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  1. #1
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    Default Community POTW #21

    Reno's busy writing the last one so here's the next one



    This week we'll be doing Beheeyem, a new Pokémon

    http://www.serebii.net/pokedex-bw/606.shtml

    Beheeyem has a beastly Special Attack, boosted even moreso by its lack of speed with its Analytic Hidden Ability

    Go nuts.

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    Nasty Trick
    Synchronise
    Leftovers
    -Trick Room
    -Nasty Plot
    -Psychic
    -Shadow Ball
    Sp Atk 252 Hp 252 Sp Def 6

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    What the hell is that thing??

    Slow hard hitter. Quite cool, but the looks are just weird.

    Nasty plot sweeper:
    Beheeyem @ Life Orb
    Quiet nature (+Sp.Atk, -Speed)
    EVs: 252 Sp.Atk, 252 HP, 4 Def
    Trait: Analytic
    -Nasty Plot
    -Psychic / Psyshock
    -Shadow Ball
    -Thunderbolt / Energy Ball

    It doesn't have a really wide special movepool. Shadow ball hits psychics, psychic is STAB, and the final move is filler since it doesn't get a fighting move to cover Darks or steels.

    Choice Specs:
    Beheeyem @ Choice Specs
    Quiet nature (+Sp.Atk, -Speed)
    EVs: 252 Sp.Atk, 252 HP, 4 Def
    Trait: Analytic
    -Psychic / Psyshock
    -Shadow Ball
    -Thunderbolt / Energy Ball
    -Hidden power fighting

    pretty self-explanatory I think.


    Beyeehem that attacks first?
    Beyeehem @ Life Orb
    Quiet nature (+Sp.Atk, -Speed)
    EVs: 252 Sp.Atk, 252 HP, 4 Def
    Trait: Synchronize
    -Trick Room
    -Psychic / Psyshock
    -Shadow Ball
    -Thunderbolt / Energy Ball / Hidden power fighting

    If you have a slow team that can take advantage of Trick Room it could be worthwhile.

    Defensive
    Beyeehem @ Leftovers
    Calm nature (+Sp.Def, -Attack)
    Trait: Synchronize
    Not sure on EVs
    -Recover
    -Calm Mind
    -Psychic / Psyshock
    -Reflect

    Calm Mind recover for defensive power on special side, while reflect covers physical side. Psychic to inflict damage and prevent you from becoming taunt bait. Taunt Tyranitar (or other darks with taunt) still walk all over this though.

    Double screens
    Beyeehem @ Light Clay
    Calm nature (+Sp.Def, -Attack)
    Trait: Synchronize
    Not sure on EVs
    -Reflect
    -Light Screen
    -Thunder Wave
    -Psychic / Psyshock

    Thunder Wave for additional support in taking down switch-ins.


    Counters: Tyranitar fears Energy Ball and Hidden power, but is otherwise pretty safe and can use Crunch or Pursuit to destroy this crazy thing. Heatran resists everything it has apart from hidden power and is hit neutrally with Thunderbolt. Metagross is pretty much immune to Psychic attacks and can pursuit it down or hit it with Meteor Mash.

    It is a bit more bulky than Alakazam or Gengar, and it gets Thunderbolt and Analytic that Alakazam doesn't get, but it lacks the important Focus Blast that pokémon like Gengar and Alakazam get to cover Steels and Darks, and while it is more bulky than those two, it isn't a mountain. If it uses Analytic, it has to take a hit every time it attacks and that slow speed is still hindering in a hard-hitting environment.
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    Quote Originally Posted by Sceptile Leaf Blade View Post
    What the hell is that thing??

    Slow hard hitter. Quite cool, but the looks are just weird.

    Nasty plot sweeper:
    Beheeyem @ Life Orb
    Quiet nature (+Sp.Atk, -Speed)
    EVs: 252 Sp.Atk, 252 HP, 4 Def
    Trait: Analytic
    -Nasty Plot
    -Psychic / Psyshock
    -Shadow Ball
    -Thunderbolt / Energy Ball

    It doesn't have a really wide special movepool. Shadow ball hits psychics, psychic is STAB, and the final move is filler since it doesn't get a fighting move to cover Darks or steels.

    Choice Specs:
    Beheeyem @ Choice Specs
    Quiet nature (+Sp.Atk, -Speed)
    EVs: 252 Sp.Atk, 252 HP, 4 Def
    Trait: Analytic
    -Psychic / Psyshock
    -Shadow Ball
    -Thunderbolt / Energy Ball
    -Hidden power fighting

    pretty self-explanatory I think.


