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Thread: DRAGONSTEEL! (Gen 5 Wifi with Haxorus)

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    Join Date
    Jan 2011

    Default DRAGONSTEEL! (Gen 5 Wifi with Haxorus)


    Okay title over...


    After reading a certain thread about the viability of Haxorus in OU I came across a post made by Tbird which included a set I like a lot. Thus this team was born. I toiled for minutes and minutes to create a team which forms the perfect environment for my favourite two sweepers to work together to take out the opponents team, with a little help from some old friends ofcourse. After doing a few battles with this team I have decided it needs a few tweaks, the idea behind it is good but just a teency bit off with the execution. Which is where I need your help. It is for PO and here are the clauses used...

    EDIT: I was told by Blue Harvest that Haxorus just doesn't have the bulk to pull this off, therefor I decided to use a DD Mence instead :P

    What Clauses?
    Item Clause [X]
    Wifi Clause [✓]
    Sleep Clause [✓]
    Freeze Clause [X]
    Species Clause [✓]
    Move Tutor Clause [X]
    Ubers Clause [✓]
    Legends Clause [X]

    A quick look

    In Depth

    Azumarill [BgBluga] @ Leftovers
    Nature: Adamant
    Ability: Huge Power
    Evs: 252 hp / 252 attk / 4 sp def
    -Aqua Jet
    -Ice Punch

    Ok so Azumarill, underrated, under used and underaprecieted. I love this lil' guy, STAB priority coming from a 400 odd attack stat is good at breaking down sand sweepers like Excadrill and even the odd Volcarona. The EVs provide maximum bulk and power to abuse my priority and high HP stat. Substitute with a base 100 hp stat allows me to obtain 101 hp subs letting me beat S-Tossers. Aqua jet is priority and great for tearing up sand teams. Waterfall is what I use when I'm behind a sub for some extra power, Ice Punch is for dragons and substitute helps ease prediction with the hundreds of switches an aqua jet can cause for a sand team. This guy usually gets 2 kills and I love him for it If anyone has any suggestions for someone else to use here please don't hesitate. Called him Big Beluga just because he is awsome

    Latios [BluHrvst] @ Life Orb
    Nature: Timid
    Ability: Levitate
    Evs: 252 sp attk / 252 spe / 4 sp def
    -Dragon Pulse
    -Hidden Power [Fire]

    Latios is unbelievably powerfull, he also forms the first half of my double dragon combo. His job is one of two things usually; break down opponents dragon counters with a sub on switches or come in later on and clean up after my opponents dragon counters are gone thanks to my other dragon. The EVs are cookie cutter, 252 speed lets me outspeed stuff, 252 sp attack lets me smack stuff really hard :/ Dragon pulse is this sets obligatory STAB, it's reliable and has better coverage than psyshock. Hidden power fire is for wasting steels,surf is for wasting ground types and fire types. Substitute is what makes this set so good at taking down dragon counters, it virtually allows me to ignore any prediction when facing off against an opponent with steel types such as Scizor. I love this guy and he is about as helpful for my team as the real Blue Harvest is with other peoples, which is a good or bad thing depending on how you look at it

    Starmie [Serebii] @ Life Orb
    Nature: Timid
    Ability: Natural Cure
    EVs: 252 spe / 252 sp attk / 4 hp
    -Hydro Pump
    -Ice Beam
    -Rapid Spin

    Life Orb Starmie checks waaaaaaaay too much stuff. It also provides valuable spin support for my team which is why I have nicknamed it serebii becuase without it my team would fall apart. As my two main sweepers really hate hazards such as spikes I decided to include a spinner, also my team is very easy to spike against (Especially for Ferro) which meant I needed Starmie. The EVs are very simple and just allow me to hit as hard and fast as possible, no recovery so no need for Hp EVs and they would lower the offensive nature of the set. Hydro Pump is obligatory STAB and usually my move of choice. Ice Beam and Thunderbolt are coverage moves used to take out things hydro pump cannot such as dragons and water types. Rapid spin is there because it removes all the nasty hazards which hinder my team so much. Serebii is very helpful for this team and a very key player, without him it just wouldn't work. Just like Serebii here

    Salamence [Tbird] @ Life Orb
    Nature: Jolly / Naive
    Ability: Intimidate
    EVs: 252 attk / 252 spe / 4 sp attk
    -Dragon Dance
    -Fire Blast / Hydro Pump

