With great power comes great responsibility… or great insanity.
In the region of Unova, a peculiar idea was formed. The Seven Sages of Team Plasma, led by the charismatic Ghetsis, began to tell Pokemon Trainers that maybe what they were doing was wrong. They spread stories of Pokemon suffering in captivity while humans misunderstood signs of the pain they inflicted. In the streets of every city, they put on large productions where Ghetsis and the other Sages made speeches professing their cause. The other members of Plasma were outstanding citizens; they may have been pushy with their views, but they never stole Pokemon and they volunteered for many charity efforts. And they refused to support any business or organization that used captive and trained Pokemon in any manner.
And the idea took root and grew. Citizens of Unova began releasing their Pokemon. They were initially saddened to do so, but felt that it was the right thing and tried to be friends with Pokemon without using Pokeballs. But Team Plasma advanced ever more radical ways, such as insisting that humans belonged in the cities and towns, while Pokemon belonged in the wild. The two should live in separate realms. In this way, the Pokemon would not suffer in slavery and the humans could develop true independence and freedom.
There were signs that Plasma was not as innocent as they claimed to be. The members of Plasma were secretive about their daily lives, kept small Pokemon teams, and were confrontational with those who wanted to keep their Pokemon. The Seven Sages all kept Pokemon teams, with Ghetsis having a full, well-trained, and extremely powerful team. And at the top was N, hailed as their King and a legendary hero, who awakened and captured the mythical Zekrom, became the Unova League Champion, and was said to be able to fully understand any Pokemon. Even he said that people should release their Pokemon so that they didn’t suffer. They said that they kept Pokemon to prove their understanding of them, and to enforce the release should people refuse.
There were people who refused, particularly the members of the Pokemon League. But as more and more people released Pokemon, the public pressure became stronger to shut down the League and make owning Pokemon in Pokeballs illegal. Team Plasma gained political power and worked to make it so.
And they succeeded. The Unova Pokemon League was shut down, Pokeballs became illegal, and Pokemon were set free. Those who formerly made their living off of the Pokemon traditions, the Gym Leaders, the Nurses, the shop keepers, the Trainers, they all had to change their lives or hide their activities. While some Pokemon remained close to their human friends, most were sent off to live back in the wild.
With their goal accomplished, it was believed that Team Plasma would release their own Pokemon. But they did not. Ghetsis took control of the whole region and enforced his power through his Pokemon, having no hesitation to use them against defenseless people. He made sure that every Pokeball in the region was destroyed and that no one could stand against him. Strangely, N dropped off the face of the Earth despite being proclaimed a King. Ghetsis was the one in charge and no one was to doubt him.
Some people did try to fight him, but without Pokeballs, no one could pull together a coherent team to challenge Ghetsis. Those who still had captive Pokemon, primarily the Gym Leaders, Elite 4, and the previous Champion Alder, had been hunted mercilessly by strange men called the Shadow Trio. They went into hiding around the region after Drayden was publically killed. While other regions have denounced Ghetsis’ actions, they are reluctant to start a war. They have placed an embargo on the area, allowing no ships or planes to go the Unova region. Team Plasma makes sure that no ships or planes can leave Unova in turn. And thus Ghetsis ruled Unova with an iron fist for ten terrible years, hidden away in Plasma Castle behind the eight gates of Victory Road, which can only be opened by someone holding an official Gym Badge.
But a light of hope has appeared. Someone named Tao has decided to awaken the other legendary Pokemon of Unova to fight against Ghetsis. It is said that if a person of the right qualifications becomes linked to a legendary Pokemon, that person will be gifted with a portion of the legendary’s power. Such power was not meant for mortal hands, though, and links can only be made with one legend.
With this in mind, Tao has sent small packages to the people chosen by the legendary Pokemon. The package contains a letter explaining the situation, a pendant representing the link to the legendary Pokemon, a Pokedex that is mostly filled out, and a single Pokemon hold item. The letter also instructs the recipient how to accept the connection; if the person declines, he or she is asked to return the package to the PO Box address it came from.
