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Thread: Make Up A Yu-Gi-Oh! Card!

  1. #4401
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    /Assault Mode stuff:

    Assault Crusader
    EARTH/ Warrior/Effect /Level 4/ATK: 1800/DEF: 1100
    When this card battles, you can return 1 '/Assault Mode' monster from your hand to your Deck to have this card gain 500 ATK until the End Phase.

    Assault Mage
    EARTH/ Spellcaster/Effect /Level 4/ATK: 1800/DEF: 1300
    Once per turn, when this card destroys your opponent's monster by battle and sends it to the Graveyard, you can add 1 'Assault Mode Activate' from your Deck to your hand.

    Assault Sniper
    EARTH/ Warrior/Effect /Level 4/ATK: 1600/DEF: 700
    Once per turn, you can return 1 'Assault Mode Activate' from your Graveyard to your Deck to select 1 face-up monster your opponent controls and halve its ATK or DEF.

    Assault Synchron
    EARTH/ Machine/Tuner /Level 2/ATK: 900/DEF: 400
    When this card is sent to the Graveyard as Synchro Material, you can activate one of the following effects:
    Send 1 'Assault' card from your hand to your Deck and add 1 'Assault Mode Activate' from your Deck to your hand.
    Shuffle 3 'Assault' cards from your Graveyard into your Deck, and draw 1 card.

    Assault Black Ops
    EARTH/ Warrior/Synchro/Effect /Level 6/ATK: 2400/DEF: 1500
    1 Tuner + 1 or more 'Assault' non-Tuner monsters
    Once per turn, you can return 1 'Assault Mode Activate' from your hand or Graveyard to your Deck to select 1 card your opponent controls and destroy it.

    Assault Black Ops/Assault Mode
    EARTH/ Warrior/Effect /Level 8/ATK: 2900/DEF: 2000
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except with 'Assault Mode Activate'. You can return 1 'Assault Mode Activate' from your hand or Graveyard to your Deck to select up to 2 cards your opponent controls and destroy them. When this card on the field is destroyed, you can Special Summon 1 'Assault Black Ops' from your Graveyard.

    Assault Warrior
    WIND/ Warrior/Synchro/Effect /Level 8/ATK: 2800/DEF: 1900
    'Assault Synchron' + 1 or more 'Assault' non-Tuner monsters
    This card cannot be Special Summoned except by Synchro Summon or the effect of 'Assault Warrior/Assault Mode'. When this card is Synchro Summoned, it gains 100 ATK for each 'Assault' card in your Graveyard. Once per turn, you can send 1 'Assault Mode Activate' from your Deck to the Graveyard to activate one of the following effects:
    Destroy 1 card your opponent controls.
    Draw 1 card.

    Assault Warrior/Assault Mode
    WIND/ Warrior/Effect /Level 10/ATK: 3300/DEF: 2400
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned, except with 'Assault Mode Activate'. When this card is Special Summoned, it gains 200 ATK for each 'Assault' card in your Graveyard, then equip as many 'Assault Mode Activate' as possible to this card from your hand, Deck or Graveyard. If this card would be destroyed, destroy an 'Assault Mode Activate' equipped to it instead. Once per turn, you can send 1 'Assault Mode Activate' equipped to this card to the Graveyard to destroy all face-up monsters OR all face-down Spell and Trap Cards your opponent controls. When this card on the field is destroyed, you can Special Summon 1 'Assault Warrior' from your Graveyard.

    Assault Surge
    Normal Spell Card
    Remove from play 1 'Assault Mode Activate' from your Graveyard and select 1 '/Assault Mode' monster you control. The selected monster can attack twice during this turn's Battle Phase. Other monsters you control cannot attack during this turn's Battle Phase.

    Assault Nova
    Normal Trap Card
    Destroy 1 '/Assault Mode' monster you control and inflict damage to both players equal to the destroyed monster's ATK. Neither player can activate cards or their effects in response to this card's activation or effect.

    Assault Maintenance
    Normal Trap Card
    Return any number of 'Assault Mode Activate' from your Graveyard to your Deck, and draw 1 card for each card returned.
    Last edited by storymasterb; 16th July 2011 at 10:33 PM.
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  2. #4402
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    Scepter
    Equip Spell Card
    Equip this card to a Fusion Monster who has Crownbearer as one of its Fusion Materials.
    The equipped monster gains 500 ATK and DEF.

    Inferno, Ruler of Flames
    ********
    Fire/Warrior/Fusion/Effect
    (Flame Warrior/Crownbearer)
    2300/2100
    If there are any Fire monsters on your side of the field, they cannot be destroyed.
    Picture: A king with a blazing fire behind him.

    Flame Warrior
    ****
    Fire/Warrior
    A vicious warrior who engulfs his enemies in fire.
    Picture: A warrior wielding a flaming sword.

    The Omnipotent Tyrant
    ************
    Dark/Warrior/Fusion/Effect
    (Wavemaster, Ocean King/Zephyr, Wind Lord/Inferno, Ruler of Flames/Crownbearer)
    3500/3000
    All other cards on your side of the field cannot be destroyed.
    Picture: A giant version of the king on the other "King Cards".