    Ok so I scrapped Hax and this is his replacement. Pretty standard unfortunately... Max speed and attack make him a powerful sweeper after just 1 DD. Dragon Dance + Life Orb = INSANITY! The damage this guy puts out is way more than my hax used to be able to pull out after 1 DD. Outrage gives me a very powerful STAB which can demolish teams later on in the game. Earthquake gives me coverage. I am unsure about which move to use in the last spot. With the rain on my team I am kind of hesitant to add this fire attack but I need it to beat ferro / skarm. Hydro Pump is also an option after the rain boost. I am not sure If I should use a bulkier Mence? To make better use of intimidate. Please give me an answer to this in your rates

    Magnezone [Fake] @ Leftovers
    Nature: Modest
    Ability: Magnet Pull
    EVs: 200 hp / 252 sp attk / 56 spe
    -Hidden Power [Ice]
    -Charge Beam

    This is the second of the deadly Hax-Zone combo. His job is to eat up any haxoruses counters if they rear their ugly heads ealy on and THEN! kill something else, he also ruins skarmory and any other bulky steel type. The one problem I have with him is while he sets up he lets the opponent get his or her entry hazards up which can be problematic if starmie is dead. This would be later on though when the opponent is weak enough for me to clean with priority or Latios. The EVs give me enough speed to outspeed 8 speed Scizor. Maximum special attack to hit really hard and the rest in Hp to bulk up my subs. Substitute and Charge Beam form the "crux" of this set allowing me to set up on choice locked Scizor / Rachi and bulky steel types. I can then murder them while keeping my sub and murder something else with a +? Thunderbolt. Hidden Power [Ice] was chosen over fire for it being a better move for coverage and the simple fact this Magnezone doesn't kill steel types, it sets up on them. I named this one after me because it is my second favourite steel type next to Lucario

    Ferrothorn [Ragnarok] @ Leftovers
    Nature: Relaxed
    Ability: Iron Barbs
    EVs: 248 Hp / 56 def / 204 sp def
    -Gyro Ball
    -Power Whip
    -Stealth Rock / Spikes
    -Leech Seed

    This is my hazards guy, I don't actually know why he is called Ragnarok but it fitted the theme I cannot for the life of me decide which hazard I should use. He provides a second dragon resistance and yet another water, fire, steel, grass and electric resistance. This guy is good but I think there could be a better option out there, discuss. The EVs give me lots of bulk on both sides and also rounding Hp down to avoid the hazard damage since I will be switching in a lot. Gyro Ball and Power Whip are obvious STAB moves and let him hit pretty hard univested. Leech seed gives me somewhat relaible recovery and consistant damage. This guy is the only really defencive pokemon on my team, looking for a possible replacement but I'm not sure yet.

    Old Friends... (Those who didn't quite cut it)

    Haxorus [Tbird] @ Haban Berry
    Nature: Jolly
    Ability: Mold Breaker
    EVs: 252 attk / 72 hp / 184 spe
    -Dragon Dance

    This is one of star players of this team and the 2nd members of my double dragon combo. We have all heard of Yache-Chomp right? Well meet Haban-Hax, the idea behind this set is not to obtain one Dragon Dance but two. He does this with his haban berry which allows him to take whatever scarfed dragon that comes ins Outrage and DD in its face. Then outspeeding the next turn and sweeping the opponent. The EVs may seem rather random but 184 speed will give haxorus 606 speed after two dragon dances which is just enough to outspeed Excadrill. Then procede to wreck it up with EQ or outrage. Maximum attack allows me to hit as hard as is physicaly possible, the rest of the EVs go into hp to increase his respectable health. Outrage is the STAB move of choice because the lack of item and adamant nature means the extra power is incredibly helpful. Earthquake was chosen as its only coverage move because with Mold Breaker he can hit levitating steel types. Taunt was chosen to easily get a free boost vs any Skarmory which can jump me upto +2 in a matter of seconds, making him VERY DEADLY!
    Credit for this set goes to Tbird which is why he is named that

    Closing Words
    Thank you very much for reading my team, please post any useful comments you have on the team, including you mods who think this could be good. I will consider all criticism but if you are going to criticise me, back it up with reasons and an explanation of how to fix it, otherwise I will most likely ignore it.
    Last edited by 123fakestreet; 20th May 2011 at 6:30 PM.

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