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Thread: Competitive Singles Rate

  1. #21
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    Draco Meteor / Fire Blast / Superpower / Roost for Dragonite.

    It can 2HKO nearly everything in the game and stays alive with Roost almost indefinately. Its able to rip a team in half if you play it right.

    Choice Banders kind of suck in this metagame.

  2. #22
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    Breloom @ Leftovers
    Ability: Poison Heal
    EVs: 92 HP / 164 Def / 252 SDef
    Nature: Careful [+SDef, -SAtk]
    Leech Seed
    Stone Edge/Rockslide
    Protect
    Sky Uppercut/Seed Bomb

    The main part of this physical sweeper, is it gets baton passed in from a few defense boosts, and a pokemon holding toxic orb. Now this is where things get annoying, Breloom should open up with leech seed, now getting 3 healings per turn (leech seed, poison heal, and leftovers) ontop of that, throwing in the occasional protects should buy time to heal more health if needed, but keeping in mind that his defense will be a bit boosted, he's gonna be annoying to eliminate. Now, he still has the 4x weakness to flying, and thats where Stone Edge or Rock Slide come in (depending how much accuracy you want to sacrafice for power) Skarmory, Gligar, and Gliscor are basically the only flying types you would have to worry about, ast their other types will dull out rock type moves. other than that, you can get a STAB off of Sky uppercut of Seed Bomb and take advantage of breloom's high attack. This is only a theory of mine, but i'm working on testing it out. what do you guys think? I forgot to mention, but the EV spread pretty much evens out his defenses
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  3. #23

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    Quote Originally Posted by FroggestSpirit View Post
    Breloom @ Leftovers
    Ability: Poison Heal
    EVs: 92 HP / 164 Def / 252 SDef
    Nature: Careful [+SDef, -SAtk]
    Leech Seed
    Stone Edge/Rockslide
    Protect
    Sky Uppercut/Seed Bomb
    Honestly, the set is pretty awful. Poison isn't Baton Passed, like you imply when you describe the set, which basically means that you need to use a Toxic Orb over Leftovers.

    In addition, Breloom needs to use Spore. This isn't a disputable fact; Breloom is almost useless without Spore. You could try running the more standard Leech Seed/Spore/Sub/Protect, which is the standard SubSeeder with Protect > Focus Punch, but personally I think that Focus Punch is far better. I don't really see anything significant in the EVs either.
    Last edited by windsong; 3rd August 2010 at 10:59 PM.

    [17:29] <&dragonuser> masturbating for the rest of the day does sound really tempting

  4. #24
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    ^^; my bad... I must have over looked poison not getting baton passed
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  5. #25
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    Torterra @ Shell Bell
    Ability:Overgrow
    EVs: HP/332 A/263 D/267
    Nature: Impish(+Defense, -S. Attack)
    - Earthquake
    - Rock Climb
    - Bullet Seed/ Facade
    - Frenzy Plant

    This torterra was my first pokemon and my best. I basically use Earthquake to beat almost everything. (Stupid Levitate.) I use Rock Climb on the flyers and levitators. I'm thinking if I can get my hands on a flame orb, I'll teach him Facade. What do you think?Look, I know the Bullet Seed sounds stupid, no? Well, In two turns, I beat a Swampert with it.
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  6. #26

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    Quote Originally Posted by Bagel View Post
    Torterra @ Shell Bell
    Ability:Overgrow
    EVs: HP/332 A/263 D/267
    Nature: Impish(+Defense, -S. Attack)
    - Earthquake
    - Rock Climb
    - Bullet Seed/ Facade
    - Frenzy Plant
    No relevance in competitive battling whatsoever. Frenzy Plant (and other Hyper Beam type moves) are completely useless. And you don't have the correct EVs, clearly, just the stats (and even those seem completely off...especially since you only posted HP, Attack, and Defense). Bullet Seed sucks and is outclassed by pretty much any other move, and Leftovers are superior to Shell Bell. Overall? The standard sets are far better. All of them.