  3. #4403
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    Greetings. Newbie here and I was thinking 'hey, you make a lot of Yu-Gi-Oh! cards during your free time, why not post them here?'

    So I decided to post three examples of my usual business in card-making so if anyone has any way to make them better, I'm all ears.

    Ninja Trap: Underground Minefield
    Trap Card
    Counter
    Image: A Fedual Japan-style carriage caught up in an explosion of earth and fire whilst a Strike Ninja is fleeing.

    - Activate this card only when a face up "Ninja" monster you control is declared as an attack target. Remove a number of Trap Cards in your Graveyard from play to destroy a number of Monster Cards equal to the amount of removed cards.

    Ninja Tool: Windmill Shuriken
    Spell Card
    Equip
    Image: A large, silver shuriken with air currents seemingly wrapped around it and the kanji for 'windmill' etched onto each edge of it.

    - This card can only be equipped to a "Ninja" monster. When this card is removed from the field whilst equipped to a face up monster, destroy all Spell and Trap Cards on your opponent's side of the field.

    Shinigami, Ninja of the Deathly Silence
    DARK
    Level 8
    Warrior/Synchro/Effect
    ATK: 2700/DEF: 2200
    Image: A ghostly-looking shinobi in silver-and-black armor with a glowing katana in his hand and a demonic mask over his face.

    1 Tuner + 1 or more non-Tuner monsters

    - If this card destroys a monster as a result of battle, the destroyed monster is removed from play. Once per turn, you may discard the top two cards of your deck to Special Summon 1 removed from play monster to your side of the field in face up Defense Mode. The summoned monster cannot shift its Battle Mode until the end of your next turn.

  4. #4404
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    Magikarp
    *
    Water/Fish/Effect
    0/0
    This card cannot be attacked. You may sacrifice this monster to summon one "Gyarados from your hand, deck, or graveyard.

    Gyarados
    ********
    Water/Sea Serpent/Effect
    3100/500
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except for the effects of "Magikarp". You must pay 500 Life Points for this card to attack.

  5. #4405
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    Nice cards Mr. magikarprules, nice cards. By the way, what do you think of the Ninja supports I posted?

    In fact, you just gave me a new idea:

    Magikarp, Fish of Potential
    WATER
    Level 2
    Fish/Tuner
    ATK: 100/DEF: 100

    This card cannot attack as long as it's face up on the field. Once per turn, when this card is selected as an attack target, you may discard 1 WATER monster from your hand to the Graveyard to negate the attack. If this card is sent to the Graveyard to Synchro Summon 1 'Gyarados, Raging Leviathan', you may add 1 Level 4 or below WATER monster from your deck to your hand.

    Gyarados, Raging Leviathan
    WATER
    Level 8
    Sea Serpent/Synchro/Effect
    ATK: 3000/DEF: 1800

    "Magikarp, Fish of Potential" + 1 or more WATER non-Tuner monsters

    When this card is Synchro Summoned, you may send a number of WATER monsters from your hand to the Graveyard to destroy an equal number of monsters on the field. This card gains 300 ATK for every WATER monster discarded by this effect until the End Phase.

    Hope you like the new Karp/Gyara cards!

  6. #4406
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    Pretty good, RS. How bout these?

    Feebas: Unpleasant Fish.
    **
    Water/Fish/Tuner
    50/500

    An incredibly ugly fish. People are disgusted just looking at it.

    Milotic: Image of Grace
    ********
    Water/Sea Serpent/Synchro/Effect
    1100/2500
    (Feebas: Unpleasant Fish/ one or more Water non-tuner monsters)
    When this monster is Synchro Summoned, restore your Life Points by 500 for every Water monster on the field. If this monster destroys a monster by battle, inflict double the Life Points.

    Edit: God, this is fun.

    Stunfisk, Trapper
    ****
    Earth/Fish/Effect
    100/1200
    Flip: This card can only be Set. When an opposing monster with 1600 ATK or more attacks this face-down monster, the monster is destroyed and this monster returns to Set position.

    Voltorb and Electrode,Twin Bombers
    *****
    Earth/Machine/Effect
    2500/0
    When attacking with this monster, you have a choice:
    -Tribute this card to inflict 1500 Life Point damage onto your opponent
    -Tribute this card to attack a monster
    -Tribute this card to destroy all Spell and Trap cards on your opponent's side of the field
    -Tribute this card to destroy any 2 monsters on your opponent's side of the field
    Last edited by The Imposter; 29th July 2011 at 8:37 PM.

  7. #4407
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    Nice, nice...

    Since I'm also making a Yu-Gi-Oh! fanfic, I decided to post the main card of the main protagonist of the fic.

    Harmonia Dracos
    LIGHT
    Level 8
    Dragon/Synchro/Effect
    ATK: 2500/DEF: 2500
    Image: A large angellic dragon with glittering golden scales, pearl-white angel wings, glowing yellow eyes and a crescent-shaped silver horn on the side of its head.

    1 Tuner + 1 or more non-Tuner monsters

    When this card is Synchro Summoned, increase your LP by 400 for every Synchro Material Monster used to Summon this card. When this card destroys a monster as a result of battle, increase your LP by an amount equal to the original ATK of the destroyed monster.

