I have been wanting to use Cinccino in OU for a while now, and I think it could work. It is a very fast sleep inducer at 115 speed. It has a fair attack stat at 95. It is a bit frail with 75 hp and 60-60 defences.
The moveset request index gave this set (I didn't make it):
• Cinnicino @ Life Orb
• Skill Link / Technician
• Jolly Nature
• 4 HP / 252 Atk / 252 Spe
- Bullet Seed
- Wake-Up Slap
- Tail Slap
- Rock Blast
Technician - moves with a base power of 60 or less raise to 1.5x
Skill link - Moves that attack 2-5 times always hit 5 times
If these two could be used in conjuction, Cinccino would rock the OU environment. Why? Most of Cinccino's moves are ones that hit 2-5 times with a base power of 25. However, always hitting 5 times would be better in my opinion.
So let's go with skill link. Now lets take a look at the set again. The Nature/ability/EV spread is all fine. The item life orb is not one of my favorites but it would make cinnicino very powerful so lets keep the life orb. You can use something else if you want to.
• Cinnicino @ Life Orb/something else
• Skill Link
• Jolly Nature
• 4 HP / 252 Atk / 252 Spe
- Bullet Seed
- Wake-Up Slap
- Tail Slap
- Rock Blast
Now the moveset.
Bullet seed. A physical grass attack. 100 accuracy, 25 attack power. The skill link ability lets cinccino hit 5 times.
Wake-up-slap. A physical fighting attack. 100 accuracy, 60 power. It only hits once. "inflicts big damage on a sleeping target."
Tail Slap. A physical normal attack. 85 accuracy, 25 power. Hits 5 times with skill link. This is cinccino's STAB normal move.
Rock Blast. A physical rock move. 90 accuracy, 25 power. Hits 5 times due to skill link.
Rock Blast/Bullet Seed/Tail slap are ownage on cinccino. They hit 5 times, provide great coverage, and generally whittle down the opponents health fast. With cinccino's speed, these moves are sure to pack a punch. They aren't useful without cinccino's speed or his skill link ability.
Wake-up-slap. I am not sure why this was in here. I think it is a terrible move. It is prabably for coverage? It would definitely be useful but it just doesn't fit right. Maybe if used it conjuction with the move "sing" it would be ok. But it is really about preference. Having cinccino know a fighting move would be very useful but I would personally rather my opponet be asleep than for me to have cinccino know a fighting move. I would replace it with sing but the 55 accuracy on sing really bothers me. I think coming up with another move to put in the slot for Wake-up-Slap would be good. I would go for sing but I hate moves with such low accuracy.
• Cinnicino @ Life Orb/something else useful
• Skill Link
• Jolly Nature
• 4 HP / 252 Atk / 252 Spe
- Bullet Seed
- Wake-up-Slap/Sing/Something else.
- Tail Slap
- Rock Blast
Now lets move on to cinccino's role. I could see it as a fast revenge killer. It is kind of frail yet I could see it owning the stage. Once something is dead, switch in and hit them 5 times and switch back into a wall.
So there it is. Let's discuss.
What role could Cinccino play in the OU metagame? Would you personally use it? What moveset would you use? Have you seen it on many OU teams? Could it be a threat? Tell us your thoughts!




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