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Thread: Slowbro - Let's Show You Some Love

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    Default Slowbro - Let's Show You Some Love

    Thanks for stopping by!

    After a fairly successful Gravity - Heavy Stall Team, I began looking into and collecting a multitude of legitimate Dream World Pokemon. One that I loved before it was blessed by the Dream World, Slowbro, has constantly caught my eye and I finally decided to give in and create a team with him as the first piece of the puzzle. So, keep in mind, that the only 100% permanent member of this team is in fact Slowbro, though others are replaceable.

    This team is for Single, OU, Standard Battles.

    Team Building Process

    Again, the lovable oaf Slowbro was the inspiration behind this team (and I use that term loosely, as the team doesn't quite revolve around him but it does include him as a mandatory member). So, I looked at my lovely little hermit crab and decided I needed to play to his strengths. Typing that is surprisingly useful in today's metagame (being both a bulky water as well as having a Psychic-Typing to resist the many Fighting-Type moves being thrown about), I decided to go with the very common Physical Wall moveset. This gives his great physical bulk, reliable recovery, ridiculous recovery even when he's fleeing the field, and Scald.. a Water-Type move that helps cripple Physical threats so that they hinder my team even less.


    The next thing I needed was someone that could assist in creating a defensive core with Slowbro. One Pokemon that runs rampant (or, should I say crawls slowly but surely) in many teams in the fifth generation is Ferrothorn. Ferrothorn has great special bulk, helps resist Slowbro's weaknesses (Electric, Grass and Dark) while Slowbro does the same for Ferrothorn (Fighting and Fire). Ferrothorn has many tricks up his sleeve, including Leech Seeds, Spikes, Stealth Rock, Gyro Ball with horrid speed stats, Power Whip, etc. This lets my team capitalize on the switches that it naturally forces upon my opponent.


    Now that I had my defensive core, I already knew which third Pokemon I wanted on my team: Gliscor. Poison Heal Gliscor has always been intriguing to me, as it has so many tricks up it's sleeve, great defensive typing and stats, and the ability to keep itself immune to negative status. There are quite a few sets that I've reviewed, and I honestly think that the most potent revolves around Flinging the Toxic Orb at it's opponents, Toxic-ing them, and then sweeping with a mixture of Swords Dance, Earthquake, and Acrobatics. Gliscor helps by sponging Fighting-Type moves aimed at Ferrothorn and Electric-Type attacks aimed at Slowbro.


    Half of my team decided, I needed to address a quadruple Ice-Type weakness, as well as throw in a Pokemon more capable to sweeping than defending. After all, though all of my teams are defense heavy, I'm looking to make this one far more balanced than my usual Heavy Stall. A Pokemon that I've always shied away from, both because I had no use for it in the fourth generation and it's typing changed in the exact opposite way than I had wished in the fifth generation is Rotom-W. Water- and Electric-Typing provides the Ice-Type resist that I am in need of, as well as gives me a handful of extremely useful STAB attacks to throw at the metagame. I chose to work with a Trick/Choice Rotom-W, as it lets me cripple walls if necessary, hit either ridiculously hard, or ridiculously fast (depending on my item). Essentially, this is the perfect Pokemon I was looking for to fill the role of both an Ice-Type resist and sweeper.


    With four of my Pokemon locked, all equally helping each other out and able to do their jobs splendidly, I'm left with looking for a lead (while yes leads are difficult this generation I like to have at least one lead if not two to cycle between) or two, as well as a Pokemon to add even more oomph to my ranks. Two Pokemon sprung to mind: Tyranitar and Xatu. Tyranitar (particularly MixTar) gives me power on both offensive platforms as well as can throw the opponent off their game. When Tyranitar typically comes out in the lead position it is often expected to toss out Stealth Rock, unless able to OHKO it's opponent. Due to me running Stealth Rock elsewhere (Ferrothorn), I'm able to come out using four different attacks and hopefully either KO or force the enemy lead to switch out. However, if I expect them to begin setting up entry hazards I'm able to simply switch into Xatu and bounce back either status or entry hazards (occasionally giving me the ability to throw Spikes and Toxic Spikes, which I'm usually unable to do). Xatu is a heavy support Pokemon, working on adapting to many situations. Able to throw out Screens, block status and entry hazards, pass Wishes (not huge Wishes, but with Screens mitigating damage I'm not required to massively heal whomever switches in), and U-Turn out to keep momentum going even when Wish Passing.


    The Sets Themselves


    "The Tower" - Tyranitar @ Balloon / Leftovers
    - Nature: Sassy
    - Ability: Sand Stream
    - EV's: 252 HP, 180 SpA, 76 SpD
    - Superpower
    - Crunch
    - Fire Blast
    - Ice Beam

    Notes: MixTar provides broad coverage against many Pokemon, and since I'm not running typical Stealth Rock I'm able to either immediately begin attacking my opponent or switch out to a check/Xatu to bounce things back. Sandstream, though my team is by no means a sandstorm team, grants passive damage that half of my team is immune to. Sadly, sandstorm itself is fairly common in the metagame, so it isn't as guaranteed to cause damage to my opponent, it does help to whittle away walls such as Blissey in the long run, and thus make sweeps much more viable.


    "The Star" - Xatu @ Light Clay
    - Nature: Bold
    - Ability: Magic Bounce
    - EV's: 248 HP, 44 Def, 216 SpD
    - Protect
    - Light Screen
    - U-Turn / Psychic
    - Wish / Roost

    Notes: Xatu is a Pokemon that, until this generation, I've always thought was interesting but something that I would never use competitively. And that's coming from someone who adores using UU/NU Pokemon to take down OU teams. However, with Magic Bounce Xatu has actually become worth using. Although adding another Fighting-Type resist to my team, this time being a quadruple resist, Xatu does have a few drawbacks. Xatu is weak to Ice-Type moves, Stealth Rock (though if Xatu does it's job it can prevent Stealth Rock from ever coming onto the field), and adds another Electric-Type weakness. But the benefits of keeping status thrown at the enemy, setting up Screens to allow Pokemon to either sweep without fear of being OHKO'd, or allowing them to set up is far too enticing for me to pass up.


    "The Fool" - Rotom-W @ Choice Scarf / Choice Specs
    - Nature: Timid
    - Ability: Levitate
    - EV's: 252 SpA, 252 Spe, 4 HP
    - Thunderbolt / Volt Change
    - Hydro Pump
    - HP Ice / Volt Change / HP Fire
    - Trick

    Notes: Out with the old, in with the new. Replacing Rotom-H with Rotom-W (something that was blatantly obvious as the better choice) allows me to accomplish a few feats. I'm able to provide my team with an Ice-Type resist (which is badly needed), get rid of the Stealth Rock weakness that Rotom-H suffered, and counter Rain Dance teams rather efficiently. I'm still able to Trick and cripple opponents if need be, as well as out speed and hit foes with super effective STAB moves. HP Ice and Fire are there for whatever I'm having to counter. Personally, I find Ground- and Dragon-Types more troubling and therefore am opting for HP Ice, especially since if I'm put up against a Rain Dance team HP Fire is much worse off (though most will resist HP Ice, the rain does not hamper it's base power.. so there is a chance of using against particular Pokemon).


    "The Devil" - Gliscor @ Toxic Orb
    - Nature: Impish
    - Ability: Poison Heal
    - EV's: 252 Atk, 156 HP, 96 Def - According to the Smogon Defensive EV Calculator this gives Gliscor the most possible bulk while still keeping max attack
    - Fling / Protect
    - Earthquake
    - Acrobatics / Facade
    - Swords Dance / Facade

    Notes: I won't lie. I find Gliscor creepy as hell, both due to it's appearance and particularly malevolent movesets. In the fourth generation I used the giant glider to outstall opponents.. but here I'm planning to use Gliscor as both a wall and set up sweeper. Gliscor comes in against physical threats and has a few options: Gliscor can begin Swords Dancing, anticipate a switch and chuck Toxic Orb at the incoming wall to cripple it (bar Poison- and Steel-Types), and lastly sweet with a 110 STAB Acrobatics and Earthquake. I prefer to use Swords Dance, though I am able to switch that final move out for either Protect (help stall opponents and regain health) or Taunt (break my opponents stall efforts). Personally, since I'm trying to play a slightly more offensive/balanced team this time around I prefer Swords Dance.


    "The Hermit" - Slowbro @ Leftovers
    - Nature: Bold
    - Ability: Regenerator
    - EV's: 252 HP, 252 Def, 4 SpA
    - Scald / Surf
    - Slack Off
    - Flamethrower / Ice Beam / Psychic
    - Yawn

    Notes: The reason behind this team: Slowbro. Slowbro has always been, and apparently always will be, a wonderful Physical Wall. With great physical bulk, access to Scald to further increase both Slowbro's bulk and that of his team, reliable recovery in Slack off, and either a secondary STAB, coverage move, and status of choice (I prefer Yawn as it helps force switches, enabling my other wall(s) and sweepers a much easier time getting on and off of the field. With Regenerator Slowbro is able to both wall the opponents while on he field as well as heal itself by 33% when he's racing off. Again, just to emphasize, other Pokemon are able to be switched from this team but Slowbro will remain.


    "Temperance" - Ferrothorn @ Leftovers
    - Nature: Relaxed
    - Ability: Iron Barbs
    - EV's: 252 HP, 48 Def, 208 SpD
    - Stealth Rock
    - Leech Seed
    - Gyro Ball / Protect / Thunder Wave
    - Protect / Power Whip

    Notes: The second half of my defensive core, Ferrothorn has proven itself time and time again in today's metagame. Walling all of Slowbro's weaknesses (with Slowbro doing the same), the pair has wonderful synergy. Stealth Rock is there to help create more passive damage (and unlike with Spikes and Toxic Spikes no one is immune.. except for Magic Guard users). Leech Seed helps him stall out Bulky Waters and provides wonderful recovery verses Blissey and other HP heavy walls. Gyro Ball is aimed at Dragons, as most are ridiculously fast and will deal significant damage. Protect helps Ferrothorn do it's job walling and stalling when necessary. Optional moves include Thunder Wave to cripple other speedy sweepers (though it diminishes the power of Gyro Ball) and Power Whip (helping to beat Bulky Waters, though Leech Seed and Stall will result similarly).

    Closing Remarks

    I appreciate the time that you've taken to read my Slowbro inspired RMT, and hope to receive nothing but constructive criticism from all of you rating. If you point out a flaw, it is much appreciated if you'd also provide a way to correct said flaw. All suggestions will be considered, though I do hold the right to politely reject ideas I find unhelpful or that I'm unable/unwilling to use. Though again, I stress that I am looking for help, and will take every idea and opinion into consideration.

    Changes to the OP will be in bold.
    - Gave Balloon to Tyranitar, kept Leftovers slashed (need to see which is more useful).
    - Swapped out Rotom-H with Rotom-W. Similar use and movesets.
    - Modified Gliscor's EV's in order to keep max Attack as well as maximize his Physical bulk with the remainder of his EV's.
    Last edited by Nocturne.Lullaby; 10th April 2011 at 3:00 AM.
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  2. #2
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    Actually I'd suggest Espeon over Xatu, since really, they were both NU last Gen. Also Espeon has a higher Defensive Base Stat total and a Higher speed. Of course, U-turn is good when you really have no way of dealing with Chandelure, with his giant SAtk.

    Shadow Ball on Rotom is kinda dumb since it's not a Ghost type anymore, just run HP Ice. Thunderbolt hits Ghosts 17.5 Base power lower than Shadow Ball, and hits Jellicent harder.

    Also, if it were possible, you should run more entry hazards since your team members will be switching alot, so your opponent will be switching alot, and thus entry hazards.
    Last edited by SomeoneIGuess; 9th April 2011 at 7:54 AM.
    Ignore, thanks.

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    He need to keep xatu for now because you can't get DW Espeon with wish.
    It may be an idea to test balloon on ttar. Also gliscor dosnt need all that speed anymore. Run a lot less speed and move the rest to hp so you can take 2 + 2 excadrill rockslides. This is otherwise a very fine team.







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    Quote Originally Posted by SomeoneIGuess View Post
    Actually I'd suggest Espeon over Xatu, since really, they were both NU last Gen. Also Espeon has a higher Defensive Base Stat total and a Higher speed. Shadow Ball on Rotom is kinda dumb since it's not a Ghost type, just run HP Ice. Thunderbolt hits Ghosts 17.5 Base power lower than Shadow Ball, and hits Jellicent harder. Also, if it were possible, you should run more entry hazards since your team members will be switching alot, so your opponent will be switching alot, and thus entry hazards.
    I agree, Espeon would be lovely.. but it doesn't exist just yet. And until the Dream World re-opens out it will be impossible to acquire. Otherwise I'd have simply just put Espeon in Xatu's place.

    I agree with the Shadow Ball comment, hence why it's slashed to begin with. It does serve some purpose, as it would allow Rotom-H to hit other Ghost-Types extremely hard as STAB may be gone, but Choice Specs helps make up for that. I'll keep it slashed, but as I tried to indicate in the OP it isn't my main option. So really I'm glad to see you supporting the OP, even though it somewhat sounded like a correction? :3

    Entry hazards are something that might help.. though there really isn't anyone available (or suggested) to swap in and out in order to provide them. Yes, I plan on keeping both sides cycling about in order to maintain momentum in my favor and hence why I went with the most neutral entry hazard: Stealth Rock. So until I get some suggestions of whom to bring in (besides: Tentacruel has Toxic Spikes.. so use him for that one redeeming factor) I can't really modify my team as I don't see it as that big of an issue.. but again, if you or anyone else can expand on that topic I'd love to hear it.

    (I'd also like to note I did see the 'If it were possible' comment concerning entry hazards.. which leads me to believe you share a similar look on the situation as I.. it'd be nice.. but how to do it? So please don't take the above paragraph as me going against your suggestion.. merely pointing out that I'd like it as well, but need help seeing where it'd be possible.)

    Thank you for supporting my initial decisions and giving your opinions on entry hazards and such!

    Quote Originally Posted by lunar22 View Post
    Looks like you have crafted quite the team!

    Anyway It has a popular and certainly solid defensive core, there are no doubts there. You also did a pretty good job building around it as well which is good.

    First off, I'm questioning your choice of Rotom-H over Rotom-W.
    The reason behind this being primarily that Wash is easily more valuable, first off it being a water type, it helps you handle Drizzle teams better, along with giving a better defensive typing for the current attacking metagame atm.

    Choice Scarf is probably the better choice as your team naturally lacks speed, so if at some point an opposing Pokemon sets up and your team is weakened, you have a good chance at stopping it from finishing the sweep.

    I personally prefer Protect over Fling on Gliscor since you're using a Swords Dance variant, Protect will buy you extra turns of Health recover due to ToxiHeal.


    Just some thoughts~
    Thanks for the rate!

    I actually can't believe I didn't think of Rotom-W.. he really would help shun Rain teams, still provides the resist I need, and gets rid of the Stealth Rock weakness. And, since I'd be using him to counter Rain (among other things) I agree that Scarf is better than Specs. So I will be looking into some movesets with Rotom-W (though I hate to lose Easy Bake >.>) and would love to see any movesets for him that stand out in your mind?

    As for the Protect > Fling.. That would change his moveset entirely, as I'd no longer be able to use Acrobat effectively.. but I do understand what you mean about using Protect to keep heals coming. I'm uncomfortable making the change at the moment, though if through play it's obvious I need more heals, I'll definitely know how to modify Gliscor!

    Thank you again for both suggestions, and expect Rotom-W to be making an appearance soon!

    Quote Originally Posted by 123fakestreet View Post
    He need to keep xatu for now because you can't get DW Espeon with wish.
    It may be an idea to test balloon on ttar. Also gliscor dosnt need all that speed anymore. Run a lot less speed and move the rest to hp so you can take 2 + 2 excadrill rockslides. This is otherwise a very fine team.

    You are 100% correct about Espeon. I'd love to have him, but can't at the moment. :<

    Hmm.. Balloon is something to consider, and I'll definitely slash it in the OP. Gives me options in case I notice that Leftovers isn't really helping me as much as Earthquake-Immunity would.

    With Gliscor, I was looking at a bulkier build, but had picked to max speed and attack in order to maximize his offensive power since he already is a tank. However, since I have no experience with this kind of Gliscor build, and since there'd be no change to the moveset itself, I feel comfortable taking the suggestion and changing out the EV's. After all, if I realize Gliscor isn't hitting as hard as I'd like I can go ahead swap EV's again.

    Thank you for the rate!
    Last edited by Nocturne.Lullaby; 9th April 2011 at 8:08 AM.
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    Quote Originally Posted by Nocturne.Lullaby View Post


    Thanks for the rate!

    I actually can't believe I didn't think of Rotom-W.. he really would help shun Rain teams, still provides the resist I need, and gets rid of the Stealth Rock weakness. And, since I'd be using him to counter Rain (among other things) I agree that Scarf is better than Specs. So I will be looking into some movesets with Rotom-W (though I hate to lose Easy Bake >.>) and would love to see any movesets for him that stand out in your mind?

    As for the Protect > Fling.. That would change his moveset entirely, as I'd no longer be able to use Acrobat effectively.. but I do understand what you mean about using Protect to keep heals coming. I'm uncomfortable making the change at the moment, though if through play it's obvious I need more heals, I'll definitely know how to modify Gliscor!

    Thank you again for both suggestions, and expect Rotom-W to be making an appearance soon!


    Hydro Pump / Thunderbolt / Volt Switch / filler move - is perfectly acceptable if you follow through with the Choice set. :P


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    Looks like you have crafted quite the team!

    Anyway It has a popular and certainly solid defensive core, there are no doubts there. You also did a pretty good job building around it as well which is good.

    First off, I'm questioning your choice of Rotom-H over Rotom-W.
    The reason behind this being primarily that Wash is easily more valuable, first off it being a water type, it helps you handle Drizzle teams better, along with giving a better defensive typing for the current attacking metagame atm.

    Choice Scarf is probably the better choice as your team naturally lacks speed, so if at some point an opposing Pokemon sets up and your team is weakened, you have a good chance at stopping it from finishing the sweep.

    I personally prefer Protect over Fling on Gliscor since you're using a Swords Dance variant, Protect will buy you extra turns of Health recover due to ToxiHeal.


    Just some thoughts~


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    Oh? Sorry, I didn't know. Don't have a copy of the game yet ):

    Shadow Ball: Umm... I don't really know what you're saying there? Though now that I've read my post, I guess it's somewhat harsh... whoops.

    Yes, I am stating that Hazards would be quite nice, and also am aware that it is rather hard in order to have an additional Hazard, so yeah...

    Also, since both sides will be switching frequently, Gliscor having swords dance is somewhat... contradictry. Taunt would be better for stopping your opponents from setting up their SR, or dealing with opponents such as Work up-MixHydreigon. (Outspeeds Gliscor, but you get the idea)
    Ignore, thanks.

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    Quote Originally Posted by SomeoneIGuess View Post
    Oh? Sorry, I didn't know. Don't have a copy of the game yet ):

    Shadow Ball: Umm... I don't really know what you're saying there? Though now that I've read my post, I guess it's somewhat harsh... whoops.

    Yes, I am stating that Hazards would be quite nice, and also am aware that it is rather hard in order to have an additional Hazard, so yeah...

    Also, since both sides will be switching frequently, Gliscor having swords dance is somewhat... contradictry. Taunt would be better for stopping your opponents from setting up their SR, or dealing with opponents such as Work up-MixHydreigon. (Outspeeds Gliscor, but you get the idea)
    I was just stating that I had it up there as an option (different Pokemon, so now it's gone anyhow), but that your comments about Shadow Ball were.. well it wasn't my preferred choice anyhow. So we shared similar feelings towards the move, though where you seemed to find it useless I was hypothesizing that there are times when it could be useful, y'anno? But yeah, it's gone anyway.

    And I expect switches to be frequent, yes. But if Gliscor comes in verses a Physical Sweeper I'll be expecting it to flee. That gives me the perfect time to Swords Dance and then toxic the wall coming in to try and keep Gliscor at bay. That means Gliscor now sits at +2 Attack, is able to Toxic whatever comes at him, and then either begin to wear the opponent down or go for another Swords Dance. So really I find it ideal to keep Swords Dance on the little monstrosity. :0 But you may be right, and if so I'll soon realize it through practice. Which means I simply teach it Taunt if I do find Swords Dance ineffective.

    Quote Originally Posted by lunar22 View Post
    Hydro Pump / Thunderbolt / Volt Switch / filler move - is perfectly acceptable if you follow through with the Choice set. :P
    Very similar to what I posted. Only difference is that I looked at another coverage move to go along side Hydro Pump and Thunderbolt. But I will slash Volt Switch along side HP Ice and Fire. After all, it's always an option.

    Thank you again!
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    Couple suggestions here:
    1- Slowbro- Flamethrower>other options best coverage
    2- Gliscor- Maybe Facade>Swords Dance because it doubles power with poison
    3- Xatu- Maybe Protect>Relect because your team is already pretty Physically bulky

    Also, I know where to get a moving Rotom-H sprite here.

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    Quote Originally Posted by Shining Fire View Post
    Couple suggestions here:
    1- Slowbro- Flamethrower>other options best coverage
    2- Gliscor- Maybe Facade>Swords Dance because it doubles power with poison
    3- Xatu- Maybe Protect>Relect because your team is already pretty Physically bulky

    Also, I know where to get a moving Rotom-H sprite here.
    I agree with you on Slowbro. It wasn't bolded because I wanted to get some support behind using Flamethrower (as I constantly switched Psychic and Flamethrowers positions as I was writing the OP but finally decided that I already cover Fighting wonderfully). So I'll go ahead and bold that now. Blue it leaves a nasty surprise for sun teams that think that their Grass-Types can come in and force me out.

