After catching Forretress, I came to the conclusion that it looks like a giant brain. Like Andross... From there, I came up with the concept for this team. They've all been caught/hatched, but not trained yet:
@ Leftovers/Shed Shell
244HP, 12 Def, 252 SpD
- Rapid Spin
- Gyro Ball
Only she has the brains to lead the team! EVs are for maximum Lefties recovery, and to take special hits, particularly Draco Meteors.
If I predict an offensive lead, I Spike. If I need to spin, I do. Payback is for Spinblockers. Spikes is used over Stealth Rock as it does more damage to Steels
If I predict status/entry hazards, I switch to...
@ Choice Specs
6 HP, 252 SpA, 252 Spe
- Shadow Ball
- Grass Knot
- HP Fire
Magic Bounce allows Fox to Barrel Roll stats and hazards back to the enemy. Specs over Calm Mind for quicker damage dealing, and to quicken the surprise attack against Ferro, Scizor and other Steels who think they're safe. The other moves are the best Special moves he has. Psyshock over Psychic to stop special walls.
152 HP, 180 Def, 168 SpD
- Ice Beam
- Magic Coat
The best "Falco" I could find. Personally, I disagree with Smogon's philosophy of maxing Porygon2's HP, because the Eviolite isn't boosting that stat. Trace allows him to mess with users of Flash Fire, Intimidate, Poison Heal, etc.
Magic Coat over ThunderWave/Toxic to give him a way to "Barrel Roll," for the surprise factor, and because status moves seem redundant with Discharge.
@ Eject Button
252 HP, 252 Def, 6 SpA
- Calm Mind
- Shadow Ball
- HP Fighting
Basic idea: Cripple physical hits, absorb special ones, hit back with amazing coverage. His main purpose, however, is to be switched in when a contact move is prediced, Mummify (or Infect) the enemy, and immediately Eject out to bring in...
@ Life Orb/Chople Berry/Shell Bell
252 Atk, 100 Def, 136 SpD, 20 Spe
- Bulk Up
- Slack Off
He should emerge against a Mummified opponent. Pursuit is used immediately to catch them while they think they've safely ruined his plan to ditch Truant. From then on, Boost, Sweep, Recover, Repeat.
The EVs are a bulky spread from the Smogon analysis, ensuring he lasts as long as possible.
Bulk Up + Return decimates almost everything, and after a boost, Pursuit can lay down the hurt on cocky Ghosts. (Though Focus Blast Gengar still needs to be watched)
This set does have a problem with Steel types, so ideally, any Steels should be wiped out before Landmaster is sent in.
236 HP, 252 Def, 22 SpA
- Ice Beam
- Roar/Hammer Arm
The team needed another Physical attack which can hurt Steels. Scald's burn chance is always nice, and Ice Beam hits Dragons. Roar for Phazing/ruining setups, or Hammer Arm for better coverage. (Not sure which to go for)
EVs are for max Lefties recovery and Outrage survival, with a little more power added to the weaker Attacking stat.
So, that's it. Any comments would be appreciated, particularly regarding items & EV spreads, since I'm most unsure about those aspects.