    What do you guys think? The main character's style leans towards a Sanctuary in the Sky/LP Healing theme so that's why Harmonia Dracos isn't as power-oriented as other Dragons.

  8. #4408
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    Wee bit overpowered, if ya ask me. Free healing when you destroy a monster? Heck, that thing can defeat a Red Eyes Zombie Dragon and get 2400 LP.

    Bagon, Wishful Flyer
    ****
    Earth/Dragon/Tuner
    1700/700
    A young dragon that hopes to achieve liftoff.

    Shelgon, Living Cocoon
    ******
    Earth/Dragon/Synchro/Effect
    (Bagon, Wishful Flyer+1 or more non-Tuner monsters)
    1400/2100
    When this monster is Synchro Summoned, you can Special Summon one "Bagon, Wishful Flyer from your Graveyard.

    Salamence, Ultimate Dragon
    **********
    Wind/Dragon/Fusion/Effect
    3000/3000
    (Bagon, Wishful Flyer+Shelgon, Living Cocoon)
    This monster gains 100 ATK and DEF for every Dragon monster in your Graveyard.

  9. #4409
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    Ah yes... the 2500 ATK was a way of weakening it a little. However, I have fixed the card a little now:

    Harmonia Dracos
    LIGHT
    Level 8
    Dragon/Synchro/Effect
    ATK: 2500/DEF: 2500
    Image: A large angellic dragon with glittering golden scales, pearl-white angel wings, glowing yellow eyes and a crescent-shaped silver horn on the side of its head.

    1 Tuner + 1 or more non-Tuner monsters

    When this card is Synchro Summoned, increase your LP by 400 for every Synchro Material Monster used to Summon this card. When this card destroys a monster as a result of battle, increase your LP by 300 x the Level of the destroyed monster.

    However, your Salamence card isn't exactly worth the Summoning conditions tragically. You lose two monsters for one that only gains 100 ATK for every Dragon in your Graveyard? Not too great.

    I have a Salamence card I made in the past that may help:

    Salamence, Beast of the Skies
    WIND
    Level 9
    Dragon/Fusion/Effect
    ATK: 3300/DEF: 2900

    "Shelgon, Armored Dragon" + 1 WIND monster

    This card gains 300 ATK for every Dragon-type monster in your Graveyard. When this card destroys a monster as a result of battle, you may select and destroy up to two Spell and Trap Cards on the field. This card cannot be attacked by EARTH monsters.

  10. #4410
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    Actually, it has 3000 ATK and DEF, effectively 3200 for both. On topic,

    Audino, Healer
    ****
    Light/Spellcaster/Effect
    500/2400
    Flip: Restore your LP by 1000 Additionaly, you can Tribute this monster to restore your LP by 1000

  11. #4411
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    That was MY 'Salamence' card. Hence the different stats.

    Back to business:

    Pichu, Infant Thunder Mouse
    LIGHT
    Level 2
    Thunder/Effect
    ATK: 800/DEF: 400

    Once per turn, when this card is selected as a battle target, flip a coin. If heads, the attack is negated and the attacking monster cannot attack next turn. During your Standby Phase, you may send this face-up card to the Graveyard to Special Summon 1 "Pikachu, Swift Thunder Mouse" from your deck.

    Pikachu, Swift Thunder Mouse
    LIGHT
    Level 4
    Thunder/Tuner
    ATK: 1500/DEF: 800

    Once per turn, when this card is selected as a battle target, flip a coin. If heads, the attack is negated and the attacking monster cannot attack next turn. If this card was Special Summoned by the effect of "Pichu, Infant Thunder Mouse", you may Special Summon 1 Level 4 or below Thunder-type monster from your deck. This card cannot be used to Synchro Summon a non-Thunder-type monster.

    Raichu, Striking Thunder Mouse
    LIGHT
    Level 7
    Thunder/Synchro/Effect
    ATK: 2400/DEF: 1500

    "Pikachu, Swift Thunder Mouse" + 1 or more non-Tuner monsters

    When this card is Synchro Summoned, Special Summon two Level 4 or below Thunder-type monsters from your Graveyard. The summoned monsters cannot attack this turn. Once per turn, when this card is selected as a battle target, flip a coin. If heads, the attack is negated and the attacking monster cannot attack next turn. When this card destroys a monster as a result of battle, you may discard 1 Thunder-type monster to destroy 1 Spell or Trap Card on the field.

  12. #4412
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    I know. I was merely debating how mine was not tragically impaired.

    Zapdos, Thunder Lord
    ********
    Wind/Thunder/Effect
    2400/2200
    This monster gains 500 ATK for every Thunder monster in your Graveyard.

    Moltres, Flaming Beast
    ********
    Fire/Pyro/Effect
    2300/2300
    This monster gains 250 ATK and DEF for every Pyro monster in your Graveyard

    Articuno, Icy Being
    ********
    Water/Winged Beast/Effect
    2200/2400
    This card gains 500 DEF for every Winged Beast monster in your Graveyard.