You are one of recipients who have chosen to accept the link to the legendary who chose you. While there are no empty Pokeballs left in Unova, the pendant you have received allows you to befriend Pokemon and form a team in that manner. You can track down the Gym Leaders, earn the eight badges, then go to Plasma Castle and challenge Ghetsis directly. Or you can find another way to undermine his rule. Then again, perhaps the power that you receive will drive you mad.
Pokemon without Pokeballs
There is no way to acquire Pokeballs in Unova under Ghetsis’ rule. Your only way of building a team now is to find and befriend a wild Pokemon, then touch them with the pendant when they accept you. This will allow your team to always be able to locate your pendant (and hopefully you with it). The pendant’s power will also heal them faster when they rest, but not in any battle situation.
You are allowed to befriend up to five Pokemon at a time. If you want to befriend a different one when you have a team of five, you must release one. This will sadden or anger the released Pokemon and it will run away, never to be found again. You may start your team off with one already befriended Pokemon who was your companion before you received the pendant, but no more. The sixth position is always taken up by your linked legendary.
Because there are no Pokeballs and the PC Box program has been demolished, there is no way to store your Pokemon. They will always be out and around; they can wander off on their own, but they will come straight back if you call out their nickname while holding the pendant. Also, the Pokeballs did take care of some things that made training more convenient. You will have to feed, groom, bath, and take care of your Pokemon like they are animals. The vast majority of Pokemon can take care of themselves, but you will have to keep their needs in mind in order to keep their friendship. If the Pokemon are neglected, they can break their connection to the pendant and run away. The legendary will never run away, though they can rebel. And since your mind and soul are connected to them, that could be quite bad.
You cannot understand Pokemon speech. At all. You can grow to understand a Pokemon’s body language and sounds, but it will never be on the level N had. Figuring out what a wild Pokemon wants or needs will be a big part in befriending them.
The befriending process should take at least two good length posts. And it should show effort on your character’s part, not an unexplained instant attraction. It will be a non-legendary (as all the Unova legends are taken…) Pokemon in an area that makes sense to them: a Klink is probably not going to be hanging around Pinwheel Forest, for example. If you want your Pokemon to evolve, ask me and I’ll determine if it’s ready.
If your Pokemon faints, then you’re stuck where it fell unless you have a way to move it to a safer place. The pendant’s power will allow it to recover given rest, while medicines, berries, and some Pokemon moves will help it heal faster. There are still nurses and doctors around who know how to heal Pokemon, and they will help any who needs it.
Most people in Unova realize now that the push to release Pokemon was a sham, but they cannot do much about it. Many will be willing to help you out. But some are either afraid of or loyal to Team Plasma, and they might expose your powers.
The Hidden League
Plasma Castle, where Ghetsis rules and spends much of his time, is located at the end of Victory Road. Unfortunately, there are eight large gates on the path to Victory Road, and they can only be opened with the power of the Pokemon League Gym Badges. The Gyms themselves have been remade into different facilities, or destroyed and built over. Anyone who approaches the castle with the help of a Flying Pokemon is confronted, battled if they refuse to turn back. According to rumors, the only other way to Plasma Castle is through a side route that Plasma controls.
There is a way to earn the Gym Badges, but knowledge of this way is kept quiet. In the town of Anville, separate from the rest of the region, you can often find Alder, Shauntal, Grimsley, Caitlen, or Marshal. Speaking with one of them will get you registered in the underground Gym League. Most current League challengers fight with modified rules, as they can only keep one Pokemon without raising suspicions with Team Plasma. But it seems that Tao has contacted the League and informed them of the pendant holders’ ability to befriend multiple Pokemon. They will do their best to help you, but they still want to see that you truly deserve the badges you earn.
You will also need to locate the Gym Leaders, who are hiding throughout Unova. Some stay in one place, while others move around. To help you, you will be given an app for your Pokedex that will alert you if it detects a signal from a device the Leaders keep on them. You may take on the Gym Leaders in any order you wish (or in the order you find them…), but they will make the battle more difficult with the more badges you have.
