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Thread: Community POTW #20

  1. #26
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    Hey. Steelix interesting i guess could be better.
    So You Think Im Stalling?
    Item: Leftovers
    Nature Impish/Careful
    Ev's: 252 defence and special defence 4 Attack
    Toxic
    Heavy Slam
    Curse
    Protect
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  2. #27

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    SandSTalk
    Onix @ Eviolite; Sturdy; Careful (+SpD ,-SpA)
    EVs: 252 HP / 8 Def / 248 SpD
    - Rest
    - Sleep Talk
    - Dragon Tail
    - Curse

    Seriously, Onix won't leave a scratch on anything with 45 base Attack. So, walling is way to go.
    In Sandstorm, this Onix with Eviolite hits an awesome 274/537/463 (HP, Def, and SpD respectively) defensive stats. Dragon Tail shuffles your opponent's team and kill them slowly with entry hazards laid by your Pokemon.

    Partner: Tyranitar / Hippowdon summons Sandstorm and set Stealth Rock up. Ferrothorn, Forretress, and Skarmory lays Spikes and covers Onix weakness.

  3. #28
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    Figured that I would give my two cents.


    The Sweeping Salix
    Steelix @ Salac Berry
    Ability: Sturdy
    EVs: 4 HP / 252 Atk / 252 Spd
    Adamant Nature (+Atk, -SAtk) or Jolly Nature (+Spd, -SAtk)
    - Rock Polish
    - Iron Tail
    - Earthquake
    - Thunder Fang

    I was looking around this thread and I wondered why no one was taking advantage of the new sturdy mechanic. This set gets decimated by entry hazard teams, or hail teams, but the tactic is simple: Switch into a super-effective attack, and sweep. Steel, ground, and electric have perfect coverage, so it can really mess up teams that don't have something to counter it. It would be better if Steelix had an attack-boosting move, but it doesn't even have Work Up.

  4. #29
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    Steelix @ Life Orb
    Ability- Sturdy
    Evs- 252 Attack, 180 Sp. Defense, 76 Defense
    Nature- Brave
    Moves-
    -Earthquake
    -Iron Tail / Gyro Ball / Heavy Slam
    -Thunder Fang
    -Explosion

    Pretty basic set. Earthquake has STAB, Iron Tail has stab as well, but Gyro Ball can also be used due to low speed. Heavy slam can be used because of its weight. Thunder Fang is there for coverage. Explosion is your last resort.

  5. #30
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    A good partner for steelix is Tyranitar, or swampert. It can handle everything steelix can't.
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  6. #31
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    Great wall of china UU

    Steelix (M) @ Air Balloon / Leftovers
    Trait: Sturdy
    EVs: 252 HP / 252 SDef / 4 Spd
    Careful Nature (+SDef, -SAtk)
    - Stealth Rock
    - Roar / Dragon Tail
    - Earthquake
    - Ice Fang / Stone Edge / Knock Down

    This is pretty much the standard / best way to play a Steelix. The given EVs mean that he can beat defencive zapdos one on one (taking only 46-54% damage thus never 2HKOd whilst holding leftovers) whilst maximising his defencive Potential. With his massive defences he can make for a great Utility Pokémon, packing both Stealth Rocks and a phazing move of his choice.
    Given his typing he'll mostly be used to switch in on things like Garchomp, Ice fang is always a 2HKO on non Yache Garchomp, the Air balloon can be used to ensure that Garchomp can't touch him. With an Air balloon he can also make quite an effective Excadrill check, if he switches into an swords dance or protect he can easily Earthquake it to oblivion or Phaze it out, depending on the variant it's up against. Ice fang can be foregone for Stone Edge or knock down to get the every lovely Quake Edge coverage. However, due to his lacking attack, Knock down is recommended so that he can instead nail things with STAB earthquake.

    Venomous Snake

    Steelix (M) @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 252 SDef / 4 Spd
    Careful Nature (+SDef, -SAtk)
    - Toxic / Body Slam
    - Dragon Tail / Roar
    - Sleep Talk
    - Rest

    This Variant of Steelix is made to pass status through the opponent's team and can be really quite effective if used on a stall team that packs a lot of Entry Hazards and needs a Dragon / Status absorber. The idea is simple, bring him in on a Pokemon like Garchomp locked into Outrage, hit it with your status inflicter of choice, rest and then Phaze it out of play. Then rinse and repeat. The EVs here also mean that you can get passed the standard mixed Tyranitar / Specially Defencive Tyranitar one on one so long as it lacks life orb.
    The EVs are again used for maximising his defencive potential. The moveset is fairly simple. Rest and Sleep talk are there for Longevity, Toxic is the aim of the set, however body slam can be used to get some occasional Parahax and then the phazing move is down to preference.
    Also Rest + sturdy = winrar.

    Curse

    Steelix (M) @ Leftovers
    Trait: Sturdy
    EVs: 252 HP / 4 Atk / 252 SDef
    Careful Nature (+SDef, -SAtk)
    - Curse
    - Gyro Ball
    - Earthquake / Taunt
    - Rest

    This set aims to sweep / tank through the opposition via a Curse set. The Evs and Nature maximise his overall bulk. The set is fairly simple, switch in on Chansey / Blissey and start Spamming Curse until you're at a nice and high attacking level. You then rest off the damage and laugh at the pitiful damage being done to you as you rest, you then fire off STABed powered up Gyroballs at will. The next move is down to preference. Earthquake gives you an extra attacking option, whilst taunt stops you being Roared away.

    Pre Evo

    U mad, Bro?
    Onix (M) @ Eviolite
    Trait: Sturdy
    EVs: 252 Def / 252 SDef / 4 Spd
    Careful Nature (+SDef, -SAtk)
    - Torment
    - Toxic
    - Substitute
    - Protect

    Onix can make a very potent torment user whilst holding the Eviolite item. The set is fairly simple again, switch in on anything that isn't a water / grass / ground type and hit a substitute, then nail the next switch in with a torment as it tries to break your sub, you then hit it with a toxic as it tries to nail you with a coverage move / switches out. Use protect on the next move and switch out to a pokemon that can take the next attack.
    The lack of recovery / leftovers is very noticeable so it is best used on a team that has either a wish passer, Leech seed support or Ingrain Passing support... or all three.

    LC

    Lead Onix


    Onix (M) @ Eviolite
    Trait: Sturdy
    EVs: 196 Def / 236 SDef / 76 Spd
    Careful Nature (+SDef, -SAtk)
    - Stealth Rock
    - Taunt
    - Stone Edge
    - Roar / Dragon Tail / Earthquake / Explosion / rest

    Onix has obscene defences in Little Cup and it also isn't all that slow either. Onix is pretty much the bulkiest lead that you'll find in Little cup and also has speed enough to out pace pokemon that rest on 13 speed or less. This means it can very quickly shut down ferroseed and some other slow utility leads and set up its own rocks. The move of choice here is Stone Edge, as it will hit lead Snove pretty hard and is his most powerful attack. The last option is down to what you want from it. With Roar you can come back later in game and Phaze set up sweepers away. Dragon Tail gets a special mention for being able to deal with Dratini much better, so long as Dratini lacks Surf. Earthquake is cool for coverage, though with Onix's pitiful attack stat, coverage isn't going to help much. Explosion means you can go out with a boom... however this is unadviseable as Explosion got nerfed and Onix won't be hitting very hard with base 45 Attack, anyway. Rest can be used for awesome tanking later in the game... Also Rest + Sturdy is win.

    The Torment set from above can also be used here.

    U mad, Bro?

    Onix (M) @ Eviolite
    Trait: Sturdy
    EVs: 196 Def / 236 SDef / 76 Spd
    Careful Nature (+SDef, -SAtk)
    - Torment
    - Toxic
    - Substitute
    - Protect

    Partners for Onix
    Hippopatas is the best Partner for Onix in LC, as it brings the sands to further bolster Onix's obscene defences. Ferroseed is a great partner, also, as it can destroy bulky waters for Onix and provide it the much needed Leech seed support. Hippopatas / Onix / Ferroseed will be pretty much unstoppable. Just watch out for Choice Scarf Vulpix.

    Countering Onix
    Totodile gets a special Mention for countering Onix, as it can set up Swords Dance in onix's face and start spamming Aqua jet. Basically any bulky Water / Grass (or not even bulky) will destroy Onix. Tentacool, Belsprout can both get passed the Torment set fairly easily, and can even get passed any other set if they can get passed Earthquake.

    Partners for Steelix

    Tentacruel
    Tentacruel is arguably Steelix's best partner, as between them they can set up 2/3 of the Entry Hazards Required from a stall team. Not only that but Tentacruel removes a pokemon that threaten all Steel Types; Infernape. Aside from the combined ground weakness, they also resist each other's weaknesses quite well and can take hits for the other's weaker stat.