    [17:29] <&dragonuser> masturbating for the rest of the day does sound really tempting

  7. #27
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    Um, that set is horrible in competitive play. Wood Hammer > Frenzy Plant, EQ is fine, something like Leech Seed or Sub > Bullet Seed, and Sword's Dance/Rock Polish > Rock Climb to give you some speed. Stone Edge will do better against Flying types, and Flame Orb on Torterra just for the sake of using boosted Facades is a bad idea.

  8. #28
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    My RD team as failed me, so I'ma make a new OU team. I'm going to start with a lead.

    Azelf @ Focus Sash
    Ability: Levitate
    Jolly (+Spd, -SpA)
    EVs: 252 Atk / 4 SpD / 252 Spd

    ~ Stealth Rocks
    ~ U-Turn
    ~ Explosion
    ~ Protect

    My variation to a Lead Azelf. I would first use Protect if I knew I Fake Out was coming, to ensure my Sash isn't broken. I would then use SR then bang the place up with Explosion or U-Turn to bring him out later. EVs for max Speed and Attack, leftover for SpD.

  9. #29
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    If you plan on Exploding early, use Fire Blast > U-Turn and change the nature, and add the extra EV's in to special attack. That way, you do decent damage to Skarm/Meta/Rachi/Luke leads. Tran walls you anyway, so set Rocks up and explode.

  10. #30
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    Quote Originally Posted by xLilith View Post
    If you plan on Exploding early, use Fire Blast > U-Turn and change the nature, and add the extra EV's in to special attack. That way, you do decent damage to Skarm/Meta/Rachi/Luke leads. Tran walls you anyway, so set Rocks up and explode.
    Why would I need to explode when I could switch out with U-Turn? I know this Azelf is weak to Steel, that's why I put on U-Turn, to run away when the going gets tough all I need Azelf is for SR and to wear down the team.

  11. #31
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    Well, that suggestion was only if you plan exploding early as I said. Otherwise, I like the set.

  12. #32

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    Quote Originally Posted by Elmi101 View Post
    My RD team as failed me, so I'ma make a new OU team. I'm going to start with a lead.

    Azelf @ Focus Sash
    Ability: Levitate
    Jolly (+Spd, -SpA)
    EVs: 252 Atk / 4 SpD / 252 Spd

    ~ Stealth Rocks
    ~ U-Turn
    ~ Explosion
    ~ Protect
    The main problem with this set? You gain the ability to beat lead Infernape and the rarely seen lead Weavile in exchange for allowing Forretress, Skarmory, Roserade, Ninjask, Heatran, Swampert, Gliscor, and pretty much anything that sets up and is outsped and Taunted by standard lead Azelf to set up. However, it is a good idea, IMO, but it would work better with a bulky lead Azelf (something like 252 HP / 40 Def / 216 Spe) and Taunt > Explosion (or U-Turn).

    [17:29] <&dragonuser> masturbating for the rest of the day does sound really tempting

  13. #33
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    You all have very interesting points but two other members of my team arent meant to survive for long. I thought about trading outrage for draco meteor and fire blast for fire punch.
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  14. #34
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    Shuckle@Leftovers
    Sturdy
    Quirky (nuetral)
    EV: 4Hp 252Def 252SDef
    Gastro Acid
    Rest
    Bide
    Gyro Ball

    I mainly use this shuckle with my slaking (as i gastro acid him) but i want to know opinions on him, because i was thinking of teaching him toxic to go with the breloom strategy i posted earlier
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  15. #35
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    A Shuckle without max HP EVs is a crime against humanity.

  16. #36
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    Quote Originally Posted by BlingCrosby View Post
    A Shuckle without max HP EVs is a crime against humanity.
    Agreed.