Trio Badge: Cress, Cilan, and Chili have the most dynamic challenge. For a first or second badge, you will fight only one of them with two Pokemon. For a third to fourth badge, you will fight them as a Triples battle with Pansage, Panpour, and Pansear. For a fifth to sixth badge, Triples with Simisage, Simipour, and Simisear. For a seventh to eighth badge, Triples with Simisage, Simipour, Simisear, plus one more of each type.
Basic Badge: Lenora has two to six Pokemon, and will fight Doubles style after fourth badge.
Beetle Badge: Burgh has two to six Pokemon, and will fight Rotation style after fourth badge.
Bolt Badge: Elesa has two to six Pokemon.
Quake Badge: Clay has two to six Pokemon
Jet Badge: Skyla has two to six Pokemon, and will fight Rotation style after fourth badge. (Notice 4/21/12: Skyla is currently held captive by Plasma)
Icicle Badge: Brycen has two to six Pokemon.
Legend Badge: Iris has two to six Pokemon.
One of the things Tao has given you is a Pokedex. It seems as though someone filled out a number of Pokemon entries, giving you a decent reference on many regional Pokemon. The Pokedex you receive also contains entries on both Zekrom and Reshiram, but no other legendary Pokemon. If you see a Pokemon that’s not listed, a partial entry will be made. If you befriend a Pokemon that’s not listed, then a complete entry will be added.
This Pokedex is more advanced than those of a decade ago, though. It combines features of the Xtransciever and the C-Gear, allowing you to use it to make phone calls, check and send email, and add additional helpful apps (like the Gym Leader locator and a Town Map). When the game begins, you will be able to contact the other chosen once you have their friend codes.
The Pokedex is a device made specifically for Trainers, so Team Plasma will be suspicious of someone found with one.
The powers that you acquire through the legendary Pokemon are based on which one it is. You will not start out an instant master, although some knowledge can be innate; these powers must be practiced and learned. Most legends have requirements that you must fulfill before you can exorcise your powers too.
For each legend, I will give you the notes that Tao puts in his letter and some notes from me. Your character will start off knowing the former, but not the latter. Please note that the legendaries all have certain preferences for their chosen, which you will have to work into your character’s SU. I have set no specific genders for any of them, so choose what you’re most comfortable with.
Pendant: V-shaped and made of orange metal, with a ruby.
Tao’s Notes: Victini is the spirit of victory, but it does not seek glory for itself. Instead, it encourages others and celebrates their accomplishments. As long as you do not put yourself ahead of others, you should get along well with Victini. Once you put the pendant on, Victini will find you.
GM Notes: Victini is the ultimate cheerleader. It will seek someone who is social and enthusiastic, much like itself. Victini’s chosen will be able to learn some basic Fire and Psychic based attack spells, but much of your power will be in supporting and healing others. Also, you can cancel out the madness inducing powers of the other legendaries (especially Kyurem and Genesect) if you are near their chosen, but it will drain your energy to do so. The main danger in Victini’s power is sacrificing too much of yourself for the sake of others.
Pendant: A blue pearl in a heart-shaped steel pendant.
Tao’s Notes: You have been chosen by Cobalion, although it was one of the harder legendaries for me to convince to help. It is not as biased against humans as it once was, but it does want to test your courage in Mistralton Cave. Once you pass its test, it should travel with you, but I feel as though it will be strict and critical of you. It lives the life of a warrior, so it will help mold you into one.
GM Notes: Cobalion seeks a calm but focused person, someone who does well under pressure. It will be something like a drill sergeant to you, but if you don’t temper its anti-human tendencies, it may turn you into a super-strict knight against your own kind. Once you pass Cobalion’s initial test, you will be given steel armor and a steel sword, plus an innate knowledge of using both (you still have to practice to get good at it). You will be able to do a Steel elemental sword attack along with regular attacks. Your defenses will be boosted.
