Well, I'm not too good with Competitive Pokemon, but this Time I felt like making something really good. What was weird was the criteria I used for making this Team: Each Pokemon had to give out a different type of Effort Point, which somehow turned into an amazing Team Theory. Well here it is:
Forretress @ Mental Herb
Sturdy/Relaxed (252 HP, 176 DEF, 80 Sp. DEF)
Forretress is my starter, which I’ve debated switching with Politoed (good idea, bad idea, thoughts?). Forretress does what it does best: Come in, lay down Spikes/Stealth Rock, and gets the hell out of there until I need to come in to spin away the opponents Spikes. Forretress has been outclassed by Ferrothorn, but thorn isn’t much of a spinner, and by running Ferrothorn I might as well give a huge sign to Fighting types to come in and ruin my day. Also, Ferrothorn doesn’t have the key move that Forretress has; Volt Switch is a key move for dealing with opposing Ferrothorn, as if it's staying in I can switch out to Magnezone who can then attack back with Hidden Power Fire. The real question here is why I use Stealth Rock over Toxic Spikes; well the main reason is that I like StatusToed a lot, and if the opponent is getting poisoned before I can Burn/Sleep them, well then that ruins the fun. It is a good option to consider though…
Haxorus @ Lum Berry
Mold Breaker/Adamant (252 ATK, 252 Speed, 6 HP)
Haxorus is a wrecking Machine, and the Dragon Dance set clearly proves that. Come in on a move that isn’t very effective/via Volt Switch, get a Dragon Dance in (2 if I’m lucky), and then attack like a bat out of hell. I like the reliability of Dragon Claw, but Outrage is much more powerful. Also, combined with Earthquake makes for a demolition crew only truly resisted by Skarmory. Taunt is employed over Dragon Tail, simply because negative Priority and Haxorus is a combo for disaster. Simple, yet effective.
Magnezone @ Leftovers
Magnet Pull/Timid (152 HP, 252 Sp. ATK, 106 Speed)
Thunder Wave/Magnet Rise
Magnezone was an interesting choice; I had heard that it paired very well to take down Haxorus’ counters, and it is a fair choice to use in order to get rid of Skarmory/other Steels. My main beef with Pokemon like Magnezone though is that I HATE (like with a burning passion) Hidden Power. Breeding in order to get the specific one is just one of the banes of my existence, yet a Hidden Power Fire is almost mandatory in order to have Magnezone fully counter Pokemon like Ferrothorn or Scizor. It’s also a smart move in order to take on Steel/Grounds like Excadrill; who will have to Stone Edge/something Magnezone resists while it sets up a Sub, and then can Fire off a HP Fire no problem (Or just go for the Hidden Power first). Thunder’s the choice over Thunderbolt due to the Rain-based Nature of the team, and can give Magnezone even more power to attack Pokemon like Skarmory. I go with Thunder Wave to spread some Paralysis support for Pokemon like Lickilicky and Politoed to come in and outspeed opponents they normally would have no business going up against, although Magnet Rise could have potential for those expecting to get the EQ in and wreck Magnezone's day.
Starmie @ Life Orb
Natural Cure/Timid (252 Sp. ATK, 252 Speed, 6 HP)
Starmie hasn’t changed much over the generations. Like, odds are people used a set similar to this back in Red/Blue days, with the possible change of Blizzard. Heck, I could use Blizzard here in case of Hailers, but then I would be cursed with 2 unreliable moves in no weather (although that shouldn’t be the case when Starmie is out). Pretty much once Rain is in play, Starmie can Surf people into oblivion, use Thunder on opposing Bulky Waters with its fancy 100% Accuracy, and can Ice Beam supposed Grass-counters to a cold finish. Recover is for Natural Recovery from Damage/Life Orb recoil, and with Natural Cure it shouldn’t have to worry about being Paralyzed/put to Sleep. Another simple Sweeper which continues to do its role admirably.
Politoed @ Leftovers
Drizzle/Calm (252 HP, 252 Sp. DEF, 6 Sp. ATK)
Politoed. It has been one of my favorite Pokemon since the days of Gold and Silver, and now with a brand-spanking new Drizzle ability it can effectively become a monster. Or can be yelled at for becoming too broken by those whining about him and Ninetales, but they can pretty much suck it. I decided to give Politoed a more bulky approach, allowing him to spread Status and phaze amazingly, allowing the damage Forretress set down to rack up over time. Scald gets powered up in the Rain, and the Burn effect greatly benefits Politoed as its physical defense leaves something to be desired. Hypnosis is always good for zonking out an opponent, although that could be replaced with Toxic to deal with other Bulky Waters. Perish Song gets rid of Counters easily, and Ice Beam is good against Grass Pokemon that might want to ruin Politoed’s day. I’ve considered using him as a Lead, but it might be good to save the Rain for when the opponent no longer has the ability to manipulate the weather. Speaking of which….
Lickilicky @ Life Orb
Cloud Nine/Brave (116 HP / 252 Atk / 140 SpA)
I don’t know why this hasn’t been mentioned, but Lickilicky is solid gold. Like, there’s some potential with Lickilicky out there, and it’s really being overlooked because people like to complain about the weather. How about this: Ferrothorn will love taking advantage of the rain, but Lickilicky can come in, Fire Blast it with no deterrence, and swap out leaving the opponent without a Rain check. Or it can come in on Ninetales, and Earthquake it (or Tyranitar for that matter), leaving the opponent with no more Weather control as Politoed can come back in and make it rain all over again. The major issue here is speed, as I have no idea how Lickilicky can take a hit or two before being able to hit back. I don’t know, what would be a good EV spread to make Lickilicky most effective against Weather Pokemon?
One final Look: