Alright so this concept is something i think is awesome, and i felt the need to run it through you guys for what I should change and what dangers i should know about. This is my first time doing a team like this so if your experienced advice would be awesome, harsh crticism is good too ^_^.
Changes/Suggestion will be in Orange
Team Building Process
252 HP / 80 Atk / 176 SpDef
Technician @Choice Band
Scizor is all about hitting hard with his priority moves, revenge killing, and being able to take that hit. His spread is so that he can switch into Dragon pulse/Dark pulse and live through it. HP obviously to live longer. U turn is there for scouting, Pursuit for those those pesky fleeing pokemon, Superpower to hit hard and then flee, and Bullet Punch for Priority.
Water Absorb @ Leftovers
248 HP, 216 Def, 44 Spe
I wanted to have Jellicent as a mini-wall, I couldnt decide between boiling water or surf but im leaning more towards surf because this guy is rolling Will-O-Wisp and it does more damage, Recover to live longer and heal off damage, Will-o-Wisp to allow the rest of my team turn into moves much easier, and Ice beam to take care of grass and Dragons. Only problem is that he doesn't have enough SpA to really dent Grasses or waters. The Spe EV's are to be able to outrun a min speed Scizor but im debating on putting those EV's into SpA, not sure.
Shed Skin @Leftovers
Careful 252 HP / 4 Def / 252 SpDef.
Well thanks to Cometk this guy makes alot of sense now. Bulk up is there for stacking on the added defense and potential for sweeping. Rest is to heal that all up and thanks to Shed Skin it increases the chances of healing off that status change, as well as others. Drain Punch and Leftovers are to increase health gain as well as a nice STAB attack. Payback because i wont be outspeeding much and a 100 power STAB dark attack is always wanted
Levitate @Choice Scarf
108 HP, 148 SpA, 252 Spe
Hydreigon fills the ever so popular dragon roll while still being able to be bulky (albeit not as bulky as Dragonite). Choice Scarf to act as a revenge killer. Draco Meteor for revenge killing. Flamethrower is more reliable than Fire Blast but im starting to think FB might be worth the risk seeing as im not running max SpA EVs. Surf so Heatran cant turn in on this guy. Dark Pulse is there for taking full advantage of its typing immunities and for taht added coverage/STAB. If someone has a better idea for these EV's please do share.
Gliscor @ Toxic Orb
Trait: Poison Heal
EVs: 252 HP / 80 Atk / 176 Def
- Swords Dance
This guy is meant to take some slack off of Jellicent from from fighting moves. He can sweep from the SD's but still maintain the bulk i want. Taunt is there to prevent setting up, Facade is there to take advantage of the Posion and always being able to hit stuff neutrally, and of course Earthquake for the STAB.
Porygon 2, Bold
Trace @ Eviolite
252 HP, 184 Def, 72 SpD
This is something i really needed on my team, a gyarados check. When i was making this team i kept thinking Gyarados could roll this team but not anymore :P. Bold for increased Defense, Eviolite for the obvious increased defense and SpD. Thunderbolt for water and flying coverage, Ice beam for grass and dragon coverage, recover to heal off those attacks he just sponged, and thunder wave to help my sweepers sweep. My only doubt about this guy is will he hit hard enough? and of course that everything will outspeed him pretty much.
My main problems
Well after testing this team out alot on Pokemon Online i have realised a few things.
1. I have alot of trouble taking out volcarona after even just 1 Dance of his.
2. A scarfed or Life Orb'd Damanitan rolls my team, 2HKO'ing my Gliscor and Hydreigon w/ Close Combat.
3. I have alot of trouble taking out definite walls, such as an Eviolite Chansey or wish/aromatherapy Blissey, however i have no trouble with Forretress or Ferrothorn.
4. I am not able to take out pokemon that set up on me, such as a curse/rest Swampert, especially due to my lack of Grass attacks.
5. Hydreigon is kind of lacking in the SpA department, he isnt really able to take care of Heatran entirely well he 2HKO's or even 3HKOs sometimes
6. I have no real hard counter against Conkeldurr due to them always running Payback, i was thinking about running a Reuniclus, but who would i replace for that?