Pendant: A silvery pearl in a heart-shaped stone pendant
Tao’s Notes: You have been chosen by Terrakion, even though it was reluctant to agree to this. It is pretty stubborn, but does not seem to be actively against humans at this time. In order to receive its blessing, you must pass its test in Relic Castle. It will travel with you then, but I don’t think it’s the last test you’ll be face with from Terrakion. But it will be able to turn you into a warrior much like itself.
GM Notes: Terrakion seeks a loyal person, someone who would defend the weak. It too has anti-human tendencies and could turn you against humankind unless you can prove the worth of humans to Terrakion. Once you pass the initial test, you will be given rock-like armor and a large two handed sword, plus an innate knowledge of using both (though practice is required to get it right). You will be able to use a Rock elemental sword attack along with regular attacks. Your attack power will be boosted.
*Virizion* (NOT AVAILABLE)
Pendant: A dark green pearl in a heart-shaped bamboo pendant
Tao’s Notes: You have been chosen by Virizion, although it was suspicious of my request at first. It used to be against humans, but seems quite friendly now. In order to receive its blessing, you must find it within the lost pathways of Pinwheel Forest, then pass its test. It will then travel with you, but I’m sure it will be constantly finding challenges for you in order to turn you into a fine warrior.
GM Notes: Virizion seeks a passionate person, someone who would do anything for a friend. Unlike the previous two, Virizion isn’t against humans, but it can still warp you into a corrupt fighter who will fight at any provocation, or one who will only protect your friends and let everyone else suffer. Once you pass the initial test, you will be given leather armor and a rapier, plus an innate knowledge of using both (again, still needs practice to master). You will be able to use a Grass elemental sword attack along with regular attacks. Your speed will be boosted.
Pendant: A ‘birdcage’ sphere made up of many thin wires, with a marbled green stone floating inside.
Tao’s Notes: Tornadus is a somewhat troublesome spirit. When it awakens, it rushes all over the region, with violent wind gusts in its wake. Most of the time, we give it offerings to appease it and set it back to rest. You will need to awaken it at the hidden Wind Shrine west of Undella Town, then chase it down to prove your worth. It may be defiant to taking orders from you, so make sure to earn its respect too.
GM Notes: Tornadus seeks an energetic person. It will try to encourage your recklessness and carelessness, but because you will be granted control over the wind, that could cause a lot of damage. If you are in the presence of Thundurus’ or Kyurem’s chosen, this power will be increased. You also have the ability to fly along in a great gust of wind; the speed is very high, it works best when used with the direction of the wind, and it is difficult to control.
*Thundurus* (NOT AVAILABLE)
Pendant: A jagged metal pendant, shaped like a lightning bolt, with a marbled yellow stone on it.
Tao’s Notes: Thundurus is a somewhat troublesome spirit. It awakens periodically, causing wild electric storms. Since most people try to keep it at rest, you’ll have to find a way to the hidden Thunder Shrine east of Mistralton City, awaken Thundurus, and then chase it down to prove your worth. Preferably, this should be done quickly, to limit the damage it can cause. It will likely be mischievous, so earn its loyalty to keep it in line.
GM Notes: Thundurus seeks a playful person. Like Tornadus, it will tempt you to just have fun and not care about what’s going on, turning you into a chaotic person of mass destruction. Once you catch up to it, you will gain control over lightning. Not electric powers; you’ll be calling down great bolts of lightning from the sky, although it takes a great deal of energy to do so. If you are in the presence of Tornadus’ or Kyurem’s chosen, your stamina at doing this will be much better. You have an ability to hover-fly, then zip off like a bolt of lightning; it must be in a straight line, it will have sudden stops, and it has only one speed: lightning fast.
*Reshiram* (NOT AVAILABLE)
Pendant: It is a yin-yang, but the white parts are glossy while the black parts are dull.