    Slowbro
    Slowbro is as good as tentacruel in partnership with Steelix, if not better, it just lacks Toxic Spikes Support. Slowbro can come in on any of Steelix's weaknesses very well and Steelix can do the same in return. Slowbro can also remove Ferrothorn, who will be tricky for any stall team to face and Ferrothorn can also set up all over Steelix.

    Starmie
    For more offencive teams, Starmie makes a great partner for Steelix. With the same typing as slowbro it resists all of Steelix's weak points and also has the added effect of being able to take out infernape like Tentacruel. It can also take out another one of steelix's biggest threat; Gliscor.

    Bulky waters in general

    Celebi
    Though sharing a fire weakness, it can pass Leech Seeds / screens to Steelix to help it tank and also remove bulky waters that threaten Steelix.

    Ferrothorn
    Again sharing the fire weakness, however it can also pass Seeds to Steelix and set toxic spikes. Steelix / Ferrothorn / Tentacruel could also make a very nice Denfencive core with access to all the entry hazards and Leech Seeds to keep them all nice and lively.

    Bulky Grassers In general

    Countering Steelix

    Heatran
    The common Balloon set for Heatran ruins Steelix and can either OHKO it with Fire Blast or Earthpower, or force it out.

    Infernape
    Infernape can switch in on anything other than Earthquake and harrass it with any of its stab moves

    Politoed / Ninetales
    Both of them can use Steelix to set up their respected weathers and then OHKO with their weather boosted STAB moves.

    Ferrothorn
    Ferrothorn can use Steelix as Set up bait and smack away at the behemoth with Power Whips

    Breloom
    Can use Steelix as Set up bait.
    Jellicent
    Watching out for the rare Crunch, Jellicent can easily dispose of Steelix and cripple it with recover and Scald, it can also render Steelix pretty useless by Taunting it.

    Rotom-W/H
    Rotom-W is untouchable at the best of times, however it murders Steelix. Stab Hydro Pump / Stab Over Heat will destroy Steelix. The utility variants of any Rotom can also burn and eventually beat Steelix.

    Gliscor
    Even the most offencive of Steelix sets can't touch Gliscor, whilst Gliscor can set up on steelix and then proceed to sweep.

    Lower Tiers
    Moltres
    Watching out For Stone Edge / Knock Down, Moltress can switch in pretty easily on Steelix and OHKO with STAB Fire Blast

    Milotic
    Steelix can't touch milotic, whilst milotic can smack away with it at STAB Scald / Surf and can rest off whatever damage Steelix might Inflict.

    Tangrowth
    Tangrowth can molest Steelix in any number of ways, be it set up Swords dance and proceed to destroy it, set up leech seeds to slowly conquer the behemoth or set up on it in anyway it wants

    TL; DR Fire / Water / Grass Types

    Other Options

    Choice Band
    A choice band set can be formulated to bolster its pitiful attack stat.

    Passho / Occa / Shuca Berries
    The Weakness berries can be used to help with certain pokemon. Passho means that Steelix might be able to stand a chance against Tentacruel, Occa means it might be able to come out on top over Non-balloon Heatran, and Shuca berry gives you a mistake margin for switching in on Garchomp.

    Automize / Rock Polish
    Could be useful if you can pass it some attack boosts. If not don't get your hopes up. It's slow as hell and won't be sweeping with unboosted base 80 atk (252/0 Gliscor takes 59% damage max from max Steelix. Not enough to 2HKO after Poison heal recovery)

    Crunch
    Crunch could be used for a little extra coverage. But Steelix won't be hitting anything hard enough for it to be useful anyway.

    Torment
    Steelix could run a torment set, however Onix does this better.

    Magnet rise
    Not a bad option if you don't want to be caught without Leftovers. This means Steelix will beat Excadrill 100% of the time and it gives it a much better chance of beating Gliscor.

    Payback
    Could be used on the Curse Set, however the lack of coverage with Gyro ball is very noticeable.

    Screech
    Screech can be used to help Onix get passed Gliscor, however you may as well just be running the curse set.

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  7. #32
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    Quote Originally Posted by Darth Osiris View Post
    I just want to say, Autotomize > Rock Polish, since it halves Steelix's weight at the same time, thereby nerfing Low Kick and Grass Knot.
    Good point but steelix has stab Heavy Slam so the more it outweighs its opponent the more damage it does.