    Quote Originally Posted by FroggestSpirit View Post
    Shuckle@Leftovers
    Sturdy
    Quirky (nuetral)
    EV: 4Hp 252Def 252SDef
    Gastro Acid
    Rest
    Bide
    Gyro Ball

    I mainly use this shuckle with my slaking (as i gastro acid him) but i want to know opinions on him, because i was thinking of teaching him toxic to go with the breloom strategy i posted earlier
    Toxic>Bide
    Protect>Gyro Ball

    Besides being Slaking's Anti-Ability, by switching those two moves increases Shuckle's ability to support Slaking (as well as annoying the heck out of the opponent). Toxic Protect allows Toxic to whittle their HP away while protecting yourself every other turn. This lowering of HP better ensures KOs dealt by its massive attack. Substitute is another option if you don't like Protect. With Shuckle's good defenses, it can stay protected longer and let the opponent's pokemon slowly die. You can also Rest your HP back up. I'm not too sure if the Sleep status is negated or not, but regardless, it plays as an amazing support for Slaking in Doubles.

    EDIT: Sorry, I didn't notice before. Use a beneficial nature over neutral nature. While neutrality brings no changes, beneficial natures brings a higher chance to succeed. I suggest Impish for a boost in Defense in exchange for a lower Special Attak. Seeing that your version or my suggestions does not utilize the Special Attack stat, so that's the safest thing to go with, or you can run Careful which is a boost in Special Defense in exchange for a lower Special Attack.
    Last edited by Eaglehawk; 4th August 2010 at 9:36 PM.
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  17. #37
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    Default My Blaziken Moveset

    So I got my hands on a Lonely Torchic, and this is what I have in mind.

    Blaziken@Life Orb
    Nature: Lonely
    Evs:252 Attack/ 196 Sp.Att/ 64 Speed
    -Overheat
    -Brick Break
    -Thunderpunch
    -Agility
    Basically, I took Smogon's set and reversed it by using Overheat instead of Superpower, Brick Break for a STAB physical move, and Thunderpunch for coverage. Agility for opening up sweeping capabilities.

  18. #38
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    Espeon @ Mind Plate
    Ability: Synchronise
    EVs: 252 SpA, 252 Speed, 6 HP
    Nature: Lonely

    Move-set:
    Psychic
    Shadow Ball
    Baton Pass
    Calm Mind


    IV's:
    HP: 21
    Attack: 28
    Defense: 27
    Sp. Attack: 26
    Sp. Defense: 5
    Speed: 17


    First of all, I know it has the wrong nature, I figured if it isn't hindering its good enough for me. I spent 3 hours getting a female eevee with decent IV's for breeding,
    and with its decent sp attack IV I figured I'd make it my main in-game espeon. Since I already spent more then average time on it I figured I might as well EV train it.
    Now recently I gained an interest in metagame battling which I haven't done yet, but my question is, would this espeon be good enough to be a late game sweeper?
    A sort of finisher / revenge sweeper? If so, should I change the item or move-set?
    Last edited by Nayzira; 6th August 2010 at 9:05 PM.

  19. #39
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    Might want Substitute > Baton Pass and Leftovers as your item. Something like Hidden Power Ground (if you have it) may be better over Shadow Ball, but it's tier dependent.

  20. #40
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    Quote Originally Posted by dragontamer98 View Post
    So I got my hands on a Lonely Torchic, and this is what I have in mind.

    Blaziken@Life Orb
    Nature: Lonely
    Evs:252 Attack/ 196 Sp.Att/ 64 Speed
    -Overheat
    -Brick Break
    -Thunderpunch
    -Agility
    Basically, I took Smogon's set and reversed it by using Overheat instead of Superpower, Brick Break for a STAB physical move, and Thunderpunch for coverage. Agility for opening up sweeping capabilities.
    If you're using a Lonely Torchic, then this seems like a pretty good concept for the set. Still, you might want to go with either Superpower or Sky Uppercut over Brick Break. That extra power does make a difference.
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