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Thread: Prehistoric team! Could it work?

  1. #1
    Join Date
    Nov 2011
    Posts
    2

    Default Prehistoric team! Could it work?

    I'm trying to make a balanced team of Prehistoric themed PKMN.

    I'm open to any suggestions.



    1: Tyranitar
    EV: HP/44, ATK/251, DEF/44, SPD/166
    (Adament)
    Item: Leftovers

    -Rock Slide
    -Crunch
    -Taunt
    -Dragon Dance


    2: Archeops
    EV: HP/4, ATK/252, SPD/252
    (Jolly)
    Item: None

    -Acrobatics
    -Stone Edge
    -Earthquake
    -U-turn


    3: Kabutops
    EV: HP/236, ATK/252, DEF/10, SPD/12
    (Naughty)
    Item: Salac Berry

    -Substitute
    -Sword Dance
    -Surf
    -Brick Break


    4: Cradily
    EV: HP/4, DEF/252, S.DEF/252
    (Calm)
    Item: Leftovers

    -Giga Drain
    -Stockpile
    -Recover
    -Earth Power


    5: Rampardos
    EV: ATK/252, SPD/252, S.DEF/4
    (Jolly)
    Item: Life Orb

    -Rock Polish
    -Earthquake
    -Head Smash
    -Flamethrower


    6: Mamoswine
    EV: ATK/252, SPD/252, DEF/4
    (Adament)
    Item: Expert Belt

    -Ice Shard
    -Earthquake
    -Stone Edge
    -Superpower


    Thanx for your imput.

  2. #2
    Join Date
    Oct 2011
    Posts
    536

    Default

    Put explanitions...HOW do you use the,? if not no one is gonna comment on this team

    BTW with kabuptops and rampardos.... physical attacker with a special move?

  3. #3
    Join Date
    Nov 2011
    Posts
    2

    Default

    1: Tyranitar (I chose as starter mostly to get sandstorm going from the start)
    EV: HP/44, ATK/251, DEF/44, SPD/166
    (Adament)
    Item: Leftovers

    -Rock Slide(A decent rock move with decent accuracy)
    -Crunch(A good move and the only damaging Dark move on the team)
    -Taunt(Stall opponent for Dragon Dance)
    -Dragon Dance(To become even more a powerhouse)


    2: Archeops
    EV: HP/4, ATK/252, SPD/252
    (Jolly)
    Item: None

    -Acrobatics(A fast and powerful Flying move with no item)
    -Stone Edge(For a quick critical-hit with Archeops)
    -Earthquake(To put a hurt on Steel, Electric, and Poison types)
    -U-turn(In case Archeops needs a quick escape)


    3: Kabutops
    EV: HP/236, ATK/252, DEF/10, SPD/12
    (Naughty)
    Item: Salac Berry

    -Substitute(To help perform Sword Dance)
    -Sword Dance(Just to boost ATK)
    -Surf(Felt like I needed a water attack. *Was thinking maybe X-scissor)
    -Brick Break(Nice attack, take out barriers)


    4: Cradily
    EV: HP/4, DEF/252, S.DEF/252
    (Calm)
    Item: Leftovers

    -Giga Drain(For recovery when it can do damage)
    -Stockpile(Better DEF and S.DEF, sure why not)
    -Recover(When Giga Drain wont work)
    -Earth Power(For Steel types)


    5: Rampardos
    EV: ATK/252, SPD/252, S.DEF/4
    (Jolly)
    Item: Life Orb

    -Rock Polish(Since Rampardos is naturally slow)
    -Earthquake(EQ is just EQ, plus those pesky Levitating PKMN can be hit with it)
    -Head Smash(To take full advantage of Rampardos high ATK)
    -Flamethrower(Didn't have much else to help with Grass)


    6: Mamoswine
    EV: ATK/252, SPD/252, DEF/4
    (Adament)
    Item: Expert Belt

    -Ice Shard(to quickly finish off a weak PKMN)
    -Earthquake(Again EQ is EQ)
    -Stone Edge(To hurt some of the more sturdy fliers, like Skarmory)
    -Superpower(To set up a quick finish with Ice Shard)

  4. #4

    Default

    Locked. Read the rules please. When they say descriptions, they want more than what just the moves do. They want to know about the resistences, how impressive your STAB is, what they do for the team, why if the pokemon so good right now etc.


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