jolly
    EVs: 252 Atk, 252 Spe, 4 HP
    Flare Blitz
    Rock Slide
    U-Turn
    Bulldoze

    Flare Blitz for STAB, the rest just to give coverage and do some damage.

    Darmanitan@ Custap Berry
    Zen Mode
    Modest
    EVs: 252 Def, 252 SpDef, 4 HP
    Substitute
    Flamethrower
    Psychic
    Focus Blast

    Assuming good IVs, Darmanitan will have over 300 in its defenses and special attack. First, Substitute twice to activate zen mode, then start attacking stuff with zen mode's higher special attack. When you have low HP, the custap berry lets you go first and get in a final hit.

  7. #82
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    If he is to be used as a revenge killer, how do choice items work on him? Or would it be better to just use life orb?
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  8. #83
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    -Items (Zen mode): If substitute is used to activate it, you should use Sitrus Berry or Wise Glasses or something like that, if you use Belly drum you can also use Leftovers
    Wise glasses aren't worth it.

    Darmanitan@ Custap Berry
    Zen Mode
    Modest
    EVs: 252 Def, 252 SpDef, 4 HP
    Substitute
    Flamethrower
    Psychic
    Focus Blast

    Assuming good IVs, Darmanitan will have over 300 in its defenses and special attack. First, Substitute twice to activate zen mode, then start attacking stuff with zen mode's higher special attack. When you have low HP, the custap berry lets you go first and get in a final hit.
    First, the custap berry hasn't been released in the 5th gen, and second, it activates at 25% health, so it's good HP doesn't really help. You could try a Chesto/Rest set.
    Last edited by Zachmac; 23rd March 2011 at 2:40 AM.
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  9. #84
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    What about a pre-evolution corner? I'll do Darumaka here.

    Baby Powah!
    Darumaka @ Choice Scarf
    Trait: Hustle
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Return
    - Flare Blitz
    - Superpower
    - Rock Slide

    With Hustle, Darumaka reaches a staggering 459 Attack, equivalent to many Choice Banded Pokemon. With a Choice Scarf attached, it reaches 299 Speed, tying with neutral Base 100's. Flare Blitz is powerful STAB that will wreak havoc on anything not immune, Superpower is for Rock-types and certain Steel-types that resist Flare Blitz (Empoleon and Heatran), Rock Slide is for Flying-types and opposing Fire-Types, and Return is for some good old neutral damage.

    Look Ma, no Scarf!
    Darumaka (M) @ Eviolite
    Trait: Hustle
    EVs: 24 HP / 252 Atk / 88 Def / 88 SDef / 56 Spd
    Adamant Nature (+Atk, -SAtk)
    - Flame Charge
    - Flare Blitz
    - Superpower
    - Rock Slide

    This set is focused on Eviolite, that new Generation 5 item that boosts the holder's Defenses. The EV's may seem odd, but they are focused on giving Darumaka exactly 150 Speed, which is a cool number to reach. Flame Charge boosts speed, and the other moves are the ones from before.

  10. #85
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    Quote Originally Posted by Ghosts of the Forums View Post
    Darmanitan@ Life Orb
    Darmanitan@ Custap Berry
    Zen Mode
    Modest
    EVs: 252 Def, 252 SpDef, 4 HP
    Substitute
    Flamethrower
    Psychic
    Focus Blast

    Assuming good IVs, Darmanitan will have over 300 in its defenses and special attack. First, Substitute twice to activate zen mode, then start attacking stuff with zen mode's higher special attack. When you have low HP, the custap berry lets you go first and get in a final hit.
    Max out HP before Defenses, Leftovers over Custap Berry, and this is more of an Offensive set, so why are you EVing in it's Bulkiness?

  11. #86
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    I'm going to try out a unique set.
    Darmanitan's trump card.
    Naive or Hasty/252 att/252speed/4sp.attack
    Zen Mode/CutsapBerry
    -Flare Blitz
    -Earthquake/Substitute
    -Stone Edge/Substitute
    -OverHeat

    Flare Blitz is it's stab move, with the Edgequake combo for coverage. When you come across a Physical wall, you can substitute until at 25% hp. With 4 sp.attack EVs, it's special attack is at a massive 317, but you can still give it sp.attack EVs. If running without substitute, wait for the enemy's attacks and Flare Blitz's recoil to bring you heath down.
    Last edited by Zachmac; 23rd March 2011 at 6:09 PM.
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  12. #87
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    Zen Mode has rubbish Physical Attack. Put Belly Drum on so your Attack is as high as possible. As someone mentioned before, it can get get over 1000 Attack, but I doubt this is true.

    Also, please do not post sets that other people have posted. I appreciate Zachmac for trying something new. Most of the sets on the actual POTW are made up by Reno. This thread was to help. Posting the same set 90 times doesn't help.

  13. #88
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    Well, I was just thinking, Zen mode will work much better in a trick room team, but it will need to go to that form before trick room is up. Try out a Sub+Zen mode set, swap out, get up trick room, Blow-up/U-turn/Swap out to it, then sweep.

    And for zen mode, you could try out a rest talk set to.
    Zen Mode has rubbish Physical Attack. Put Belly Drum on so your Attack is as high as possible. As someone mentioned before, it can get get over 1000 Attack, but I doubt this is true.
    Actually, I believe this is true. I say treat belly drum sets like a Bellyzard. Use Recoil, Substitute, or if you want, the enemy's stealth rock to activate a salac berry.
    Last edited by Zachmac; 23rd March 2011 at 7:11 PM.
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  14. #89
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    Oh really! Well in that case...
    Zen Mode Thing@Leftovers/Sitrus Berry(?)
    252 Att, 252 HP, 4 SpA
    Brave
    -Belly Drum
    -Fire Punch
    -*Filler Move*
    -*Filler Move*
    With this set, you will have monstrous Attack! Fire Punch is better than Flare Blitz because if the 1000+ Attack thing is true, Fire Punch would probably be able to OHKO anything. And it has no Recoil Damage, which would most likely KO yourself. The other two moves can be anything as long as it is Physical. Darmanitan is Super Pokémon, LOL.