  8. #33
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    Quote Originally Posted by UsernameSayWha? View Post
    This could be a good Swords Dance Baton Pass reciever.
    Onix @ Eviolite/Life Orb/Muscle Band/Expert Belt
    Sheer Force
    252 Atk/252 Spd/4 SDef
    Jolly
    - Rock Polish
    - Rock Slide
    - Earthquake
    - Thunder Fang
    Baton Pass him in on a check, let the opponent laugh at you and send in their strongest Pokemon, use Rock Polish and "Sweep". Sheer Force so Rock Slide is stronger and more accurate than Stone Edge, Max Atk and Spd, so Atk boosts and Rock Polish are put to full effect. Earthquake and Rock Slide for STAB, Thunder Fang for coverage against Bulky Waters. Jolly because Onix needs to outspeed something. Onix over Steelix because of the speed on Onix that Steelix doesn't have. Eviolite can be used if you don't think you will survive the first hit without it. Life Orb for the boost of power, but recoil. Muscle Band for a little bit of extra damage. Expert Belt for again a little bit more power with no recoil, but only on Super Effective hits. Counters to this set would be any Swampert, Ferrothorn, Forretress, and Skarmory, as well as any thing that outspeeds it that can hit it with a special attack.
    Onix doesn't get sheer force only steelix does... Onix instead has weak armor which can be usable on a eviolite onix in pre Evo corner.
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  9. #34

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    Autotomize... Sweeper?@Life Orb/Leftovers
    Ability: Sheer Force
    Nature: Adamant
    EVs: 252 Atk 44 Spd 212 HP
    Earthquake
    Iron Tail/Rock Slide
    Fire Fang/Ice Fang/Thunder Fang/Crunch/Iron Tail/Rock Slide
    Autotomize

    Earthquake has great coverage and STAB. Iron Tail is incredibly powerful STAB (after Sheer Force), but Steel is an awful offensive typing and has an unreliable accuracy. Rock Slide lets it hit Flying types hard and is boosted by Sheer Force, but is only as strong as Iron Tail, when super effective. The last option is completely choice oriented for coverage, with all moves getting Sheer Force boost. Autotomize is chosen over Rock Polish because it weakens Low Kick and Grass Knot. Finally, the EV spread lets it outrun Accelgor after 2 Autotomizes.

  10. #35

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    If we're going to keep doing completely useless Pokemon can we do luvdisc next week? Thanks!!!!!!

    But seriously, Steelix is horrible. In standard OU it's setup for Skarm/Ferrothorn, hates taking hits from Tornados, Thunderos, TTar, Excadrill, Landorus, SubSDChomp, Latios...basically everything. It's really awful there and should never ever ever ever ever ever ever be used. Even if you're making a gimmick team, there are better options out there, such as Luvdisc, who's about as bad in the current meta, and funnier. (Actually come to think of it, Luvdisc is soft banned because it can't be used with DrizzleToed, ololol).

    In BW UU Steelix fails even more horribly, if that's even possible. Nidoqueen, Heracross, Sun, Hail, Kyurem, Mismagius, Mew, Arcanine, etc all demolish or set up against it. I guess it could be used to bait bulky waters but even that doesn't work anymore cause of the Explosion nerf.

    My advice: don't use steelix in competitive bw battling. I highly suggest that we write that on the potw analysis.

  11. #36
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    EDIT: I am ENRAGED at EpicEevee's post above. It is a mockery of the best Physical wall in the game. Its slow, yes, but does that mean anything? You think you can waltz on in here and say the best PhysWall in THE GAME is horrible? Are you MAD?


    YES, Steelix, my favorite Steel. Always been one of my favorites, period... I'll add my little contribution for now.

    Wall everything that uses Physical attacks
    Ability: Sheer Force
    Nature: Relaxed
    Item: Air Balloon/Passho Berry/Occa Berry
    EVs: 252 Def, 252 Atk, 4 HP
    -Dragon Tail/Defence Curl
    -Earthquake/Defence Curl
    -Aqua Tail/Defence Curl
    -Rock Slide/Defence Curl

    Super Physical Walling. I'd say Steelix is the best at it. Only Shuckle takes less damage, and its HP is so low it doesn't matter. Anyway, wall like heck. Air Balloon if you fear Earthquake, the Berries if you fear Surf or a fire attack more. I'm not sure about the moves, though, I mean... The only move that he can learn that boosts defence is Defence Curl. I mean... When I saw that I was like "What..?" ...Its crazy. Its the only chance of hightening defence as I know. Its just... Crazy.

    ↑ So thats it right now. I'll check back later.
    Last edited by WeatherEffectRain; 15th May 2011 at 10:53 PM.