    I actually like the suggestion of Facade.. and it's something I think I'd go for over my other slashes. So I'll be playing around with substituting in Swords Dance and Facade, see if the Attack boosts out outweigh an extra (powerful) attack.. though I really am liking the thought of Facade.

    For Xatu, that's another good point. I do have a fair amount of Physical Bulk, and that wouldn't effect the team as a whole too much. Though it would help prolong Xatu itself. So that is definitely a change I'll go and make now.

    Thanks for the rate!

    P.S. On my screen Rotom-H was moving just fine. o.O
    It's a moving Rotom-W now, and yes I see it moving.... so... yeah. xD
    Thanks though!
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    Volt Switch is generally preferred since it eases prediction and allows you to keep momentum, but is certainly not needed.

    Another thing I noticed is that since your team is really defensively minded, it may be in your best interest to fit Spikes somewhere in your team. I looked around abit and found two simple ways for you to do this.

    1) Drop your 3rd or 4th slot move on Ferrothorn for spikes

    2) Put Spikes over Stealth Rock on Ferrothorn, and fit Stealth Rock onto your Tyranitar's moveset.


    Again not needed, but since your team lacks offensive power and relies on defense, the extra damage wracked up by Spikes could prove to be valuable and worth trying.


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    Quote Originally Posted by lunar22 View Post
    Volt Switch is generally preferred since it eases prediction and allows you to keep momentum, but is certainly not needed.

    Another thing I noticed is that since your team is really defensively minded, it may be in your best interest to fit Spikes somewhere in your team. I looked around abit and found two simple ways for you to do this.

    1) Drop your 3rd or 4th slot move on Ferrothorn for spikes

    2) Put Spikes over Stealth Rock on Ferrothorn, and fit Stealth Rock onto your Tyranitar's moveset.


    Again not needed, but since your team lacks offensive power and relies on defense, the extra damage wracked up by Spikes could prove to be valuable and worth trying.
    I do love abusing U-Turn/Volt Switch when available.. though I think I'll just leave it slashed for now as I am looking for power, to an extent. But, depending on how often Choice Scarf messes up my prediction.. Volt Switch may became my Electric-Type STAB.

    And.. yeah. I'm trying to not have another stall team, which a lot of suggestions everyone has been making seem to be trying to turn it into stall. Like the OP mentions, I use stall all of the time, and am trying to break out of that corner (I love the playstyle, but a good battler should be able to fight in different situations). So I was looking for a more Balanced/Bulky Sweeper playstyle.

    Hopefully that clears up why most of my Protects / Taunts / etc are slashed as opposed to being the priority move set. Though, again, most suggestions seem to be slowly trying to turn each of my bulky sweepers into pure walls/tanks. xD

    So yes, it is a defensive team, but it also is able to provide quite a punch. Three of the members are defense/support oriented and three of it's members focus on tearing down walls and/or sweeping.

    For Ferrothorn, I could do that, but that just slowly begins to turn my team even closer to stall (again, this is one of the reasons I find it so hard to add more entry hazards). So unless game play proves to me that I cause enough switches on their end of the field to truly benefit turning this team from a balanced/bulky team I'm going to continue to try and steer it away from Stall-ish playstyles. So please, don't feel I'm ignoring suggestions just to ignore them (and this goes for everyone). Simply that it's taking one team and turning it into an entirely different playstyle.. one that I already have a handful of teams that specialize in.
    [ RMT's | Gravity | Slowbro Love ]

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  13. #13
    Join Date
    Nov 2009
    Location
    Arizona, USA
    Posts
    58

    Default

    Giving a small bump to see if I can get more suggestions (since my RMT popped onto the second page).
    [ RMT's | Gravity | Slowbro Love ]

    White Friend Code: 0003.2592.4395
    SS Friend Code: 3910.9686.6056

    Just your local Pokemon Breeder, taking requests and
    providing results. Please feel free to contact me if you need
    something bred, and I'll get back to you as soon as I can.

    Services Offered: Egg Move Breeding, IV Breeding, EV Training,
    IV Checking, Soul Silver Tutoring/TM's, Cloning.




  14. #14
    Join Date
    Jun 2011
    Location
    that town with the wecome sign
    Posts
    6

    Default

    Slowbro is an awesome pokemon and I know that flamethrower is accurate and a good choice. But I think on slowbro it is much more satisfying when you surprise your opponent by hitting them with a fire blast. Even though it has that 85 accuracy it still hits a lot of the time, also it does have that slightly better power, and can still burn which wrecks things.
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