  13. #4413
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    Alien Big Mothership
    ***********/Light/Machine/Effect
    ATK 4000/DEF 4000

    This card cannot be Normal Summoned or Set. This card can only be Special Summoned by Tributing two Level 6 or lower "Alien" monsters OR one Level 7 or higher "Alien" monster. This card cannot be destroyed by card effects. This card gains 100 ATK for each "A-Counter" on the field. While this card is face-up on the field, once per turn you can put 2 "A-Counter" on all face-up monsters your opponent controls, OR Special Summon up to two Level 6 or lower "Alien" monsters from your hand to your side of the field. When this card battles with a monster that has at least 1 "A-Counter" on it, during the Damage Step that monster loses 300 ATK & DEF for each "A-Counter" on it.



    Alien Shooting Jetfighter
    ******/Light/Machine/Effect
    ATK 2300/DEF 1200

    Once per turn, you can destroy 1 monster on the field that has no "A-Counter" on it. This card can attack twice during the same Battle Phase. This card cannot be destroyed in battle.



    Alien Power Releaser
    ****/Light/Reptile/Effect
    ATK 2000/DEF 1000

    This card can attack twice during the same Battle Phase. When this card battles with a monster that has at least 1 "A-Counter" on it, during the Damage Step that monster loses 300 ATK & DEF for each "A-Counter" on it. Also, each time this card destroyed a monster with at least 1 "A-Counter" on it in battle, inflict 300 Points of Direct Damage to your opponent's Life-Points for each "A-Counter" that was on that monster.



    Alien Blazefighter
    ****/Fire/Reptile/Effect
    ATK 1800/DEF 1200

    When this card battles with a monster that has at least 1 "A-Counter" on it, during the Damage Step that monster loses 300 ATK & DEF for each "A-Counter" on it. Each time this card inflicts Battle Damage to your opponent's Life-Points, inflict 500 Points of Direct Damage to your opponent's Life-Points.



    Alien Aquaslime
    ****/Water/Aqua/Effect
    ATK 800/DEF 2200

    When this card battles with a monster that has at least 1 "A-Counter" on it, during the Damage Step that monster loses 300 ATK & DEF for each "A-Counter" on it. Also, during each of your End Phase, you gain 300 Life-Points for each "A-Counter" on the field.



    Alien Wingbeater
    ****/Wind/Winged Beast/Effect
    ATK 1500/DEF 1500

    When this card battles with a monster that has at least 1 "A-Counter" on it, during the Damage Step that monster loses 300 ATK & DEF for each "A-Counter" on it. This card can attack twice during the same Battle Phase. Each time this card destroyed a monster in battle, you can draw 1 card.



    Alien Stonewall
    ****/Earth/Rock/Effect
    ATK 1000/DEF 2500

    FLIP : When this card battles with a monster that has at least 1 "A-Counter" on it, during the Damage Step that monster loses 300 ATK & DEF for each "A-Counter" on it. A monster that does not destroy this card in battle is destroyed at the end of the Battle Phase.



    Alien Shadowrush
    ****/Dark/Fiend/Effect
    ATK 1500/DEF 1000

    When this card battles with a monster that has at least 1 "A-Counter" on it, during the Damage Step that monster loses 300 ATK & DEF for each "A-Counter" on it. This card can attack once for every face-up monster your opponent controls. This card gains 300 ATK for each "A-Counter" on the field.



    Alien Force Shield
    Counter Trap

    Activate only when your opponent activate a Spell or Trap card, or activate a face-up card's effect, while you control at least 1 face-up Level 5 or higher "Alien" monster. Negate the activation & effect of that card and destroy it.

    My shinies. Just click the links~

    ~Shiny Banner 1~
    ~Shiny Banner 2~
    ~Shiny Banner 3~

    My shinies are not for trade or cloning.
    Shinies are not listed in order, for example the last shiny on the banner is not always the latest shiny I've obtained.
    Banner 1 made by Light Venusaur, thanks ^_^

  14. #4414
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    Gastly, Gaseous Menace
    ***
    Dark/Zombie/Effect
    1300/50
    Tribute this card to summon 1 "Haunter, Demonic Gas" from your hand.

    Haunter, Demonic Gas
    *****
    Dark/Zombie/Effect
    2600/100
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except for the effect of "Gastly, Gaseous Menace. Tribute this card to summon one "Gengar, Dark Avenger" from your hand.

    Gengar, Dark Avenger
    ********
    Dark/Zombie/Effect
    1000/1300
    This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except for the effect of "Haunter, Demonic Gas". This card gains 1000 ATK for every "Gastly, Gasous Menace" and every "Haunter, Demonic Gas" in your Graveyard, but must pay 300 LP per turn for each one.(i.e. if there's three of them in your Graveyard, this card's ATK is 4000, but you must pay 900 LP per turn this card is out.)

    Zombie Call
    Regular Spell
    Tribute a monster to add one "Zombie" monster to your hand.

    Edit: Mismagius, Dark Witch
    ******
    Dark/Spellcaster/Effect
    2200/2000
    Once per turn, you can pay 200, 400, 600, 800, or 1000 LP. Destroy a number of Spell cards on your opponent's side of the field equal to the LP you paid divided by 200.
    Last edited by The Imposter; 1st August 2011 at 3:36 PM.

  15. #4415
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    Gladiator Beast Venatore
    Rank 4/Dark/Beast-Warrior/Effect
    ATK 2600/DEF 2300

    Gladiator Beast Tygerius + 1 Other Lv.4 Gladiator Beast Monster

    You can return 1 Xyz Material from this card to the Deck to Special Summon
    1 Lv.4 or lower Gladiator Beast from your Deck. You cannot conduct your Battle Phase the turn you activate this effect.

  16. #4416
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    Kyogre, Water King
    **********
    Water/Fish/Effect
    3600/3100
    This card can only be summoned by the effects of the card, "Red Orb". If there are two or fewer other Water monsters on your side of the field, this card cannot declare an attack.

    Groudon, Terra Lord
    **********
    Earth/Beast/Effect
    3100/3600
    This card can only be summoned by the effects of the card, "Blue Orb". If there are two or fewer other Earth monsters on your side of the field, this card cannot declare an attack.

    Red Orb
    Spell
    Send this card to the Graveyard to summon one "Kyogre, Water King" from your hand.

    Blue Orb
    Spell
    Send this card to the Graveyard to summon one "Groudon, Terra Lord" from your hand.

    Rayquaza, Sky's Ruler
    **********
    Wind/Dragon/Effect
    4500/4500
    This card can only be summoned if "Kyogre, Water King" and "Groudon, Terra Ruler" are face-up on your side of the field. Pay 600 LP for this card to declare an attack.

  17. #4417
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    just some random cards I thought of

    D.D juggler
    ****
    Dark
    Spellcaster / Effect
    Atk: 1500
    Def: 900
    When this card is summoned select 3 banished cards and equip them to this card. When this card is destroyed all equip cards on the field are sent to their owners hand.

    Gem Knight Peridot
    ****
    Earth
    Psychic/ Effect
    atk:1000 def:1900
    You can special summon this card by adding one non effect card in your graveyard to your deck.

    Appearance: A green Gem Knight armed with a psychic force field

    Gem Knight Malachite
    *******
    Earth
    Psychic /Fusion/effect
    Atk:2050 Def: 2800
    1 gem knight + 1 psychic type
    When this card is summoned send all your banished cards to the graveyard. During each end phase you can add 1 card in your graveyard to your deck.

    Appearance: a Green winged Gem knight armed with psychic blades jutting out of his wrists (Gustos have joined forces with the gem knights)

    Super Miracle Gem Fusion
    Quick play spell
    Banish fusion material monsters that are listed on a fusion monster card from either side of the field and/or either graveyard to special summon 1 "gem knight" fusion monster from the extra deck ( this special summon is treated as a fusion summon). After activation, banish this card instead of sending it to the graveyard.

    Appearance: Garnet, tourmaline, sapphire, and crystal in the center of Particle fusion
    Feed him

    [IMG]http://i40.*******.com/2nk6wes.gif[/IMG]
        Spoiler:- Credits:


  18. #4418
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    Demonic Collector
    **********
    Dark/Spellcaster/Ritual/Effect
    -/-
    This card can only be Ritual Summoned by the effects of "Greedy Sacrifice". This card's ATK and DEF equals 1/3 the total ATK and DEF of all monsters on the field.

    Greedy Sacrifice
    Ritual Spell
    Tribute a number of monsters whose total Lv is at least 10 to Ritual Summon "Demonic Collector".

  19. #4419
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    1/22ish
    chistor the under dark ambasador.jpg

    2/22ish
    gilgran the grand reaper.jpg

    3/22ish
    grenador the god of chaos and destruction.jpg

    4/22ishgsireian the underdark lord.jpg

    5/22ish
    masriat the under dark champion.jpg
    yeah i know it has the art from sakuretsu armor but it was cause yugiohcardmaker.net's card maker dosnt support xyz monsters and the other site was wierd about uploading images so i just picked an image from their library.

    6/22ish
    necro king meaiathis.jpg

    7/22ish
    ogren the abysal ambasador.jpg

    8/22ish
    ogricon lord of the abyss.jpg

    9/22ish
    orcen the abyssal maurader.jpg

    10/22ish
    over lights bane.jpg
    this is here cause i plan on making a counter set called Over Light's Resinance with over light monsters and the like.

    11/22ish
    reaperling.jpg

    12/22ish
    reckoning of the underdark.jpg

    13/22ish
    rotsihc the under dark body guard.jpg

    14/22ish
    sage of the underdark.jpg

    15/22ish
    seat of the necro king.jpg

    16/22ish
    sigil of the underdark.jpg

    17/22ish
    under dar mech-drizt.jpg

    18/22ish
    under dark arena.jpg

    19/22ish
    under dark cultist.jpg

    20/22ish
    Under dark imp.jpg

    21/22ish
    under dark mech-gecklen.jpg

    22/22ish
    under dark mech-rithlo.jpg

    23/22ish
    last one
    under dark soldier.jpg
    let me know what you think of my collection.
    Last edited by bobandbill; 5th April 2012 at 2:50 AM. Reason: wow so many posts to merge

  20. #4420
    Join Date
    Apr 2012
    Posts
    1

    Default

    Red Eyes Ultimate Dragon
    Level: 8 **********
    Type: Dark/Dragon/Fusion
    ATK/DEF: 3500/3500
    Effects: A massive Dragon that can be summoned by fusing three Red Eyes Black Dragons together.