    Beyeehem that attacks first?
    Beyeehem @ Life Orb
    Quiet nature (+Sp.Atk, -Speed)
    EVs: 252 Sp.Atk, 252 HP, 4 Def
    Trait: Synchronize
    -Trick Room
    -Psychic / Psyshock
    -Shadow Ball
    -Thunderbolt / Energy Ball / Hidden power fighting

    If you have a slow team that can take advantage of Trick Room it could be worthwhile.

    Defensive
    Beyeehem @ Leftovers
    Calm nature (+Sp.Def, -Attack)
    Trait: Synchronize
    Not sure on EVs
    -Recover
    -Calm Mind
    -Psychic / Psyshock
    -Reflect

    Calm Mind recover for defensive power on special side, while reflect covers physical side. Psychic to inflict damage and prevent you from becoming taunt bait. Taunt Tyranitar (or other darks with taunt) still walk all over this though.

    Double screens
    Beyeehem @ Light Clay
    Calm nature (+Sp.Def, -Attack)
    Trait: Synchronize
    Not sure on EVs
    -Reflect
    -Light Screen
    -Toxic
    -Recover

    Thunder Wave for additional support in taking down switch-ins.


    Counters: Tyranitar fears Energy Ball and Hidden power, but is otherwise pretty safe and can use Crunch or Pursuit to destroy this crazy thing. Heatran resists everything it has apart from hidden power and is hit neutrally with Thunderbolt. Metagross is pretty much immune to Psychic attacks and can pursuit it down or hit it with Meteor Mash.

    It is a bit more bulky than Alakazam or Gengar, and it gets Thunderbolt and Analytic that Alakazam doesn't get, but it lacks the important Focus Blast that pokémon like Gengar and Alakazam get to cover Steels and Darks, and while it is more bulky than those two, it isn't a mountain. If it uses Analytic, it has to take a hit every time it attacks and that slow speed is still hindering in a hard-hitting environment.
    This. Is all that Reno needs to write.

    This week's POTW is boring D:
    Ignore, thanks.

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    Quote Originally Posted by SomeoneIGuess View Post
    This week's POTW is boring D:
    Stop complaining, its better than Leavanny!

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    Quote Originally Posted by Blue Harvest View Post
    Stop complaining, its better than Leavanny!
    True. And it seems like everyone keeps repeating Nasty Plot, Psychic, Psyshock, Shadow Ball, Trick Room, Recover, Nasty Plot, Psyshock, Recover...

    Gonna edit this post for my set in a while...

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    Quote Originally Posted by stenli View Post
    True. And it seems like everyone keeps repeating Nasty Plot, Psychic, Psyshock, Shadow Ball, Trick Room, Recover, Nasty Plot, Psyshock, Recover...

    Gonna edit this post for my set in a while...
    Well those basically are it's main options... Not a Pokemon with a lot of versatility especially when Reuniclus out classes it in almost every way...(meaning it will not leave the lower tiers where it lives as a pseudo Reuniclus)
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    Quote Originally Posted by Blue Harvest View Post
    Stop complaining, its better than Leavanny!
    I skew the RNG so there's more Gen Vs, and there's still moaning. I can't win ¬¬

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    Quote Originally Posted by Serebii View Post
    I skew the RNG so there's more Gen Vs, and there's still moaning. I can't win ¬¬
    In my book, this is a win. Beheeyem's my favorite Pokemon. (Technically it's Elgyem, but Elgyem can only be included in pre-evolution corner)
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    Quote Originally Posted by Serebii View Post
    I skew the RNG so there's more Gen Vs, and there's still moaning. I can't win ¬¬
    Personally, I think you should've left it as it was.

    Oh well, UU is always good in my book.

    Pertaining to the topic:
    Seriously, this guy is a beast in Multi-battles. I know I've already said it, but jeeze... Heal Block, Splits and Swaps, Calm Mind, Simple Beam, Psych Up, Dual Screens, Disable... The list goes on and on what he can do for a multi-team. Heck, forget Singles, this guy shines in Multi-battles. Please, I'm serious, this guy rocks the Multi-battle area...

    ...Yes, I know he's Psychic. But I mean, come on. He rocks in Doubles and Triples.

    EDIT: Also, Rock Slide is useful in Multi-Battles, too. Just more reason for me to rant about Multi-battles for a change.
    Last edited by WeatherEffectRain; 22nd May 2011 at 11:35 PM.


