Um, that set is horrible in competitive play. Wood Hammer > Frenzy Plant, EQ is fine, something like Leech Seed or Sub > Bullet Seed, and Sword's Dance/Rock Polish > Rock Climb to give you some speed. Stone Edge will do better against Flying types, and Flame Orb on Torterra just for the sake of using boosted Facades is a bad idea.
My RD team as failed me, so I'ma make a new OU team. I'm going to start with a lead.
Azelf @ Focus Sash
Jolly (+Spd, -SpA)
EVs: 252 Atk / 4 SpD / 252 Spd
~ Stealth Rocks
My variation to a Lead Azelf. I would first use Protect if I knew I Fake Out was coming, to ensure my Sash isn't broken. I would then use SR then bang the place up with Explosion or U-Turn to bring him out later. EVs for max Speed and Attack, leftover for SpD.
If you plan on Exploding early, use Fire Blast > U-Turn and change the nature, and add the extra EV's in to special attack. That way, you do decent damage to Skarm/Meta/Rachi/Luke leads. Tran walls you anyway, so set Rocks up and explode.
Well, that suggestion was only if you plan exploding early as I said. Otherwise, I like the set.
You all have very interesting points but two other members of my team arent meant to survive for long. I thought about trading outrage for draco meteor and fire blast for fire punch.
Forever loving the complexity of game meant for kids.
You have the right to whine about it, to talk about it, and plan to fix it. Now shut up and get out there and act on it.
Heart Gold Friend Code is as follows: 3052 1238 8006
EV: 4Hp 252Def 252SDef
I mainly use this shuckle with my slaking (as i gastro acid him) but i want to know opinions on him, because i was thinking of teaching him toxic to go with the breloom strategy i posted earlier
Black FC: 2322 7437 2827
A Shuckle without max HP EVs is a crime against humanity.
Besides being Slaking's Anti-Ability, by switching those two moves increases Shuckle's ability to support Slaking (as well as annoying the heck out of the opponent). Toxic Protect allows Toxic to whittle their HP away while protecting yourself every other turn. This lowering of HP better ensures KOs dealt by its massive attack. Substitute is another option if you don't like Protect. With Shuckle's good defenses, it can stay protected longer and let the opponent's pokemon slowly die. You can also Rest your HP back up. I'm not too sure if the Sleep status is negated or not, but regardless, it plays as an amazing support for Slaking in Doubles.
EDIT: Sorry, I didn't notice before. Use a beneficial nature over neutral nature. While neutrality brings no changes, beneficial natures brings a higher chance to succeed. I suggest Impish for a boost in Defense in exchange for a lower Special Attak. Seeing that your version or my suggestions does not utilize the Special Attack stat, so that's the safest thing to go with, or you can run Careful which is a boost in Special Defense in exchange for a lower Special Attack.
Last edited by Eaglehawk; 4th August 2010 at 10:36 PM.
So I got my hands on a Lonely Torchic, and this is what I have in mind.
Evs:252 Attack/ 196 Sp.Att/ 64 Speed
Basically, I took Smogon's set and reversed it by using Overheat instead of Superpower, Brick Break for a STAB physical move, and Thunderpunch for coverage. Agility for opening up sweeping capabilities.
Espeon @ Mind Plate
EVs: 252 SpA, 252 Speed, 6 HP
Sp. Attack: 26
Sp. Defense: 5
First of all, I know it has the wrong nature, I figured if it isn't hindering its good enough for me. I spent 3 hours getting a female eevee with decent IV's for breeding,
and with its decent sp attack IV I figured I'd make it my main in-game espeon. Since I already spent more then average time on it I figured I might as well EV train it.
Now recently I gained an interest in metagame battling which I haven't done yet, but my question is, would this espeon be good enough to be a late game sweeper?
A sort of finisher / revenge sweeper? If so, should I change the item or move-set?
Last edited by Nayzira; 6th August 2010 at 10:05 PM.
I've been experimenting w/ anti-leads, and thought I'd throw this one out there:
Infernape@Life orb/Focus sash*
Fake out busts sashes, and w/ excellent predictability can kill off weakened pkmn as a revenge kill. U-turn compliments the sash-busting, scoring a KO on azelf and allowing ape to scout. Close combat has a double effect. As well as hurting the ever-popular lead-aero, it can also be used if you decide to use ape as a sweeper later on. The last 2 moves are based on preference/change the set a bit. With flare blitz, ape becomes a physical lead and the recoil makes the sash useless. With flamethrower, ape can use the sash, and allows'm to get a surprise kill on defensive walls such as weezing. Both of the fire moves also work w/ the anti-lead, killing sleep-rade w/ relative ease.
~Currently own all gen 6 games, Old-school DS: (4597-0364-2569) New-school/Battlin' DS: (4055-5677-3071), current 6th gen UU record: 56W/0L/4D
NXT fan, RU/NU supporter, "Shop" Owner, Steam Pillager, NFL Writer/Mocker, and Spawn-Camper-Beater-Upper.
Spoiler:- Current Gen 6 shinies:
Machamp @ Leftovers
Ability: No Guard
EV's: 252 HP | 248 Attack | 8 Speed
This is my personal favourite Machamp. Annoys the hell out of teams. Sub up on Pokemon like Tyranitar and Blissey, the proceed to destory all in your way. 8 Speed lets you outrun Blissey. Which can be helpful if Blissey is stupid enough to stay in and Toxic you, only to be lol'd at by Dynamic Punch or Substitute.
I have claimed Tangrowth.
He's all mine now, hands off.
Jolly Nature (+Spe - SpAtk)
I honestly am still thinking of a item to have pinsir hold but I don't really know what to pick right now.
I picked it to know toxic so that I could poison my opponents, to help weaken them. Swords Dance so that it could bring its atk stat up when there is a switch out. Brick Break to hit pokes when they try to use detect. Super Power, because swords dance plus super power and that is pretty strong. And it can really inflict some damage
not sure exactly why one would be using Swords Dance Pinsir but
- Swords Dance
- Stone Edge
- Earthquake / Close Combat / Quick Attack
quick attack lol
but as far as i can recall heracross gets SD and does it better so yeah, use it in lower tiers or to be "cool"
I would take Mold Breaker over Hyper Cutter on a SD Pinsir so I can hit levitaters with Earthquake but that is me.
Last edited by The Tyranitar; 12th August 2010 at 10:45 PM.
Don't mess with Torchic or you'll end up in the Hospital also say yes if Torchich should be OU
In addition, 4 Attacks Lum, 4 Attacks Occa, and 3 Attacks Lum Metagross are all better then 3 Attacks Occa in terms of how well they compare against other leads.
The only reason to run Occa anyway is to beat Infernape which you can't do anyway since you don't have Earthquake.