Tao’s Notes: Reshiram embraces the truth and those who pursue it. It will seek to expose lies and find out the truth in any matter. As Reshiram always chooses to stand by a hero, you should have no difficulty with it. You will also be tied to the chosen of Zekrom; whether you get along with this person or not will affect the powers you receive. In order to receive Reshiram’s full blessing, you shall have to find it first. Reshiram was last known to be with its previous chosen hero, the last person to effectively challenge Ghetsis. Team Plasma has tried to destroy all evidence that this person exists, though.
GM Notes: Whether Reshiram’s previous hero was Hilbert or Hilda is up to you, but I will have priority control over that person. Reshiram will seek out someone who is driven and determined to find the truth of things. This person doesn’t have to be perfectly honest, but telling a lie should be guilt-inducing (not telling the whole truth is an option, though). See the GM Notes on Zekrom about your character’s relationship with Zekrom’s chosen. Reshiram’s magic will be that of fire and dragons, though.
*Zekrom* (NOT AVAILABLE)
Pendant: It is a yin-yang, but the black parts are glossy while the white parts are dull.
Tao’s Notes: Zekrom embraces ideals and those who pursue them. It will seek to change a flawed world by molding it into what it should be. As Zekrom always chooses to stand by a hero, you should not have much difficulty with it. You will also be tied to the chosen of Reshiram; whether you get along with this person or not will affect the powers you receive. In order to receive Zekrom’s full blessing, you shall have to find it first. Zekrom was last known to be with its previous chosen hero, N of Team Plasma.
GM Notes: Zekrom will seek out someone who is driven and idealistic. The person can be flawed, but s/he must desire to fulfill some ideal in the world and in his/her own life. As Tao notes, the relationship between this person and Reshiram’s chosen will determine both character’s powers. If you don’t get along, Zekrom’s power will be that of destruction, high offensive electric and dragon magic that will cause a lot of collateral damage. If you do get along, Zekrom’s power will be that of creation, weaker offensive spells but with the potential to combo with Reshiram’s powers. Destructive powers will cause a lot of damage in any action the character takes. Creation powers will repair things, heal others, and cause spontaneous generation of simple life forms.
*Landorus* (NOT AVAILABLE)
Pendant: A diamond shaped rock pendant with a marbled tan stone in the center.
Tao’s Notes: Landorus is a gentle and kind spirit, one who admires hard work. The legends say that it does not care much for battle and would rather help keep the lands bountiful. However, it is said to be fearsome when it does defend the land of Unova. You will need to awaken it at the Abundant Shrine east of Undella Town, where it will probably test you to make sure that you are worthy of its power.
GM Notes: Landorus seeks a responsible person. Due to its agreeable nature, it will be overprotective in keeping you from harm; you’ll have to convince it to let you take risks in order to get things done. It is very patient, but also very slow in getting things done. When you receive its blessings, you will gain control over dirt (don’t make a face; be creative). And you will be able to fly: you will be much slower than the chosen of Thundurus or Tornadus, but you can move freely and control it better.
Pendant: A large diamond on an apparently bloodstained gold ring.
Tao’s Notes: I regret to inform you that you have been chosen by a dangerous Pokemon, Kyurem. It is known to lure people into its lair, from which they never return. While it does not have the same sense of right or wrong as humans have, this can be used to your advantage. Kyurem recognizes those with power and will loyally serve a person who defeats it in battle. It will grant you immense power as well. Be careful; if you challenge it and fail, then you will possibly die. It can be found in the Giant Chasm, north of Lacunosa Town.
GM Notes: There is no particular kind of person this legend seeks. Kyurem in an alien to the Pokemon world, and thus does not follow the same code of morality as anything else. It is a predator who respects power, and has no qualms about killing for food (or eating anything that moves). This includes you, unless you prove yourself worthy of being its master. And the moment you accept the pendant, Kyurem will start sending telepathic thoughts to you encouraging you to think like a predator, no matter who gets hurt. It will do this to some extent after you defeat it too. In exchange, you have complete control over ice and snow once you defeat Kyurem, no matter what the weather is, as well as knowing some Dragon spells. You also understand Kyurem right from the start… but it’s not very helpful as it wants to eat you.