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    Quote Originally Posted by SomeoneIGuess View Post
    This. Is all that Reno needs to write.

    This week's POTW is boring D:
    yea very boring,they need to do something better
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    Good special attacker but's defense and speed is terribly broken.

    Overview
    Telepathy:In doubles and triple battles when your team-mates hit you it won't work.You that have many double or triple battles and your never gonna hit your Beheeyem right?
    Synchronize:When your burned, paralyzed, and poisoned the opponent does too.
    Anyway you'll have to be lucky for that.
    Analytic:Increases power 30% when last pokemon.Your might excited to use Beheeyem anyway.But don't stick with that situation.

    Movesets

    Relfto-Rock
    Beyeehem @ Light Clay/Rocky Helmet/Flame Orb/Life Orb
    Trait:Synchronize
    EVs:126 HP / 126 Defense / 130 Special Attack / 126 Special Defense
    Lax Nature (+Defense, -Special Defense)
    -Reflect
    -Psychic/Psyshock
    -Thunderbolt/Charge Beam/Thunder Wave/Energy Ball
    -Toxic/Shadow Ball/Hidden Power[Fighting]/Facade

    A trick I used for Chandelure but some other few edits are attached.Reflect is for the weak defense but if they use an attack on you Rocky Helmet is useful and Light Clay helps for more turns for Reflect.Psychic and Psyshock is some originally basic STAB moves.Thunderbolt for to paralyze and damage that makes Beheeyem attack first.Charge Beam does damage and charging you Special Attack for ridiculous Special Attack.Thunder Wave is to paralyze making Beheeyem attack first.Energy Ball has more damage then Charge Beam and it lowers the opponent's Special Defense.Toxic poisons your opponent but don't use when you have Thunderbolt or Thunder Wave.Shadow Ball does damage to the Ghost-Types.Hidden Power[Fighting] is a counter to Dark-Types.Facade is meant to double damage for the Flame Orb and Life Orb helps for additional damage.

    Life-Trader
    Beheeyem @ Life Orb/Rocky Helmet/Normal Gem
    Trait:Analytic
    EVs:130 HP / 252 Special Attack / 126 Speed
    Modest Nature (+Special Attack, -Attack
    -Nasty Plot/Energy Ball/Charge Beam/Thunderbolt/Calm Mind
    -Psychic/Psyshock
    -Hyper Beam/Recover/Imprison
    -Double Team/Shadow Ball/Hidden Power[Fighting]/Attract/Embargo

    This moveset cost's HP for Life Orb but your Special Attack goes up.Rocky Helmet helps defense.Nasty Plot sharply raises your brilliant Special Attack.Energy Ball does damage and lowers your opponent's Special Defense.Charge Beam charges up Special but lower damage then Energy Ball.Thunderbolt is a powerful move that probably paralyzes your opponent.Calm Mind boosts both of your Specials.Psychic and Psyshock are both good STAB moves.Hyper Beam is your cost for Normal Gem to defeat most opponents.Recover for the fact of bad defense.Imprison will do good at Psychic-Types.Double Team makes support for the weak defense.Shadow Ball is helpful for Ghost and Psychic-Types.Hidden Power[Fighting] defeats Dark-Types like Weavile.Attract is supporting defense.Embargo are traps and support defeating opponents.


    Partners for Beheeyem
    The best partner I think is Dark, Bug, and Ghost-Types.It helps to kill most opponents.

    Countering Beeheyem
    These are good counters:Dark, Bug, and Ghost-Types.They do super effective plus faster.
    Last edited by KrookodilePwner; 22nd May 2011 at 2:23 PM. Reason: Forgot natures and -.


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    Quote Originally Posted by KrookodilePwner View Post
    Life-Trader
    Beheeyem @ Life Orb/Rocky Helmet/Normal Gem
    Trait:Analytic
    EVs:130 HP / 252 Special Attack / 126 Speed
    Modest Nature (+Special Attack, -Attack
    -Nasty Plot/Energy Ball/Charge Beam/Thunderbolt/Calm Mind
    -Psychic/Psyshock
    -Hyper Beam/Recover/Imprison
    -Double Team/Shadow Ball/Hidden Power[Fighting]/Attract/Embargo