    Yin Yang Dragon
    Type: Dark/Light/Dragon/Fusion
    Level: 8 ********
    ATK/DEF: 3000/3000
    Effects: A dragon that can only be summoFned by fusing a Blue Eyes White Dragon with a Red Eyes Black Dragon with the spell Card: Yin Yang Fusion

    Yin Yang Ultimate Dragon
    Type: Fusion/Dragon/Dark/Light
    Level: 11 ***********
    ATK/DEF: 4000/4000
    Effects: A dragon that can be summoned one of two ways. *1) Fusing a Blue Eyes Ultimate Dragon with a Red Eyes Ultimate Dragon with the Spell Card: Yin Yang Fusion 2) Fusing Three Yin Yang Dragons together with a simple polimerization card.

    Yin Yang Fusion
    Type: Spell
    Effects: fuses a dark type monster with a light type monster.

    Full Body Armor
    Type: Machanical/Fusion/Effect/Dark
    Level: 5 *****
    ATK/DEF: 0/0
    Efects: Fusion of Psychic Armor Head, Black Hole Shield, Over Boost, Big Bang Blow, and Active Guardtogether with a simple polimerization card. It can act as a monster or an equipt continuous spell card if needed space in monster slots. Either way it protects the user's lifepoints from taking damage if any monster is destroyed. It's inmune to trap cards that destroy all spell cards and special effects that destroys monsters when it's played as a spell card. And is inmune to special effects that destroys monsters when played as a monster. It absorbs power when it's fused by contact fusion and gains 300 per original monster.

    Skelital Warrior
    Type: Effect/Warrior/Dark
    Level: 1*
    ATK/DEF: 100/100
    Effects: when destroyed, it comes back, but with a second one. No lifefoines are lost when it's destroyed. If all smonster slots are filled when it's destroyed it will automatically level up. When sacrificed it does the same as when it's destroyed.*

    Full Skelital Armor
    Type: Mechanical/Fusion/Dark
    Level: 6******
    ATK/DEF: 0/0
    Effects: Is formed by equipting Bone Fragment
    onto Full Body Armor or by fusing Summoned Skull with Full Body Armor. It has the same effects as the original Full Body Armor

    Dragon Armor
    Type: Dragon/Machanical/fusion/Dark
    Level: 7 *******
    ATK/DEF: 0/0
    Effects: Is formed when Full Body Armor is fused with Dragon Bones. It still has the same efects as the original Full Body Armor.

    Skelital Fragment
    Type: Equipt Spell
    Effects: when equipted at a monster, it turns it into a skeleton. Increaces attack by 300 on certain monster cards.

    Dragon Bones
    Type: Dragon/Fusion/Dark
    Level: 3 ***
    ATK/DEF: 1300/1300
    Effects: Skelital Warrior equpited with Dragon Features.

    Dragon Features
    Type: Equipt Spell
    Effects: When equipted the monster will up grade to being a skeleton and each passing turn it gets stronger, gaining 300 points when it's equipted and each time it upgrades it recieves 300 more points. there are two aditional upgrades after the monster is a skeletal dragon. they are: upgrade to muscular and upgrade to fully revived.

    Fire Wizard
    Type: Spellcaster/Effect/Fire
    Level: 3 ***
    ATK/DEF: 800/1000
    Effects: can't be destroyed when it's in defence mode. When it's the only monster on the field the own can summon the other three Elemental Wizard straight to the field no matter if it's in the owner's deck or hand or graveyard. After it attacks it switches to deffence mode.

    Earth Wizard
    Type: Spellcaster/Effect/Earth
    Level: 3 ***
    ATK/DEF: 800/1000
    Effects: can't be destroyed when it's in defence mode. When it's the only monster on the field the own can summon the other three Elemental Wizard straight to the field no matter if it's in the owner's deck or hand or graveyard.*After it attacks it switches to deffence mode.

    Wind Wizard
    Type: Spellcaster/Effect/Wind
    Level: 3 ***
    ATK/DEF: 800/1000
    Effects: can't be destroyed when it's in defence mode. When it's the only monster on the field the own can summon the other three Elemental Wizard straight to the field no matter if it's in the owner's deck or hand or graveyard.*After it attacks it switches to deffence mode.

    Water Wizard
    Type: Spellcaster/Effect/Water
    Level: 3 ***
    ATK/DEF: 800/1000
    Effects: can't be destroyed when it's in defence mode. When it's the only monster on the field the own can summon the other three Elemental Wizard straight to the field no matter if it's in the owner's deck or hand or graveyard.*After it attacks it switches to deffence mode.

    Lightning Wizard
    Type: Spellcaster/Light/Effect
    Level: 3***
    ATK/DEF: 800/1000
    Effects: can't be destroyed while it's in deffence mode.*After it attacks it switches to deffence mode.

    Dark Wizard
    Type: Spellcaster/Light/Effect
    Level: 3***
    ATK/DEF: 800/1000
    Effects: can't be destroyed while it's in deffence mode. After it attacks it switches to deffence mode.