Pendant: A red pearl in a heart-shaped blue stone pendant.
Tao’s Notes: You have been chosen by Keldeo, who is known for being a showy fighter. It should get along with you fine, but it has very high standards and will push you to meet them. In order to receive its blessing, you must pass its test near the Village Bridge. It will travel with you then and teach you to be a hero.
GM Notes: Keldeo seeks someone with a strong sense of justice, who is willing to do good things for little to no reward. It has paladin tendencies, with the desire to do the right thing no matter what the consequences, personal or otherwise, which will likely transfer over to you. When you pass the initial test, you will be given armor like Team Plasma’s but in Keldeo’s colors, as well as a blue-colored sword and the innate knowledge (though not experience) to use both. You will be able to perform a Water elemental sword attack along with regular strikes. You won’t have enhanced ‘stats’ like the other three, but you will be able to run across the water’s surface, weak surfaces (like leaves that shouldn’t be able to hold your weight), and even up walls to some extent. Just don’t stop or you will fall.
*Meloetta* (NOT AVAILABLE)
Pendant: A black musical sign with a sapphire.
Tao’s Notes: Meloetta is well-known as a muse for musicians and dancers. It is accustomed to people, so you should have few problems getting along with it. When you put the pendant on, Meloetta should find you. However, it is mute at this time. You will not be able to use any of its powers until you figure out how to get its voice back. That knowledge seems elusive.
GM Notes: Meloetta will seek out someone devoted to music, a person who has practiced for a long time to earn their ability. At the start, Meloetta will be voiceless and unable to shift to its Pirouette form. Finding the Relic Song should be a good length quest in its own right, so you won’t start out knowing it and there won’t be many clues to direct you to the answer. Once Meloetta gets Relic Song, you will have the ability to control the feelings of others through music. If you’re cunning, they won’t even notice. But if you try to make someone do something they normally wouldn’t in this manner, they will know that you manipulated them and people don’t like that. You will also be able to pick up on new songs and instruments much faster and better than before.
Pendant: A small fossil in shale surrounded by a rim of glowing LED lights. The color of the lights depends on which type is being used for Genesect’s cannon.
Tao’s Notes: I must admit that I know almost nothing about the Pokemon that has chosen you. This pendant appeared with the others and it seems to be connected to something called Genesect. There are no myths or stories that I know of that mention it. There seems to be a strong potential for power here, but also a strong potential for corruption. Be very careful if you chose to accept a link to Genesect.
GM Notes: Okay, go read Kyurem’s entry, then turn it up to eleven. Genesect is a primal force, living off pure predatory instinct. When you accept the pendant, your mind will connect to Genesect’s so you will constantly have its thoughts alongside your own. And it cannot be understood by anything in the modern day, not even other Pokemon, so you won’t fully comprehend those thoughts at first. It is quite hostile, especially towards things it does not understand. You can defeat it and earn its total loyalty, much like Kyurem. Once you do, you will be able to copy any of its natural attacks, including all forms of Techno Blast. Oh, but there is another obstacle: Genesect is currently owned, in a Pokeball, by Ghetsis. You will have to infiltrate Plasma Castle, avoid the Shadow Trio, steal Genesect from Ghetsis, release it, and then battle it in order to obtain its blessing. Good luck with that.
*Latios* (NOT AVAILABLE)
Pendant: A blue and white wing with an emerald.
Tao’s Notes: You have been chosen by Latios, which was surprising to me as he is not known to be in our region very often. Something troubles me when I hold the pendant, although I am not sure why. I can tell that he is at an island west of Nuvema Town, so be careful with Team Plasma’s border patrols when you seek him out. When you accept the pendant, you will also become linked to the chosen of Latias; the two of you should probably travel together.