    This moveset cost's HP for Life Orb but your Special Attack goes up.Rocky Helmet helps defense.Nasty Plot sharply raises your brilliant Special Attack.Energy Ball does damage and lowers your opponent's Special Defense.Charge Beam charges up Special but lower damage then Energy Ball.Thunderbolt is a powerful move that probably paralyzes your opponent.Calm Mind boosts both of your Specials.Psychic and Psyshock are both good STAB moves.Hyper Beam is your cost for Normal Gem to defeat most opponents.Recover for the fact of bad defense.Imprison will do good at Psychic-Types.Double Team makes support for the weak defense.Shadow Ball is helpful for Ghost and Psychic-Types.Hidden Power[Fighting] defeats Dark-Types like Weavile.Attract is supporting defense.Embargo are traps and support defeating opponents.
    Eh..
    Never use Hyper Beam. It's too much of a waste. Why would you want a sacrifice a great Pokemon like Beheeyem? And if you do KO with Hyper Beam, the opponent could switch in something and set up, dooming your entire team. Double Team is banned anyway due to Evasion Clause. Duh. Imprison isn't good because, who would bother to use a Psychic type move on Beheeyem anyway?
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    ET Go Fight
    Beheeyem@fighting gem(hp fighting)/shell bell
    Ability: Anylatic
    Shadow ball
    Psychic
    Recover/HP fighting
    Charge beam/energy ball
    Modest nature
    Evs: Spatk 252/Def 252/hp 4
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    He looks like a tree.

    Also, when Analytic says 'Attack power is boosted', does that mean the actual stat Attack, or the move's power? (Regardless of Physical/Special classification.)


    A Nasty Trick indeed..
    - Nasty Plot
    - Trick Room
    - Psychic / Psyshock
    - Hidden Power [Fighting]
    Item Attached: Leftovers / Life Orb
    Ability: Synchronize
    EVs and Nature:
    252 HP / 252 SpA / 4 Def
    Modest nature [ +SpA, -Atk ] / Quiet nature [ +SpA, -Spe ]

    Pretty obvious. It's like a Reuniclus except less bulkier.. but a stronger boost move. Max HP is best here in case you need to go for extra Trick Rooms and for survivability. Nasty Plot brings your stellar attack to toppling levels, and Trick Room means you won't have to worry about that terrible speed. There's your Psychic STAB, Psychic is stronger, but Psyshock hits things like Virizion and Blissey harder. Hidden Power [Fighting] hits Darks and Steels.

    Choice Specs
    - Psychic / Psyshock
    - Shadow Ball
    - Hidden Power [Fighting]
    - Thunderbolt / Energy Ball
    Item attached: Choice Specs / Life Orb
    Ability: Analytic / Synchronize
    EVs and Nature:
    252 HP / 252 SpA / 4 Def
    Modest nature [ +SpA, -Atk ]

    Same deal with Psychic / Psyshock, depends on what you wanna hit. Shadow Ball hits Ghosts and Psychics, Hidden Power [Fighting] hits Darks and Steels. Thunderbolt hits Gyarados harder, and Energy Ball hits Swampert harder. Both hit bulky waters, which always help.

    Support
    - Thunder Wave / Toxic / Reflect / Light Screen / Disable
    - Thunder Wave / Toxic / Reflect / Light Screen / Disable
    - Recover
    - Psychic / Thunderbolt
    Item Attached: Leftovers
    Ability: Synchronize
    EVs and Nature:
    252 HP / 164 Def / 92 SpD
    Bold nature [ +Def, -Atk ]

    Thunder Wave cripples fast opponents. Toxic breaks down walls. Reflect and Light Screen can turn you into a double screener. Disable.. Beheeyem's a bit slow to use it, but otherwise, that's all he gets as support. Recover heals you, which is always nice, and Psychic / Thunderbolt is so you're not Taunt bait. The EVs and nature max out your HP and even both your defenses to 249 each.
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    Has anyone considered using Miracle Eye as opposed to HP Fighting?

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    Quote Originally Posted by bugcatchersdream View Post
    Has anyone considered using Miracle Eye as opposed to HP Fighting?
    That'll at least stop that Spiritomb/Sableye problem... With Psychic and Fighting alone you're walled by those two...

    Shedinja still beats you, sadly. Which is why there's Shadow Ball, another reason for which would be the abundance of Psychic types, especially the special bulky ones. And it has the same chance at lowering Special Defense that Psychic does whereas HP has no side effect.