    Steam Wizard
    Type: Spellcaster/Effect/Water/Fire/ Fusion
    Level: 5 ****
    ATK/DEF: 1200/1500
    Effects: can't be destroyed when it's in defence mode. Fusion of Fire Wizard and Water Wizard.*After it attacks it switches to deffence mode.

    Smoke Wizard
    Type: Spellcaster/Effect/Wind/Fire/ Fusion
    Level: 5 ****
    ATK/DEF: 1200/1500
    Effects: can't be destroyed when it's in defence mode. Fusion of Fire Wizard and Wind Wizard.*After it attacks it switches to deffence mode.

    Lava Wizard
    Type: Spellcaster/Effect/Earth/Fire/ Fusion
    Level: 5 ****
    ATK/DEF: 1200/1500
    Effects: can't be destroyed when it's in defence mode.*Fusion of Fire Wizard and Earth Wizard.*After it attacks it switches to deffence mode.

    Mist Wizard
    Type: Spellcaster/Effect/Water/Wind/ Fusion
    Level: 5 ****
    ATK/DEF: 1200/1500
    Effects: can't be destroyed when it's in defence mode. Fusion of Water Wizard and Wind Wizard.*After it attacks it switches to deffence mode.

    Mud Wizard
    Type: Spellcaster/Effect/Earth/ Water/Fusion
    Level: 5 ****
    ATK/DEF: 1200/1500
    Effects: can't be destroyed when it's in defence mode. Fusion of Water Wizard and Earth Wizard.*After it attacks it switches to deffence mode.

    Dust Wizard
    Type: Spellcaster/Effect/Earth/Wind/ Fusion
    Level: 5 ****
    ATK/DEF: 1200/1500
    Effects: can't be destroyed when it's in defence mode. Fusion of Wind Wizard and Earth Wizard.*After it attacks it switches to deffence mode.

    Avatar Wizard
    Type: Spellcaster/Effect/Fusion
    Level: 7 ******
    ATK/DEF: 2400/2600
    Effects: can't be destroyed when it's in defence mode. Fusion of Fire Wizard, Water Wizard, Wind Wizard, and Earth Wizard.*After it attacks it switches to deffence mode.

    Elemental Light Wizard
    Type: Spellcaster/Effect/Fusion/ Light
    Level: 8 *******
    ATK/DEF: 2800/3000
    Effects: can't be destroyed when it's in defence mode. Fusion of Fire Wizard, Water Wizard, Wind Wizard, Lightning Wizard, and Earth Wizard. After it attacks it switches to deffence mode.

    Elemental Dark Wizard
    Type: Spellcaster/Effect/Fusion/ Dark
    Level: 8 *******
    ATK/DEF: 2800/3000
    Effects: can't be destroyed when it's in defence mode. Fusion of Fire Wizard, Water Wizard, Wind Wizard, Dark Wizard, and Earth Wizard. After it attacks it switches to deffence mode.

    Ultimate Wizard
    Type: Spellcaster/Effect/Fusion/ Dark
    Level: 10 *********
    ATK/DEF: 3300/3500
    Effects: can't be destroyed when it's in defence mode. Fusion of Elemental Light Wizard and Elemental Dark Wizard.

    Monster Dice
    Type: Spell
    Effects: Whatever number the die lands on is how many level 4 monsters the player can summon to th field. 1: one monster
    2: two monsters 3: three monsters 4: four monsters 5: five monsters 6: whatever slots are open and draw the remainder. If any of the slots are filled and the player needs to summon more monsters, the player must draw the remainder that is needed. The amount of cards that a person is allowed to have in one's hand does not matter. The player can play a monster from his or her graveyard

  21. #4421

    Default

    Endymion's Magical Resort
    Continous Spell

    You can only activate this card when there's a face up spellcaster on your side of the field. Place one spell counter on this card for every spellcaster on the field. Each time a spellcaster monster is summoned to your side of the field or a spell card is activated, place one spell counter on this card. Once per turn you can remove one spell counter from this card for every spellcaster you control (minimum: 2) to activate one of the following effects:
    • Add one level 2 or lower spellcaster from your deck to your hand • Special summon one level 2 or lower spellcaster from your graveyard, then remove a spell counter from your side of the field • Place the same amount of spell counters you removed from this card on one spellcaster monster you can place spell counters one, that monsters effect can not be negated, until the end phase.

    Summoning of the Gifted
    Continous Trap Card

    Once per turn you can add one level 2 Spellcaster to your hand. During each of your opponent's end phases, remove one spell counter from your side of the field or send this card to the graveyard.

    Countermeasures
    Counter Trap

    You can only activate this card when an effect activates that would summon a monster(s). Remove spellcasters you can put spell counters on from your side of the field or graveyard, equal to the amount of monsters that would be summoned then negate that summon. Then, special summon one level 2 or lower spellcaster from your deck in face up attack position.

    The Wise Pet Dragon of Endymion
    ****
    DARK
    Atk: 2100 Def: 1300
    Dragon/Effect

    This card cannot be normal summoned. You can special summon this card from your hand or graveyard by returning one monsters on your side of the field with 2 spell counters or more to the hand. If this card is special summoned by this effect special summon one level 4 or lower spellcaster from your hand or graveyard to your side of the field, then place one spell counter on that card, if you can't, remove this card from play. Once per turn, place on spell counter on one monster you can place a spell counter on, if you did not activate this effect this card can't attack and it is remove from play during the end phase.