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  12. #37
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    Here's what I got-


    Evil Fangs@Life Orb
    Adament Nature
    Item Attached: Life Orb
    Moves:
    Iron Tail
    Thunder Fang/Ice Fang/Fire Fang
    Crunch
    Thunder Fang/Ice Fang/Fire Fang
    Ability: Sheer Force
    EVs: 252 HP/ 252 Attack/ 4 Defense

    So yeah, this is amazing. Which ever Fang you want. I like to use Ice Fang and Fire Fang, for coverage against different Pokemon. Crunch gets amazing boost from Sheer Force, and Iron Tail is, well, amazing. The fangs are good with Sheer Force, and Life Orb is like double Sheer Force, and Sheer Force keeps Life Orb from doing damage as long as you use a Sheer Force move!

  13. #38

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    @WeatherEffectRain: I believe that title goes to Lugia. But hey, Steelix would be a lot better of a wall if it had reliable recovery.
    And better HP/SDef.
    And better Atk.
    And a better movepool.
    And maybe a better secondary typing.
    And a better ability wouldn't hurt.

  14. #39

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    Quote Originally Posted by WeatherEffectRain View Post
    EDIT: I am ENRAGED at EpicEevee's post above. It is a mockery of the best Physical wall in the game. Its slow, yes, but does that mean anything? You think you can waltz on in here and say the best PhysWall in THE GAME is horrible? Are you MAD?


    YES, Steelix, my favorite Steel. Always been one of my favorites, period... I'll add my little contribution for now.

    Wall everything that uses Physical attacks
    Ability: Sheer Force
    Nature: Relaxed
    Item: Air Balloon/Passho Berry/Occa Berry
    EVs: 252 Def, 252 Atk, 4 HP
    -Dragon Tail/Defence Curl
    -Earthquake/Defence Curl
    -Aqua Tail/Defence Curl
    -Rock Slide/Defence Curl

    Super Physical Walling. I'd say Steelix is the best at it. Only Shuckle takes less damage, and its HP is so low it doesn't matter. Anyway, wall like heck. Air Balloon if you fear Earthquake, the Berries if you fear Surf or a fire attack more. I'm not sure about the moves, though, I mean... The only move that he can learn that boosts defence is Defence Curl. I mean... When I saw that I was like "What..?" ...Its crazy. Its the only chance of hightening defence as I know. Its just... Crazy.

    ↑ So thats it right now. I'll check back later.
    The fact that you think steelix is the best physical wall in the game already means that I shouldn't take anything you say worth a grain of salt. Skarmory, Hippowdon, ****, even Quagsire is better. Cause they can actually counter common stuff at least.

    Steelix is a horrible Pokemon in the current BW metagame. It can't take physical hits from any of the common physical sweepers, and it can't even switch in on resisted hits from the special behemoths in the meta right now.

    And the set that you posted is a joke. You never ever ever ever ever should max defense on this thing. That's like maxing special defense on an OU Blissey -- absolutely useless. Also, you always concentrate on HP before defenses on anything that doesn't have an abnormally high base HP, so your EV spread is downright horrible.

    tl;dr, you don't know what you're talking about at all. You've clearly never played competitive battling, or if you have, you're one of those guys with 1000> rating that's got a team of like, flareon/infernape/steelix/golbat/vileploom/salamence because they're your favorite pokes even though most of them suck balls in the current metagame.

  15. #40
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    can we not argue in this thread? thanks. sets, suggestions, and discussions will do.

  16. #41

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    And I stand by my suggestion that you should not use steelix in BW OU

  17. #42
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    brilliant, that's a useful suggestion. you also said not to use it in UU, so... I'll just not write this potw?

    rather than just say DON'T USE THIS, why not suggest something? I clearly point out the negatives in the potw, so if people could post the positives, that'd help.

  18. #43
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    Ah, yes. Rock Head, a classic ability:

    Crush 'em!
    Steelix 252 Attack 252 Defense 4 HP
    Rock Head
    Sturdy Body, Relaxed
    Double Edge, Iron Tail,
    Screech, Sandstorm

    First, set up Sandstorm, which damages the opponent. Then, use Screech to sharply lower the opponent's Defense. Finally, come in with Double Edge, which you will have no recoil damage thanks to Rock Head, then Iron tail to eliminate other foes, and for STAB.






    Credit to Pika Pal Lyra

  19. #44
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    Blissey would be a great partner for onix/steelix. If you time switches right, they could be awesome dual walls. Any one with good special defence could really be a steelix partner....