    Beheeyem is essentially a weaker Reuniclus, but with a stronger boosting move in Nasty Plot, which the Solosis line cannot learn, all they got for boosting Special Attack is Calm Mind...
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    Quote Originally Posted by Pokeman Man View Post
    Also, when Analytic says 'Attack power is boosted', does that mean the actual stat Attack, or the move's power? (Regardless of Physical/Special classification.)
    No it is not the attack Stat but all of His/Her's power of attack. That is why it can be useful on this guy. No one is going to make an attack set for this guy.
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    Nasty Plot Beheeyem

    Beheeyem@Leftovers
    Quiet nature
    252 HP/252 Sp. Atk/252 Def
    Synchronize/Telepathy/Analytic
    ~Nasty Plot
    ~Psychic/Psyshock
    ~Hidden Power (Fighting)
    ~Shadow Ball

    Takes advantage of Beheeyem's high Special Attack and ability to learn Nasty Plot. Nasty Plot for the Special Attack boost, then sweep away. Psychic and Psyshock are for STAB, and you can pick whichever one you need, based on whether your problems lay in special walls or Conkeldurr. Hidden Power (Fighting) and Shadow Ball are for the additional unresisted coverage. The item is Leftovers. Beheeyem has pretty OK defenses, and due to its low Speed, it'll be taking its fair share of hits.

    As for the ability, any one of them would work, depending on your situation. If you plan to use Beheeyem in a double or triple battle, Telepathy is your friend. If you fear status that much, go with Synchronize. Analytic is a fantastic ability for Beheeyem, but its effectiveness is hampered slightly by the fact that Beheeyem can't actually HAVE the ability just yet.



    Defensive Beheeyem

    Beheeyem@Leftovers
    Sassy nature
    252 HP/252 Sp.Def/4 Def
    Synchronize/Telepathy/Analytic
    ~Barrier
    ~Recover
    ~Shadow Ball
    ~Hidden Power (Fighting)

    Takes full advantage of the slight amount of bulk a Beheeyem boasts. The nature and EVs maximize Special Defense and HP, while Barrier builds up that Defense. Recover does what it does best, restoring Beheeyem's HP. Shadow Ball and Hidden Power Fighting provide unresisted coverage together, and prevent Beheeyem from becoming total Taunt bait. Leftovers usage is obvious.

    Again, any ability works here. Telepathy works if this Beheeyem is intended for double or triple battles. Synchronize makes foes think twice about trying to cripple Beheeyem with status. Analytic, while not yet released, puts some power behind those attacks.

    Defensive Beheeyem 2

    Beheeyem@Leftovers
    Calm nature
    252 HP/252 Sp.Def/4 Def
    Synchronize/Telepathy/Analytic
    ~Recover
    ~Power Split
    ~Rock Slide
    ~Zen Headbutt

    Hear me out on this one. Works like the last defensive Beheeyem, but with a slight twist. When your opponent sends in a physical attacker, your means of physical defense will not be raising Beheeyem's Defense, but rather lowering the enemy's Attack by averaging it with Beheeyem's sub-par Attack. Hence the Calm nature. Once that's done, Beheeyem will probably have an actually worthwhile Attack stat, and thus be able to take advantage of its limited physical movepool. And when I say limited, I mean that its only other physical options are Return, Frustration, Thief, Giga Impact, Rock Tomb, and Astonish. Again, Leftovers usage is obvious. And again, any ability works here, based on your team's needs.


    Trick Room Beheeyem

    Beheeyem@Life Orb
    Quiet nature
    252 HP/252 Sp.Atk/4 Def
    Synchronize/Telepathy
    ~Trick Room
    ~Psychic/Psyshock
    ~Shadow Ball
    ~Hidden Power (Fighting)

    Trick Room makes Beheeyem's agonizingly low Speed into a selling point, practically ensuring that for the next five turns, it WILL go first. Add its beautiful base 125 Special Attack into the mix and... Ouch. I do NOT want to be on the recieving end of this Beheeyem. Psychic and Psyshock are STAB moves, while Shadow Ball and Hidden Power (Fighting) give the usual unresisted coverage. Life Orb helps Beheeyem put a little extra "oomph" into its attacks. Now, unlike the previous sets, Analytic WON'T work here. Analytic relies on Beheeyem moving last, which is exactly the opposite of what this set is for.

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    Quote Originally Posted by Missingno. Master View Post
    Nasty Plot Beheeyem

    Beheeyem@Leftovers
    Quiet nature
    252 HP/252 Sp. Atk/252 Def
    Synchronize/Telepathy/Analytic
    ~Nasty Plot
    ~Psychic/Psyshock
    ~Hidden Power (Fighting)
    ~Shadow Ball
    You can't have that many EVs.
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    How am I supposed to expect the unexpected if expecting the unexpected turns the unexpected into the expected?