    EDIT: You want to use this on a Trick Room set.

  15. #90
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    Quote Originally Posted by TheAwesomeOne View Post
    Oh really! Well in that case...
    Zen Mode Thing@Leftovers/Sitrus Berry(?)
    252 Att, 252 HP, 4 SpA
    Brave
    -Belly Drum
    -Fire Punch
    -*Filler Move*
    -*Filler Move*
    With this set, you will have monstrous Attack! Fire Punch is better than Flare Blitz because if the 1000+ Attack thing is true, Fire Punch would probably be able to OHKO anything. And it has no Recoil Damage, which would most likely KO yourself. The other two moves can be anything as long as it is Physical. Darmanitan is Super Pokémon, LOL.

    EDIT: You want to use this on a Trick Room set.
    Oh, when I said it could go over 1,000, I was talking about it's physical form. I'm not sure of it's zen form. Let me see....

    Edit: It will reach 996 attack, I think. Almost 1,000
    Last edited by Zachmac; 23rd March 2011 at 7:32 PM.
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  16. #91
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    Oh well, still, it can beat the crap out of any wall with that Attack Stat!

  17. #92
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    Quote Originally Posted by TheAwesomeOne View Post
    Oh well, still, it can beat the crap out of any wall with that Attack Stat!
    Hahahaha, I made a calculation error. D:

    It gos to 696 attack.
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  18. #93
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    And my statement is still probably true.
    I am using this beast when 5th Gen Shoddy Battle comes out!

  19. #94
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    Wow, a normal form belly drummer gos to 1,664 attack with a +attack nature. Belly drum+Salac berry will me a monster.
    Jolly/252 attack/252speed/4 HP or 4 def
    Sheer Force/Salac berry.
    -BellyDrum
    -Substitute/FlareBlitz/FirePunch
    -FirePunch/RockSlide/Earthquake
    -Earthquake/Rockslide
    This is basically a summary of three different Belly drum sets. Force a switch, belly drum, then activate the Salac berry through Substitute, Recoil, or the enemy's stealth rock. If it uses substitute, use that before Belly drum while forcing the swap out. Always make sure it has an Even amount of HP, unless it's the Flare Blitz recoil set. With a Jolly nature, it will go to 1,516 attack.
    Last edited by Zachmac; 23rd March 2011 at 7:55 PM.
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  20. #95
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    Why does the Attack Stat get boosted over 1000 just for Hihidaruma(I like the Japanese name too!)?

  21. #96
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    Quote Originally Posted by TheAwesomeOne View Post
    Why does the Attack Stat get boosted over 1000 just for Hihidaruma(I like the Japanese name too!)?
    To max out attack is to multiply it by 4.
    +1 Multiply by 1.5
    +2 Multiply by 2.0
    +3 Multiply by 2.5
    +4 Multiply by 3.0
    +5 Multiply by 3.5
    +6 Multiply by 4.0

    And a 416 attack multiplied by 4 will get over 1,000.
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  22. #97
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    Oh!
    I get it now
    So Ursaring would get just under 1600 Attack?!
    And would it get boosted by Guts?

  23. #98
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    Quote Originally Posted by TheAwesomeOne View Post
    Oh!
    I get it now
    So Ursaring would get just under 1600 Attack?!
    And would it get boosted by Guts?
    ...I'm not sure.

    Let's try not to get of topic. This discussion is about Darmantin, not Ursaring.
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  24. #99

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    darmanitan works almost the same in doubles as it does in singles, the difference is you'll probably want to give it protect if it isn't using a choice item

    edit: not having strong spread attacks doesn't make it bad in doubles, flare blitz is more than enough

    only thing is it itself is weak to the more common spread attacks (surf, eq, rock slide) so pair it with a wide guard user for best results
    Last edited by sixonesix; 24th March 2011 at 12:34 AM.

  25. #100
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    Quote Originally Posted by Iceydude168 View Post
    What about a pre-evolution corner? I'll do Darumaka here.

    Baby Powah!
    Darumaka @ Choice Scarf
    Trait: Hustle
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk)
    - Return
    - Flare Blitz
    - Superpower
    - Rock Slide

    With Hustle, Darumaka reaches a staggering 459 Attack, equivalent to many Choice Banded Pokemon. With a Choice Scarf attached, it reaches 299 Speed, tying with neutral Base 100's. Flare Blitz is powerful STAB that will wreak havoc on anything not immune, Superpower is for Rock-types and certain Steel-types that resist Flare Blitz (Empoleon and Heatran), Rock Slide is for Flying-types and opposing Fire-Types, and Return is for some good old neutral damage.

    Look Ma, no Scarf!
    Darumaka (M) @ Eviolite
    Trait: Hustle
    EVs: 24 HP / 252 Atk / 88 Def / 88 SDef / 56 Spd
    Adamant Nature (+Atk, -SAtk)
    - Flame Charge
    - Flare Blitz
    - Superpower
    - Rock Slide

    This set is focused on Eviolite, that new Generation 5 item that boosts the holder's Defenses. The EV's may seem odd, but they are focused on giving Darumaka exactly 150 Speed, which is a cool number to reach. Flame Charge boosts speed, and the other moves are the ones from before.
    Pre-Evolution Corners are for pre evos that are notable and serve a purpose in standard play outside of NFE battles. I cannot say that Darumaka fits that category.
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