    Anyone with light screen is steelixs best freind





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  20. #45
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    Good points:

    2nd Highest defense in the game, tied with Regirock and behind Shuckle
    It's a Steel Type
    It is imune to Toxic and Thunder Wave
    It abuses Gyro Ball like all other steels
    It has good Phazing moves
    It gets Sheer Force
    It learns all Elemental Gangs which take advantage of the Fangs.
    It has very useful STAB Earthquake, good counter to Physical Poison types... Like Muk.
    Curse
    Sleep Talk, like all other Pokemon that existed in 4th Gen
    Ehr...
    Ignore, thanks.

  21. #46
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    Wow, Steelix, it has an incredible defense and a steel/ground combination is very good.
    Any ways he's super bulky and it also has great abilitys. Here's a possible set:
    No recoil!
    Steelix @ Leftovers/Life Orb
    Nature: Sheer Force
    Impish
    252 EVs Attack/ 172 EV's HP/ 86 EV's Sp. Def
    -Double Edge
    - Stone Edge/Earthquake
    - Crunch/Ice Fang
    - Curse

    Double Edge will be your best choice. Sheer Force eliminates recoil and gives more power.
    Earthquake could be used because STAB and for taking out steel types, Stone Edge receives 33% more power.
    The same with Crunch for taking out those psychic and ghost types. Ice Fang or another elemental fang is very usefull for taking out that dragon-type pokemon.
    Curse against physical sweepers


    This set works better with Trick Room. Leftovers is your best choice, but if you don't care about HP then go for Life Orb.

    It will do better with sandstorm on.
    Last edited by Farfan; 19th May 2011 at 4:32 AM.

  22. #47

    Default Suicide Lead

    Suicide Lead

    Steelix @ Rocky Helmet
    Impish/Relaxed
    252 HP/252 Attack/4 Defense
    Stealth Rock
    Earthquake
    Gyro Ball/Iron Tail
    Stone Edge

    Go in, setup Stealth Rocks, then use whatever you can until you get koed. Iron Tail for Impish Gyro Ball for Relaxed.

  23. #48
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    Heres some Sheer Force info:

    Removes:
    Flinch effect of attacking moves, e.g. Rock Slide, Fire Fang, Bite
    Stat dropping effect of attacking moves e.g. Shadow Ball, Seed Flare, Aurora Beam. Bulldoze
    Status inflicting effect of attacking moves e.g. Blaze Kick, Inferno
    Life Orb Recoil ONLY.
    Stat increasing effect on user, e.g. Iron Tail, Steel Wing, Metal Claw

    Does not remove:
    Recoil, e.g. Double-Edge, Head Smash, Reversal
    Effects that involve the base power of the move, e.g. Acrobatics, Payback, Gyro Ball
    Effects that do not directly affect the target, e.g. Rapid Spin, Brick Break
    Effects of multi-hit/turn moves, e.g. Fly, Dive, Tail Slap, Rock Blast
    Critical Hit ratio, e.g. Stone Edge, Slash, Night Slash


    I Possibly missed out some stuff, but you get the idea.

    So, for most of these sets, Double-Edge has recoil, Stone Edge is the worse as Rock Slide, Iron Tail is OK but Iron Head is better, and actually Crunch is better than Payback... (Man I didn't see that on my first post...)
    Last edited by SomeoneIGuess; 16th May 2011 at 4:41 AM.
    Ignore, thanks.

  24. #49

    Default

    Ok so, um, yeah, all old sets still apply. It is bulky, SR, Dragon Tail, be sure to capitalize on its unique typing. Don't use Heavy Bomber, yeah.

    It can more effectively use Life Orb with Sheer Force now. Sheer Force really only boosts its elemental fangs, as Bulldoze and Rock Slide are still much weaker than the main EQ and Stone Edge. The only benefit is to use Life Orb and to feign CB (not with Bulldoze, though), and to not let the recoil detriment you. So in short (defensive sets):

    Leftovers or Soft Sand or Lum with Sturdy: most defensive
    Life Orb with Sheer Force: more powerful than the last, while still being conservative
    Life Orb with Sturdy: going into full force, getting hurt by recoil range here

  25. #50
    Join Date
    Mar 2011
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    Somewhere, Under the Rainbow
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    236

    Default

    Actually Bulldoze works on Bulky sets running Life Orb not wanting recoil. Rock Slide is much more reliable than Stone Edge and has the same power.
    Ignore, thanks.

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