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    Omega Ruby Purchase Date: 11/26/14 - ~10:00 AM
    Omega Ruby Clear Time: 11/27/14 - ~12:00 AM - 14:34
    Delta Episode Clear Time: 11/27/14 - ~2:00 AM - 16:23
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    Doubles and triples support
    Beheeyem@ leftovers
    Quiet/ 252 Satk/252 def/ 4hp
    -skill swap
    -trick room/thunder wave
    -psychic
    -energyball/thunderbolt/telekinesis

    Designed to help pokemon crippled by their abilities in double and triple battles
    trick room for slower teams, thunder wave for status support
    attacks to avoid being taunt bait (no psyshock because slaking, it's ideal partner, would rip blissey/chansey/ other special walls to pieces) and telekinesis to help pokemon w/ moves w/ bad accuracy.

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    Pre-Evolution Corner
    Elgyem is my favorite Pokemon so I gotta do a Pre-evolution corner for it.
    Well, unlike Beheyem, this thing can special wall with the eviolite. Outside of that, really, there's not much it can do considering Beheeyem has much better stats.
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    Nov 2009
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    Portugal
    Posts
    54

    Default

    ok this one is.. well you name it!

    Doubles and triples disruptor
    Beheeyem@Leftovers
    Calm nature
    252 HP/252 Sp.Def/4 Def
    Synchronize/Telepathy
    ~Heal Block
    ~Reflect
    ~Simple Beam
    ~Trick Room/Psychic

    Heal Block is to prevent Leftovers and stuff... Reflect to help teammates and itself. Now, if I'm not wrong, Simple Beam!! You can use it on a teammate (like Scizor and double the effect of Swords Dance) or you can use it on foe and the then use another pkmn to Captivate/ Scare Face/ Metal Sound it to death! Trick room for the obvious... and Psychic to prevent taunt!
    I don't use "uber" Pokemon, I don't calculate stat values, I don't use cheating devices, I don't breed my way to perfection, and I don't care about natures. I catch my Pokemon the way they are, and treat them like individuals instead of brainless drones. If you use this philosophy, copy & paste this into your signature. (Started by Tyranitar)


    Demon Fox Trainer
    ~ignis~
    I claim DW "Under-The-Sun" Ninetails

  24. #24
    Join Date
    Feb 2006
    Location
    New York City,USA
    Posts
    67

    Post

    supporter and/or disruptor


    Sassy / Calm nature
    252 HP/252 Sp.Def/4 Def
    Telepathy
    ~ Psychic / Psyshock
    ~ Shadow Ball
    ~ Simple Beam
    ~ Trick Room / Reflect / Light Screen

    Leftovers / Light Clay

    Though this set is mainly for double , triple and rotational battles,it's still effective in normal battles and I highly recommend it.

    Psychic and psyshock gets STAB though psyshock attacks the defense stats than special defense .

    Shadow Ball gives good coverage ,super effective from other psychics as well as ghosts and prevents falling under the victim of the infamous Taunt/Torment combo which have been surfacing thanks to prankster.

    Simple Beam turns the ability to simple and is mainly for removing hindering abilities to your partners in double/triple battles like Slaking'sTruant,Regigigas's Slow Start or Archen / Archeops 's Defeatist. In 1v1 battles it can be a blessing or a curse cause with good prediction, your oppenent cause use that same simple beam to remove their pokemon's hindering nature.

    the last can either be Trick Room or one of the Dual Screens.

    As for the Natures and Items , Sassy & Leftovers if running Trick Room , Calm & Light Clay if using the screens.

  25. #25

    Default

    Tripple Battle Support/Dual Screener@Light Clay
    EVs: 252 HP 200 Def 56 SpDef
    Nature: Bold
    Ability: Telepathy
    Ally Switch
    Safeguard
    Light Screen
    Reflect

    This set is simple, having only two words describe it. They are taunt bait. Basically, even though no one would ever think of using this thing in a Tripple Battle as Psychic support when there's Uxie, Cresselia, and even Reuniclus, it can set up Dual Screens. On top of that, it can Ally Switch to another teammate to help them out or get rid of a threat. Saftguard protects the party from status, which is always nice.

    Other Options: Any of these moves could be replaced with Recover to increase its time alive.

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