GM Notes: Latios itself must be a male, because, well, it must be a male. Latios seeks a person who has led a rough life but is stoic about it, and is over the age of 21. You will receive his blessings once you speak with him in person. However, in order to keep that blessing, you must protect the chosen of Latias, no matter what. In exchange, you will be able to use any natural power of Latios. Plus Draco Meteor, but that is an advanced skill you won’t be able to use immediately.
*Latias* (NOT AVAILABLE)
Pendant: Identical to Latios’, except pink and white.
GM Notes: Latias seeks a child with a loving heart. Latias' chosen will naturally have strong healing powers, but there are certain things that cannot be healed quickly. This person is also dependent on Latios' chosen in that those powers work best when that person is nearby.
UPDATE (4/21/12): For this round of sign-ups, things are being handled a little different. Instead of receiving a package from Tao through the mail or other mysterious means, you will receive it from the chosen of Reshiram, Kestrel. You are allowed to bunny him briefly during your intro post (be sure to refer to his SU). Basically, he will approach you, give you the package with Tao's letter, and ask you to consider what is being asked of you. He won't stick around for long, but will give you his Pokedex email address if you wish to communicate with him. If you ask why he trusts you or if you can trust him, he will say that the spirits led 'us' to you and that he hopes you will be responsible with the gift being given to you.
Some previous PCs can be ignored, but others cannot. If you take Terrakion, Tornadus, Kyurem, or Genesect, the Chosen before you is deceased. Terrakion and Tornadus are greatly affected (and angered) at this, so that will affect how they are played. Kyurem and Genesect do not much care and think the previous Chosen was too weak. Also, there are special new circumstances for Tornadus (as that legend is captive), Kyurem (I'll let you know), and Genesect (ditto).
The new Kyurem forms will not affect things at the present. That will depend on how active the Kyurem player is and how game events play out... ignore it for now.
I will try to PM a review of current game events to all new players when they are accepted, but definitely get my attention if I don't do this within a day.
1. Reservations for specific legends will be held for one week.
2. Although you will acquire god-like powers, you also have major obstacles and pitfalls related to those powers. I expect you to make use of the weaknesses as well as the strengths.
3. Make sure to read through this post carefully; I can tell from your SU form.
4. This is rated PG-13.
Age: Minimum is 15 years
Link: Which legendary chose you? Also, note which gender it will be referred to as.
Item: Which Pokemon item did Tao send you?
Description: Along with describing your character, take what I’ve given you on the pendant and expand on it a little, primarily what it came on (a chain, a clip, a pin, etc.) that will allow you to wear it securely.
Personality: Two good paragraphs on this, and be sure your character fits what the legendary is looking for.
History: Give a reasonable background. If you are going to start with an already befriended Pokemon, you need to tell how your character became friends with the Pokemon here. Remember that Ghetsis has been ruling Unova for ten years. Due to plot reasons, you are not allowed to directly know Hilbert/Hilda, N, Ghetsis, or Tao.
Other: If need be.
Pokemon – you start with none or one, that’s it. Please try to keep your SU up-to-date with Pokemon that you’ve befriended. Do not fill out one for the legendary that you’re linked to.
Victini (male): Leonardo 'Leo' Silverstone Mon1010
Cobalion (male): Zach Grant Septic Scepti1e
Terrakion: reserved to Billy May (to 5/6)
Virizion (female): Alana Bryant OkikuMew
Tornadus: reserved to Purplepassion (to 5/10)
Thundurus (male): Kierstin 'Stin' Nieves GoldenHouou
Reshiram (female): Kestrel Lancaster Ysavvryl
Zekrom (male): Cynthia Lawson Aura Wolfe
Landorus (female): Percy Wilfred Aura Wolfe
Kyurem (male): Brianna Ingram Rotom310
Keldeo (male): Daniella "Dan" Wilson Winterbreezesrule
Meloetta (female): Matthew "Matt" Greyson mattman324
Genesect (male): Nathanel Coyier Zalck
Latios (male): Marec "Mareep" Golen Jason-Kun
Latias (female): Megan 'Meg' Carroway Ysavvryl
I have high hopes for this game, so make sure to stick around!