    Servant of Lord Endymion

    **
    LIGHT
    ATK: 500 DEF: 1900
    Spellcaster / Effect

    During either players turn, you can send this card from your hand to the graveyard, place one spell counter on a card you can place a spell counter on.

    The Congregated Ancient Magicians
    **
    LIGHT
    ATK: 100 DEF: 1700
    Spellcaster / Effect

    Each time a normal spell card is activated place two spell counters on this card. You can not place any spell counters on this card by another effect.You can remove two spell counters from this card and special summon one "Token of Stone" (level one LIGHT/Rock 400 ATK / 400 DEF). You can tribute one Token of Stone to place two spell counters on a spellcaster monster you control.

    The Mad Spell Mage
    ****
    DARK
    ATK: 1700 DEF: 0
    Spellcaster / Effect
    Remove one Spellcaster you can place a spell counter on from your graveyard to special summon this card. When this card is special summoned place one spell counter on this card you control. This card gains 200 ATK for every Spell Counter on your side of the field. When this card would be destroyed by battle, you remove one Spell Counter instead.

    Magical Ploy

    Quick-Play Spell

    You can only activate this card during your opponent's draw phase, while you controle a face up spellcaster. Your opponent has to activate one spell card during their main phase. If they don't, they remove from play one card in their hand. If they activate a spell, remove one spell counter on your side of the field for every spell activated, during the end phase.
    Last edited by pupintheturd; 9th April 2012 at 8:50 PM.

  22. #4422

    Default

    Oh, I used to make Yu-gi-oh cards when I was like 12. Lol.
    Here's some of them :




  23. #4423
    Join Date
    Dec 2011
    Location
    Adjuntas, Puerto Rico (ATM)
    Posts
    81

    Default

    Yu-Gi-Oh TCG
    Overrated Rip-off Level: Over 9000!!!!
    Type: Rip-Off

    ATK/DEF: 0/0

    Effects: Rips off Pokémon.

    BTW, wrong forum.
    When it happens...eat pie. =3

    Read this if you feel silly.

    https://login.fanfiction.net/story/s...1603&chapter=1



    Um.. yay? :3

    You see me coming, you better not laugh and lie, one man did and one man died!
    (Of laughter)

    Pls not to be hating me cos I probably much younger and stupider than you >:U

  24. #4424
    Join Date
    Jul 2011
    Location
    England, UK
    Posts
    30

    Default

    In all honesty, RetardRaichu, the Yu-Gi-Oh! Trading Card Game shares little similarites to the Pokemon Trading Card Game or the video game series.

    Anyway:

    Harmonia Dracos - Spirit of Life
    LIGHT
    Level 8
    Dragon/Synchro/Effect
    ATK: 2500 / DEF: 2000

    1 LIGHT Tuner + 1 or more LIGHT non-Tuner monsters

    This card cannot be Special Summoned except by Synchro Summoning. When this card destroys a monster as a result of battle, increase your LP by an amount equal to the Level of the destroyed monster x 300. Every time you gain LP by this effect, add one Harmony Counter onto this card. You may Tribute this card to gain 500 LP for every Harmony Counter on this card

  25. #4425

    Default

    Fabled Signal
    Normal Spell

    Add one "Fabled" monster from your deck to your hand. You can only attack with "Fabled" monsters the turn you activate this card.

    Flare, The Magical Flame Atronach

    ******
    FIRE
    ATK: 2000 DEF: 3000
    Pyro / Effect / Tuner

    When you take damage you can special summon this card from your hand. When this card is summoned, destroy one card on your side of the field and one other card on the field. You don't take any battle damage from battles involving this card. When you take damage destroy this card on your side of the field.

    Pyromage
    Normal Spell

    Take 1000 points of damage, then you can special summon up to two spellcaster from your graveyard to your side of the field (if you summon two they have to have the same name). They can not attack and they're removed from play during the end phase (even if it has been sent to the graveyard or returned to the hand). It can not be used for a Xyz summon. It can not be used for the Synchro Summon of a non-spellcaster type monster. You can only activate one "Pyromage" per turn.

    Spell Cannon
    Quick Play Spell

    Your opponent can't activate effect monster's effects to the activation of this card. Select one spellcaster monster on your side of the field, remove any number of spell counters from your side of the field and increase the selected monsters attack by 800 for each removed counter (max. 2400) until the end of the next battle phase. The selected monster's effects can not be negated and it's unaffected by the effects of other spell/trap cards. The selected monster is returned to the bottom of the deck during your opponent's end phase.

    Letter of Approval
    Counter Trap

    If a monster(s) card on your side of the field would be destroyed by a card effect. Pay 1500 life points, negate that effect and destroy that card, then you can return the monster(s) that would be destroyed back to your hand.

    Letter of Love
    Counter Trap

    If a card you control (even in the graveyard) is removed from play by a card effect controlled by your opponent, add that card and another of your removed from play cards of the same type (spell,trap or monster) to your hand during your next standby phase.
    Last edited by pupintheturd; 11th May 2012 at 9:12 PM.

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